I’ve owned the first three generations of the PlayStation, having only skipped the PS4 knowing that most of its games are also available on Windows. Well, emphasis on most since there were some great titles I missed out on that weren’t ported to PC.
For a while, one of those AAA games was Final Fantasy XV. Only recently had it been brought over to Windows — more than a year after the original release on consoles. This drought left me without my once consistent dose of Final Fantasy. (My last one was Final Fantasy XIII way back in 2009!)
But even with FFXV now installed on my beloved gaming rig, there’s another obstacle I have to deal with: finding time to actually play it. This installment in the series is an open-world role-playing game, meaning you get to play at your own pace by going on side quests and exploring vast plains outside of the main story, which also means this takes dozens of hours to complete.
So, how can I enjoy the rich story while still finding time for everything else in my life? There’s Final Fantasy XV: Pocket Edition for that.
If it isn’t obvious, this is the mobile version of the game, available on both Android and iOS. But don’t think for a second that this is some spin-off with mild references to the full-fledged title. You’re getting the full story on your smartphone — without all the extra fluff.
You could call this the abridged tale of FFXV. The main storyline — from main hero Noctis and his all-male crew riding in a fancy car to saving the world — is intact. You can finish the game and get the entire story like I did. You lose out on a lot of the fun side quests and open-world exploration of the original, but the developers managed to squeeze in as many mini-quests as they could to keep things interesting.
Playing the abridged version before the full game felt like a throwback to high school when I would read up on summaries of novels to save time for actually writing the book reports. It felt wrong during my entire playthrough, but it was either play the pocket edition or wait another ten years for the next FF to release.
FFXV: PE (let this be its name from here on) is divided into ten chapters; each one takes about an hour to finish. Since you’re stuck within the realm of the main plot progression, you’re at the mercy of the game’s own pace. Done with this area? Move on with the story. Want to check out another town? Tough luck.
The game still gives you access to maps, menus for equipping your characters with new gear, items to consume, and a grid for unlocking character-specific skills using Ability Points. All these, however, are parts of an illusion that make you think there’s more depth than there actually is.
You see, because you’re bound to a linear path, there aren’t many ways to play FFXV: PE (this abbreviation still feels too long). The items and equipment I end up with at the end of the game are likely to be near-identical to what you or a random friend of mine would have. Still, it’s nice to have some control than none at all. Acquiring a new weapon and seeing your stats go up is still as satisfying as on the original game.
The controls themselves are as simple as can be: tap or hold the spot you want to run to, swipe during battle to roll around, and choose from a selection of special attacks to end fights in style. The standard attacks are done automatically and your party members are on auto mode the whole time, so the play style here is to relax most of the time and enjoy the scenery.
Hold on… scenery? For a mobile game, the graphics are splendid. Having grown up with Final Fantasy VII, VIII, and IX on the first PlayStation, seeing this style of visuals is a welcome change of pace from the non-stop hyper-realism we’re forced to endure on practically all new AAA titles. With the exception of facial expressions being frozen in place, not once did I feel the graphics were unsatisfying.
You’re going to need a powerful handset, though. I tried FFXV: PE on a range of smartphones and it wasn’t smooth sailing for all. It was only on the Snapdragon 835- and 845-powered devices that I could max out graphics settings. To be specific, I could run the game on the highest settings with the Essential Phone, Samsung Galaxy S9, and Google Pixel 2. The game itself is well-optimized for all aspect ratios, no matter how wide or tall the screen happens to be.
In case you’re wondering: Yes, the original music and voice acting are all there, making this by far the best audio experience you can get out of a mobile title. Your merry crew will banter while running around fields, commands will be shouted during intense battles, and the beautiful musical score will play during cutscenes, inside menus, and while cruising around in their car, the Regalia.
It’s this audio-visual combination that makes FFXV: PE such a joy to play while alone and with headphones on. Even with the tiny screen of a smartphone, you’ll easily get lost in the world of Eos and all the lively characters that inhabit it. It’s only when the plot forces you into tight corridors and bland environments that you gradually lose interest. There were times when neither the new area nor story could sustain my attention.
Being an abridged version of a grand storyline, cuts had to be made. Even though I didn’t finish the original game on Windows yet, I could easily tell when conversations were cut short in order to progress the plot and transitions were hastened to maintain the mobile pace. Some were appreciated; others were not. A lot of drama and twists fell flat because there simply wasn’t enough build-up. When the credits started rolling, I kept wondering, What was the point of that character? and Did I accidentally miss a major plot point?
Asking those questions are ultimately my fault. FFXV: PE is meant to be played after completing the console or PC version first. It’s designed to retell the story of Noctis and his friends in a more casual manner, free from the grips of a couch or office chair. The only way everyone will be happy is if it launches for the Nintendo Switch. (Please?)
Unfortunately, for a mobile game, it’s quite expensive. Although the first chapter is free to play, you have to cough up US$ 20 for all ten chapters. Spending a little more during a sale can nab you the full game on Windows, Xbox One, or PS4 — and that would be loads better if you had the time to play it.
I’m now on the second chapter of Final Fantasy XV: Windows Edition (FFXV: WE LOL) and I feel like I cheated on my book report. The progress so far follows what I already know, except the graphics are prettier and options are far more confusing. There are moments when I fondly look back at the simplicity of the mobile edition and wish I could go back to that.
Sometimes, cutting straight to the chase feels more rewarding.
Google asks smartphone makers to pay for Play Store
In response to EU’s ruling
Months ago, Google landed in a scalding pool of Europe’s hot water. The European Competition Commission accused the company of anti-competition practices. Among other things, Google forced smartphone makers to bundle Chrome and Google Search as a requirement. According to the commission, the stipulation gives the company an unfair advantage over its rivals.
Eventually, the Commission hammered down a guilty verdict. From this, Google paid a record-breaking fine to the European Union. Besides this, the company had to stop the indicted practice.
Now, Google is finally implementing a resolution for the guilty verdict. Starting this month, the company will change its offered bundles for smartphone makers in the EU.
As opposed to enforcing the bundle, Google will offer Android’s apps for a price. Instead of a strong-arm strategy, Google’s new strategy aims for the best of both worlds. Smartphone companies can opt out of the program. Historically, some companies have already opted out of Android’s app ecosystem. For example, Chinese smartphones often implement their own variants because of China’s prohibitions.
Additionally, Google will loosen its regulations against forked versions of its Android operating system. Some smartphone makers alter Android’s inner workings for their own uses. Most notoriously, Xiaomi uses its own MIUI software. Previously, the bundling scheme swayed the deal towards Google’s favor, despite any proprietary changes. With looser regulations, companies can fork all they want.
Now, companies can sell smartphones running forked Androids. That is, if they also sell a separate smartphone with Google’s untouched software.
Amid all these changes, Android remains as free software for smartphones. Android can maintain its status as the world’s most ubiquitous operating system. However, if this issue elicits any questions, it’s this: How will Google’s new schema affect the casual consumer? Right now, we’ll have to wait and see.
6 iPhone apps for your well-being
Mental health is important!
World Mental Health Day may have come and gone but that shouldn’t mean that your well-being should be pushed aside. In fact, a healthy disposition should always be practiced. How does one do that in today’s fast-paced world?
We’ve got apps for you!
Omvana is a meditation app that measures stress levels and even your state of mind; it’s your personal mindfulness coach! The app also automatically connects to HealthKit.
With guided meditations, breathing exercises, sleep stories, and relaxing music, this app will help make sure you’re always in a relaxed mood.
Don’t know how to meditate? This app allows for guided meditations from the industry’s best practitioners!
Another guided meditation app which allows you to manage stress and even apply meditative practice to your every day. There’s also a sleep experience feature which promises better rest and calmness.
Aura’s three-minute meditations will bring more positivity to your life. The app also does life coaching, relaxing music, and even personalized meditations.
Better sleep means a better disposition! This app tracks sleep automatically with Advanced Heuristics AutoSleep so you’ll always have the info at hand.
What are you waiting for? Get to downloading and happy meditating!
Facebook Lite comes to iPhones at less than 5MB
It consumes less power, too!
After being enjoyed by Android users for years, the slimmed down version of Facebook’s main app finally arrived on iOS. Although, it’s only available to a select few — for now.
The Facebook Lite app was originally designed for developing countries where mobile data can be unreliable and Android phones are pretty basic. But, it also gained popularity among users with better phones because it uses way less data than the main Facebook app.
On iOS, the lite version is available for download through the Apple App Store for less than 5MB. Apart from being an easy download, it also uses less battery power and occupies minimal storage space.
This is going to be ideal for iPhones and even iPod Touch devices that are already showing signs of slowing down. The app is compatible with devices running iOS 9.0 and later.
For now, the app is only available in Turkey. As the testing phase expands to other regions, Facebook Lite will eventually be open for everyone.
Via: Business Insider
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