Gaming

Step into androids’ shoes in Detroit: Become Human

How ready are we for a world filled with androids?

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The year is 2038. Androids — machines with human-like features, not the mobile operating system — walk among us. If it sounds familiar, that’s because this kind of story has been told and retold countless times in books, movies,and television shows like a sci-fi cliché.

However, what makes Quantic Dream’s interactive drama game Detroit: Become Human an outlier, as opposed to its many thematic brethren, is when it is set. In most iterations of the androids and/or robots narrative, they’re set in a distant future. This game takes place in 2038, a time that doesn’t seem too far off (that’s 20 years from now!).

So, think about it: Can a real-life Cyber Life — the company responsible for making these androids — rise up between now and then? It’s not too far-fetched of an idea. As early as now, we’re already worried about artificial intelligence (AI) taking over human jobs, not to mention stories tackling how AI-powered humanoids can take our place in the sack.

Androids line up on a shed to recharge

It’s a future that is both fascinating and terrifying. Sure, we might be ready for the logistical challenges it might pose, but how prepared are we as a society to take on the psychological, moral, and ethical issues that may arise when this future comes?

These potential realities are precisely what the people at Quantic Dream want us to face in this game. At nearly every turn, what you decide to do will lead to a different outcome. This component of the game could have you playing for hours on end. During the briefing, Co-Chief Executive Officer of Quantic Dream and Executive Producer of Detroit: Become Human, Guillaume de Fondaumiére, mentioned that the opening scene “The Hostage” alone already has six potential endings — all of which you can opt to go through.

Flowchart of the opening scene “The Hostage”

Multiple narratives

Another thing that makes Detroit: Become Human, in Fondaumiére’s words, “rather unique,” is that it’s not bogged down by a short running time because it’s a game. This allowed them and allows us to explore the many aspects of this potential reality.

“The great thing about Detroit is it can tell a story for 30 to 40 hours. That lets you explore a great number of themes,” said Fondaumiére. “And the other thing is that it’s a game. We give the player the possibility to tell his or her own story.”

This story is told through three perspectives, albeit all through android lenses. First, there’s Kara, a house help android, designed and programmed primarily for housekeeping chores. Then there’s Connor, a Cyber Life agent whose tasks involve helping solve the mystery of why and how certain androids appear to be breaking their programming. Lastly, there’s Markus whose owner is an accomplished but old and ill artist who encourages him to think for himself.

Kara with her light indicator turning yellow which means the situation could be escalating

How did they end up with three characters? Fondaumiére shares that as the story was being written, the game’s director and writer David Cage had more questions about this world that they were building, and it led them to the conclusion that “it didn’t make sense” for all these questions to be asked only through a single perspective.

“Using different characters gave [David] the possibility to get different perspectives and to be able to create the bedrock for these questions to emerge,” said Fondaumiére.

Connor and Lt. Anderson in the car right before examining a crime scene

Fondaumiére broke down the perspectives for each character: “Kara, I guess, we’re touching upon the emotional and social sides of these questions. With Connor, we’re investigating androids. What happens? What makes them become emotional? Sentient? And with Markus we’re centered around the question of freedom. What if, all of a sudden, these androids no longer want to be our slaves? What if they start to question their place in our society? What will they do?”

Markus administers medicine for his old and ill owner

Markus lives with an old, accomplished artist that influenced his views on freedom

Gripping story, stunning visuals

The idea is great and the execution, perhaps, even better. Playing Detroit: Become Human feels like binge-watching a Netflix series but with you at the helm. The cinematography in each shot feels well thought-out, the visuals are so captivating that some moments feel like you’re seeing live action actors. The best part is you’re involved. Every decision you make with each character affects how the people these androids are surrounded by react to you, therefore affecting the events that will transpire next.

Kara’s emotional bond with Alice pushes her to do things beyond her programming

There’s so much emotion that is effectively communicated through the combination of great camera work and fantastic acting. The game hooks you in as effectively as a TV series does and quickly makes you emotionally invested in the plight of the three main characters.

Markus administers medicine for his owner

What Fondaumiére repeatedly emphasized is how Detroit: Become Human is the player’s story, more than anyone else’s.

“Through gameplay, you’re going to ask yourself many questions, and it could change your attitude and how you decide. We give the player the possibility to tell his or her own story.”

Their role, he says, is to “show you the logical consequences.”

Connor is constantly in crime scenes caused by defiant androids

Fondaumiére hopes that after one playthrough, players go back and play again and really track how their initial decisions and the outcome that those produced affected how they played the rest of the game. He wants the players to be able to form their opinion on this potential reality so that when it comes — and he strongly believes that it will — we will all be ready.

Asked if he’s open to owning his own android, Fondaumiére set his answer up by saying how he’s a geek and is constantly fascinated by the advancement in technology, so in two words: “Why not,” adding that getting a few extra hours for himself because he can have someone else run his errands is an idea he can entertain.

Would you want to own an android?

Detroit: Become Human will be released on May 25, 2018. Pricing are as follows:

Standard Edition:

Philippines — PhP 2,799
Singapore — SG$ 72.90
Malaysia — MYR 229
Indonesia — IDR 729,000
Thailand — THB 1,890

Collector’s Edition: (Includes the full game, digital soundtrack, dynamic theme, and a physical art book)

Philippines — PhP 3,199
Singapore — SG$ 84.90
Malaysia — MYR 259
Indonesia — IDR 849,000
Thailand — THB 2,190

SEE ALSO: God of War: A must-play for 2018

Gaming

Nintendo might be working on an Ocarina of Time remake

It will reportedly launch in the second half of 2026.

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What is the greatest game of all time? There’s a substantial chance that The Legend of Zelda: Ocarina of Time will be on the board. Even beside the Switch’s critically acclaimed Breath of the Wild duology, the Nintendo 64 title is one of the most quintessential games you can ever play. That said, it’s pretty dated. But maybe, not for long.

According to Nintendo insider NatetheHate, the company is working on a rerelease of Ocarina of Time. The title is scheduled for launch within the second half of 2026.

The wording is important here. “Rerelease” can mean anything. To be fair, NatetheHate, through his latest podcast, says that it’s likely we’ll get either a like-for-like remake or a full reimagining of the essential game. However, he does not discount the possibility that it’s just an HD remaster for the new consoles. Either way, Ocarina of Time is coming back this year.

If you can’t wait, the title isn’t exactly missing from the shelves. You can play the original from the list of available games through Nintendo Switch Online. The game also got a remaster for the 3DS.

There is no shortage of Zelda-related news lately. The franchise is getting a live-action adaptation next year, which now becomes a worthy follow-up to The Super Mario Galaxy Movie coming early next month.

SEE ALSO: The Legend of Zelda film gets its first official photos

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Life is Strange: Reunion now available on consoles and PC

Max and Chloe return for an emotional finale

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Life is Strange: Reunion

Bandai Namco Entertainment Asia and Square Enix have officially launched Life is Strange: Reunion, the latest entry in the narrative adventure series. Developed by Deck Nine Games, the title is now available on PlayStation 5, Xbox Series X|S, and PC via Steam and the Microsoft Store. A physical PlayStation 5 edition is also available across Southeast Asia.

The launch comes with an official trailer, marking the return of one of the franchise’s most beloved storylines.

A long-awaited reunion

Set 11 years after the original events, Life is Strange: Reunion brings back Max Caulfield and Chloe Price as they reunite to solve a new timeline-spanning mystery. This time, the stakes center on a devastating inferno threatening Caledon University–Max’s workplace as a photography teacher.

Returning from a trip, Max discovers the campus engulfed in flames, with lives lost across the university. She survives only by using her Rewind ability, a power that allows her to reverse time.

The situation takes an unexpected turn with Chloe’s sudden arrival–an outcome tied to the timeline-merging events of Life is Strange: Double Exposure. Now dealing with fractured memories and an unstable sense of reality, Chloe once again finds herself relying on Max.

Dual perspectives, new gameplay dynamics

For the first time in the series, players can take control of both Max and Chloe, switching perspectives as the story unfolds.

Max’s Rewind power lets players revisit decisions, reshape conversations, and manipulate environments to solve complex, time-based puzzles. Meanwhile, Chloe brings her signature Backtalk ability, allowing her to push conversations in her favor and access situations Max cannot.

This dual-character approach expands both narrative depth and gameplay variety, offering different ways to uncover clues and influence outcomes.

A character-driven finale

Life is Strange: Reunion continues the series’ focus on grounded, emotional storytelling, with choices that carry meaningful consequences. The game builds toward a dramatic climax that aims to close out Max and Chloe’s journey.

As the final chapter in their story, Reunion positions itself as both a continuation and a conclusion–tying together years of narrative threads while delivering a new mystery shaped by time, loss, and choice.

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Nintendo will make it cheaper to buy digital games than physical

Physical releases will have the same price.

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The days of lining up for a newly released game are well and truly over. Though some games still experience shortages in brick-and-mortar stores, such as the widely successful Pokémon Pokopia, gamers can get their titles digitally. Now, Nintendo is making digital releases more enticing by offering a tempting discount on the eShop.

Starting in May, Nintendo will start charging different prices for the physical and digital releases of first-party games. While physical releases will still have the same prices going forward, digital releases via the eShop will enjoy a discount.

The discount, of course, will likely depend on the title itself. Nintendo has already given the upcoming Yoshi and the Mysterious Book as the first example. The new platformer will cost US$ 70 from retailers. However, it will cost only US$ 60 on the digital eShop.

The company says that the new pricing scheme “simply reflects the different costs associated with producing and distributing each format.” With the prices of chips skyrocketing, it’s no surprise that the physical release is more expensive than the digital one.

To be more technical about it, Nintendo has started skipping a physical game card for a while now. The physical release of Pokémon Pokopia, for example, has only a game-key card or a code to download the game. In this format, physical releases are just pretty cases you can display on your shelf.

Also, digital releases do carry the added risk of getting delisted on the whims of the developers, the publishers, or Nintendo itself. It is, however, still a cheaper option, especially in a world where getting any discount is a welcome thought.

SEE ALSO: Nintendo sues the United States

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