Gaming
Dragon Ball Z: Kakarot review: Super fan service
A kamehameha that deals damage, but doesn’t finish the fight
Growing up, I have always wanted to be a Super Saiyan. Dragon Ball Z: Kakarot, through a video game, has afforded me that experience.
In case it’s not clear from that first sentence, I am absolutely a Dragon Ball fan. That’s precisely why there’s plenty about this game that appealed to me. However, if you’re only vaguely familiar with the generation-defining anime then this might not be for you.
The staple role-playing game (RPG) elements are present but something about this game makes it feel like it’s not a full-pledged RPG. Regardless, it’s still a fun game with a heavy dose of fan service.
Live like a Saiyan
Flying aimlessly as Son Gohan was an extremely satisfying experience for me. Yes, Gohan. He’s my favorite character. He’s also the son of the titular character Son Goku who’s Saiyan name is Kakarot.
The less spectacular parts of the game — which include a bit of free roaming, collecting orbs, and substories that were mainly fetch quests or quick battles — would not have been enjoyable if this hadn’t been about Dragon Ball.
The flying doesn’t feel fluid. But it made up for it with the sheer fact that I got to fly around as the heroes from my childhood. I was so giddy to find out little details like how far is the Sons’ house to Orange City where Gohan went to school, as well as where the Kame House is in relation to Capsule Corp and West City were.
Going around the world of Dragon Ball and interacting with its side characters were such a fun experience for me. The game itself is already one huge nostalgia-trip, but as you free roam, you’ll also find orbs that tell quick stories from episodes of the original Dragon Ball series. This piles on the nostalgia even more.
Flashy but simple combat
Speaking of free roaming, scattered all around the world of Dragon Ball Z: Kakarot (DBZ:K) are the Z orbs. These orbs come in different colors and all you’ll spend them on unlocking your characters’ skill tree.
The skills are divided in attacks, know-hows, and transformations. Some skills will be unlocked as you progress in the story, while others need to be learned by collecting D Medals that you then spend on training grounds to learn new skills.
On combat itself, if you’ve played any game from the Naruto Ultimate Series, then the controls should be familiar. There’s a combination of melee and ki attacks, ki recharge, and dodging (which in Dragon Ball standards is really cool AF).
Press L1 and you’ll gain access to your Super Attacks — also a combination of melee and ki attacks. You can customize this to fit your style. Press R1 and you’ll see the Super support attacks. These are only available when you have one or two more characters in your party.
There are enough variations in the boss and story fights to keep combat interesting. The same isn’t true for the random battle encounters. Thankfully, you don’t really need to do many of those because the EXP is almost inconsequential in comparison to the ones you get on the main story and the side quests.
Side quests are fun fillers
The side quests, when broken down to its basic structure, is nothing more than fetch quests. But it was still fun because you get to meet all the other side characters both from Dragon Ball and Dragon Ball Z.
It’s also important that you jump into the side quests as soon as they appear. Each one provides a significant amount of EXP. It’s true that just going through the story itself will net you enough EXP to finish the game. But having a few extra is never a bad thing and helps going through enemies a lot easier.
The side stories will also provide you with the characters’ Soul Emblems. These emblems fit in different community boards. Each community board provides stat boosts for everything you do in the game. The Z Warrior community will raise your support characters’ abilities, the Cooking community increases the stat boosts from eating, the Training community provides combat boosts, etc.
There are also portions of the game where you get to collect the Dragon Balls and make wishes that range from bringing back old foes to life so you can fight them again for EXP boosts, to wishing for more Zeni (money in this game), Z orbs, and rare items.
Dramatic recreation of key Dragon Ball Z moments
Seeing the iconic moments of the series recreated in DBZ:K was such a treat. It reignited whatever emotional connection I had with the series. That’s especially true since a lot of these moments I saw when I was still just a stupid kid screaming my lungs out trying to turn Super Saiyan.
I was primetime viewing for us back then and nearly everyone I knew watched the series. I still remember how our Taekwondo instructor told us to not worry about missing a particular episode because Gohan isn’t turning Super Saiyan yet. I also remember how a friend was disgusted with how Frieza skewered Krillin. And then there’s how my basketball buddies and I crashed a friends’ place just to catch the latest episode after we’re done playing.
So many memories recreated wonderfully with some additional details. There are even a few easter eggs that plenty of hard core fans will spot. For instance, there’s a quick part that has something to do with Launch and you get this scene.
Launch is a character that was introduced in the original series but was noticeably missing in DBZ. When asked later on why she was barely present, Dragon Ball creator Akira Toriyama said he simply forgot about her. It’s little details like these that I’m sure hardcore fans will appreciate.
Wish granted for DBZ fans
There’s no denying it, Dragon Ball Z: Kakarot is the ultimate fan service video game. As an RPG, it’s… alright. There is nothing here that’s ground-breaking and some aspects of the game need improvement.
Regardless, it still makes for a very enjoyable experience for DBZ fans — which I suspect is a massive number of people given how Bandai Namco is able to come out with a new game almost every year.
If you’re curious about Dragon Ball and are only vaguely familiar with it, then this might not be for you. But for hardcore fans who can’t get enough of this cultural phenomenon, this game is like getting hit with a Kamehameha of fan service.
Gaming
The best Tokyo tour package that is Forza Horizon 6
Discover Japan like a first time traveller
Ever wanted to visit Japan despite an ongoing fuel crisis crippling your total travel budget? Have you ever wanted to visit iconic tourist destinations like Shibuya Crossing or Mt. Fuji? Did you ever have dreams of becoming the drift king like in Fast and the Furious: Tokyo Drift? Well, we have good news for you!
On May 19, you’ll be able to do all three of these things as Playground Games will finally release Forza Horizon 6 across all platforms. From an overall lens, the game is slated to build off the incredible features the franchise is best known for, now in a totally different side of the world. Experience a unique kind of car culture only famously featured within popular movie franchises, while also exploring another side to Tokyo reimagined for both new and returning players to the series.
So come, take advantage of this once in a lifetime tour package, complete with the following amenities suited to hopefully make the trip to Tokyo worth it!
Sight-seeing, your way
Forza Horizon 6 features a highly populated simulation of Tokyo with tons of activities to do, sights to see, and Horizon events to satisfy your thirst for action. From street racing to experiencing the hustle and bustle of food deliveries, Playground Games wasted no time in nailing most aspects of Japan’s culture. Of course, that also includes popular tourist attractions like Shibuya Crossing, Tokyo Tower and the Rainbow Bridge.
I mentioned in the early preview that the developers divided all of Tokyo into different sections with their own checklists on what to do and things to collect. When looking at the full game, this list is actually a lot more expansive and comes with its own scorecard for exploration called Discover Japan. It’s similar to your Horizon Events progression, right down to the tasks and rewards so the experience wouldn’t be too unfamiliar.
SEE MORE: Forza Horizon 6 already hits the mark
All of these are within your control and pace as you progress deeper into the Horizon Events, with more areas and activities to explore the further along you are. Honestly, it ends up that you’ll accomplish these things fluidly given the amount of driving you’ll be doing so plan your itinerary ahead!
Reimagining Japanese car culture
Speaking of those Horizon Events, the staple of the entire Forza Horizon franchise once again features a unique blend of racing that is authentic to the place it represents. In the case of Japan, that’s basically all the types of races you’ve already seen in most Fast and the Furious movies, especially Tokyo Drift. And yes, you will have access to a plethora of cars that you can finetune to your liking for the best performance in all the races.
Much like in previous games, there are also pockets of events called Stories that venture into specific aspects of Japanese car culture through the lens of the characters in-game. From day-trips to learning how to be a DK or “drift king,” these were designed not only to help with game progression but to expose a culture to those who are only hearing about it now. Also, some of the events can be quite challenging even for returning and experienced players.
This even extends into multiplayer features and Horizon Stunt Events that allows you to show off your skills and your car collection. Adding in car meets within major POIs on the map was a nice touch in incorporating multiplayer activities beyond the normal racing route. Also, they added the actual Daikoku Car Meet space as a staple to this aspect of Japanese car culture!
Is this your GamingMatch?
In a nutshell, Forza Horizon 6 remains true to its roots, enabling it to bring out the best of Japan in more ways imaginable. Playground Games knew what worked from every other game in the franchise and decided to double down for the better, from mechanics to the improvements. While it had already hit the mark from the preview alone, expanding it further truly made it an exciting release to watch out for.
For a game that simply offers a more casual racing experience and pushes the car collect-a-thon a lot more, it is completely decked out with activities galore. Even with some of them feeling repetitive at times, every Horizon event and mode felt just as addictive and unique to play no matter how you want to play them. It’s a formula that encourages experimentation and enables car mastery that is easy to digest, no matter the experience level – and we’re all for it.
This truly feels like an instant Swipe Right for all intents and purposes, and definitely a must-try for anyone who plans to visit or return to Japan for a quick vacation or two. Assuming, of course, that the oil crisis will finally end by then.
Gaming
The Steam Controller literally screams when you throw it
Please throw it at padded surfaces only.
We love harmless Easter eggs. Think of Chrome’s jumping dino or Android’s yearly quirk. It’s always fun when a device or app hides a special surprise for those in the know. Today, Valve is keeping the tradition alive by putting a screaming Easter egg in its new Steam Controller.
The first of its trio of new hardware, the Steam Controller converts the iconic layout of the Steam Deck into controller form. Besides offering an accessible controller, it also connects seamlessly to Steam, offering an easy doorway to plug and, literally, play.
Since it launched on May 4, users have already been playing around with their Steam Controllers. Presumably, this also includes a few rage moments that involve throwing the controller over a frustrating game.
If you threw your controller already, you might have heard an interesting surprise. As spotted by users online, the Steam Controller lets out a Wilhelm scream whenever it’s thrown.
For the unaware, the Wilhelm scream is the world’s most iconic scream. If you’ve watched a few movies, there’s a high chance that you’ve heard it before, as it’s often used as a background scream in many, many movies.
Notably, this has a cooldown of approximately one minute, so you can’t spam it over and over again. This also works on padded surfaces, so you don’t need to throw your controller at a hard wall. It’s just one of those nice Easter eggs that add a little spice to a favorite controller.
All that said, please don’t throw your Steam Controller at hard surfaces.
Gaming
Assassin’s Creed Hexe leak reveals the return of a major character
Is Ezio Auditore coming back?
Undoubtedly, Assassin’s Creed Black Flag Resynced is the most hype that the franchise has enjoyed in a while now. A lot of gamers are excited to replay one of the most prolific entries in the vast history-hopping series. But Black Flag isn’t the only entry getting some eyeballs. The mysterious Codename Hexe is also getting some love, and we might finally have some more information about the game, thanks to a new leak.
In 2022, Ubisoft teased Codename Hexe as a darker entry in the franchise. Four years later, the game is still shrouded in mystery. Today, a leaker (@xj0nathan on X) has shared some interesting details about the game.
For one, the game will reportedly be set during the Wurzburg Witch Trials in the 17th century, confirming earlier rumors that the setting would be dark one. Adding to that, Codename Hexe might have most of its gameplay in forest biomes, using a lot of trees to parkour around.
The return of an icon
Confirming rumors is just a tiny part of the leak. The more interesting bit is the alleged return of the franchise’s most beloved character: Ezio Auditore da Firenze.
Ezio has not been seen in an Assassin’s Creed game in over a decade. His story concluded in Revelations (with a neat epilogue in a short film called Assassin’s Creed: Embers).
In Codename Hexe, the iconic assassin will reportedly return to mentor the game’s protagonist named Anika. Currently, it’s unclear how he appears in the game’s setting. Some rumors hint that Isu technology might be involved.
Finally, the leak concludes with a blurry photo. Unfortunately, Ubisoft has been taking down reposts of the photo, so we won’t include it here. The original leaker himself took it down as well. It can, however, be described as a female assassin trudging through a dark forest with creepy lights in the background. It doesn’t reveal a lot of details, but it’s substantial enough to warrant takedowns.
SEE ALSO: Assassin’s Creed Black Flag Resynced launches on July 9
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