Gaming
Final Fantasy VII Remake Yuffie Episode: Short but satisfying
Will make you want to replay FF7R again
It’s been over a year since Final Fantasy VII Remake (FF7R) launched and just recently, a PS5 upgrade to the game — Final Fantasy VII Remake INTERGrade was made available. Along with it is the INTERMission Episode DLC featuring materia hunter Yuffie Kisaragi.
The Yuffie Episode INTERMission DLC has two chapters featuring Yuffie, a bunch of new characters that are also part of Avalanche, as well as your companion for this game — Sonon Kusakabe.
Yuffie appears in FF7R much earlier than she did in the original game. But as everyone who’s played the game has already known, this is not like your other remakes.
INTERMission DLC sees Yuffie arriving in Midgar long before she meets Cloud and the rest of the gang that blew up Mako Reactors 1 and 5. Notably from the Wutai clan, Yuffie teamed up with other members of Avalanche (Nayo best girl) to retrieve what they think is an ultimate materia that Shinra is hiding in their labs.
Accompanying Yuffie in this mission journey is Sonon Kusakabe — another Wutai clan member.
Same controls but unique for characters
If you played FF7R then you should have no problems picking up on the controls. It’s exactly the same button commands but Square Enix has once again managed to make it feel unique.
In terms of movement, the INTERMission DLC took advantage of Yuffie and Sonon’s backgrounds as actual ninjas of the FF7R world. Here, they’re able to move around the environment in a way that was not possible with Cloud, Barrett, Tifa, and Aerith.
It’s by no means a platforming challenge, but it’s both a clever and thoughtful addition that makes sense for the characters you’re playing as.
Another thing unique to Yuffie is she can throw her shuriken to Shinra boxes and objects from a distance. This makes you more aware of your surroundings and encourages you to look around if there’s something you can throw the shuriken at to gain items or move forward.
Shuriken and Ninjutsu
Same is true for combat. Somewhat. In the same way that it’s similar button presses but manages to feel unique depending on the character you’re using. Cloud and Tifa are close quarter combat specialists. Barrett and Aerith prioritize maintaining a distance. Meanwhile, Yuffie is somewhat a combination of both.
Yuffie can attack in a variety of ways. Pressing square lands a light attack. Pressing and holding square lands a combo of light attacks that has Yuffie creating distance from the enemy towards the end.
From a distance, Yuffie can then throw the Shuriken by pressing the triangle button. This lands a couple of hits on the enemy. You can retrieve the Shuriken by pressing triangle again.
When the Shuriken is away, you can compound the attacks by pressing square repeatedly to land ninjutsu attacks. Ninjutsu attacks can have elemental effects. Yuffie can use Fire, Ice, Thunder, and Wind ninjutsu.
Yuffie also has a pretty strong parry/block mechanic. However, you need to time it precisely just about before the enemy lands a blow to be fully effective. This writer’s timing in games (and life in general) isn’t impeccable so this wasn’t utilized in this playthrough as much.
Synergy with Sonon
Unlike in the main FF7R game, you can’t switch to Sonon. You can still issue him commands when his ATB meter fills up, but that’s about it.
To best utilize this suave ninja, you’ll want to use Synergy. You need to press L2 to activate synergy. With it, Yuffie’s attacks deal more damage as they are executed in tandem with Sonon.
The catch is that Sonon’s ATB gauge fills up much slower when in this mode even if you have ATB materia boost equipped. The game encourages you to go in and out of synergy for a dynamic combat experience.
Later on in the game, you’ll get a chance to equip a materia that lets you do a synergized attack that doesn’t cost ATB. This will prove useful in the final battle — which can be a headache compared to everything else in the game.
A quick but endearing adventure
Final Fantasy VII Remake INTERGrade — INTERMission Episode Yuffie tells an efficient story. It only has two chapters but it manages to endear you to both Yuffie and Sonon.
The brother-sister dynamic between the two is quite charming. Sonon’s generally more laid back personality provides a balance to Yuffie’s youthful energy.
The DLC feels like an anime OVA in that it doesn’t exactly affect the main story, but it’s a nice addition to the overall narrative of FF7R.
Spending time in the Sector 7 Slums with some familiar faces was also pretty fun and definitely makes you want to replay the entire game all over again.
At this point, you’ve probably already seen the spoilers, but we won’t say anything here. However, the ending — both on Yuffie’s end as well as the additional one featuring scenes with Cloud and the rest of the FF7R gang, provides plenty of things fans of the game will talk about until the sequel releases.
Fort Condor, hunting flyers, extras
There isn’t much side content to this game. The first one has you running around Sector 7 collecting flyers from a fellow Wutai native.
The other is Fort Condor which is a mini game also derived from the original Final Fantasy VII. It plays a little differently here and is one that Square Enix should probably release as a separate mobile game.
The Whack-a-box challenge is also present here which yields some cool rewards. There’s already a video on YouTube showing how you can beat this and score 50,000.
After your first playthrough, Weiss — a villain from the Dierge of Cerberus game — can be challenged in the battle simulator at Shinra.
Should you play FF7R INTERGrade — INTERMission Episode Yuffie?
If you can, since it’s only available on PS5 which is still hard to get right now, you definitely should. FF7R INTERGrade — INTERMission Episode Yuffie takes you back to Midgar and introduces you to a bubbly character.
It certainly turned out to be a much more satisfying play than we earlier imagined. There’s enough new-ish things shown here to instill confidence that characters that have yet to be introduced will also be handled with a great level of care.
It’s short, satisfying, but most importantly, gets you excited for what else is to come for Final Fantasy VII Remake.
Gaming
Dragon’s Dogma 2: Dark Arisen to launch on October 9
A massive expansion and a two-phase roadmap revealed
Capcom has officially announced Dragon’s Dogma 2: Dark Arisen, a massive new expansion slated to launch on October 9.
Arriving as a complete bundle, the title will mark the franchise’s highly anticipated debut on the Nintendo Switch 2, while simultaneously launching as separate expansion DLC for players on PlayStation 5, Xbox Series X|S, and PC via Steam.
The Dark Arisen expansion aims to enrich the base game’s dynamic fantasy world with three goals in mind: enhanced gameplay, expanded adventures, and enticing value.
Update roadmap underway
To prepare the realm for the expansion, Capcom has laid out a comprehensive, two-phase update roadmap for the base game:
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Title Update 3.1: Focuses heavily on immediate quality-of-life improvements, most notably more significantly accessible map traversal through highly requested Eternal Ferrystone.
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Title Update 3.2: Shifts focus toward system and engine adjustments; patch will deliver crucial performance and frame rate improvements, introduce additional save slots, implement system-level save adjustments, alter Dragonsplague mechanics, and further refine pawn and enemy actions.
Three major additions coming
When the expansion officially drops in October, players will be able to dive into a wealth of brand-new content built to push the Arisen to their limits:
- Forsaken Dominion: Players will travel to Norgan, a frozen, long-abandoned northern region of Vermund blanketed in heavy snow. Home to savage hordes and creatures of immense power, the Arisen must team up with an enigmatic figure named Eir to uncover the dark secrets of an undying Fallen Dragon.
- The Relic System: Defeating monsters and exploring the icy wastes of Norgan will yield powerful, hidden spoils of war known as relics. Taking these back to the Norgandian Settlement for appraisal unlocks high-tier gear boasting enhanced offensive and defensive capabilities.
- Lost Rites Dungeons: For those looking to truly test their mettle, the expansion introduces 12 unique dungeon challenges. Overseen by the Pathfinder, these trials task players with clearing deadly gauntlets to reclaim legendary, dormant treasures once wielded by past Arisens.
The robust character creator is also receiving an update with a fresh wave of hairstyles and tattoos via Meszeteres Cosmetics, giving players even more ways to personalize their Arisen and Main Pawn.
Pre-order bonuses and editions
Dragon’s Dogma 2: Dark Arisen will be available in both digital and physical formats. The standalone Switch 2 release will include both the base game and expansion content right out of the box, while existing owners on PS5, Xbox, and PC can simply purchase the separate expansion DLC.
Players who pre-order the digital version or secure an early physical copy will receive the Explorer’s Camping Kit, the Dragon’s Dogma Music & Sound Collection, and the exclusive Norgan Fashion Set: Northern Attire.
Gaming
Devil May Cry 5: Devil Hunter Edition styles onto Nintendo Switch 2
Uncompromised action anywhere
Capcom’s critically acclaimed, award-winning stylish action masterpiece, Devil May Cry 5 Devil Hunter Edition, is headed to Nintendo Switch 2.
The video game company has made quite the splash with its Nintendo Direct announcements, and the title will officially be on Nintendo’s next-generation handheld console.
This officially brings the definitive version of the demon-slaying epic to a Nintendo platform for the first time.
The Digital Version is set to launch in Southeast Asia on June 23, complete with an introductory discount. The Physical Package Version, meanwhile, will follow later this summer on August 28.
Uncompromised action anywhere
Capcom is promising the ultimate handheld experience with this release. Players can expect high-octane, demon-slaying action at an uncompromised 60fps frame rate.
That’s whether docked on your television or played in Handheld Mode on the go.
The definitive content bundle
In addition, the game also comes with an all-inclusive package right out of the gate — no separate purchases required.
The edition comes completely packed with extra character costumes, weapon variants, and the fully playable Vergil DLC.
Here is a breakdown of the massive bundle of content included in the base game:
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Playable Character Vergil: Take control of Dante’s twin brother and greatest rival, utilizing his iconic Yamato blade with an entirely distinct, lightning-fast combat style.
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5 Devil Breakers & Weapon Variants: Expands Nero’s arsenal alongside the Cavaliere R weapon variant for Dante.
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EX Color Pack: Unlocks alternate costume colors for Nero, Dante, Lady, Nico, and Trish.
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DMC1-4 Battle Track 12-Pack: Customize your combat background music with classic tunes from across franchise history.
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Deluxe Additions: Includes Alternate Style Rank Announcers, Alternate Title Calls, and behind-the-scenes Live-Action Cutscenes.
Master four distinct combat styles
The Devil May Cry 5 Devil Hunter Edition narrative takes place several years after the Order of the Sword incident. It tracks a massive demonic invasion that forces humanity’s best defenders to join forces.
Players can swap between four distinct playable characters, each offering entirely different mechanical depth:
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Nero: The young devil hunter fights using his turbo-charged “Red Queen” sword, the “Blue Rose” revolver, and weaponized “Devil Breaker” prosthetic arms that can pull enemies close with the Wire Snatch ability.
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Dante: The legendary half-human, half-demon hybrid seamlessly cycles through swords, dual pistols, gauntlets, and a weaponized motorcycle, with the ability to trigger a powerful demon form.
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V: A mysterious, tattooed man who commands three demonic familiars—Shadow, Griffon, and Nightmare—to inflict damage from afar before finishing foes off with his cane.
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Vergil: Master of the mystical sword Yamato, his gameplay relies on overwhelming speed, rapid strikes, and his own devastating Devil Trigger transformation.
There are a few titles that an overwheling majority of gamers consider as an absolute must-play for other gamers. One of those titles is The Legend of Zelda: Ocarina of Time. Originally launched for the Nintendo 64, it’s not easy to play the iconic game today. But, later this year, the game is about to get much more accessible. Nintendo has officially announced a remake of Ocarina of Time.
Modern gamers might not realize the effect of the original Ocarina of Time on the RPG genre. Besides adding a third dimension to the then-fledgling Legend of Zelda series, the 1998 game also revolutionized the gaming world by popularizing targeting systems. That, and the refining of the formula in Majora’s Mask, makes Ocarina an essential in gaming history.
During today’s Nintendo Direct, the company capped off the hour-long presentations by announcing a remake of the game. Though the short, short trailer didn’t reveal any gameplay, it did confirm that the remake will retain the original’s more whimsical art style, as opposed to the realism put forth by the Breath of the Wild duology.
It’s not the first re-release for the game, though. In the past, Nintendo released remastered versions of the game for the GameCube and the 3DS. This is, however, the first official remake of the title for a much more modern system.
We didn’t know when the remake will officially launch, but it’s coming out within this year.
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