I’ve owned the first three generations of the PlayStation, having only skipped the PS4 knowing that most of its games are also available on Windows. Well, emphasis on most since there were some great titles I missed out on that weren’t ported to PC.
For a while, one of those AAA games was Final Fantasy XV. Only recently had it been brought over to Windows — more than a year after the original release on consoles. This drought left me without my once consistent dose of Final Fantasy. (My last one was Final Fantasy XIII way back in 2009!)
But even with FFXV now installed on my beloved gaming rig, there’s another obstacle I have to deal with: finding time to actually play it. This installment in the series is an open-world role-playing game, meaning you get to play at your own pace by going on side quests and exploring vast plains outside of the main story, which also means this takes dozens of hours to complete.
So, how can I enjoy the rich story while still finding time for everything else in my life? There’s Final Fantasy XV: Pocket Edition for that.
If it isn’t obvious, this is the mobile version of the game, available on both Android and iOS. But don’t think for a second that this is some spin-off with mild references to the full-fledged title. You’re getting the full story on your smartphone — without all the extra fluff.
You could call this the abridged tale of FFXV. The main storyline — from main hero Noctis and his all-male crew riding in a fancy car to saving the world — is intact. You can finish the game and get the entire story like I did. You lose out on a lot of the fun side quests and open-world exploration of the original, but the developers managed to squeeze in as many mini-quests as they could to keep things interesting.
Playing the abridged version before the full game felt like a throwback to high school when I would read up on summaries of novels to save time for actually writing the book reports. It felt wrong during my entire playthrough, but it was either play the pocket edition or wait another ten years for the next FF to release.
FFXV: PE (let this be its name from here on) is divided into ten chapters; each one takes about an hour to finish. Since you’re stuck within the realm of the main plot progression, you’re at the mercy of the game’s own pace. Done with this area? Move on with the story. Want to check out another town? Tough luck.
The game still gives you access to maps, menus for equipping your characters with new gear, items to consume, and a grid for unlocking character-specific skills using Ability Points. All these, however, are parts of an illusion that make you think there’s more depth than there actually is.
You see, because you’re bound to a linear path, there aren’t many ways to play FFXV: PE (this abbreviation still feels too long). The items and equipment I end up with at the end of the game are likely to be near-identical to what you or a random friend of mine would have. Still, it’s nice to have some control than none at all. Acquiring a new weapon and seeing your stats go up is still as satisfying as on the original game.
The controls themselves are as simple as can be: tap or hold the spot you want to run to, swipe during battle to roll around, and choose from a selection of special attacks to end fights in style. The standard attacks are done automatically and your party members are on auto mode the whole time, so the play style here is to relax most of the time and enjoy the scenery.
Hold on… scenery? For a mobile game, the graphics are splendid. Having grown up with Final Fantasy VII, VIII, and IX on the first PlayStation, seeing this style of visuals is a welcome change of pace from the non-stop hyper-realism we’re forced to endure on practically all new AAA titles. With the exception of facial expressions being frozen in place, not once did I feel the graphics were unsatisfying.
You’re going to need a powerful handset, though. I tried FFXV: PE on a range of smartphones and it wasn’t smooth sailing for all. It was only on the Snapdragon 835- and 845-powered devices that I could max out graphics settings. To be specific, I could run the game on the highest settings with the Essential Phone, Samsung Galaxy S9, and Google Pixel 2. The game itself is well-optimized for all aspect ratios, no matter how wide or tall the screen happens to be.
In case you’re wondering: Yes, the original music and voice acting are all there, making this by far the best audio experience you can get out of a mobile title. Your merry crew will banter while running around fields, commands will be shouted during intense battles, and the beautiful musical score will play during cutscenes, inside menus, and while cruising around in their car, the Regalia.
It’s this audio-visual combination that makes FFXV: PE such a joy to play while alone and with headphones on. Even with the tiny screen of a smartphone, you’ll easily get lost in the world of Eos and all the lively characters that inhabit it. It’s only when the plot forces you into tight corridors and bland environments that you gradually lose interest. There were times when neither the new area nor story could sustain my attention.
Being an abridged version of a grand storyline, cuts had to be made. Even though I didn’t finish the original game on Windows yet, I could easily tell when conversations were cut short in order to progress the plot and transitions were hastened to maintain the mobile pace. Some were appreciated; others were not. A lot of drama and twists fell flat because there simply wasn’t enough build-up. When the credits started rolling, I kept wondering, What was the point of that character? and Did I accidentally miss a major plot point?
Asking those questions are ultimately my fault. FFXV: PE is meant to be played after completing the console or PC version first. It’s designed to retell the story of Noctis and his friends in a more casual manner, free from the grips of a couch or office chair. The only way everyone will be happy is if it launches for the Nintendo Switch. (Please?)
Unfortunately, for a mobile game, it’s quite expensive. Although the first chapter is free to play, you have to cough up US$ 20 for all ten chapters. Spending a little more during a sale can nab you the full game on Windows, Xbox One, or PS4 — and that would be loads better if you had the time to play it.
I’m now on the second chapter of Final Fantasy XV: Windows Edition (FFXV: WE LOL) and I feel like I cheated on my book report. The progress so far follows what I already know, except the graphics are prettier and options are far more confusing. There are moments when I fondly look back at the simplicity of the mobile edition and wish I could go back to that.
Sometimes, cutting straight to the chase feels more rewarding.
Next Android update is Android 12.1, not Android 13, rumor says
Just a minor update
One of the highlights of the year is a new Android update. Like clockwork, Google updates the biggest mobile operating system in the world. It’s gotten so popular that the entire industry speculates on the codename each update is attached with even if the company stopped doing them years ago. The hype is there. However, Android users might have to taper their expectations next year. Instead of Android 13, Google might launch Android 12.1 next year.
Reported by XDA Developers, the rumor speculates that next year’s Android update will just be a minor one of the upcoming Android 12 this year. According to one of the publication’s recognized developers, Google attached an “sc-v2” tag for the next Android update, instead of “T” for “Tiramisu,” the internal codename for Android 13. For those who still follow the internal codenames for Android, “sc” refers to Snow Cone, the internal codename for Android 12. As such, it’s natural to assume that the next update is just Android 12.1, rather than Android 13.
It’s been a while since Google released minor updates in lieu of major updates. However, it’s no surprise. Android 12 is already a big update, relative to the past few updates. The update features a revamped design called Material You. Google can believably improve the new update more before launching a major one.
SEE ALSO: Android 12 is Snow Cone
Google starts rolling out Material You apps
More coming this month
There is no one more excited for Google’s upcoming products than Google itself. Though the company hasn’t officially launched its products yet, Google has persistently teased everything in the weeks and months leading to their debuts. Now, the company is slowly rolling out Material You apps ahead of the Android 12 launch.
Material You refers to Android’s design revamp for the upcoming Android 12 update. An evolution of Google’s smooth Material Design, the new design personalizes the user interface and the phone’s apps according to the user’s preferences. Android 12 is all about customization.
Of course, since the update also affects apps, Google is also rolling out apps that reflect the new design. Despite the lack of Android 12, the new apps are coming out ahead of time. Officially announced by Google’s Workspace blog, Google Drive will start the new push with its rollout starting today. After Drive, Google Meet will come out on September 19, and Google Calendar will launch on September 20. Google Docs, Slides, and Sheets have already rolled out a week ago.
The new apps will feature new navigation bars, floating action buttons, and a new font called Google Sans. The new font will make readability easier for smaller font sizes.
Android 12 is set to launch soon. Additionally, Google is already launching teasers for the upcoming Pixel 6 series featuring the new, in-house Tensor chipset.
Spotify launches new recommendation feature, Enhance
Personalize per playlist
Adding new songs to your Spotify playlist can be quite a monumental task. Trying to grab songs from a recommended playlist might not always mix and match well with a personal playlist’s mood. Spotify is improving recommendations with an all-new feature rolling out today: Spotify Enhance.
Launching in several countries all over the world, Enhance will automatically add songs which fits a playlist’s mood. Users who have the feature can toggle the feature on every playlist. The recommended song will then pop up in the playlist’s songs. Likewise, users can toggle the feature off to get rid of the recommended songs.
However, rather than dumping the recommendations at the start or at the end of a playlist, Spotify will sprinkle them after every two songs, providing a healthy balance between old and new songs. The feature will add only 30 songs at a time.
Additionally, these songs aren’t officially added to the playlist yet. If a user finds a song they like, they can link a plus icon beside the song. Added songs will be in the playlist permanently.
The feature will come only to Premium subscribers. Likewise, not every country will have the feature at first. Spotify hopes to roll out the feature for more countries in the coming weeks and months.
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