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Final Fantasy XV: Pocket Edition is for fans with no time

A spoiler-free review

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I’ve owned the first three generations of the PlayStation, having only skipped the PS4 knowing that most of its games are also available on Windows. Well, emphasis on most since there were some great titles I missed out on that weren’t ported to PC.

For a while, one of those AAA games was Final Fantasy XV. Only recently had it been brought over to Windows — more than a year after the original release on consoles. This drought left me without my once consistent dose of Final Fantasy. (My last one was Final Fantasy XIII way back in 2009!)

But even with FFXV now installed on my beloved gaming rig, there’s another obstacle I have to deal with: finding time to actually play it. This installment in the series is an open-world role-playing game, meaning you get to play at your own pace by going on side quests and exploring vast plains outside of the main story, which also means this takes dozens of hours to complete.

So, how can I enjoy the rich story while still finding time for everything else in my life? There’s Final Fantasy XV: Pocket Edition for that.

If it isn’t obvious, this is the mobile version of the game, available on both Android and iOS. But don’t think for a second that this is some spin-off with mild references to the full-fledged title. You’re getting the full story on your smartphone — without all the extra fluff.

You could call this the abridged tale of FFXV. The main storyline — from main hero Noctis and his all-male crew riding in a fancy car to saving the world — is intact. You can finish the game and get the entire story like I did. You lose out on a lot of the fun side quests and open-world exploration of the original, but the developers managed to squeeze in as many mini-quests as they could to keep things interesting.

Playing the abridged version before the full game felt like a throwback to high school when I would read up on summaries of novels to save time for actually writing the book reports. It felt wrong during my entire playthrough, but it was either play the pocket edition or wait another ten years for the next FF to release.

FFXV: PE (let this be its name from here on) is divided into ten chapters; each one takes about an hour to finish. Since you’re stuck within the realm of the main plot progression, you’re at the mercy of the game’s own pace. Done with this area? Move on with the story. Want to check out another town? Tough luck.

The game still gives you access to maps, menus for equipping your characters with new gear, items to consume, and a grid for unlocking character-specific skills using Ability Points. All these, however, are parts of an illusion that make you think there’s more depth than there actually is.

You see, because you’re bound to a linear path, there aren’t many ways to play FFXV: PE (this abbreviation still feels too long). The items and equipment I end up with at the end of the game are likely to be near-identical to what you or a random friend of mine would have. Still, it’s nice to have some control than none at all. Acquiring a new weapon and seeing your stats go up is still as satisfying as on the original game.

The controls themselves are as simple as can be: tap or hold the spot you want to run to, swipe during battle to roll around, and choose from a selection of special attacks to end fights in style. The standard attacks are done automatically and your party members are on auto mode the whole time, so the play style here is to relax most of the time and enjoy the scenery.

Hold on… scenery? For a mobile game, the graphics are splendid. Having grown up with Final Fantasy VII, VIII, and IX on the first PlayStation, seeing this style of visuals is a welcome change of pace from the non-stop hyper-realism we’re forced to endure on practically all new AAA titles. With the exception of facial expressions being frozen in place, not once did I feel the graphics were unsatisfying.

You’re going to need a powerful handset, though. I tried FFXV: PE on a range of smartphones and it wasn’t smooth sailing for all. It was only on the Snapdragon 835- and 845-powered devices that I could max out graphics settings. To be specific, I could run the game on the highest settings with the Essential Phone, Samsung Galaxy S9, and Google Pixel 2. The game itself is well-optimized for all aspect ratios, no matter how wide or tall the screen happens to be.

In case you’re wondering: Yes, the original music and voice acting are all there, making this by far the best audio experience you can get out of a mobile title. Your merry crew will banter while running around fields, commands will be shouted during intense battles, and the beautiful musical score will play during cutscenes, inside menus, and while cruising around in their car, the Regalia.

It’s this audio-visual combination that makes FFXV: PE such a joy to play while alone and with headphones on. Even with the tiny screen of a smartphone, you’ll easily get lost in the world of Eos and all the lively characters that inhabit it. It’s only when the plot forces you into tight corridors and bland environments that you gradually lose interest. There were times when neither the new area nor story could sustain my attention.

Being an abridged version of a grand storyline, cuts had to be made. Even though I didn’t finish the original game on Windows yet, I could easily tell when conversations were cut short in order to progress the plot and transitions were hastened to maintain the mobile pace. Some were appreciated; others were not. A lot of drama and twists fell flat because there simply wasn’t enough build-up. When the credits started rolling, I kept wondering, What was the point of that character? and Did I accidentally miss a major plot point?

Asking those questions are ultimately my fault. FFXV: PE is meant to be played after completing the console or PC version first. It’s designed to retell the story of Noctis and his friends in a more casual manner, free from the grips of a couch or office chair. The only way everyone will be happy is if it launches for the Nintendo Switch. (Please?)

Unfortunately, for a mobile game, it’s quite expensive. Although the first chapter is free to play, you have to cough up US$ 20 for all ten chapters. Spending a little more during a sale can nab you the full game on Windows, Xbox One, or PS4 — and that would be loads better if you had the time to play it.

I’m now on the second chapter of Final Fantasy XV: Windows Edition (FFXV: WE LOL) and I feel like I cheated on my book report. The progress so far follows what I already know, except the graphics are prettier and options are far more confusing. There are moments when I fondly look back at the simplicity of the mobile edition and wish I could go back to that.

Sometimes, cutting straight to the chase feels more rewarding.

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Firefox ad reunites all your favorite memes from decades ago

The Numa Numa Guy, Annoying Orange, and Chocolate Rain are back!

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Before Tung Tung Tung Sahur and Skibidi Toilet, the early internet was populated by charismatic personalities looking to make their presences felt in a land that didn’t have a lot of rules yet. As early users, we danced to “Dragostea din tei,” belted out “Chocolate Rain,” and copied “Shoes” word-for-word. Today, Firefox is bringing all those good memories back for a grand reunion.

In a new ad, the web browser featured ten of the biggest stars of the early internet including the aforementioned Numa Numa Guy, Tay Zonday, and Shoes’ Kelly. You can also see Annoying Orange, Chuck Testa, Overly Attached Girlfriend, Bad Luck Brian, Where the Hell is Matt?, the Apparently Kid, and the Success Kid.

Now, this isn’t just a reunion. The ad has a clear message about today’s most concerning issue: AI. Everything has “built-in AI, always asking, asking, asking,” as the Annoying Orange said.

“They make money by following us, and somehow, I’m the creepy one?” the Overly Attached Girlfriend asked.

All these famous personalities are asking what happened to the internet today. Obviously, the big takeaway is that we should all go back to Firefox.

Compared to other browsers, Firefox has a lot of built-in features that offer a lot of control for users. For one, it has its own VPN for privacy. Secondly, reflecting the ad’s message against AI, the browser has a toggle to minimize AI features.

SEE ALSO: Google illegally destroys 250,000 trees for a single AI data center

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Salesforce introduces Slack Frontline for deskless workers

Simple, secure, mobile-first way for deskless teams across retail, healthcare, manufacturing, field service

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Salesforce is bridging the massive divide between corporate headquarters and deskless workers with the launch of Slack Frontline.

This new solution is designed specifically for retail associates, healthcare providers, factory workers, and field crews.

The mobile-first workspace brings communication, data, role-specific tools, and AI together in a single clutter-free app.

While frontline employees make up about 80 percent of the global workforce, they have historically been left out of workplace transformation, often relying on paper checklists, group texts, and broken communication loops.

Slack Frontline addresses these challenges by giving mobile workers up to 10 role-relevant channels, instant Huddles with headquarters, on-demand AI agents, and automated workflows.

Backed by Salesforce data and enterprise-grade security, the platform lets IT teams govern the entire workforce under one secure layer with employee ID sign-ins, multifactor authentication, and compliance configurations like HIPAA.

This ensures that critical updates, training materials, and shift handoffs reach workers directly in their pockets without needing corporate email addresses or shared terminals.

Moreover, the platform is tailored to transform operations across multiple industries, including retail, home healthcare, manufacturing, hospitality, and field services.

For instance, retail teams can instantly sync promotions and monitor inventory, while healthcare professionals can securely review patient histories and coordinate care on the go.

Manufacturing and hospitality teams benefit from drastically reduced downtime and faster issue resolution, cutting response times significantly.

Slack Frontline is available now as an add-on for businesses on the Slack Enterprise+ plan.

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Apple Music is getting a Liquid Glass makeover

The new logo debuts next week with iOS 27.2.

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Apple Music is getting a revamp. In one of the tamer things going on with the brand today, Apple has introduced a new design language for its native music streaming platform.

In the midst of all the hubbub surrounding the iPhone Duo, Apple released a change in the visual identity of Apple Music. Rather than a static logo, the platform’s newest evolution offers a dynamic look that melds Liquid Glass and the power of sound together.

Confirmed through a behind-the-scenes video, Apple says that the new aesthetic was made with practical effects. Music producer Fred Again and NEST Acoustics submerged the platform’s logo in a tank of mineral oil and creating ripples with sound. The new language matches well with the chrome aesthetic typical of today’s trends and… well, Liquid Glass, of course.

Apple says that the more ripple-filled version will play before longer content like concert recordings (similar to Netflix’s startup stinger). Meanwhile, a black-and-white version will replace the app’s icon currently colored red and white. Current previews show off a simple logo, but it’s unknown whether Apple is adding a but more elements when the final version drops.

The updated version will debut for users after next week’s iOS 27.2 and macOS 27.2 updates.

SEE ALSO: Apple iPhone Duo Unboxing and Hands-on

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