Gaming
Step into androids’ shoes in Detroit: Become Human
How ready are we for a world filled with androids?
The year is 2038. Androids — machines with human-like features, not the mobile operating system — walk among us. If it sounds familiar, that’s because this kind of story has been told and retold countless times in books, movies,and television shows like a sci-fi cliché.
However, what makes Quantic Dream’s interactive drama game Detroit: Become Human an outlier, as opposed to its many thematic brethren, is when it is set. In most iterations of the androids and/or robots narrative, they’re set in a distant future. This game takes place in 2038, a time that doesn’t seem too far off (that’s 20 years from now!).
So, think about it: Can a real-life Cyber Life — the company responsible for making these androids — rise up between now and then? It’s not too far-fetched of an idea. As early as now, we’re already worried about artificial intelligence (AI) taking over human jobs, not to mention stories tackling how AI-powered humanoids can take our place in the sack.
It’s a future that is both fascinating and terrifying. Sure, we might be ready for the logistical challenges it might pose, but how prepared are we as a society to take on the psychological, moral, and ethical issues that may arise when this future comes?
These potential realities are precisely what the people at Quantic Dream want us to face in this game. At nearly every turn, what you decide to do will lead to a different outcome. This component of the game could have you playing for hours on end. During the briefing, Co-Chief Executive Officer of Quantic Dream and Executive Producer of Detroit: Become Human, Guillaume de Fondaumiére, mentioned that the opening scene “The Hostage” alone already has six potential endings — all of which you can opt to go through.
Multiple narratives
Another thing that makes Detroit: Become Human, in Fondaumiére’s words, “rather unique,” is that it’s not bogged down by a short running time because it’s a game. This allowed them and allows us to explore the many aspects of this potential reality.
“The great thing about Detroit is it can tell a story for 30 to 40 hours. That lets you explore a great number of themes,” said Fondaumiére. “And the other thing is that it’s a game. We give the player the possibility to tell his or her own story.”
This story is told through three perspectives, albeit all through android lenses. First, there’s Kara, a house help android, designed and programmed primarily for housekeeping chores. Then there’s Connor, a Cyber Life agent whose tasks involve helping solve the mystery of why and how certain androids appear to be breaking their programming. Lastly, there’s Markus whose owner is an accomplished but old and ill artist who encourages him to think for himself.
How did they end up with three characters? Fondaumiére shares that as the story was being written, the game’s director and writer David Cage had more questions about this world that they were building, and it led them to the conclusion that “it didn’t make sense” for all these questions to be asked only through a single perspective.
“Using different characters gave [David] the possibility to get different perspectives and to be able to create the bedrock for these questions to emerge,” said Fondaumiére.
Fondaumiére broke down the perspectives for each character: “Kara, I guess, we’re touching upon the emotional and social sides of these questions. With Connor, we’re investigating androids. What happens? What makes them become emotional? Sentient? And with Markus we’re centered around the question of freedom. What if, all of a sudden, these androids no longer want to be our slaves? What if they start to question their place in our society? What will they do?”
Markus administers medicine for his old and ill owner
Gripping story, stunning visuals
The idea is great and the execution, perhaps, even better. Playing Detroit: Become Human feels like binge-watching a Netflix series but with you at the helm. The cinematography in each shot feels well thought-out, the visuals are so captivating that some moments feel like you’re seeing live action actors. The best part is you’re involved. Every decision you make with each character affects how the people these androids are surrounded by react to you, therefore affecting the events that will transpire next.
There’s so much emotion that is effectively communicated through the combination of great camera work and fantastic acting. The game hooks you in as effectively as a TV series does and quickly makes you emotionally invested in the plight of the three main characters.
What Fondaumiére repeatedly emphasized is how Detroit: Become Human is the player’s story, more than anyone else’s.
“Through gameplay, you’re going to ask yourself many questions, and it could change your attitude and how you decide. We give the player the possibility to tell his or her own story.”
Their role, he says, is to “show you the logical consequences.”
Fondaumiére hopes that after one playthrough, players go back and play again and really track how their initial decisions and the outcome that those produced affected how they played the rest of the game. He wants the players to be able to form their opinion on this potential reality so that when it comes — and he strongly believes that it will — we will all be ready.
Asked if he’s open to owning his own android, Fondaumiére set his answer up by saying how he’s a geek and is constantly fascinated by the advancement in technology, so in two words: “Why not,” adding that getting a few extra hours for himself because he can have someone else run his errands is an idea he can entertain.
Detroit: Become Human will be released on May 25, 2018. Pricing are as follows:
Standard Edition:
Philippines — PhP 2,799
Singapore — SG$ 72.90
Malaysia — MYR 229
Indonesia — IDR 729,000
Thailand — THB 1,890
Collector’s Edition: (Includes the full game, digital soundtrack, dynamic theme, and a physical art book)
Philippines — PhP 3,199
Singapore — SG$ 84.90
Malaysia — MYR 259
Indonesia — IDR 849,000
Thailand — THB 2,190
Gaming
Kingdom Hearts IV gets new trailer, confirms Switch 2 release
Collection [I~III] launches October 8
Square Enix has released a new trailer for Kingdom Hearts IV, offering another look at Sora’s next adventure and confirming the game is coming to Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC.
Alongside the update, the company announced that Kingdom Hearts Collection [I~III] will launch on October 8, 2026 for Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and Windows PC. Pre-orders are now open, while a free Nintendo Switch 2 demo for Kingdom Hearts III + Re Mind is available starting today.
Kingdom Hearts IV returns
The new trailer offers another look at Quadratum, the mysterious city first revealed when Kingdom Hearts IV was announced.
According to Square Enix, Sora will encounter new characters, visit new worlds, and awaken new powers as the next chapter of the long-running action RPG series unfolds.
The publisher did not announce a release date for the game, saying more details will be revealed in the future.
Kingdom Hearts IV will launch for Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC.
Collection bundles the series’ major releases
Square Enix also confirmed that Kingdom Hearts Collection [I~III] brings together Kingdom Hearts -HD 1.5+2.5 ReMIX-, Kingdom Hearts HD 2.8 Final Chapter Prologue, and Kingdom Hearts III + Re Mind in a single package.
The collection includes Kingdom Hearts Final Mix, Kingdom Hearts Re:Chain of Memories, Kingdom Hearts II Final Mix, Kingdom Hearts Birth by Sleep Final Mix, Kingdom Hearts Dream Drop Distance HD, Kingdom Hearts 0.2 Birth by Sleep, Kingdom Hearts III, and the Re Mind DLC, alongside several movie and cutscene compilations.
The release marks the arrival of native versions of these titles on Nintendo Switch 2. Previously, the games were available on Nintendo’s platform through cloud versions.
Free demo available now
Players can download a free Nintendo Switch 2 demo for Kingdom Hearts III + Re Mind starting today.
The demo includes the opening portion of the game through Olympus, with save data carrying over to the full release. It also features a separate section set in Toy Box, the Toy Story-inspired world, although progress from that segment will not transfer.
Players who purchase the collection or Kingdom Hearts III + Re Mind will receive platform-exclusive Keyblades. Nintendo Switch 2 players get Long Night, PlayStation 5 players receive Midnight Blue, while Xbox Series X|S players receive Phantom Green.
Digital pre-orders on PlayStation 5 and Xbox Series X|S also include 48-hour early access for Kingdom Hearts Collection [I~III] and Kingdom Hearts III + Re Mind.
The latest Nintendo Direct delivered a pair of announcements for Final Fantasy fans, with Square Enix confirming the arrival of classic remasters on Nintendo Switch 2 and unveiling an all-new HD-2D adventure.
First, Square Enix announced that Final Fantasy X HD Remaster and Final Fantasy X-2 HD Remaster are coming to Nintendo Switch 2 on July 23. Both physical and digital versions will be available.
The release coincides with the 25th anniversary of the original Final Fantasy X launch in Japan. It also gives longtime fans and newcomers another way to experience two of the series’ most beloved RPGs at home or on the go.
Square Enix also released a new trailer alongside the announcement.
Final Fantasy Resonance launches this October
The bigger surprise from the showcase was Final Fantasy Resonance. It is the first HD-2D title in the Final Fantasy series.
The game launches on October 22, 2026 for Nintendo Switch 2, Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC. The Steam version arrives a day later on October 23.
Square Enix will also offer a Digital Deluxe Edition with the base game and additional in-game items.
A Collector’s Edition is planned as well. It includes the game, an artbook, a soundtrack, and a promotional Final Fantasy Trading Card Game card.
A modern take on a classic Final Fantasy formula
Square Enix describes Final Fantasy Resonance as a celebration of both classic and modern Final Fantasy. The game combines retro-inspired HD-2D visuals with a strategic turn-based battle system that adds modern mechanics to the traditional formula.
Players can expect familiar series staples including chocobos, espers, and airships. The game will also feature appearances from iconic characters such as Cloud Strife, Tidus, and Warrior of Light.
While Resonance draws from the first story arc of Final Fantasy Brave Exvius, Square Enix says it is far more than a direct port. The title has been extensively rebuilt into a full-fledged console RPG experience.
More details about Final Fantasy Resonance will be revealed closer to launch.
Gaming
Dragon’s Dogma 2: Dark Arisen to launch on October 9
A massive expansion and a two-phase roadmap revealed
Capcom has officially announced Dragon’s Dogma 2: Dark Arisen, a massive new expansion slated to launch on October 9.
Arriving as a complete bundle, the title will mark the franchise’s highly anticipated debut on the Nintendo Switch 2, while simultaneously launching as separate expansion DLC for players on PlayStation 5, Xbox Series X|S, and PC via Steam.
The Dark Arisen expansion aims to enrich the base game’s dynamic fantasy world with three goals in mind: enhanced gameplay, expanded adventures, and enticing value.
Update roadmap underway
To prepare the realm for the expansion, Capcom has laid out a comprehensive, two-phase update roadmap for the base game:
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Title Update 3.1: Focuses heavily on immediate quality-of-life improvements, most notably more significantly accessible map traversal through highly requested Eternal Ferrystone.
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Title Update 3.2: Shifts focus toward system and engine adjustments; patch will deliver crucial performance and frame rate improvements, introduce additional save slots, implement system-level save adjustments, alter Dragonsplague mechanics, and further refine pawn and enemy actions.
Three major additions coming
When the expansion officially drops in October, players will be able to dive into a wealth of brand-new content built to push the Arisen to their limits:
- Forsaken Dominion: Players will travel to Norgan, a frozen, long-abandoned northern region of Vermund blanketed in heavy snow. Home to savage hordes and creatures of immense power, the Arisen must team up with an enigmatic figure named Eir to uncover the dark secrets of an undying Fallen Dragon.
- The Relic System: Defeating monsters and exploring the icy wastes of Norgan will yield powerful, hidden spoils of war known as relics. Taking these back to the Norgandian Settlement for appraisal unlocks high-tier gear boasting enhanced offensive and defensive capabilities.
- Lost Rites Dungeons: For those looking to truly test their mettle, the expansion introduces 12 unique dungeon challenges. Overseen by the Pathfinder, these trials task players with clearing deadly gauntlets to reclaim legendary, dormant treasures once wielded by past Arisens.
The robust character creator is also receiving an update with a fresh wave of hairstyles and tattoos via Meszeteres Cosmetics, giving players even more ways to personalize their Arisen and Main Pawn.
Pre-order bonuses and editions
Dragon’s Dogma 2: Dark Arisen will be available in both digital and physical formats. The standalone Switch 2 release will include both the base game and expansion content right out of the box, while existing owners on PS5, Xbox, and PC can simply purchase the separate expansion DLC.
Players who pre-order the digital version or secure an early physical copy will receive the Explorer’s Camping Kit, the Dragon’s Dogma Music & Sound Collection, and the exclusive Norgan Fashion Set: Northern Attire.
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