Gaming

Days Gone Review: Finding the truth through survival

To know the truth, you must survive against all odds!

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Bend Studio wanted to bring something new to the table for its latest release. They needed a familiar concept, a dramatic story line, a pinch of survival instincts, and a complete rethinking of the term “zombie.” The result, simply, became Days Gone.

I came into the early preview event for the game two months ago with the expectation of something different. Initially, what I got was something that just felt different in concept — but I wanted to believe that it could be different. Now that I finally got to play the game in full, here’s my complete analysis of Days Gone.

Redefining the plot for zombie games

My initial reaction to Days Gone went something like, “It’s just another game with zombies and guns in it.” Most zombie games often end up focusing on survival and combat, without really putting too much attention on the narratives behind the characters. Days Gone, in my opinion, went for the bold approach.

The entire game takes place two years into a global pandemic that shook Oregon to the core. Deacon St. John, an outlaw turned Drifter, must deal with his ever-changing world filled with zombies called Freakers while attending to the people he holds near and dear — all while he’s trying to find out the root cause of the pandemic, and ultimately what happened to his wife, Sarah.

If anything, I feel this is what differentiates Days Gone from most titles leaning towards survival in a zombie-laden world. It gives off a whole new dimension to the approach on developing quality games with an equally good story to supplement the experience. The plot drives a lot of the activities that take place within the game, and provides ample time for you to accomplish them.

Survival through scarcity and stealth

At the heart of Days Gone is survival, which is heavily understated by the number of things you have to deal with. It’s you against the massive horde of Freakers that are out to devour you. If that’s not enough, you also have to deal with all sorts of Freakers — yes, even animals can become zombies!

If you’re still unfazed, you have to deal with the rest of humanity that’s fighting for survival, as well. From enemy Marauders to cultist Rippers, the enemies just didn’t stop coming for me from all sides. And, to make matters extremely difficult, you have to face all of them with relatively limited supplies and a maximum of four weapons.

Obviously if you can’t fight them, you could just run or get on your motorcycle and flee. The motorcycle does stay with you all throughout, especially for traveling across the vast environment of northwestern Oregon! You can recover your motorcycle if you get into trouble, which I found helpful when it got stuck in the river.

But, if you want to be smart, the stealth mechanic works wonders! If you’re someone who just loves to go on the offensive all the time, you’re at an obvious disadvantage in this game. I felt that this game heavily maximized this feature all the way. This was more evident with the NERO missions to discover what really happened to Sarah.

Never running out of things to do

This game, for the life of me, just keeps you busy every time. Along the way, you’ll discover survival camps, each with their own set of main and side missions to accomplish. Accomplishing them gives you credits that unlock upgrades for your motorcycle or weapons. Evidently, a lot of the missions contribute to the main story line, as well.

I loved that there were so many missions to complete, and you’re not kept idle. Missions keep coming in left and right, allowing you to get things going right off the bat. When one mission ends, one to three more open up for you to do, and you can take your sweet time navigating which one you would want to do first.

Some side missions do get in the way of your progression of a main story mission, though. They’re optional in that they hardly contribute to the main plot, but they show up on the map as if they’re that important for you to check out. Also, there are certain missions that you can only do at certain times of the day, and the game just immediately forwards the time into that. I feel that time moves relatively fast in this game, but I could give it a pass.

I didn’t like the lack of free roam in this game. With so many things happening all at once, it feels like you’re not really given the option to freely roam the entire map. Of course, blocked paths are a given — especially if it’s a part that you will only touch on at a later time. Still, you have to deal with Freakers left and right, Marauders/Rippers with snipers and traps in hand, scarce resources, and the rigorous day-night cycle when trying to explore northwest Oregon.

An overall verdict

Days Gone presents a similar concept with a bold twist. At best, it showcases the very same zombie-game mechanic and survival mentality players must possess. At its core, it hinges on survival instincts and resourcefulness, especially in an environment ravaged by overwhelming threats.

However, what really drives Days Gone home is its bold approach to the plot and character development of Deacon. I felt that if anything was going to differentiate this game from all the others, it boiled down to its plot. Most of your actions and missions all throughout make sense in the grander scheme of the game’s storyline. Couple that with almost realistic gameplay, and I honestly believe that the game has delivered on its promise.

Days Gone will be available exclusively on the PlayStation 4 on April 26.

Gaming

SHINOBI: Art of Vengeance’s SEGA Villains Stage out on April 3

Face off against legendary SEGA bosses from different franchises

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The SEGA Villains Stage DLC for SHINOBI: Art of Vengeance will release on April 3 for PlayStation 4 and 5, Xbox Series X|S, XBox One, Nintendo Switch, and Steam.

The DLC lets players face off against legendary SEGA bosses from different franchises: Like a Dragon and Yakuza, Golden Axe, and Sonic.

An animated trailer has been unveiled as part of the announcement. It features those franchises’ characters, Goro Majima, Death Adder, and Dr. Eggman.

There will be a total of five crossover stages, three bosses, and two Boss Rush modes featuring the bosses for the DLC.

In addition, there will be three more Ninpo, three new outfits, and six new music tracks. The SEGA Villains Stage DLC is a free update for all players.

Aside from the crossover, players can also try out a new Hardcore Mode which features changes in enemy placement and stronger boss attacks.

Additional combat settings also lets players adjust recovery frames, the flash effect, and camera shake. Various quality-of-life improvements are also planned for the 2D action-platformer.

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Gaming

The hunt begins: The Witcher in Concert hits Manila with surprises in tow

The Continent comes alive

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If you’ve ever heard a haunting chant echo through a battlefield or felt the weight of a choice that isn’t as simple as good or evil, then you already know—the Path has a way of calling you back.

And if you haven’t stepped into that world just yet, consider this your invitation.

With less than two weeks to go, The Witcher in Concert is set to take over Manila for a one-night-only performance. It’s happening on March 28, 2026 at The Theatre at Solaire—bringing with it not just the music of a beloved RPG, but a full-on return to the Continent.

Celebrating the 10th anniversary of The Witcher 3: Wild Hunt, the concert transforms one of gaming’s most iconic soundtracks into a live experience. Expect performances from selected musicians of the Filharmonika Orchestra alongside Percival Schuttenbach—the Polish folk-metal band whose distinct sound helped define the game’s identity. Paired with in-game visuals, it’s a show designed to feel both nostalgic and entirely new.

As the night draws closer, here are three things fans can look forward to:

Relics from the Continent: official merchandise

For those who want to take a piece of the experience home, exclusive event merchandise will be available in limited quantities.

This includes the following:

  • Event Tee (PhP2,200)
  • Geralt Long Sleeve (PhP3,400)
  • Event Hoodie (PhP4,200)
  • Beanie (PhP1,800)
  • Tote bag (PhP1,800)
  • Key chain (PhP1,400)
  • Enamel pin set (PhP1,400)
  • Event magnet (PhP800)
  • Geralt gaming mouse pad (PhP2,000)

It’s the kind of loot drop fans won’t want to miss.

The path to Solaire: getting there made easier

Getting to the venue is part of the journey—and this time, it’s a little easier. Attendees can use the Grab code FCPH2026 to get 20% off rides (up to PhP75). With the condition of a minimum fare of PhP250. The promo is valid for two rides per user and applies to trips to and from Solaire Entertainment City.

A rare encounter: meet Percival Schuttenbach

For a handful of lucky fans, the experience goes beyond the stage. Ten winners will get the chance to meet Percival Schuttenbach and receive an autographed CD.

To join, ticket holders need to share any official The Witcher in Concert post on their Instagram Story. They need to write what they’re most excited to hear live and tag @filmconcerts.ph. They need to submit their entry before March 24, 2026 at 5:00 PM. Winners will be announced on March 25.

Answer the call

As the Continent arrives in Manila, fans are encouraged to lean all the way in—whether that means coming in cosplay as a monster hunter, mage, bard, or something far more dangerous.

Tickets are available via TicketWorld and participating outlets nationwide.

The Path is open. The question is—will you answer the call?

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Gaming

Monopoly: Star Wars Heroes vs. Villains launching on June 11

Introducing a team-based, cinematic twist to the classic board game

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Monopoly: Star Wars Heroes vs. Villains will launch on June 11, Ubisoft has announced. It will debut on PlayStation 5, Xbox Series X|S, Nintendo Switch 1 and 2, GeForce Now, and PC through Steam, Epic Games, and the Ubisoft Store.

The Behavior Interactive title introduces a team-based combat twist to the traditional real estate board game. It includes competitive 2v2 and 3v3 modes, available online and through couch co-op.

This transforms the classic Monopoly gameplay into an action-packed, strategic showdown where teamwork and hero combinations matter.

Every turn carries high stakes as properties change hands in an instant. Dynamic GO events also introduce game-altering twists.

The full reveal will be on April 29.

Monopoly: Star Wars Heroes vs. Villains transports players into the Star Wars galaxy with a custom Monopoly board, packed with iconic locations from across the saga.

The gameplay is reimagined with thrilling cinematic moments, themed spaces, and dynamic elements. These make up for a refreshed experience from start to finish.

Players can choose from a wide roster of Star Wars heroes and villains. There’s plenty of options, from Luke Skywalker and Princess Leia to Darth Vader and Darth Maul.

Each character brings unique abilities to shape the team’s strategy and affect the match’s complexion with every roll of the dice.

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