Gaming
Step into androids’ shoes in Detroit: Become Human
How ready are we for a world filled with androids?
The year is 2038. Androids — machines with human-like features, not the mobile operating system — walk among us. If it sounds familiar, that’s because this kind of story has been told and retold countless times in books, movies,and television shows like a sci-fi cliché.
However, what makes Quantic Dream’s interactive drama game Detroit: Become Human an outlier, as opposed to its many thematic brethren, is when it is set. In most iterations of the androids and/or robots narrative, they’re set in a distant future. This game takes place in 2038, a time that doesn’t seem too far off (that’s 20 years from now!).
So, think about it: Can a real-life Cyber Life — the company responsible for making these androids — rise up between now and then? It’s not too far-fetched of an idea. As early as now, we’re already worried about artificial intelligence (AI) taking over human jobs, not to mention stories tackling how AI-powered humanoids can take our place in the sack.
It’s a future that is both fascinating and terrifying. Sure, we might be ready for the logistical challenges it might pose, but how prepared are we as a society to take on the psychological, moral, and ethical issues that may arise when this future comes?
These potential realities are precisely what the people at Quantic Dream want us to face in this game. At nearly every turn, what you decide to do will lead to a different outcome. This component of the game could have you playing for hours on end. During the briefing, Co-Chief Executive Officer of Quantic Dream and Executive Producer of Detroit: Become Human, Guillaume de Fondaumiére, mentioned that the opening scene “The Hostage” alone already has six potential endings — all of which you can opt to go through.
Multiple narratives
Another thing that makes Detroit: Become Human, in Fondaumiére’s words, “rather unique,” is that it’s not bogged down by a short running time because it’s a game. This allowed them and allows us to explore the many aspects of this potential reality.
“The great thing about Detroit is it can tell a story for 30 to 40 hours. That lets you explore a great number of themes,” said Fondaumiére. “And the other thing is that it’s a game. We give the player the possibility to tell his or her own story.”
This story is told through three perspectives, albeit all through android lenses. First, there’s Kara, a house help android, designed and programmed primarily for housekeeping chores. Then there’s Connor, a Cyber Life agent whose tasks involve helping solve the mystery of why and how certain androids appear to be breaking their programming. Lastly, there’s Markus whose owner is an accomplished but old and ill artist who encourages him to think for himself.
How did they end up with three characters? Fondaumiére shares that as the story was being written, the game’s director and writer David Cage had more questions about this world that they were building, and it led them to the conclusion that “it didn’t make sense” for all these questions to be asked only through a single perspective.
“Using different characters gave [David] the possibility to get different perspectives and to be able to create the bedrock for these questions to emerge,” said Fondaumiére.
Fondaumiére broke down the perspectives for each character: “Kara, I guess, we’re touching upon the emotional and social sides of these questions. With Connor, we’re investigating androids. What happens? What makes them become emotional? Sentient? And with Markus we’re centered around the question of freedom. What if, all of a sudden, these androids no longer want to be our slaves? What if they start to question their place in our society? What will they do?”
Markus administers medicine for his old and ill owner
Gripping story, stunning visuals
The idea is great and the execution, perhaps, even better. Playing Detroit: Become Human feels like binge-watching a Netflix series but with you at the helm. The cinematography in each shot feels well thought-out, the visuals are so captivating that some moments feel like you’re seeing live action actors. The best part is you’re involved. Every decision you make with each character affects how the people these androids are surrounded by react to you, therefore affecting the events that will transpire next.
There’s so much emotion that is effectively communicated through the combination of great camera work and fantastic acting. The game hooks you in as effectively as a TV series does and quickly makes you emotionally invested in the plight of the three main characters.
What Fondaumiére repeatedly emphasized is how Detroit: Become Human is the player’s story, more than anyone else’s.
“Through gameplay, you’re going to ask yourself many questions, and it could change your attitude and how you decide. We give the player the possibility to tell his or her own story.”
Their role, he says, is to “show you the logical consequences.”
Fondaumiére hopes that after one playthrough, players go back and play again and really track how their initial decisions and the outcome that those produced affected how they played the rest of the game. He wants the players to be able to form their opinion on this potential reality so that when it comes — and he strongly believes that it will — we will all be ready.
Asked if he’s open to owning his own android, Fondaumiére set his answer up by saying how he’s a geek and is constantly fascinated by the advancement in technology, so in two words: “Why not,” adding that getting a few extra hours for himself because he can have someone else run his errands is an idea he can entertain.
Detroit: Become Human will be released on May 25, 2018. Pricing are as follows:
Standard Edition:
Philippines — PhP 2,799
Singapore — SG$ 72.90
Malaysia — MYR 229
Indonesia — IDR 729,000
Thailand — THB 1,890
Collector’s Edition: (Includes the full game, digital soundtrack, dynamic theme, and a physical art book)
Philippines — PhP 3,199
Singapore — SG$ 84.90
Malaysia — MYR 259
Indonesia — IDR 849,000
Thailand — THB 2,190
Gaming
NBA 2K27 gameplay trailer showcases new dunk mechanics, Rucker Park, and more
First gameplay details revealed
NBA 2K27 is giving fans their first look at this year’s gameplay.
2K has released the official gameplay trailer for NBA 2K27, showcasing enhanced visuals and several gameplay updates ahead of the game’s September 4 launch. The trailer also features cover athletes Victor Wembanyama, Caitlin Clark, and Derrick Rose while teasing changes across Gameplay, MyCAREER, MyTEAM, MyNBA, and the MyPLAYER Builder.
The publisher also confirmed the Preseason Breakdown: NBA 2K27 Game Reveal, which streams on August 18 at 10:00 AM PT. During the presentation, 2K will reveal this year’s biggest gameplay innovations and mode updates before Early Access begins on August 28 for Deluxe Edition and Ultra Edition owners.
Smarter AI and a new Dunk Meter headline gameplay changes
NBA 2K27 introduces several gameplay refinements based on community feedback.
AI defenders now contest shots more effectively and hold their defensive positioning better, especially in online modes like The REC. The changes aim to create a more balanced experience on both ends of the floor.
The game also introduces a fully dynamic Dunk Meter. Instead of locking in the timing at takeoff, the meter continuously evaluates defensive positioning throughout the dunk attempt. Open driving lanes create a larger green window, while late defensive rotations shrink it, making each dunk attempt feel more responsive to the action on the court.
MyPLAYER Builder expands with more Badges
The MyPLAYER Builder now features 53 total Badges, up from 40 in last year’s game. Players can also experiment with 19 brand-new Badges designed to support more specialized builds.
Cap Breakers are also making a return. This time, players can preview attribute boosts directly inside the Builder before finalizing their character.
MyTEAM and MyNBA receive community-requested updates
MyTEAM introduces the franchise’s first unified Auction House across PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. The shared marketplace creates the largest pool of community-listed cards in the mode’s history. It should also make card prices more consistent across supported platforms.
Winning an auction is now faster, too. Purchased cards go straight into your collection without a verification delay.
MyNBA also receives several franchise management updates that reflect today’s NBA. These include second apron salary cap rules from the league’s latest collective bargaining agreement and the ability to offer No-Trade Clauses to free agents.
Rucker Park comes to MyCAREER
The City returns with the same centralized layout introduced last year. This time, however, it gets a new nighttime look filled with neon lights.
NBA 2K27 also recreates the legendary Rucker Park. The iconic streetball court serves as the setting for this year’s MyCAREER prelude story, Fire & Concrete, and also appears in the Street Kings mode.
NBA 2K27 launches on September 4 for PlayStation 5, Xbox Series X|S, PC via Steam, and Nintendo Switch 2. Players who purchase the Deluxe Edition or Ultra Edition can jump in early starting August 28 through Early Access.
Gaming
God of War Laufey finally confirms its highly anticipated launch date
Set your calendars next year.
It’s about time we get excited for God of War Laufey. The upcoming entry into the acclaimed franchise takes off on a tangent as it follows Faye, Kratos’s late wife, as she traverses an afterlife filled with similarly deceased gods. It’s a different perspective but with still the same action we’ve come to expect from the series. Now, we know when to expect it: February 16.
In the ongoing Norse saga, Faye’s death is everything. Her passing pushes Kratos and Atreus towards a path that eventually led to Ragnarok. In Laufey, a deceased Faye wakes up in Everywhen, an afterlife where gods from different mythologies converge. She then discovers that the carefully laid plans she made to help her husband and her son are unravelling, so she has to find a way to save the living world from past the veil.
Laufey will still have the iconic battles that the God of War series is known for. However, because Faye is nimbler than the burly Kratos, fighting is more fast-paced with a mix of grounded and air-based fighting. All in all, there’s a lot to be excited about for Laufey, despite its different take on the series.
Over the weekend, during San Diego Comic Con, PlayStation confirmed when the title is launching. Thankfully, it’s not a long wait. God of War Laufey is launching for the PlayStation 5 on February 16 next year.
Additionally, Santa Monica Studio has also confirmed that Kratos will lead another entry after Laufey.
Bandai Namco Entertainment Asia and Square Enix have announced that FINAL FANTASY X | X-2 HD Remaster is now available on Nintendo Switch 2. Physical copies are also on sale across Southeast Asia.
The collection brings together FINAL FANTASY X and FINAL FANTASY X-2, two of the most celebrated entries in the long-running RPG franchise. Both games feature enhanced HD visuals while preserving their original stories and gameplay.
Two classic adventures in one package
In FINAL FANTASY X, players follow Tidus, a star blitzball athlete whose journey becomes intertwined with the summoner Yuna as they travel across the world of Spira to confront a devastating threat.
Its direct sequel, FINAL FANTASY X-2, takes place two years later. Players take control of Yuna alongside Rikku and Paine as they uncover ancient mysteries and face new enemies.
The release also coincides with the 25th anniversary of the original launch of the game in Japan, giving longtime fans and newcomers another opportunity to experience the pair of RPG classics at home or on the go.
Bandai Namco notes that physical edition availability may vary by country across Southeast Asia.
Watch the launch trailer below:
About the FINAL FANTASY series
The FINAL FANTASY franchise has entertained players for more than 35 years. Known for its cinematic storytelling, memorable characters, imaginative worlds, and technical innovation, the series has sold more than 212 million copies worldwide.
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