If you haven’t been on the web often lately, this may be something that has slipped past your radar. On September 12, 2018, the European Parliament voted to pass a directive that could change the way we approach the internet for years to come. But, consider first that it’s only the initial review, with a final vote happening next year.
What is this directive, and why is the internet involved? Why are people suddenly seeing #Article13 trend on Twitter a few hours after the decision was passed? What’s with this #SaveTheInternet nonsense?
Understanding the copyright directive
The directive at the forefront of this entire debacle is known as the European Union Copyright Directive, or EUCD. The EUCD hopes to streamline effective regulations towards the protection of intellectual property in the EU. It was first adopted in 2001, following the ruling during the 1996 World Intellectual Property Organization Copyright Treaty. Earlier this year, another version of the directive was drafted with added articles and stipulations.
Basically, the EUCD seeks to create measures to protect one’s copyright on created content. The range of intellectual property that should be protected include music, videos, images, algorithms/codes, and even software. The directive calls for member countries to enact and implement laws that protect copyright owners. Eventually, such stipulations also reach big companies that operate within the EU.
You might be thinking why there is an outcry over it in the first place, especially when the directive’s purpose is clear. Well, there’s one particular part of the EUCD that a lot of people disagree on: Article 13.
The unlucky Article 13
Article 13 of the EUCD isn’t a lengthy piece of reading. The whole article contains three provisions for the implementation of copyright protection on websites that host user-generated content. The directive makes a note that these websites store large amounts of user-generated content, with the main purpose, if not one of its main purposes, of earning profit. Basically, any website that allows you to upload your own content and allows you to earn money from it is affected by the directive.
The article also cites that such websites should create measures such as “effective content recognition technologies,” complaint management systems, and tracking solutions. These measures should be readily available the moment users upload content on the website itself. With such measures taken into account, it allows content creators and service providers to properly engage in discussions should there be a dispute. It’s basically what YouTube Creators is all about.
Websites like YouTube, Twitch, Facebook, and Twitter, as well as streaming apps such as Spotify, Apple Music, and IGTV (when monetization is available) are most likely the article’s main targets. The directive also explicitly states that non-profit service providers and online marketplaces will not be affected. So, Wikipedia and Shopee aren’t affected, don’t worry.
The ongoing debate towards copyright protection
For some people, the EUCD is inherently good for intellectual property protection. They argue that the primary goal of the directive is to protect users from piracy and copyright infringement. Through the EUCD, there will be systems in place that protect music labels, content creators, and publishers from any illegal use of their content online. For these people, users should be held liable for infringement of any kind (memes, remixes, and parodies are a few examples).
Furthermore, the directive not only affects users but also the companies that run these websites. It basically mandates companies to create better content recognition systems, or change their already existing system for stricter copyright protection. If they don’t make adjustments, they will be held liable for any infringement-related issues. What Article 13 does, for those who are for the EUCD, is simply a suggested improvement.
However, there are others who believe that the directive is a little too extreme and could potentially do more harm than good. Leading institutions and companies in the tech industry think that the provisions are too vague, leaving it open for interpretation. This has the potential for companies to abuse copyright claims without effective ways of intervention. Furthermore, any significant changes to already-existing systems would require heavy costs to implement.
The bigger picture here is how the directive affects the internet as a whole. Big names in the tech industry argue that it’s an attack on the creative freedom of users. Instead of allowing the internet to be an open space for the right way of creativity, it simply adds more filters and restrictions in the process. Basically, you can’t put up an Avengers meme without having the approval of Disney and Marvel Studios first.
So, what happens now?
The EUCD was put in place to protect copyright — a simple and basic goal. There is recognition that there are measures that must be in place to uphold copyright. There is no denying that big companies have to abide by intellectual property rules, or suffer severe consequences for infringement. However, a lot of people are clamoring that these measures are both vague and sound extreme. Not only does the directive infringe one’s creative freedom in providing quality content, but it also makes the whole process costly and rigid.
At the end of the day, everybody wants to protect copyright. The argument for or against the EUCD is already past the debate on whether protecting copyright is right or wrong. The debate now is whether or not a open source like the internet should be kept that way or be strictly protected at all costs.
All of these will come into play in January 2019, when the European Parliament casts its vote for or against the directive. If you have the time to read the EUCD, you can access the full document here.
Here’s how India is trying to be China in the smartphone game
The world’s second-largest smartphone market has more to offer
China is practically the world’s production powerhouse. And India wants to follow the same path. India’s Central government has approved three schemes to enable large scale electronics manufacturing and attract fresh investments worth almost INR 50,000 crore (US$ 6.3 billion) in the sector.
The government aims to provide companies a production-linked incentive of 4 percent to 6 percent on incremental sales for locally made goods over a period of five years. This not only includes mobile phone manufacturing but also assembly, testing, marking and packaging.
The other policy offers a 25 percent financial incentive for capital expenditure that goes towards “the manufacturing of goods that constitute the supply chain of an electronic product”. With these incentives, the government is optimistic that companies will come to India, contribute to progressing infrastructure, and make export-quality goods.
According to their estimates, domestic value addition for mobile phones is expected to witness 35 to 40 percent jump by 2025, from the current 20-25 percent.
So far, companies have focused on assembling equipment like smartphones in India. A huge chunk of the components are still imported. These policy changes could act as a stimulant to locally source electrical components, semiconductors, as well as develop production clusters.
Bangalore and Hyderabad are infamous for their IT Tech Parks that house thousands of employees from IT service firms like TCS, Infosys, Accenture, and many more. Similarly, the government wants to create production clusters that can develop an eco-system of their own. These clusters can create a seamless supply chain when paired with proper land, air, and shipment infrastructure.
The timing of the announcement is what matters the most. China is embroiled in a trade war with the US for quite some time and we’ve seen how a giant like Huawei got caught in the cross-fire. Companies are skeptical about depending too much on China for production and sourcing. Hence, countries like Vietnam have witnessed a huge inflow of foreign investment from the likes of Nintendo, Foxconn, and even Samsung.
India is very much like Vietnam. A developing economy that’s on the look-out for foreign investment and enhances local production capabilities. This not only helps the government increase its tax revenue via taxation, but also provides employment. Considering the current Coronavirus crisis, it’s obvious that these plans may not materialize soon. But, as soon as the storm is gone, companies would want to find an alternative to China.
It’s reported that the alleged low-cost iPhone from Apple has been delayed due to the pandemic. Irrespective of the current health crisis, Apple has been trying to ramp up its local production in India and has done so, cautiously. India is the world’s second-largest smartphone market and every brand wants a piece of the cake. Realme and Xiaomi have been intensely fighting for supremacy, Samsung continues to lead via the offline market, and OPPO and Vivo have flooded all commercial banners with their products.
Xiaomi currently has seven plants in India, major ones being at Sri City and Sriperumbedur. It also makes its televisions in Tirupathi. Manu Kumar Jain, Vice President, Xiaomi, and Managing Director, Xiaomi India said that 95 percent of Xiaomi’s phones are made in India with 65 percent of a phone’s value being sourced locally. The government has been successful in compelling companies to make in India because it consistently kept on raising import duty on smartphones.
Samsung already has the world’s largest mobile phone factory in India that assembles top-tier variants, ready for export. We don’t know the volume it churns out right now, but their long-term investment is a precedent for other brands to take the market seriously. OnePlus has a research facility in Hyderabad where it makes software products intended for the Indian market.
According to industry ICEA, the NOIDA region (a part of Delhi NCR) has close to 80 mobile manufacturing factories that provide employment to approximately 50,000 people. It’s normal today to see companies release press notes announcing new facilities across the country that’ll employ thousands of people.
Prime Minister Narendra Modi kickstarted the “Make in India” campaign five years ago to encourage foreign companies to invest and build in India. While its effects are debatable in a few industries, there’s no doubt that the mobile industry has picked up exponentially. State governments of Karnataka, Andhra Pradesh, Telangana, Uttar Pradesh, and Tamil Nadu have played a major role in establishing these clusters that symbolize progress.
Engineers are widely available in India, the country has developed multiple ports under the private-public model, and numerous airports are under construction. India is already the world’s second-largest smartphone maker, but the gap is huge. It’s about briding this. Obviously, the scale at which China produces is unmatchable. But that cannot undermine India’s efforts to be more relevant on the global stage. From a purely consumption-based economy, it’s slowly trying to turning into a production backed state.
Explaining smartphone display refresh rates
Are they really any different from PC displays?
Smartphones, little by little, are turning into mini-PCs with the features that come with it. From browsing on social media to playing video games, technology is slowly adopting a more “on-the-go” lifestyle. Recently, smartphones have acquired another feature that your own desktop or laptop already has.
Some of the recently released premium and gaming smartphones now come with displays having their own dedicated refresh rate. Refresh rates aren’t new, but to see it on a compact device has a lot of people wondering. How different or similar is it to a PC’s refresh rate? And is it actually something good to have?
A crash course on refresh rates
A display’s refresh rate, basically is the number of times your display updates every second. Your screen usually takes a few seconds to just a second to load new images, depending on that rate. For example, a 60Hz refresh rate means that in one second, any image on your display is refreshed 60 times. Your eyes wouldn’t catch it fast enough, but that’s how your display works.
For most PC displays, the default is at 60Hz with companies releasing displays that range up to 240Hz. You mostly see this in displays fit for gaming purposes, since gamers prefer the higher refresh rate for improved performance. If you’re someone who mostly likes to watch movies, it really doesn’t matter how high the refresh rate is.
Note that this is entirely different from frame rates, in that these show how many images are produced within a second. Although, having a high refresh rate allows you to perform a lot better because it is optimized for higher frame rates. That’s why you see some gamers complain about playing on a 60Hz display.
Transitioning to a smartphone near you
Eventually, the concept of amping up a refresh rate will reach the world of smartphones. In fact, the OnePlus 7 Pro was actually the first mainstream smartphone to have a display with a 90Hz refresh rate. Most smartphones, even budget ones, have displays built with a 60Hz refresh rate. Something about it just makes you scroll through your phone without feeling too dizzy, unless you scroll too fast.
Premium smartphones mostly incorporate either a 90Hz or 120Hz refresh rate for a smoother UI experience. With higher refresh rates, scrolling through your phone feels a lot smoother without risking an eye sore. Of course, these smartphones do cost significantly more than your average, everyday smartphone.
Apart from premium smartphones, gaming smartphones have also incorporated higher than 60Hz refresh rates. Phones like the Razer Phone 2 and the ASUS ROG Phone 2 both come with a 120Hz refresh rate to suit mobile gamers, especially FPS (first-person shooter) gamers. With these higher refresh rates, mobile gamers see clearer images with less motion blur involved.
Do you really need all the hertz?
That begs the question: what do you need a high refresh rate screen for? When you use a PC, 60Hz is already good for most tasks and games. Trying to go for higher refresh rates usually means that you’re doing a lot more than the ordinary. Tasks such as heavy-duty data analytics or hardcore gaming are optimal for higher refresh rates.
The same logic works for smartphone displays, except on a smaller screen size. A lot of what you can do, you’re able to do so on 60Hz displays. If you’re just using your phone to browse social media, watch Netflix on the daily, and play games casually, you don’t need anything higher. Although, it is a premium to have if you want buttery smooth software.
If you play games competitively, you would prefer higher refresh rates just like in gaming monitors. Higher refresh rates allow you to perform at an optimal level when going for higher frame rates. We’re talking close to no image tearing or motion blur when you play PUBG Mobile or Call of Duty. While you can perform well at the default 60Hz, going for a 90Hz or 120Hz ideally makes the experience better.
Some final thoughts
Smartphone display refresh rates have always been a part of the technology. These displays were built in a way that everyone can benefit from them. It’s only fairly recently that smartphone companies came up with a way to make the experience a lot smoother. Hence, smartphones started incorporating higher refresh rates.
It almost feels like having that high refresh rate is a premium, given only select smartphones have it. But it’s a premium that you don’t really need unless you have a good reason to. Apart from the cost of experiencing it, it really depends on what you plan to do with your smartphone.
At the end of the day, it’s better to ask yourself if it’s a feature worth getting. If it’s something you feel you can’t live without, by all means, right?
Stranger Things 3: What exactly is an ignition cable?
Possessed Billy knew what he was doing
By now, you’ve probably seen the third and newest season of Stranger Things on Netflix. If you still haven’t, it goes without saying that there are spoilers ahead and you should stay away from this article.
Seeing a pop culture reference such as Stranger Things together with the seemingly unrelated world of automotive in one writeup such as this could be strange (pun intended) for some. We really don’t mind and thought it would be a fun and unique way to talk about the show and learn a few things from it, as well.
So we ask the question: What exactly is an ignition cable?
The ignition cable is part of a vehicle’s ignition system. In simplest terms, it’s a mechanism that starts the engine. By generating a high voltage from the car’s battery to the spark plugs in its engine, it causes them to ignite the engine’s combustion chambers and get it up and running.
And in order to transfer that voltage from the source to the engine, you’ll need an ignition cable as it’s like a subway system that acts as pathways for the voltage to pass through. So if the ignition cable is not present, there’s no way to start the car.
Back to Stranger Things, Billy (although already possessed by the Mind Flayer) obviously still had his knowledge on cars so he took away the ignition cable trapping our favorite gang at Starcourt Mall’s parking lot.
Just to further stress the importance of an ignition cable and the whole ignition system for that matter, we’d like to visit other possibilities and ask, “What if Billy didn’t take it away?”
Well, the plan was for Eleven and her group to go to Bauman’s secret place and stay safe while Joyce, Hopper, and the rest try to close the portal and render the Mind Flayer powerless. If their ignition cable was intact, they’d be a lot safer away from the Mind Flayer although we wouldn’t be able to see that amazing fireworks scene inside the mall.
Through this, we see the importance of that one small part under the hood of the car. In real life, it really pays to make sure that everything is in good working condition and that one faulty cable could mean trouble for you if remained unaddressed — unless there’s a car on display inside a mall somewhere that you can take spare parts from!
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