Gaming

Dragon Ball Xenoverse 3 revealed at Battle Hour 2026

Xenoverse 3 confirmed for 2027

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Dragon Ball Xenoverse 3

Bandai Namco Entertainment has unveiled a slate of updates across its Dragon Ball game lineup during the annual Dragon Ball Games Battle Hour 2026 in Los Angeles.

The two-day event wrapped with a global livestream featuring announcements for Dragon Ball: Sparking! ZERO, Dragon Ball FighterZ, Dragon Ball Xenoverse 2, and Dragon Ball Gekishin Squadra. The showcase built up to the official reveal of Dragon Ball Xenoverse 3, previously teased under the codename “Age 1000.”

A new Xenoverse begins

Dragon Ball Xenoverse 3 continues the series with a brand-new take on the Dragon Ball universe. Players will once again create their own hero and explore a new world shaped by the vision of Akira Toriyama.

The game launches in 2027 for PlayStation 5, Xbox Series X, and PC via Steam.

Xenoverse 2 reaches its final chapter

Meanwhile, Dragon Ball Xenoverse 2 is closing out its long-running post-launch support with FUTURE SAGA: Chapter 4.

Arriving in Summer 2026, the final DLC chapter brings the game’s nearly decade-long run to a close. It promises a climactic finale that revisits the series’ core themes—protecting history, shaping the future, and facing overwhelming power in a last stand.

New fighter joins the arena

Dragon Ball FighterZ is adding Goku (Super Saiyan 4, DAIMA) as part of its upcoming DAIMA DLC, launching on April 22.

The new character introduces fresh mechanics, including Wild Dash, which can branch into multiple follow-up attacks for more aggressive playstyles.

Sparking Zero expands its roster

For Dragon Ball: Sparking! ZERO, Bandai Namco revealed details for the Super Limit-Breaking NEO DLC.

The update adds Vegeta (GT) and Trunks (GT) to the roster—marking their debut in the Budokai Tenkaichi series—alongside new abilities and a solo progression mode that lets players strengthen characters through battles and events.

Gekishin Squadra gets crossover and esports push

Dragon Ball Gekishin Squadra is also getting new crossover content with Xenoverse 2, including themed skins and emotes.

The game will also host its first offline-format world championship, bringing top players from different regions to Japan to compete for the global title.

Gaming

PC Game Pass gets cheaper, but Call of Duty delays are coming

Lower price, slower releases

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ROG Xbox Ally X

Microsoft is making PC Game Pass more affordable in the Philippines. But there’s a trade-off for fans of one of its biggest franchises.

Starting today, PC Game Pass drops to PHP 225 per month, down from PHP 320. The move lowers the barrier for players looking to jump into the service’s growing library across PC.

The update also comes with new US pricing. PC Game Pass now costs $13.99/month (from $16.49), while Xbox Game Pass Ultimate drops to $22.99/month (from $29.99).

But alongside the price cut comes a notable shift: future Call of Duty titles will no longer launch day one on PC Game Pass.

Call of Duty won’t be day-one anymore

Beginning this year, new Call of Duty releases will arrive on the service around a year later, typically during the following holiday season. That means subscribers will need to wait longer before accessing new entries in the franchise.

Existing Call of Duty titles already included in the library will remain available, so current players won’t lose access to what’s already there.

The change also applies to Xbox Game Pass Ultimate globally, where pricing has similarly been adjusted following feedback that the service had become too expensive. (Game Developer)

Still a strong value play

Despite the delay in Call of Duty releases, PC Game Pass continues to offer a wide catalog of games, including day-one launches from Xbox Game Studios and partner publishers.

Subscribers still get access to hundreds of titles, along with perks tied to the broader Game Pass ecosystem depending on their plan.

Microsoft says it will continue refining the service based on community feedback, signaling that more changes could come as it balances pricing, content, and long-term value.

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Gaming

Marathon review: You will lose everything but queue again

Brutal runs, high-stakes firefights, and a loop that punishes you into coming back.

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Marathon

You don’t drop into Marathon expecting mercy. You drop in expecting silence—broken only by the scrape of boots on alien metal and the echo of your own breath inside a suit that feels one size too tight. Every run is a gamble. Every corridor feels like a question you aren’t ready to answer.

In Marathon, you’re not the hero. You’re a runner—hungry, ambitious, expendable. Extraction isn’t guaranteed. Survival is never promised. What you carry out is what you earn.

First taste? Yeah, it bites back

Marathon

A quick disclaimer: Marathon is my first extraction shooter. I’ve spent plenty of time with first- and third-person hero shooters, so I’m not new to the “shooter with abilities” formula—but this is a different beast entirely.

My first few runs were brutal. Extraction shooters introduce a level of tension I wasn’t prepared for. Losing everything on death raises the stakes in a way few other genres do. Fighting UESC bots alone is already challenging—their AI is surprisingly aggressive and reactive—but once you factor in other players who will shoot you on sight, the experience quickly becomes overwhelming.

First run, first lesson: Nothing is yours

Marathon

My first deployment was on Perimeter with two random teammates. We spawned near the Hauler, a massive land vehicle on the west side of the map. Not knowing what we were getting into, we went inside—only to find it packed with UESC bots.

Our team’s Destroyer, the tank of the group, went down first, though not without taking a few enemies with him. As the Triage—Marathon’s support/healer role—it fell on me to revive him. I managed to clear the remaining bots, but burned through all my ammo and consumables in the process.

My reboot ability, which allows for ranged revives, wasn’t ready yet, so I attempted a manual revive. That’s when a UESC ghost appeared out of nowhere and dropped me in two shots from behind.

With both of us down—reduced to loot bags—it was up to our Assassin, who had been lurking nearby. He popped a smoke screen, revived me first, and dropped a couple of patch kits. I immediately used my reboot ability on the Destroyer, grabbed a kit, and deployed my healing drone. Somehow, we stabilized.

We cleared the Hauler, looted better gear, and decided to extract early. But on the way to exfil, another team ambushed us. The fight wasn’t even close—we were wiped instantly.

Then came that dreaded screen: elimination, along with a breakdown of everything we’d just lost.

That moment defined Marathon for me.

The game doesn’t need to cheat—you’ll die anyway

The UESC bots are no joke. Some strafe and dodge gunfire, others rush you down with melee attacks, and some will snipe you from rooftops with lethal precision. There are grenadiers that bombard you relentlessly, shielded elites that soak damage, and ghosts that move quickly and unpredictably.

Each map also features a Warden boss—something you absolutely shouldn’t underestimate. I learned that the hard way.

Beyond bots, there are additional threats like Ticks, turrets, and drones. Environmental hazards are just as dangerous: toxin plants, explosive claymores, heat cascades, and frost rooms can all end a run if you’re careless.

Loud, neon, and unapologetically weird

As a fan of cyberpunk and utilitarian sci-fi, I love Marathon’s visual style. It won’t appeal to everyone, but it’s undeniably distinct.

Where many shooters lean into muted palettes and desolate landscapes, Marathon goes in the opposite direction—bold, high-contrast visuals with rich neon tones. It’s a risky choice, but it pays off. The aesthetic not only stands out but also reinforces the game’s tone and identity.

If you’re not listening, you’re already dead

The audio design is one of Marathon’s strongest elements. The soundtrack is filled with high-energy tracks that heighten tension, and subtle shifts in music often signal danger before you even see it.

Sound cues are everything here. Sprinting produces loud, unmistakable footsteps. Even walking can give you away if you’re not careful. Crouch-walking is quieter, but not silent—nearby players can still hear you.

Everything makes noise. Opening containers, interacting with objects, even doors—especially doors. The larger they are, the louder they sound. I’ve never paid this much attention to audio in a shooter before, and Marathon trains you to listen or die.

The guns? Yeah, they carry this game

Gunplay is easily the highlight of the experience.

At launch, Marathon features 28 weapons across eight categories, covering everything from close-quarters combat to long-range engagements. Standouts include the M77 Assault Rifle, V75 Scar, Bully SMG, V22 Volt Thrower, Demolition LMG, WSTR Combat Shotgun, Longshot sniper, Ares RG Railgun, and the V11 Punch pistol.

Weapons can be heavily customized with mods and attachments that don’t just tweak stats—they fundamentally change how guns behave. Putting a stack overflow mod chip on a WSTR Combat Shotgun suddenly gives you four bullets instead of two. Unique gold mods like the Overcharge Lens for the V22 Volt Thrower turn the SMG into Halo’s Needler.

The result is a system that rewards experimentation and mastery. PvP encounters feel incredibly satisfying once you get the hang of it—landing headshots, timing abilities, and outplaying opponents creates moments that keep you coming back.

Great style, messy menus

Visually, the UI aligns well with the game’s aesthetic. The UX, however, needs improvement.

Inventory management can be frustrating. Many items look nearly identical, and mods often differ only slightly in appearance. You’re forced to hover over items and read tooltips to distinguish them—something that feels at odds with the game’s fast-paced, high-risk nature.

In a game where every second matters, clarity is crucial. I’ve lost runs simply because I was stuck comparing item tooltips mid-loot.

Additionally, some font choices feel inconsistent and occasionally jarring, which further impacts readability.

It punishes you—and that’s the point

Marathon

Marathon is not a game that welcomes you—it tests you. It punishes hesitation, rewards awareness, and demands that you learn quickly or lose everything.

As a first-time extraction shooter player, the experience was overwhelming at first, even frustrating. But beneath that harsh learning curve is something deeply compelling. The tension of every run, the satisfaction of a successful extraction, and the adrenaline of unpredictable encounters create a loop that’s hard to walk away from.

Its strengths are clear: tight, satisfying gunplay, exceptional audio design, and a bold visual identity that sets it apart from its peers. At the same time, it isn’t without flaws. The UI/UX friction, particularly around inventory management, can actively work against the player in critical moments.

But maybe that friction is part of what defines Marathon. It’s not just about surviving the map—it’s about managing risk, making fast decisions, and accepting that sometimes, you’ll lose it all anyway.

And yet, you queue up again.

Not because it’s forgiving—but because it isn’t.

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Gaming

Ubisoft will showcase Assassin’s Creed Black Flag remake on April 23

The remake is real!

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Gaming’s worst kept secret is finally out. After months of rumors and speculations, Ubisoft will officially reveal its upcoming Assassin’s Creed Black Flag remake on April 23.

In March, the company first confirmed the game’s existence through the first concept art for the title. The upcoming remake will be officially called Assassin’s Creed Black Flag Resynced, which definitely states that it’s going to be a remake, rather than just a remaster.

Today, Ubisoft has announced that the worldwide reveal will happen on April 23. The showcase should clear the air as to how the remake will handle the franchise’s most successful outing to date.

When it first came out, Black Flag rightfully claimed itself as the quintessential pirate life simulator in the modern era. Rather than a straightforward stealth and assassination game, the title featured Edward Kenway, a vagabond pirate turned reluctant assassin. It was a worthy next step coming from the Desmond Miles trilogy, which concluded with Assassin’s Creed III.

Now, the studio isn’t done with the title. Assassin’s Creed Black Flag will ideally see the pirate game built again from the ground up. However, it’s still a bit unclear how much of the game will actually be rebuilt. Thankfully, the wait isn’t long at all.

For now, the franchise is still thriving with its latest new outing, Assassin’s Creed Shadows. It is also gearing up for the next mainline entry, currently called Codename Hexe.

SEE ALSO: Ubisoft confirms Assassin’s Creed: Black Flag remake

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