Gaming
Far Cry 5 review: Immersive playground in the heart of cultist America
Featuring a lovely weekend with the Seed Family
Since Grand Theft Auto III’s explosive arrival more than a decade ago, open-world games established themselves as part and parcel of the video game industry. For years, game developers have tried to replicate and improve on Rockstar Games’ formula.
Following Assassin’s Creed, Ubisoft pioneered a more inventive take on the open-world system — an expansive map driven by waypoints. However, after years of sequels, their unique formula has grown tired and weary.
That is, until Far Cry 5 came along.
Reinventing the wheel
Only behind Assassin’s Creed, the Far Cry series enjoys its spot as one of Ubisoft’s most trusted properties. Besides the five main games, the franchise already has a plethora of spin-offs, expansions, and downloadable content.
At its heart, the Far Cry series is a Rambo simulator that drops you into an exotic location to fight off a militant force. From the start, you face a completely red map that you slowly carve to your favor. You do this by completing missions, liberating outposts, and unlocking the map. Throughout the game, you are pestered by the game’s — sometimes psychotic, sometimes manipulative — villains.
Far Cry 5 keeps the essentials but infuses a breath of fresh air into the tired formula. The game isn’t just a minefield of spoon-fed objectives anymore. Now, it’s a fully immersive map that you tackle in your own way.
Absolute freedom
In Far Cry 5, you, a sheriff’s deputy, are dropped into the hostile Hope County in Montana. A doomsday cult has taken roots in the county, coercing innocent people through torture and mind control. Your job is simple: rescue the populace and kill the cult’s leader, Joseph Seed.
Unlike previous Far Cry games, the fifth entry presents a completely explorable map right off the bat. In Far Cry 5, you decide which region you want to liberate first. It doesn’t lock out anything.
Also, the game doesn’t immediately reveal which points on the map have things for you to do. It’s a blank map that you explore by yourself. You unlock waypoints by either encountering them physically, reading about them in notes, or talking to NPCs in the surrounding area. The map isn’t a tedious checklist; it’s an experience you craft.
Additionally, Far Cry 5 doesn’t hide its skills or weapons behind grinding progression trees. Just from the first region, you can unlock all perks and weapons — if you have enough money or points, that is. Regardless, Far Cry 5’s skills costs are fair. A few hours into my playthrough, I already carried a .50 caliber sniper rifle, a shotgun, and a whole load of explosives.
Friends are forever
Another refreshing addition to Far Cry 5’s mechanics is the offline co-op.
A few years ago, Assassin’s Creed Unity had the not-so-brilliant idea of locking some of its content behind a co-op requirement, meaning you couldn’t play some missions unless you had a friend with you. If you didn’t have a friend with the game, the console, and a good internet connection, you were out of luck.
Far Cry 5 finally solves the riddle of co-op by introducing a host of NPCs that you can bring along on missions. Ubisoft has realized that even just a digital dog is enough to lift the monotony of killing tons of cultists. Throughout the game, you unlock and recruit new characters by rescuing them or doing missions for them.
Thankfully, Far Cry 5’s Guns for Hire aren’t cardboard cutouts. They have their own stories, characters, and abilities. Because of their diversity, their effectiveness depends on your own preferred play styles.
Do you prefer the stealthy approach? The huntress Jess Black wields a silent, deadly bow for your covert operations. Are you more of a demolitions guy? Hurk Drubman, Jr. touts a meaty grenade launcher that can cut down a helicopter in a few shots.
Besides this gaggle of oddities, Far Cry 5 also has a trio of strangely adorable furry friends (or Fangs for Hire) you can take with you. Boomer is a cute, scouting dog. Peaches is a ruthless mountain lion assassin. Cheeseburger is a towering bear. (Yes, you can pet them all.)
Joseph who?
Far Cry 5 features one of the most enjoyable first-person experiences this year. Until it drags you back into its story.
To liberate a region, you fill a meter of influence. Every third of the way through, the region’s lieutenant (or boss) issues a search warrant for you. Immediately, every enemy gets one-hit-kill ammo. One hit, you’re out. When you wake up, the lieutenant confronts you in his/her headquarters which you eventually escape from through stealth or gunfire.
These required story missions are still par for the course. However, while they do offer enjoyable gameplay, they are a massive pain. Their inevitability takes away from your pristine immersion into the game. Even if you’re busy liberating an outpost, once you hit that point in the game, you’re yanked mercilessly into one of the story missions.
Regardless, every lieutenant offers a unique flavor to their region. John Seed is a merciless evangelical who prefers torture to bend his adherents into shape. Faith Seed uses an airborne hallucinogenic to control her soldiers. Jacob Seed trains canines into dangerous killing machines.
Despite how charismatic they are, there’s not much to care about in Far Cry 5. The big baddie, Joseph Seed, offers nothing but a backdrop with which his lieutenants operate. Ubisoft tried to market a commentary on today’s political climate in the US. However, all they managed was a version of WWE’s The Wyatt Family.
Much of the story’s lack of empathy derives from the game’s curse of a nameless protagonist. Far Cry 3 had Jason, the fish out of water. Far Cry 4 had the recruited Ajay Ghale. Sadly, Far Cry 5 lacked that character anchor to hook gamers into its story. In fact, characters simply call you “Rook” or “Deputy.” You, as an in-game character, don’t have a story.
You never really care about any of the game’s more important characters including yourself. You engage in rescue missions for people whom you’ve never built any rapport with prior. Far Cry 5 just isn’t a convincing story.
Then again, Far Cry 5 harmonizes to the music of nature or of gunshots, but not to the Seed Family’s evangelization. The game shines brighter when you’re free to traverse the picturesque landscapes of Hope County. It’s still an all-around enjoyable game.
Gaming
Clair Obscur: Expedition 33 bags record-breaking 12 nominations at Game Awards
These include Game of the Year and three Best Performance nods.
Gamers today will rightly point out that Clair Obscur: Expedition 33 is the game that will most likely bag the coveted Game of the Year award for 2025. Ahead of December 11, the popular turn-based RPG has not won yet. However, the nominations have just been announced, and it’s now safe to say that Expedition 33 has a real shot for the award.
The annual Game Awards has a lengthy list of awards it usually hands out. Of course, the highlight is Game of the Year. Besides Expedition 33, five other titles are vying for the crown: Death Stranding 2: On the Beach, Hades II, Hollow Knight: Silksong, Donkey Kong Bananza, and Kingdom Come: Deliverance II.
Besides the coveted award, Expedition 33 also got 11 other nominations, totalling 12, which is the most a single game has gotten in the twelve-year history of The Game Awards. This includes Best Game Direction, Best Narrative, Best Art Direction, Best Score and Music, Best Audio Design, Best Independent Game, Best Indie Game Debut, and Best RPG.
If you’ve been counting, that’s just nine nominations. The remaining three of the 12 need their own spotlight. For Best Performance, the game single-handedly got three nominees in: Ben Starr, Charlie Cox, and Jennifer English. That’s half of the list, rounded out by Ghost of Yotei’s Erika Ishii, Silent Hill f’s Konatsu Kato, and Indiana Jones’s Troy Baker. Notably, even 2023’s Baldur’s Gate 3 didn’t get multiple nominees in the category.
While Expedition 33 has a real chance with running away with a good chunk of the awards, viewers can control 10 percent of the vote via the fan voting process already up now. Plus, the awards will soon include a Players’ Voice award, which goes up on December 1.
SEE ALSO: Clair Obscur: Expedition 33 review: Beautifully haunting
Entertainment
The Legend of Zelda film gets its first official photos
Bo Bragason and Benjamin Evan Ainsworth play Zelda and Link, respectively.
The Legend of Zelda might be one of the hardest video games to adapt. After all, how do you write a script for a protagonist who never talks? But, by God, Nintendo is doing it anyway. Now, the company has released the first official images from the upcoming live action film’s production.
The upcoming Zelda film has had a long production cycle. First announced in 2023, it was only earlier this year when Nintendo put a date to the film’s premiere: March 26, 2027. Even now, we don’t know much about the film.
Over the weekend, unofficial photos showed that product started its filming in New Zealand. Unofficial photos don’t really mean much except for those who hang around the rumor mill, but they can spiral towards those excited for the film’s release. To get ahead of the rumors, Nintendo released official photos, over the Nintendo Today app, which show both Link and Princess Zelda.
Notably, Zelda, the archetypal princess in distress, isn’t wearing her usual princess’s garb. Rather, she’s wearing the blue gear from the Breath of the Wild duology, where the princess had a more active role in saving Hyrule. Bo Bragason, who plays the princess, will likely take on a more front-and-center role.
Link, played by Benjamin Evan Ainsworth, is wearing his more traditional green clothing from the past games. Though the film looks like it’s adapting the most recent duology, it might be an entirely different story, based on Link’s different clothes.
SEE ALSO: The Legend of Zelda live-action film now has a premiere date
Gaming
Anno 117: Pax Romana is available now for PC, consoles
As we discovered during a preview of the game, Anno 117 might be one of the coziest strategic simulators today. The new title does away with the intensity of pure combat to have players build up their version of Rome as an inexperienced politician thrust into the role of a Roman governor. Now, after the brief preview period, Anno 117: Pax Romana is available on PC, PlayStation 5, and Xbox Series X|S.
While other simulators might have its players build an army to overwhelm everyone by force, Anno 117 has players build up their corner of Rome from the ground up.
For both beginners and veterans of the series, the game has a lengthy campaign mode to teach players the ropes of the new title. Specifically, the campaign features two character paths: Marcus — a young man desperately trying to earn his place in the aristocracy — and Marcia — Marcus’s sister who wants to prove that women can also forge their destiny in Rome.
Otherwise, the title also has a sandbox mode that has player pick between two starting areas. Latium is a safer option that offers safety near the heart of the Roman Empire. Meanwhile, Albion is a wilder province that provides seasoned players with more challenges.
The Standard Edition of the game is already available on Steam, Ubisoft Connect, PlayStation 5, and Xbox Series X|S.
On the other hand, the Gold Edition bundles the base game with the Year 1 Pass. This Pass includes three DLCs coming down the line: Prophecies of Ash, The Hippodrome, and Dawn of the Delta.
SEE ALSO: Anno 117: Pax Romana is a relaxing city building experience
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