I’ve owned the first three generations of the PlayStation, having only skipped the PS4 knowing that most of its games are also available on Windows. Well, emphasis on most since there were some great titles I missed out on that weren’t ported to PC.
For a while, one of those AAA games was Final Fantasy XV. Only recently had it been brought over to Windows — more than a year after the original release on consoles. This drought left me without my once consistent dose of Final Fantasy. (My last one was Final Fantasy XIII way back in 2009!)
But even with FFXV now installed on my beloved gaming rig, there’s another obstacle I have to deal with: finding time to actually play it. This installment in the series is an open-world role-playing game, meaning you get to play at your own pace by going on side quests and exploring vast plains outside of the main story, which also means this takes dozens of hours to complete.
So, how can I enjoy the rich story while still finding time for everything else in my life? There’s Final Fantasy XV: Pocket Edition for that.
If it isn’t obvious, this is the mobile version of the game, available on both Android and iOS. But don’t think for a second that this is some spin-off with mild references to the full-fledged title. You’re getting the full story on your smartphone — without all the extra fluff.
You could call this the abridged tale of FFXV. The main storyline — from main hero Noctis and his all-male crew riding in a fancy car to saving the world — is intact. You can finish the game and get the entire story like I did. You lose out on a lot of the fun side quests and open-world exploration of the original, but the developers managed to squeeze in as many mini-quests as they could to keep things interesting.
Playing the abridged version before the full game felt like a throwback to high school when I would read up on summaries of novels to save time for actually writing the book reports. It felt wrong during my entire playthrough, but it was either play the pocket edition or wait another ten years for the next FF to release.
FFXV: PE (let this be its name from here on) is divided into ten chapters; each one takes about an hour to finish. Since you’re stuck within the realm of the main plot progression, you’re at the mercy of the game’s own pace. Done with this area? Move on with the story. Want to check out another town? Tough luck.
The game still gives you access to maps, menus for equipping your characters with new gear, items to consume, and a grid for unlocking character-specific skills using Ability Points. All these, however, are parts of an illusion that make you think there’s more depth than there actually is.
You see, because you’re bound to a linear path, there aren’t many ways to play FFXV: PE (this abbreviation still feels too long). The items and equipment I end up with at the end of the game are likely to be near-identical to what you or a random friend of mine would have. Still, it’s nice to have some control than none at all. Acquiring a new weapon and seeing your stats go up is still as satisfying as on the original game.
The controls themselves are as simple as can be: tap or hold the spot you want to run to, swipe during battle to roll around, and choose from a selection of special attacks to end fights in style. The standard attacks are done automatically and your party members are on auto mode the whole time, so the play style here is to relax most of the time and enjoy the scenery.
Hold on… scenery? For a mobile game, the graphics are splendid. Having grown up with Final Fantasy VII, VIII, and IX on the first PlayStation, seeing this style of visuals is a welcome change of pace from the non-stop hyper-realism we’re forced to endure on practically all new AAA titles. With the exception of facial expressions being frozen in place, not once did I feel the graphics were unsatisfying.
You’re going to need a powerful handset, though. I tried FFXV: PE on a range of smartphones and it wasn’t smooth sailing for all. It was only on the Snapdragon 835- and 845-powered devices that I could max out graphics settings. To be specific, I could run the game on the highest settings with the Essential Phone, Samsung Galaxy S9, and Google Pixel 2. The game itself is well-optimized for all aspect ratios, no matter how wide or tall the screen happens to be.
In case you’re wondering: Yes, the original music and voice acting are all there, making this by far the best audio experience you can get out of a mobile title. Your merry crew will banter while running around fields, commands will be shouted during intense battles, and the beautiful musical score will play during cutscenes, inside menus, and while cruising around in their car, the Regalia.
It’s this audio-visual combination that makes FFXV: PE such a joy to play while alone and with headphones on. Even with the tiny screen of a smartphone, you’ll easily get lost in the world of Eos and all the lively characters that inhabit it. It’s only when the plot forces you into tight corridors and bland environments that you gradually lose interest. There were times when neither the new area nor story could sustain my attention.
Being an abridged version of a grand storyline, cuts had to be made. Even though I didn’t finish the original game on Windows yet, I could easily tell when conversations were cut short in order to progress the plot and transitions were hastened to maintain the mobile pace. Some were appreciated; others were not. A lot of drama and twists fell flat because there simply wasn’t enough build-up. When the credits started rolling, I kept wondering, What was the point of that character? and Did I accidentally miss a major plot point?
Asking those questions are ultimately my fault. FFXV: PE is meant to be played after completing the console or PC version first. It’s designed to retell the story of Noctis and his friends in a more casual manner, free from the grips of a couch or office chair. The only way everyone will be happy is if it launches for the Nintendo Switch. (Please?)
Unfortunately, for a mobile game, it’s quite expensive. Although the first chapter is free to play, you have to cough up US$ 20 for all ten chapters. Spending a little more during a sale can nab you the full game on Windows, Xbox One, or PS4 — and that would be loads better if you had the time to play it.
I’m now on the second chapter of Final Fantasy XV: Windows Edition (FFXV: WE LOL) and I feel like I cheated on my book report. The progress so far follows what I already know, except the graphics are prettier and options are far more confusing. There are moments when I fondly look back at the simplicity of the mobile edition and wish I could go back to that.
Sometimes, cutting straight to the chase feels more rewarding.
Google is slightly moving away from Material Design. Last week, a set of icon changes saw Android adding splashes of gradients to its formerly flat app icons. To poke fun at Android’s move away from flat designs, a user on X created a mockup of Android running Apple’s Liquid Design. Google, however, had a response ready in the chamber.
On X, @Micetor made a mockup of Android, specifically on the upcoming Pixel 11, using Apple’s latest Liquid Design aesthetics. It looked much like what an iPhone does except with Google’s icons and fonts.
Clearly, Google does not need to reply to any unsubstantiated mockups about its ecosystem. But they still did.
Sameer Samat, Google’s head for the Android ecosystem, personally replied to the mockup with a simple rebuttal: “Not happening!”
Not happening! Y'all are wild. 😂
— Sameer Samat (@ssamat) May 5, 2026
Despite using the design language for over a decade, Google does not want to drop Material Design altogether. Though the new gradients have revitalized the design language somewhat, the essence of flat design is still there.
Apple, on the other hand, wants a return to 3D. Liquid Design mimics the transparent aesthetics of Windows Vista. Though a bunch of users have found the design polarizing, other brands have started copying the design for themselves, incorporating elements on Liquid Design on their interfaces.
Whatever Google is doing, it’s coming in due time. The company is hosting its annual Google I/O on May 12 to showcase new developments coming to the Android ecosystem, including its design.
SEE ALSO: More iPhone switchers this year than Android switchers, report says
Apps
iOS 26.5 will support end-to-end encryption RCS messaging
The final update should come out within the month.
Back in 2023, Apple finally adopted the RCS messaging standard, ensuring that iOS and Android users could communicate more seamlessly despite being on different platforms. This year, the platform is adding an improvement to the feature: end-to-end encryption.
Starting with the upcoming launch of iOS 26.5, Apple will now support end-to-end encrypted RCS messaging between iOS and Android users (via 9to5Mac). Besides the seamless communication, users on both platforms can start enjoying secure messaging with one another.
Apple has been testing the feature since February. Now, the company is confident enough to release the encryption technology in a new build for iOS 26.5 meant for developers. At this point, it’s just waiting for an actual release.
Why is this a big deal? Encryption adds an extra layer of security for your messages. Plus, end-to-end encryption means that messages is encrypted and decrypted only by the sender and the receiver. Third parties, which includes Apple, cannot intercept and access your information.
With the feature on, both messaging platforms on Android and iOS will show a lock icon to signify that, yes, your messages are encrypted.
Though the current build isn’t meant for end users just yet, it’s expected that iOS 26.5 will launch within the month, if not by next week.
SEE ALSO: Apple iPhone 17e review
Apps
YouTube makes picture-in-picture mode free for everyone globally
The update is rolling out globally now.
Picture-in-picture (or PiP) mode is a godsend for multitaskers. The feature lets users watch videos in a tiny floating window while doing other tasks. However, the feature isn’t readily available for all users. Or wasn’t, at least. YouTube is now rolling out PiP mode for free globally.
Previously, PiP mode was exclusive to YouTube users who pay for Premium or Premium Lite. It was also exclusive to the United States.
Now, YouTube is making the feature completely free for users all over the globe. It will be available for both iOS and Android versions of the app.
There’s still a catch, though. The free version is available only for “longform, non-music content.” The same goes for Premium Lite subscribers. Music is still an exclusive feature for those who pay for the regular version of Premium. Basically, there is no change for paying users or users in the United States.
Using PiP mode is simple. All you need to do is load up a video you want to watch in the background. Then, just exit the YouTube app and go about your other tasks. The video will be inside a floating, resizable window while you look at other things.
There’s no timeline on when the update will reach your device. However, YouTube has promised that it will roll out globally within the coming months.
SEE ALSO: YouTube remains top PH video platform; advertisers urged to continue investing
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