Gaming

Step into androids’ shoes in Detroit: Become Human

How ready are we for a world filled with androids?

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The year is 2038. Androids — machines with human-like features, not the mobile operating system — walk among us. If it sounds familiar, that’s because this kind of story has been told and retold countless times in books, movies,and television shows like a sci-fi cliché.

However, what makes Quantic Dream’s interactive drama game Detroit: Become Human an outlier, as opposed to its many thematic brethren, is when it is set. In most iterations of the androids and/or robots narrative, they’re set in a distant future. This game takes place in 2038, a time that doesn’t seem too far off (that’s 20 years from now!).

So, think about it: Can a real-life Cyber Life — the company responsible for making these androids — rise up between now and then? It’s not too far-fetched of an idea. As early as now, we’re already worried about artificial intelligence (AI) taking over human jobs, not to mention stories tackling how AI-powered humanoids can take our place in the sack.

Androids line up on a shed to recharge

It’s a future that is both fascinating and terrifying. Sure, we might be ready for the logistical challenges it might pose, but how prepared are we as a society to take on the psychological, moral, and ethical issues that may arise when this future comes?

These potential realities are precisely what the people at Quantic Dream want us to face in this game. At nearly every turn, what you decide to do will lead to a different outcome. This component of the game could have you playing for hours on end. During the briefing, Co-Chief Executive Officer of Quantic Dream and Executive Producer of Detroit: Become Human, Guillaume de Fondaumiére, mentioned that the opening scene “The Hostage” alone already has six potential endings — all of which you can opt to go through.

Flowchart of the opening scene “The Hostage”

Multiple narratives

Another thing that makes Detroit: Become Human, in Fondaumiére’s words, “rather unique,” is that it’s not bogged down by a short running time because it’s a game. This allowed them and allows us to explore the many aspects of this potential reality.

“The great thing about Detroit is it can tell a story for 30 to 40 hours. That lets you explore a great number of themes,” said Fondaumiére. “And the other thing is that it’s a game. We give the player the possibility to tell his or her own story.”

This story is told through three perspectives, albeit all through android lenses. First, there’s Kara, a house help android, designed and programmed primarily for housekeeping chores. Then there’s Connor, a Cyber Life agent whose tasks involve helping solve the mystery of why and how certain androids appear to be breaking their programming. Lastly, there’s Markus whose owner is an accomplished but old and ill artist who encourages him to think for himself.

Kara with her light indicator turning yellow which means the situation could be escalating

How did they end up with three characters? Fondaumiére shares that as the story was being written, the game’s director and writer David Cage had more questions about this world that they were building, and it led them to the conclusion that “it didn’t make sense” for all these questions to be asked only through a single perspective.

“Using different characters gave [David] the possibility to get different perspectives and to be able to create the bedrock for these questions to emerge,” said Fondaumiére.

Connor and Lt. Anderson in the car right before examining a crime scene

Fondaumiére broke down the perspectives for each character: “Kara, I guess, we’re touching upon the emotional and social sides of these questions. With Connor, we’re investigating androids. What happens? What makes them become emotional? Sentient? And with Markus we’re centered around the question of freedom. What if, all of a sudden, these androids no longer want to be our slaves? What if they start to question their place in our society? What will they do?”

Markus administers medicine for his old and ill owner

Markus lives with an old, accomplished artist that influenced his views on freedom

Gripping story, stunning visuals

The idea is great and the execution, perhaps, even better. Playing Detroit: Become Human feels like binge-watching a Netflix series but with you at the helm. The cinematography in each shot feels well thought-out, the visuals are so captivating that some moments feel like you’re seeing live action actors. The best part is you’re involved. Every decision you make with each character affects how the people these androids are surrounded by react to you, therefore affecting the events that will transpire next.

Kara’s emotional bond with Alice pushes her to do things beyond her programming

There’s so much emotion that is effectively communicated through the combination of great camera work and fantastic acting. The game hooks you in as effectively as a TV series does and quickly makes you emotionally invested in the plight of the three main characters.

Markus administers medicine for his owner

What Fondaumiére repeatedly emphasized is how Detroit: Become Human is the player’s story, more than anyone else’s.

“Through gameplay, you’re going to ask yourself many questions, and it could change your attitude and how you decide. We give the player the possibility to tell his or her own story.”

Their role, he says, is to “show you the logical consequences.”

Connor is constantly in crime scenes caused by defiant androids

Fondaumiére hopes that after one playthrough, players go back and play again and really track how their initial decisions and the outcome that those produced affected how they played the rest of the game. He wants the players to be able to form their opinion on this potential reality so that when it comes — and he strongly believes that it will — we will all be ready.

Asked if he’s open to owning his own android, Fondaumiére set his answer up by saying how he’s a geek and is constantly fascinated by the advancement in technology, so in two words: “Why not,” adding that getting a few extra hours for himself because he can have someone else run his errands is an idea he can entertain.

Would you want to own an android?

Detroit: Become Human will be released on May 25, 2018. Pricing are as follows:

Standard Edition:

Philippines — PhP 2,799
Singapore — SG$ 72.90
Malaysia — MYR 229
Indonesia — IDR 729,000
Thailand — THB 1,890

Collector’s Edition: (Includes the full game, digital soundtrack, dynamic theme, and a physical art book)

Philippines — PhP 3,199
Singapore — SG$ 84.90
Malaysia — MYR 259
Indonesia — IDR 849,000
Thailand — THB 2,190

SEE ALSO: God of War: A must-play for 2018

Gaming

The ASUS ROG Zephyrus S GX701 is now available

The first laptop with a whopping 300Hz refresh rate

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ASUS ROG continues to roll out more premium gaming devices, with the latest one coming from the Zephyrus lineup. The two new Zephyrus laptops now come with the highest refresh rate on any device along with powerful hardware.

Starting today, you can get your hands on the new ASUS ROG Zephyrus S GX701. The new  Zephyrus S comes with a 17.3-inch IPS FHD display with a whopping 300Hz refresh rate. To complement this high of a refresh rate, ASUS ROG even slapped in either an NVIDIA RTX 2070 or NVIDIA RTX 2080 inside. Along with the latest Intel Core i7 processor inside, the ROG Zephyrus S GX701 looks to be the ideal gaming laptop for the pros.

Depending on the unit you get, you also get up to 32 GB of RAM and 1TB of SSD storage. All of these contribute to unparalleled performance for any task you throw at it, or any game you throw at it. Both units also come with Gigabit WiFi adapters for better wireless connectivity and Bluetooth 5.0. When you purchase the whole package, you also get a free ROG Backpack, Cerberus Gaming Headset, teh ROG Gladius II, and an ROG Eye webcam.

The ASUS ROG Zephyrus S GX701 is available in all ASUS and ASUS ROG Concept Stores. The 32GB RAM, RTX 2080 unit is priced at PhP 209,995, while the 16GB RAM, RTX 2070 unit comes in at PhP 169,995.

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Gaming

FFVII remake teasers now comes with behind the scenes footage

A look into the iconic theme song and squad

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A delay in release did not stop Square Enix from teasing Final Fantasy fans even more. This time, however, the company is  just giving us two things to prepare our minds and hearts for the remake.

The first one, as you’ve seen from the header image, an HD recreation of Cloud Strife and his trusty motorcycle. An entire cast literally joins him in the picture, including Aerith, Tifa, Barret, and even Red XIII. Looks like this is just feeding more details on character art, more than anything else.

The second one is actually a behind-the-scenes look into the end theme of the whole remake. Nobuo Uematsu guides us through the creative process behind the end theme, including the recording sessions for it. To see more of it, here’s the entire behind-the-scenes footage:

Square Enix’ remake of Final Fantasy VII will be released on April 10, 2020. It will only be available for the PlayStation 4, and pre-orders are still being accepted.

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Apps

NVIDIA’s GeForce Now is ready for gamers

Another cloud gaming competitor

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NVIDIA’s game streaming service, GeForce NOW, is ready for gamers looking for alternatives to Google’s Stadia and Microsoft XCloud. NVIDIA is looking at its support for more devices and compatibility with existing game stores as its edge against competitors.

Luring in gamers

NVIDIA GeForce NOW is now available for general audience after it entered beta last year. Starting today, gamers can opt for either of the two tiers: Free and Founders.

Gamers on Free tier have to contend with a one-hour gameplay limit. Plus, they maybe put on a wait list for a certain game if there is too much demand. Meanwhile, gamers on Founders tier have priority access to games, a six-hour gameplay limit, and support for RTX.

Unlike its competitors, NVIDIA’s game streaming service supports more devices. It is available now in Windows, macOS, Android and SHIELD TV platform, with Chromebook support coming in the future.

This game streaming service also works differently than Google’s Stadia and Microsoft’s XCloud. It streams supported games from the Steam library, Epic Games Store, Battle.net, and Uplay.

There is no need to purchase a game as gamers can simply stream it if the service supports it. Smooth gameplay is guaranteed with support of up to 1080 at 60FPS.

Pricing and availability

GeForce NOW is available on all 30 countries across North America and Europe. Beta users are migrated automatically. For those planning to pay for the Founders tier, they will only have to shell out US$ 4.99 per month.

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