Gaming

How to catch Ditto in Pokémon Go

Published

on

If you walk past a Rattata or Pidgey on your next Poke-walk and plan on ignoring them, you might want to reconsider. Things might not be what they seem.

The once unavailable Pokémon Ditto is now lurking in the wild and can be caught on Pokémon Go.  

Earlier today I caught the shape-shifting Pokémon disguised as a Magikarp. I had heard of sightings on Reddit and wanted to verify reports so I went for a walk and began catching random, common Pokémon.

After a few failed attempts I spotted a Magikarp under a non-lured PokeStop. I threw a Poké Ball at it, the ball jiggled three times, and the Poké Ball snapped shut with a flutter of stars. But instead of the words “Gotcha! Magikarp was caught!” the word “Oh?” flashed instead. The event was followed by a magical sequence, where Magikarp transformed into Ditto amidst purple flashes. Ditto was caught and added to my Pokedex!

magikarp-to-ditto

One of Ditto’s moves is Transform. When sent into battle, it will take the form of its opponent.

Online Pokemon trainers the world over have reportedly found Ditto disguised as Rattata, Zubat, and Pidgey. While we have yet to corroborate this, it is possible, because of its nature that Ditto is disguising itself as other Pokémon, although I’d be severely bummed if I caught a Lapras that was actually a Ditto in disguise.

Ditto registered to Dex!

Ditto registered to Dex!

The earliest reports of Ditto sightings dates back to 7pm ET (8am in Manila) of November 22. It isn’t clear if Ditto will only be available for a limited time, so best to go out and catch it as fast as you can.

Pokémon Go developer Niantic has yet to make an announcement, but it looks like this was meant as a surprise. If you’re finding out about it here first, we’re sorry for ruining the fun. But we couldn’t resist giving you the heads-up.

[irp posts=”3190″ name=”20 Things every Pokémon Trainer should know”]

Here’s the special moment caught on video.

Gaming

Anno 117: Pax Romana is a relaxing city building experience

It’s challenging but engrossing.

Published

on

Growing up, city builders were my guilty pleasure. It’s fun to build a sprawling empire and to tear it all down again with an assortment of artificial disasters. Over time, the art of city builders was lost to more battle-oriented strategy games. Today, Ubisoft is keeping the genre alive through the Anno series. The upcoming Anno 117: Pax Romana will now take players to second-century Rome to build their own Roman city.

Though the game won’t be out for quite some time, Ubisoft gave us a sneak peek of its full build, and it’s just what you’d expect from the historical city builder.

A time of peace

As the name says, this is Pax Romana. Despite being set during the Roman period, you won’t find yourself fighting in the Punic Wars or fighting off armies of barbarians. It’s a relatively laidback experience.

The preview had us going through an entire ecosystem of Roman goods from simple woodcutter’s huts to enormous fields of lavender. The ecosystem even has garum, the Roman version of patis.

A lot of times, the plethora of buildable products don’t do much, other than satisfying the wants of different social classes. It does, however, make the game feel more immersive. It also adds long-term complexity because you’ll need to balance out all your citizen’s different needs.

The economic balancing is relaxing because there’s not much pressure to build a huge army. That said, conflicts can still be resolved with force. However, in the limited time offered by the preview, amassing a huge force was not a primary focus.

Building your way into a conspiracy

Like all games of the genre, Anno 117 has a serviceable storyline. To be fair, it’s not a story I’d lose sleep over. But it’s enough to push the narrative along and help you learn the ropes.

At the beginning, you can pick between two characters: Marcia and Marcus. Though both characters have slightly different stories, they still end in the same place with a powerful figure getting murdered.

In terms of gameplay, furthering the story isn’t the most compelling. A good chunk of the preview involves sending your flagship to another island to pick something up. Essentially, it’s a series of fetch quests.

I’m not sure how else a strategy game like this can add variety to the narrative, so this might be asking too much. At the very least, it’s a decent story to keep you playing.

Learning the ropes

As a tutorial, the story works to introduce the complex system. However, it isn’t as direct as I’d want it to be. There are times when the game wants me to build a certain item but doesn’t tell me how. For the first few hours, your experience is likely just about getting used to the interface. Rather than offering all the buildings you can have in categories, the interface organizes them according to their social class. So, all the plebian buildings are found in only one menu. It takes a while to get used to this.

Additionally, when you want to build a more advanced building, the interface does show a tree that details which smaller buildings you’ll need first. One small issue I had is the lack of a clear means to easily track which of the prerequisites are already present in your city.

Getting past the mire into paradise

That said, getting into a rhythm is easy. Because it doesn’t spoon-feed players on what to do, there is an enduring allure in discovering what else you can do to improve your city.

If you had a past playing with city builders, Anno 117 can reignite that feeling. To be fair, the game does not reinvent the genre. This is a very similar game to what came before. But if you’re looking for a decent builder set in an era that doesn’t usually get a lot of love, Anno 117: Pax Romana might be the game for you.

Continue Reading

Accessories

Razer Raiju V3 Pro brings tournament-level control to PS5

Pro-ready wireless controller

Published

on

Razer Raiju V3 Pro

Razer is taking PS5 competition to the next level with the Raiju V3 Pro. Razer built its latest wireless esports controller for serious players, officially licensing it for PlayStation 5 to deliver lightning-fast response, pixel-perfect precision, and full customization. And it comes in a sleek, tournament-ready form.

Built for performance

The Raiju V3 Pro introduces TMR (Tension Magnetic Resistance) thumbsticks, offering consistent tension, anti-drift performance, and pinpoint control. Whether you’re lining up headshots or pulling off combos, these symmetrical sticks translate every subtle movement into clean, accurate inputs.

Razer also added Pro HyperTriggers, letting you switch between rapid-fire clicks and full analog travel. Through Synapse 4, you can fine-tune trigger actuation points to match your playstyle. Use hair-trigger speed for shooters or full-range control for racing and adventure games.

Every press feels deliberate thanks to Mecha-Tactile PBT action buttons and an 8-way floating D-pad, built from doubleshot PBT materials that resist wear and shine even after hours of intense play.

Control, comfort, and customization

Designed with both traditional and claw grip players in mind, the Raiju V3 Pro comes with four removable mouse-click back buttons and two claw bumpers, all remappable for personalized layouts. Each button uses the same ultra-responsive switches found in Razer’s top-tier gaming mice, giving every tap that satisfying, tactile snap.

The controller connects via Razer HyperSpeed Wireless, ensuring ultra-low latency and seamless performance on PS5. Players can adjust sensitivity, remap buttons, and save up to four onboard profiles using the Razer Mobile App or Synapse 4.

For travel and tournament play, it includes a premium carry case and a detachable 2 m USB-C cable.

Price and availability

The Razer Raiju V3 Pro is available now for EUR 209.99 / PHP12,990 at Razer.com, RazerStores, and select retailers worldwide.

Continue Reading

Gaming

Assassin’s Creed Shadows is coming to the Switch 2

It will be available starting December 2.

Published

on

This early into the console’s life cycle, the Switch 2 is in that stage where Nintendo wants to flaunt how powerful its new hardware is. The most popular way of doing that is showcasing which modern games can be played on the console. Today, Assassin’s Creed Shadows is joining that list.

Ubisoft has announced that Assassin’s Creed Shadows is coming to the Switch 2 on December 2. The game, in its entirety, will drop on the new console. The only exception to the launch is the recent Claws of Awaji update, which added around ten hours of content to the base game.

Assassin’s Creed Shadows is the latest major entry to Ubisoft’s time-hopping RPG franchise. The game took players to medieval Japan in a quest for revenge and justice. It had a vast network of conspiracy and characters to interact with.

The Claws of Awaji update added a postscript for the story. It featured a new segment of the map and a new weapon. For now, Ubisoft will not add the expansion to the Switch 2 launch. However, a drop sometime in 2026 is already in the works.

In addition to the base game, the Switch 2 version will include touchscreen support to leverage the console’s capabilities. It will also feature new content, available on all platforms starting October 28, which will improve the parkour system, a new Animus activity called Corrupted Castles, and a new mission which sees Naoe try to learn Yasuke-specific abilities (and vice versa).

SEE ALSO: Assassin’s Creed Shadows is a step in the right direction for the series

Continue Reading

Trending