Gaming
Death Stranding review: Trying to recover what we’ve lost
A take on the importance of human connection
As morbid as it is, the reality is we will all meet our end. And it’s not just our own personal ends as we grow old, but also the end of civilization as we know it. There are game titles that detail every possible scenario of near-extinction for the human race, and how the survivors deal with what’s left.
Death Stranding initially seems to follow that trend — a game that tackles another possible near-extinction of the human race. At first, it seemed like another post-apocalypse storyline, mixed with the advent of technology and leaving it all to human effort to harness it. Every other video game that deals with technology, to me always ends in bloodshed.
But as I played through this game, it showed something else.
Avoiding craters and building bridges
You play as Sam Porter Bridges, voiced by Norman Reedus from The Walking Dead. His role in society is a delivery man, tasked to simply deliver supplies and resources to different cities in America. From my understanding, he’s an isolated fellow — prefers to just be on his own, and deems himself untouchable out of fear.
The entire game takes place in whatever’s left of America some time after a series of voidouts that killed millions. Sam reports to BRIDGES in the capital of the United Cities of America; as the name suggests, BRIDGES wants to repair the broken UCA and its divided people. The surrounding area of the capital is what you would expect: shielded from the outside for a good reason.
To me, this is one interesting take on human survival. Normally, in post-apocalyptic worlds, the goal is to save yourself (or your loved ones) while mauling your way through every peril. With Death Stranding, the goal is simply to survive and ensure the survival of everyone else. And the only way to do that is to, well, bridge every human together.
Realistically going all over America and its perils
Death Stranding, to me comes close to capturing the humanity of any character in terms of physical aspects. The game allows you to explore every facet of being a human while establishing a level of purpose for doing simple things. And yes, that includes taking a shower before heading out for expeditions.
Movement in this game is what you would usually expect. As a delivery man, you got some valuable cargo on your hands, hips, and back; balance is as important as survival instincts. Fortunately, the game has controls that allow you to maintain your balance while moving. This is especially important when you’ll start carrying heavier cargo and supplies.
There’s also a level of incorporating the natural surroundings while you’re moving or running around. Even simply tripping on rocks causes damage to you, and possibly the cargo you’re bringing along. Managing your balance and stamina is necessary to survive and to get your deliveries in order.
But one interesting highlight in this game is the rain, known as Timefall which effectively renders cargo protection useless. In game, Die-Hardman reminds you that Timefall speeds up time while also inviting the unseen anomalies you’re trying to avoid. While you have an option to simply seek shelter in caves or rocks, I just went for it and ran for my life.
The concept of irreversible damage unto the world
As the game will show you early on, you are a repatriate — essentially given the ability to come back to life. Every time you die in-game, you are placed in what is known as an upside-down world. To return to life, simply follow a strand that leads to Sam’s body. This is the kind of respawn that I felt was the game’s strongest feature over all other post-apocalyptic titles.
See, when you die and repatriate with your body, anything that happened before you died stays exactly as they are. If you die from a voidout, the huge crater stays and any life lost is forever gone. For some reason, the cargo you were bringing along stays where they are/relatively intact.
I personally found this to be most realistic way to do a respawn mechanic in-game. If you’re going for full human experience, you don’t get a chance to undo any damage already caused in the world. You only get to proceed with unfinished business, but no takebacks.
There’s great emphasis on the human connection
The endgame of bridging every human possible is protection from the BTs — discovered to be former humans turned into dark matter. BTs are the ones formally responsible for all the voidouts that occur in-game. Heartman highlights that the slightest interaction with the BTs could start the ticking time bomb.
Perhaps Sam’s biggest protection against the BTs involve two things given to him: a sickness called DOOMS and a BB module. The BB module contains an actual baby inside a vat of yellow liquid, keeping it safe. Sam’s connection to the BB module only strengthens his protection and awareness of the BTs around him.
What I find a little troublesome about the BBs and BTs is that it doesn’t necessarily provide you protection. While the whole set-up of the Sam-BB relationship was for protection, running past the BTs is still pretty difficult because the baby won’t stop crying. Also, any damage done to the BB module severely stresses out the baby, making it more difficult to move around. But, I guess that’s where the ultimate challenge lies.
Overall, it hits the core principle of human survival
Death Stranding offers a unique yet relevant take on post-apocalyptic survival. As a game, several human mechanics are spot on and given their full justice. From trekking to managing your balance and cargo, you will definitely feel the realism in the human experience.
But more than anything, this game truly highlights a facet vital for human survival: connection. At its forefront, the game puts together a story that hinges on the importance of human connection on every turn.
Sam, an isolated human being has to trust BRIDGES in hopes to restore the world to a less broken state. No lives lost, only those saved and protected from BT exposure. For the first time, I didn’t have to kill to survive; I just needed to survive so others may survive, as well.
This game offers relatively simple movement mechanics, mixed with a unique take on a post-apocalypse storyline. And if you’re looking for a different type of action-survival game, a game like Death Stranding is something truly worth to give a shot.
Death Stranding will be available on November 8 for the PlayStation 4.
Entertainment
Box office: Brand New Day set to surpass US$ 2 billion, drives Marvel’s Spider-Man 2 resurgence
Sony Pictures’ fourth Tom Holland feature film sets records
The box office performance of Spider-Man: Brand New Day has been nothing short of spectacular.
Sony Pictures’ fourth feature film featuring Tom Holland as the titular protagonist broke the domestic opening day record.
This feat narrowly beat the previous record set by another Marvel Cinematic Universe (MCU) film in Avengers Endgame.
That strong opening continued in the next few weeks as Brand New Day became became the fastest to reach the US$ 500 million mark, breaching the milestone in just seven days, per LA Times.
The movie is already the highest grossing film of 2026, beating Toy Story 5.
Which such massive success so far, Spider-Man: Brand New Day is on pace to beat Avengers: Infinity War for worldwide total gross.
With over US$ 1.7 billion grossed in just two weeks, the film is projected to surpass any point between the US$ 2.1 billion to US$ 2.3 billion mark.
It will become only the eighth ever film to surpass that mark once it reaches at least US$ 2 billion.
The others are: Avatar (2009), Endgame (2019), Avatar: The Way of Water (2022), Ne Zha (2025), Titanic (1997), Star Wars: The Force Awakens (2015), and Infinity War (2018).
However, Endgame still holds an advantage, thanks to its international launch in major markets. The epic conclusion to the MCU’s Infinity Saga grossed US$ 2.79 billion during its 2019 run. And you will have to adjust that value slightly due to inflation.
In the Philippines, a strong market, Brand New Day has just eclipsed the PhP 1 billion mark, which is roughly about US$ 17.2 billion.
For comparison, it will definitely surpass Infinity War at some point, while Endgame grossed PhP 1.8 billion total or about US$ 34.56 billion at the time.
Marvel’s Spider-Man 2 experiences resurgence
Moreover, the film’s success also triggered a transmedia halo effect with Insomniac Games’ Marvel’s Spider-Man 2 also experiencing a resurgence in sales and player engagement.
Per IGN citing Alinea Analytics, since the film’s release, the game sold over 300,000 more copies across PlayStation 5 and Steam within a two-week span.
This is the equivalent to over US$ 11 million in revenue for Sony and Insomniac Games.
Plus, for the first time since the title’s launch in 2023, it experienced more than one million daily active users.
A combination of movie hype plus some timely discounts contributed to the game’s resurgence, also proving that the Spider-Man franchise has always been one of the biggest and most relevant IPs of all time.
Gaming
Ghost of Yotei gets a story expansion in October
The Complete Edition comes with the expansion and a roguelike mode.
Ghost of Yotei is a classic RPG experience set in the same universe as its predecessor, Ghost of Tsushima. In my opinion, Atsu’s journey of revenge feels a lot more fun than Jin’s battle to save his homeland. If you’re in the same boat, Ghost of Yotei is coming back on October 1 with brand-new content.
Without delving too much into spoiler territory, Ghost of Yotei has a conclusive ending. Rather than shoehorning a forced epilogue, Echoes of Sekigahara, the title of the upcoming story expansion, explores Atsu’s past.
As with Tsushima’s expansion, Echoes of Sekigahara features a new map with new enemies, weapons, and collectibles. It will be set in two different time periods.
Besides the story expansion, the upcoming update also has a new mode called Most Wanted, which Sucker Punch Production describes as their “spin on a roguelike.” The mode explores Atsu’s experience as a headhunter, feeding her with bounties and earnable perks.
The two new content expansions will come with in the upcoming Ghost of Yotei Complete Edition. The new edition, coming on October 1, will also come with the co-op Legends mode. It also has a few perks and customization options. The edition will sell for US$ 70.
If you already have the base edition, you can grab an upgrade for only US$ 15. If you don’t want to pay for the upgrade, the game is still getting a few minor tweaks.
SEE ALSO: Ghost of Yotei review: A tale sharpened by vengeance
Gaming
Marvel Wolverine Limited Edition PS5 bundle SEA pricing
Available in Battle Yellow and Adamantium Limited Editions
The first look for the Marvel Wolverine Limited Edition PlayStation 5 Console bundle and accessories have just released.
The console inspired by the raw power of Wolverine and Insomniac’s Battle Reborn suit (Battle Yellow) and claws (Adamantium).
Along with its preview, here are the suggested retail price (SRP) details for markets in Southeast Asia:
PlayStation 5 Digital Edition – Marvel’s Wolverine Battle Yellow Limited Edition Bundle
- SG$ 849
- MYR 2,799
- IDR 11,399,000
- THB 20,990
DualSense Wireless Controller – Marvel’s Wolverine Battle Yellow Limited Edition and Adamantium Limited Edition
- SG$ 115
- MYR 419
- IDR 1,549,000
- THB 2,890
- PhP 5,411
- VND 2,399,000
PlayStation 5 and PlayStation 5 Pro Console Covers – Battle Yellow Limited Edition and Adamantium Limited Edition
- SG$ 101
- MYR 369
- IDR 1,359,000
- THB 2,590
- PhP 4,767 (Battle Yellow only)
- VND 2,099,000 (Battle Yellow only)
The bundle and accessories will be available beginning September 15 in limited quantities. Pre-order will start from August 19 in local retailers, save for the PS5 and PS5 Pro console covers.
In Singapore, DualSense Wireless Controller – Marvel’s Wolverine Adamantium Limited Edition will be available exclusively through select retailer channels in limited quantity.
Marvel’s Wolverine releases on September 15 for PlayStation 5 consoles.
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