Reviews

ASUS ZenFone Max Pro M2 review

Part two of the Max experiment

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The ZenFone Max Pro M1 was one of those unicorns in the smartphone realm. Not only did it have dual cameras and a massive battery, it also came with stock Android — a rarity in ASUS’ lineup.

It was priced just right, hovering around the US$ 200 sweet spot in most regions. That being said, a successor was definitely in order, and the M2 I have here might bring that magic back.

The ZenFone Max Pro M2 is certainly bigger, badder, and more of a gaming phone than the M1 was. But with a higher price tag, is it still an easy-to-recommend product, especially with all the great options in the market?

On the outside, it’s a typical ZenFone, from the solid build to the super-bright 6.3-inch 1080p LCD. New this time around is the notch that houses the front-facing camera. It’s a sore spot in an otherwise clean design, but at this point, I can no longer argue against the established trend.

Next is the move from a metal coating to a shinier material for the rear. I can’t confirm yet if it’s mostly glass or plastic, but it’s more of a fingerprint magnet than what the previous ZenFone Max models had. ASUS does include a clear case to prevent unsightly fingerprints.

On the back you’ll find the fingerprint scanner, which isn’t that fast for logging in but more reliable than its face scanning. After alternating between the two, I ended up using the fingerprint sensor more, though that’s not to say it has a major advantage.

However, what matters more is the processor this smartphone comes with. It’s a Snapdragon 660, a chipset you’d normally find on more expensive handsets. Coupled with up to 6GB of memory and 64GB of storage, its performance certainly fits the bill.

If the storage isn’t enough, you’ll be glad to know that there’s a triple-card slot inside to house two nano-SIM cards and a microSD at the same time. If you’re planning to use this as a pure gaming device, that extra space holds a lot of weight.

During day-to-day activities like taking photos, multitasking around productivity apps, and binging on Netflix, I had no qualms whatsoever. It’s comparable to what the Nokia 7 Plus and Vivo V11 can do with the same chipset, and it helps that pure Android is on board to prevent bloatware from getting in the way.

But what we really want to test is mobile games, since ASUS is promoting the ZenFone Max Pro M2 as a budget-friendly gaming device. Early impression: Performance depends on which games you play.

I tried Ragnarok M and although the phone kept cool no matter how long I played, it would throttle at certain times, leading to choppy frame rates when there was too much action happening at once. I didn’t experience this with similarly priced phones like the Pocophone F1 and Honor Play.

Things are a little different with Asphalt 9, which relies more on bursts of intense processing with short breaks in between. This allowed the ZenFone Max Pro M2 to shine more, providing really smooth gameplay without heating up.

But what’s truly impressive is the battery life. I could play either of those games for five hours straight and they would reduce the percentage to only half. That’s amazing, and at the same time expected out of a 5000mAh capacity.

Unfortunately, topping up this battery to full using the bundled charger is a royal pain. With an average of 15 percent gains every 30 minutes, it would take around 3.5 hours to reach a hundred. I tried using faster chargers but the results were practically the same.

I’m not sure if this was a cost-cutting move or an oversight; either way, it sucks to wait for the phone to charge so long between gaming sessions. It doesn’t help that I’m forced to plug in through its micro-USB port. Every other device I own made the switch to the superior USB-C.

My bigger concern is ASUS’ update plans for this phone’s aging Android 8.1 Oreo, which came out in 2017. Despite being stock in nature, it isn’t part of the Android One program, so Google won’t be able aid in pushing new software.

For reference, the ZenFone Max Pro M1 is still on Oreo, with no sign of Pie this year. While having a pure Android experience is great, not having timely updates defeats some of the purpose. In some cases, I actually miss ZenUI and the attention ASUS gives to it.

On that note, my review unit had some issues with the camera app at first, but ASUS has since fixed all the bugs. The app originally called Camera App Lite would often hang or not allow me to capture a shot even when all conditions were met. It’s simply called Camera now and works quite well with its clean interface.

During my short time with the cameras, I was impressed by the dynamic range and ability to maintain sharpness under poor lighting conditions. Both the rear 12-megapixel sensor and 13-megapixel selfie shooter performed as expected out of a midrange handset — meaning they were satisfying to use — though I question the usability of the 5-megapixel depth sensor on the back.

Blurring the background and cutting out the edges of a subject weren’t strong points for the rear shooters. What I did like was the saturation and strong colors they produced. Here are some samples:

Editor’s note: This section initially stated that the camera app was buggy and felt like beta software. ASUS has since reached out and updated our unit. The camera performance is much improved now and doesn’t exhibit any of the aforementioned faults.

Is this your GadgetMatch?

With a price increase of about US$ 100, the ZenFone Max Pro M2 isn’t as affordable as it once was, although I do appreciate the improvements in multiple aspects.

The new chipset is a definite winner, and the sleeker design makes it easier to show off in public. In addition, everything that made the M1 so special is still there, from the massive battery to the bright screen.

I recommend this particular ZenFone to those who value performance and want something more out of a gaming smartphone. It may not be as fast as the Honor Play or Pocophone F1, but it’s the most well-rounded device in the entire ZenFone lineup.

Gaming

Stellar Blade review: Strenuous but Stylish

Alluring beyond visuals

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Stellar Blade

We didn’t have the best impression of Stellar Blade after spending time with the demo. Unlike certain players who poured a full game’s length of hours playing, our reception was lukewarm due to various reasons. But after finally having some time to focus on it, we now have a better understanding of its charm–and that goes beyond character design. 

The game’s director has been ever-present in various gaming and tech news websites sharing nuggets about the game and reacting to the many comments made about the proportions of its female characters. That’s a rabbit hole we’re not diving into. Instead, we’re piggy-backing on one of his responses: Just pick up a controller and play it. 

Steep combat learning curve

Stellar Blade

Stellar Blade’s combat didn’t click with us right away. But that’s because we approached it more like a hack-and-slash and not for the precise combo-parry sequence that it demands. A fellow reviewer aptly described our experience: It was a lot more “Soulslike” than we anticipated.

It took a while to get over that hurdle. For one, this writer isn’t particularly fond of Soulslikes. Skill issue. That’s tough considering a big part of this game’s charm is its combat. We can’t say that it fully clicked with us, but it certainly has its moments. 

In combat, you have to pay attention not only to your enemy but also to how the protagonist, Eve, acts in different combo animations. If you’re not careful, you might find yourself getting hit during a lull in your combo.

You don’t have to memorize every single combo, although if you could, that’s certainly an advantage. We can compare the practice to memorizing combos of characters in Tekken, although at a milder rate. 

Parrying is tricky but that’s not the only way to counter your enemies. One of the first skills you unlock is one that lets you get behind your enemy after they unleash a fatal attack (cued in with blue indicators) and hit back with your own counter. The animation looks so good that you’ll feel like an absolute badass every time you do it. It’s one of the moves that never got old throughout the entire playthrough. 

As you progress through the game you’ll unlock ranged weapons that will expand your combat capabilities further. Hard combat enthusiasts should have a field day. 

For more casual players, there’s no shame in switching to Story Mode which is what we did for about 70% of the playthrough. It’s easier, sure. But it can still present challenges especially during certain encounters. 

The boss battles are TOUGH

Stellar Blade

We’re going to chalk this up again to skill, and perhaps patience, issue. But Stellar Blade’s boss battles are incredibly tough. Not to the point that you’ll want to throw your DualSense controller though. 

What can make it frustrating is that the patterns of the enemies, especially the earlier bosses and mini-bosses, are easy to track. But they’re not exactly easy to deal with. 

Parrying becomes an even more critical skill in these encounters. It’s one of the reasons why we opted to slide down the difficulty. Otherwise, this writer will never finish the game. 

Pulling from different games, worlds 

Stellar Blade

 

We have seen many compare Stellar Blade to the Nier games. Other than the setting, another big contributing factor in that comparison is the soundtrack. 

During roaming, exploring, and combat, the music will change from time to time. However, they stick to this theme that’s a little eerie. It’s hard for us to describe but it’s almost like a crescendo that never quite swells up. It matches the game’s world perfectly — it feels hollow and devoid of life but still has a sliver of hope. 

Combat isn’t the only thing you’re doing here. While it’s mostly linear at first, Stellar Blade offers a healthy mix of exploration, platforming, and puzzle-solving. 

The puzzles don’t get in the way of the pacing. They’re quite engaging and offer a decent level of challenge. Roaming and exploration will yield you loot to improve your gear and stats. Occasionally, a Naytiba (the game’s primary foils) will surprise you for a good jumpscare moment. 

Stellar Blade doesn’t reinvent anything nor does it offer anything particularly new or groundbreaking. But everything it borrowed from other games is retrofitted to match the game’s vibe and overall aesthetic. The result is a polished experience of familiar gaming mechanics. 

Eve 

Stellar Blade

Another aspect that did not grab us as much during the demo is the main character, Eve. The first hour of the game doesn’t do much to endear the player to her. 

That slowly changes as you play through the game. Through a mix of cut scenes and world-building collectibles, you get a better sense of what Eve is, her mission, and ultimately her purpose. 

If you’re familiar with the animé Violet Evergarden, Eve and that show’s protagonist share a similar character arc. They initially seem one note and bland, but the layers are peeled back as you learn more about them and how they relate to the world and the people around them. 

 

Is she hot? Hell yeah. But as cliché as it is, she’s certainly more than what meets the eye. 

Should you play Stellar Blade

Unlike the PlayStation 5 exclusive that immediately preceded it, Stellar Blade has plenty in common with past PS5 exclusives — visually captivating, cinematic experiences, with satisfying gameplay. 

Its level of challenge is closer to Sekiro and Bloodborne but it’s also not quite as difficult. In the same category but certainly not in the same stratosphere. 

It also has an alluring charm that goes beyond its aesthetics. As mentioned earlier, nothing about it is particularly new or groundbreaking. But it’s polished and cohesive. There’s something about the overall feel of the game that draws you in and makes you want to see it through. 

Stellar Blade is a Day 1 purchase if you’re up for the challenge. And if you consider the game director’s goal of having a high quality AAA console game from South Korea which is dominated by PC and mobile gaming, we say they did just that. Now, it’s just up to us to pick-up the controller and play.

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Challengers review: A thrilling drama wrapped as a tennis anime

Catch it in Ayala Cinemas starting April 24th

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Tennis is more than just hitting a ball really hard with a racquet. There are player tics, serving techniques, mind games, and, of course, drama off the court. Challengers, starring Zendaya, takes the entire game and turns it into a dramatic thriller worthy of Wimbledon.

In Challengers, Art Donaldson (Mike Faist) is an aging tennis superstar desperate for one more big win. His wife Tashi (Zendaya), a retired tennis star in her own right, does everything to coach Art back to his winning ways. Opposite them is Patrick Zweig, a former-friend-turned-rival, facing Art in the final match of a Challenger.

As premises go, Challengers seemingly presents a straightforward sports drama. It’s a simple one-versus-one, after all. However, the film’s 2-hour-plus runtime hides a more complex drama.

The second-strangest ménage à trois in film

The film starts in media res: the first set of the final match. It doesn’t tell you who Art, Patrick, or Tashi is. It’s just a friendly match. There are, however, questions abound. Why is Zendaya’s character looking intently at one of the players? Why is the other player concerned that she is looking at his rival and not him? Who are these people?

Before you can ponder each question, the film takes you through multiple time jumps. The earliest (and longest) of which — thirteen years ago — sets up the story. Art and Patrick are two best friends and tennis prodigies teaming up to decimate the competition at their school. Everything changes when the two friends catch a match of another young prodigy, Tashi Duncan.

Both friends engage in a friendly competition to see who can successfully flirt with her. The sequence ends in the second-strangest ménage à trois committed to film. (To see the strangest one, catch Alfonso Cuarón’s Y tu mamá también, a clear inspiration to Challengers.)

The time jumps don’t end there. The story quickly volleys back and forth between different times in the past and the present, including years, months, weeks, and even hours ago. Sometimes, the skips result in the cinematic equivalent of whiplash from watching a tennis ball rapidly travel from left to right. But if you just follow the ball, it ends with one of the most thrilling, edge-of-your-seat dramas this year.

Blink and you’ll miss it

Despite how creative the time skips already are, Challengers shines with its subtler elements: the tiny movements, the tics that seasoned sports watchers can catch. Much like how a play-by-play commentator directs a viewer’s attention to what makes a player tick, the film subtly shows you elements of an even deeper story that it may or may not expound on.

Early on, Challengers shows a blink-and-you’ll-miss-it scene featuring Tashi’s knees. If you weren’t paying attention, you might have missed a scar from a surgical incision, hinting at why Tashi retired from the sport.

In that particular example, the film does dwell on it a bit in a past flashback. However, there are plot points that the film just drops on audiences with nary an explanation. For example, you might see telltale injection marks up Patrick’s wrist or a short-but-telling rehab session for Art. The film drops these nuggets only for the viewer to ponder. They’re short, but they paint a compelling picture to complement the action on the court.

It’s a tennis anime

In essence, Challengers is just about a tennis match between two emboldened competitors. However, like an anime battle that takes ten episodes to resolve, the film understands that the sport is not just about results: it’s about all the tiny movements, strategies, and dramas. If Wimbledon was this thrilling all the time, I should probably tune in a lot more.

Challengers shows exclusively in Ayala Cinemas starting April 24th.

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JBL Soundgear Sense review: Make every run magical

Stay consistent with a dash of music

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JBL Soundgear Sense

Running has been a form of meditation for most people. To some, it’s a time where your mind goes blank, allowing you to have a break from your stimulated mind.

For others, like yours truly, it’s a moment to sort out thoughts and emotions after having a preoccupied day. A common denominator between runners is doing the activity alone, accompanied only by their smartwatches, a hydration flask, and good music.

I’ve been using true wireless earbuds to accompany me on my runs, but the advent of JBL Soundgear Sense piqued my curiosity.

What is it like to use open-ear headphones when out for a run? To find the answers, I used the Soundgear Sense during my ongoing race season.

Take the long way home

As I put on mileage for my upcoming races, I have been required by my coach to add more slow runs to improve my aerobic base. That entails long, boring runs for an hour or two.

Imagine the agony of finishing a minimum of 10-kilometers by relying on your heart rate and not your pace. That was when I sought solace from the JBL Soundgear Sense.

JBL Soundgear Sense

I didn’t realize that having open-ear headphones would allow me to take on scenic and busy routes without worry that a car might hit me.

Unlike when I use true wireless earbuds that fit snugly in my ears, the Soundgear Sense are hooked and clipped on the curve of my ears without covering the ear canal.

This allowed me to hear my surroundings while still enjoying my favorite songs from Taylor Swift and BINI, a rising P-pop girl group.

Open but still private

Even if the Soundgear Sense has an open-ear design, rest assured that there’s zero sound leakage. JBL’s OpenSound technology made sure that the sound pressure is directed through waves towards the ears, while also reducing sound dispersion.

There’s a certain shame in having people find out whom you’re listening to. Maybe because you don’t intend to share the music you’re enjoying. But if you opt to share your jam, might as well have a Bluetooth speaker, right?

JBL Soundgear Sense

That’s why I liked the idea of keeping it open but still private — in relationships and my wearable. I get to enjoy “Pantropiko” and “Salamin, Salamin” by BINI all by lonesome, while still attuned to my surroundings.

It also helps that each earbud has a 16.2mm driver with a unique bass-enhancing algorithm. The sound allowed me to immerse myself in the songs I was playing, but still aware of the external noises of the streets. Somehow, the Soundgear Sense felt like a second, inner voice whispering thoughts through music.

Hybrid design for hybrid athletes

I don’t just run. I also lift on the same day right after running. Being a hybrid athlete allows me to prepare my body from the demands of multi-sports training and partaking on a Spartan race.

I like how the Soundgear Sense has a hybrid design that makes it apt for different type of workouts. Its adjustable earhooks are clipped perfectly, which doesn’t fall off even when I’m doing plyometrics. It’s also steadily in place even if I sprint and/or do some speed training.

Even when I’m heavily sweating, the Soundgear Sense didn’t slip off. With an IP54 rating, it’s dust-, splash-, and sweat-resistant.

Also, the way it’s designed is secured to fit on whatever activities you have, regardless of sweating. Except gymnastics and parkour, though.

The Soundgear Sense might fall off after you hang or flip from those extreme activities that require being suspended in the air.

For added security, there’s an included neckband inside the box. However, I hate having something dangling on my nape so I never used it.

Moreover, I couldn’t last more than an hour having it clipped even with a supposed hybrid design. It hurts my ears eventually, and I feel like someone was pinching my ears and I couldn’t do anything.

If I have runs for more than an hour, I’d opt not wearing both earbuds.

Easy connectivity

One thing I like about JBL is how easy it is to connect your wearables to your smartphones, be it an iPhone or an Android.

Once both devices are paired, flipping open the case will instantly connect the Soundgear Sense to your smartphone.

While running, I don’t have to constantly check my phone since the Soundgear Sense, along with my Garmin epix Pro (Gen 2), helps me stay connected. With just a single flick on the earbud, I can control my music, volume, and calls.

My friend, Betty, called me one time while I was out for an easy run and she barely realized I was running until I gasped for my breath when running on a steep incline. It’s convenient to have crisp and crystal-clear calls within your reach.

And to make it more convenient, the touch controls can be personalized to your liking. On the left earbud, it’s usually the volume control.

One tap and it increases the volume, while double tapping decreases it. When someone calls, you can double tap to respond or you can tap and hold to reject the call.

The right earbud uses the same call control, but it’s automatically set for playback control. You can switch earbuds depending on the gesture you prefer.

All of these customizations can be done using the My JBL Headphones app.

Definitely long lasting

I have had the Soundgear Sense for two weeks now, and both earbuds still have a half battery life from a single charge. As of writing, the left earbud still has 51% while the right earbud has 56%.

Thanks to its charging case, both earbuds keep recharging every time they’re stowed inside.

But if you’re wondering why the left earbud has a lower battery life, it’s not because I spend too much time watching adult-rated content.

A lot of times, I run with just the left earbud clipped on my ear to stay alert from my surroundings. Even with OpenSound technology, I tend to get lost in the music I’m listening to whenever I have both earbuds hooked.

Considering I’ve amassed more than 70km of running mileage for two weeks with almost 10 hours of running, the Soundgear Sense surprised me with its battery life.

I haven’t charged it since then, which made me wonder how fast it would really be, if I get to drain it down to zero and juice it back up to 100. Perhaps, stay tuned on my Instagram and TikTok accounts?

The Soundgear Sense is expected to let you listen wirelessly for up to 6 hours. You get an extended life of another 18 hours through the charging case. A quick 15-minute charge through the Type-C port gives an additional 4 hours of music.

Is this your GadgetMatch?

For an athlete, the JBL Soundgear Sense surely makes every run magical. The design and technology were innovated with runners in mind. The device integrates seamlessly to any type of active lifestyle.

It will boil down to preference, whether you enjoy an open-ear design clipped onto your ears or you’d enjoy an earbud blocking your ear canal.

As for me, I think I’ll switch and pick the Soundgear Sense to accompany me in my race season. It helps me immerse myself in good music, stay connected, while keeping me attuned to my surroundings. This ensures my safety when out for a run.

JBL Soundgear Sense

It’s easily a GadgetMatch for all types of athletes dedicated to fulfilling their training assignments. It’s also for fitness enthusiasts entering their “runnerist” era.

The JBL Soundgear Sense retails for PhP 9,499. It is available via JBL’s website and select, authorized retailers.

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