I’ve owned the first three generations of the PlayStation, having only skipped the PS4 knowing that most of its games are also available on Windows. Well, emphasis on most since there were some great titles I missed out on that weren’t ported to PC.
For a while, one of those AAA games was Final Fantasy XV. Only recently had it been brought over to Windows — more than a year after the original release on consoles. This drought left me without my once consistent dose of Final Fantasy. (My last one was Final Fantasy XIII way back in 2009!)
But even with FFXV now installed on my beloved gaming rig, there’s another obstacle I have to deal with: finding time to actually play it. This installment in the series is an open-world role-playing game, meaning you get to play at your own pace by going on side quests and exploring vast plains outside of the main story, which also means this takes dozens of hours to complete.
So, how can I enjoy the rich story while still finding time for everything else in my life? There’s Final Fantasy XV: Pocket Edition for that.
If it isn’t obvious, this is the mobile version of the game, available on both Android and iOS. But don’t think for a second that this is some spin-off with mild references to the full-fledged title. You’re getting the full story on your smartphone — without all the extra fluff.
You could call this the abridged tale of FFXV. The main storyline — from main hero Noctis and his all-male crew riding in a fancy car to saving the world — is intact. You can finish the game and get the entire story like I did. You lose out on a lot of the fun side quests and open-world exploration of the original, but the developers managed to squeeze in as many mini-quests as they could to keep things interesting.
Playing the abridged version before the full game felt like a throwback to high school when I would read up on summaries of novels to save time for actually writing the book reports. It felt wrong during my entire playthrough, but it was either play the pocket edition or wait another ten years for the next FF to release.
FFXV: PE (let this be its name from here on) is divided into ten chapters; each one takes about an hour to finish. Since you’re stuck within the realm of the main plot progression, you’re at the mercy of the game’s own pace. Done with this area? Move on with the story. Want to check out another town? Tough luck.
The game still gives you access to maps, menus for equipping your characters with new gear, items to consume, and a grid for unlocking character-specific skills using Ability Points. All these, however, are parts of an illusion that make you think there’s more depth than there actually is.
You see, because you’re bound to a linear path, there aren’t many ways to play FFXV: PE (this abbreviation still feels too long). The items and equipment I end up with at the end of the game are likely to be near-identical to what you or a random friend of mine would have. Still, it’s nice to have some control than none at all. Acquiring a new weapon and seeing your stats go up is still as satisfying as on the original game.
The controls themselves are as simple as can be: tap or hold the spot you want to run to, swipe during battle to roll around, and choose from a selection of special attacks to end fights in style. The standard attacks are done automatically and your party members are on auto mode the whole time, so the play style here is to relax most of the time and enjoy the scenery.
Hold on… scenery? For a mobile game, the graphics are splendid. Having grown up with Final Fantasy VII, VIII, and IX on the first PlayStation, seeing this style of visuals is a welcome change of pace from the non-stop hyper-realism we’re forced to endure on practically all new AAA titles. With the exception of facial expressions being frozen in place, not once did I feel the graphics were unsatisfying.
You’re going to need a powerful handset, though. I tried FFXV: PE on a range of smartphones and it wasn’t smooth sailing for all. It was only on the Snapdragon 835- and 845-powered devices that I could max out graphics settings. To be specific, I could run the game on the highest settings with the Essential Phone, Samsung Galaxy S9, and Google Pixel 2. The game itself is well-optimized for all aspect ratios, no matter how wide or tall the screen happens to be.
In case you’re wondering: Yes, the original music and voice acting are all there, making this by far the best audio experience you can get out of a mobile title. Your merry crew will banter while running around fields, commands will be shouted during intense battles, and the beautiful musical score will play during cutscenes, inside menus, and while cruising around in their car, the Regalia.
It’s this audio-visual combination that makes FFXV: PE such a joy to play while alone and with headphones on. Even with the tiny screen of a smartphone, you’ll easily get lost in the world of Eos and all the lively characters that inhabit it. It’s only when the plot forces you into tight corridors and bland environments that you gradually lose interest. There were times when neither the new area nor story could sustain my attention.
Being an abridged version of a grand storyline, cuts had to be made. Even though I didn’t finish the original game on Windows yet, I could easily tell when conversations were cut short in order to progress the plot and transitions were hastened to maintain the mobile pace. Some were appreciated; others were not. A lot of drama and twists fell flat because there simply wasn’t enough build-up. When the credits started rolling, I kept wondering, What was the point of that character? and Did I accidentally miss a major plot point?
Asking those questions are ultimately my fault. FFXV: PE is meant to be played after completing the console or PC version first. It’s designed to retell the story of Noctis and his friends in a more casual manner, free from the grips of a couch or office chair. The only way everyone will be happy is if it launches for the Nintendo Switch. (Please?)
Unfortunately, for a mobile game, it’s quite expensive. Although the first chapter is free to play, you have to cough up US$ 20 for all ten chapters. Spending a little more during a sale can nab you the full game on Windows, Xbox One, or PS4 — and that would be loads better if you had the time to play it.
I’m now on the second chapter of Final Fantasy XV: Windows Edition (FFXV: WE LOL) and I feel like I cheated on my book report. The progress so far follows what I already know, except the graphics are prettier and options are far more confusing. There are moments when I fondly look back at the simplicity of the mobile edition and wish I could go back to that.
Sometimes, cutting straight to the chase feels more rewarding.
10 good photography apps for your iPhone
Always get great shots
Most photos we post and look at today are shot through the lenses of a handset. Gone are the days of big, bulky cameras and smartphones have replaced most shooters.
The great thing about shooting with your iPhone is that the creative process for your photo taking doesn’t end when you tap the shutter. There are so many things you can do with your photos; all you need is a good app.
Here are ten photography apps that you should check out.
Easily one of the most popular editing apps out there, VSCO is pretty easy to learn and simple to use. It allows you to edit photos, add presets, and even share your work to the VSCO community.
Think Adobe Lightroom on your computer but in mobile form. And yes, you get all the different tools and presets. If you upgrade to premium, you’ll be able to edit images across all your devices.
Another crowd favorite, Snapseed is an in-depth photo editing app. It can do all your basic editing on your iPhone, easy.
Polarr Photo Editor
Polarr boasts being an app that both photography pros and newbies can use. It has everything you’ll ever need for top-notch shots.
Another great app, Darkroom will level up your editing skills on mobile and give you tools to make sure your photos are always 👌🏽
Price: US$ 2.99
This app offers basic editing, overlays, stylized filters, and even artwork text! It also provides free updates and new content monthly after that one time fee.
Price: US$ 1.99
Make photo editing easier with Mexture’s layered workflow. Add more texture to your photos and even edit existing formulas and presets with this app.
Price: US$ 1.99
This app removes unwanted objects in your photos, easy peasy. Just trace the offending shape and you’re done! Definitely editing magic that you need.
Portrait by img.ly
Your portraits will never be the same again. Choose from different portrait styles, make selfie collages, and more!
Not your basic editing app, Enlight not only gives you basic tools, it also allows for effects like double exposures, graphic elements, and even unique special effects.
What I learned about myself using Android Pie’s Digital Wellbeing Dashboard
Am I on my phone too much?
When Android Pie was unveiled and released last week, I pretty much craved pie because everyone was talking about the delectable dessert. But, I was also very excited about one particular feature: The Digital Wellbeing Dashboard.
Announced earlier, this dashboard was supposed to be a ticket to a healthier lifestyle — well, at least in theory. In an effort to curb unhealthy phone user habits, a dashboard that tracks app usage is built in to Android’s newest operating system. Although not available to everyone as of writing, Pixel users (like yours truly) are able to try out the beta version of the dash. Since I’m a sucker for self-actualization and information that may potentially heal (and hurt) me, I tried it out for the last week or so and here’s what I learned.
I’m on my phone — a lot
No sh*t, Sherlock.
I know I’m always looking at these tiny screens but I didn’t realize I was literally living my life in front of it. A record day saw me looking at the screen for — get this — 11 hours and 55 minutes. That’s half a day! Legitimately, that’s the whole time I’m not sleeping. And take note, I review phones so this isn’t the only screen I look at in a day.
Given these numbers, I’m honestly unsure how I get anything else done in my life.
I get a ton of notifications
I mean sure, technology connects people, but I didn’t realize just how connected we are.
According to my data, I get around a minimum of 250 notifications per day and this number varies. At some point, there was a whopping 620 notifications. Let’s think about that for a minute; that means around 51 messages per hour in a 12-hour day. There are only 60 minutes per hour so that means almost a message for each freaking minute.
On average, Facebook Messenger tops the list for these notifications followed by Gmail and Telegram.
I check Instagram more than I should
Now, this is funny because as you just saw, Instagram isn’t on that list of top app notifiers. But, this might also be because I turned off IG notifications because they were distracting me (yay for being self-aware?). This health dashboard tells me that I unlocked my Instagram app most, with as many as 153 times in one day. This was, on average, followed by Facebook and Twitter.
The top three apps I spent time on are Instagram, Facebook, and Twitter, which just tells me that I’m ‘gram crazy and I’m on social media too much (which isn’t really news to anyone).
Grayscale is annoying and I hate it
Part of the dashboard is a feature aimed at curbing being on your phone before bed (which I do a lot 🙄). Wind Down allows you to set such times and then gives you an option to turn on Do Not Disturb and a Grayscale that makes browsing less desirable for people who should be sleeping and not looking at their phones.
Reading tweets on grayscale is weird and browsing through Instagram is just plain wrong. I guess, in that way, this function is effective in getting me to stop being on my phone — until I turned it off the next day and never turned it on again.
I refuse to turn on the app timer as I justify social media use as work
Say what you want because it’s true. 😅
See, there’s a timer option on the dash that allows you to limit app usage time. Thing is, I’ve never turned it on. Why? Because I work on the internet and turning it on may amount to catastrophic consequences.
I will keep using this to justify my action of disallowing app time limits, so what’s your excuse?
It must be noted that, as mentioned earlier, I use more than one phone on a daily basis and am on social media on my laptop a lot, too. That being said, it’s worth pointing out that this still isn’t a complete picture of my daily phone and internet habits. Even though this data only shows a fraction of the grand picture, it already says a lot.
As with everything in life, the choice is in your hands (er, on your phone). Though I am ultimately left to decide what to do about my phone habits, knowing is always the first step.
US FDA approves first contraceptive app
Can an app stop you from getting pregnant?
I now truly believe that there’s an app for everything. 😱
Last week, the US Food and Drug Administration approved the very first app to be marketed as a method of contraception. Yes, ladies, you read that right. Not a period tracker, but an actual birth contraception method.
Natural Cycles is a phone application from a European startup. For EUR 65 per year, it works by using the fertility awareness method via basal body temperatures and menstrual cycle information to tell whether a woman is fertile or not. It then advises which days you should “abstain” or “use protection.”
According to the US FDA, “consumers are increasingly using digital health technologies to inform their everyday health decisions, and this new app can provide an effective method of contraception if it’s used carefully and correctly.” They report that clinical studies have shown that the app has a “perfect use” failure rate of 1.8 percent (meaning 1.8 in 100 ladies get pregnant in spite of using the app correctly) and a “typical use” failure rate of 6.5 percent (which accounts for wrong app usage, etc).
We look forward to working together with healthcare professionals to offer a digital form of birth control to women in the US, following FDA clearance. Find out more here: https://t.co/7ASdJoX5SL pic.twitter.com/YrGLFcbNUN
— Natural Cycles (@NaturalCycles) August 14, 2018
To put in context, the US CDC pegs the typical use failure rate of birth control pills at nine percent and condoms at 18 percent. Interesting enough, this same information gives fertility awareness-based methods, the same method being used by Natural Cycles according to the FDA statement (though, in this case, unassisted by apps or algorithms), a typical use failure rate of 24 percent.
The FDA warns that “no form of contraception works perfectly, so an unplanned pregnancy could still result from correct usage of this device.”
The contraceptive app is not one without their share of controversies. Early last year, they were certified as the very first contraceptive app by the Europen Union. It has since been reported, however, that out of the 668 women who sought abortions from September to December 2017 at one of Stockholm’s biggest hospitals, 37 were relying on Natural Cycles as a contraceptive method.
Natural Cycles claims that they are “responding to each reported case,” and that “as [their] user base increases, so will the number of unplanned pregnancies coming from Natural Cycles users. This is an arithmetic truth applicable to all contraceptive methods.”
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