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Final Fantasy XV: Pocket Edition is for fans with no time

A spoiler-free review

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I’ve owned the first three generations of the PlayStation, having only skipped the PS4 knowing that most of its games are also available on Windows. Well, emphasis on most since there were some great titles I missed out on that weren’t ported to PC.

For a while, one of those AAA games was Final Fantasy XV. Only recently had it been brought over to Windows — more than a year after the original release on consoles. This drought left me without my once consistent dose of Final Fantasy. (My last one was Final Fantasy XIII way back in 2009!)

But even with FFXV now installed on my beloved gaming rig, there’s another obstacle I have to deal with: finding time to actually play it. This installment in the series is an open-world role-playing game, meaning you get to play at your own pace by going on side quests and exploring vast plains outside of the main story, which also means this takes dozens of hours to complete.

So, how can I enjoy the rich story while still finding time for everything else in my life? There’s Final Fantasy XV: Pocket Edition for that.

If it isn’t obvious, this is the mobile version of the game, available on both Android and iOS. But don’t think for a second that this is some spin-off with mild references to the full-fledged title. You’re getting the full story on your smartphone — without all the extra fluff.

You could call this the abridged tale of FFXV. The main storyline — from main hero Noctis and his all-male crew riding in a fancy car to saving the world — is intact. You can finish the game and get the entire story like I did. You lose out on a lot of the fun side quests and open-world exploration of the original, but the developers managed to squeeze in as many mini-quests as they could to keep things interesting.

Playing the abridged version before the full game felt like a throwback to high school when I would read up on summaries of novels to save time for actually writing the book reports. It felt wrong during my entire playthrough, but it was either play the pocket edition or wait another ten years for the next FF to release.

FFXV: PE (let this be its name from here on) is divided into ten chapters; each one takes about an hour to finish. Since you’re stuck within the realm of the main plot progression, you’re at the mercy of the game’s own pace. Done with this area? Move on with the story. Want to check out another town? Tough luck.

The game still gives you access to maps, menus for equipping your characters with new gear, items to consume, and a grid for unlocking character-specific skills using Ability Points. All these, however, are parts of an illusion that make you think there’s more depth than there actually is.

You see, because you’re bound to a linear path, there aren’t many ways to play FFXV: PE (this abbreviation still feels too long). The items and equipment I end up with at the end of the game are likely to be near-identical to what you or a random friend of mine would have. Still, it’s nice to have some control than none at all. Acquiring a new weapon and seeing your stats go up is still as satisfying as on the original game.

The controls themselves are as simple as can be: tap or hold the spot you want to run to, swipe during battle to roll around, and choose from a selection of special attacks to end fights in style. The standard attacks are done automatically and your party members are on auto mode the whole time, so the play style here is to relax most of the time and enjoy the scenery.

Hold on… scenery? For a mobile game, the graphics are splendid. Having grown up with Final Fantasy VII, VIII, and IX on the first PlayStation, seeing this style of visuals is a welcome change of pace from the non-stop hyper-realism we’re forced to endure on practically all new AAA titles. With the exception of facial expressions being frozen in place, not once did I feel the graphics were unsatisfying.

You’re going to need a powerful handset, though. I tried FFXV: PE on a range of smartphones and it wasn’t smooth sailing for all. It was only on the Snapdragon 835- and 845-powered devices that I could max out graphics settings. To be specific, I could run the game on the highest settings with the Essential Phone, Samsung Galaxy S9, and Google Pixel 2. The game itself is well-optimized for all aspect ratios, no matter how wide or tall the screen happens to be.

In case you’re wondering: Yes, the original music and voice acting are all there, making this by far the best audio experience you can get out of a mobile title. Your merry crew will banter while running around fields, commands will be shouted during intense battles, and the beautiful musical score will play during cutscenes, inside menus, and while cruising around in their car, the Regalia.

It’s this audio-visual combination that makes FFXV: PE such a joy to play while alone and with headphones on. Even with the tiny screen of a smartphone, you’ll easily get lost in the world of Eos and all the lively characters that inhabit it. It’s only when the plot forces you into tight corridors and bland environments that you gradually lose interest. There were times when neither the new area nor story could sustain my attention.

Being an abridged version of a grand storyline, cuts had to be made. Even though I didn’t finish the original game on Windows yet, I could easily tell when conversations were cut short in order to progress the plot and transitions were hastened to maintain the mobile pace. Some were appreciated; others were not. A lot of drama and twists fell flat because there simply wasn’t enough build-up. When the credits started rolling, I kept wondering, What was the point of that character? and Did I accidentally miss a major plot point?

Asking those questions are ultimately my fault. FFXV: PE is meant to be played after completing the console or PC version first. It’s designed to retell the story of Noctis and his friends in a more casual manner, free from the grips of a couch or office chair. The only way everyone will be happy is if it launches for the Nintendo Switch. (Please?)

Unfortunately, for a mobile game, it’s quite expensive. Although the first chapter is free to play, you have to cough up US$ 20 for all ten chapters. Spending a little more during a sale can nab you the full game on Windows, Xbox One, or PS4 — and that would be loads better if you had the time to play it.

I’m now on the second chapter of Final Fantasy XV: Windows Edition (FFXV: WE LOL) and I feel like I cheated on my book report. The progress so far follows what I already know, except the graphics are prettier and options are far more confusing. There are moments when I fondly look back at the simplicity of the mobile edition and wish I could go back to that.

Sometimes, cutting straight to the chase feels more rewarding.

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New X users must pay a dollar per year to post and reply

Rolling out globally now

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New users on X might soon face a tough time on the platform. The social media website will likely start charging new accounts a small fee for the right to post on the platform.

Now, the fee isn’t a new one. Almost six months ago, the company tested the paid system in New Zealand and the Philippines. New users in those countries had to pay a dollar per year for the ability to post and reply to content.

As spotted by X Daily News on the same platform, the company might be ready to take the experiment to a larger market. New text strings have shown that the policy is rolling out worldwide.

The policy is designed to combat a wave of bots appearing on the platform. By preventing new accounts from creating posts, X hopes to stave off the standard behavior of bots these days. You might have noticed them as OnlyFans creators in unrelated posts, peddling NSFW content on their bio.

Though the global rollout was only just spotted, owner Elon Musk has seemingly confirmed the change. Replying to X Daily News, Musk says that it is “the only way to curb the relentless onslaught of bots.” He says that the current breed of bots can easily bypass simple checks these days.

SEE ALSO: X will no longer let you hide your blue checkmark

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Disney+ might get always-on channels similar to cable TV

Featuring content from Marvel, Star Wars, and classic Disney

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The burden of choice on streaming platforms is real. If you’re like us, you’ve spent hours just mindlessly scrolling through titles on Netflix or Disney+ without watching anything. Netflix, at least, has a Play Something button to fight off that irresistible urge. Now, Disney+ is reportedly trying something different: always-on channels.

If you already cut cable from your lives, you’re likely missing traditional channels or networks that have pre-determined programming. It was a flawed system that eventually ended up with mediocre content and a downpour of ads. However, cable did allow us to keep watching without deciding what comes next.

Now, according to The Information, Disney+ is working on adding those channels to its streaming service. Naturally, these channels will include content from the platform’s library such as Marvel, Star Wars, and its list of classic animated films.

Strangely, the reported feature might still have ads in between programs. Though the addition of ads does mean a better similarity with real television, users still have to be paying subscribers to access the channels. Even if you’re already paying for Disney+, you might still get hit with ads.

Disney has not confirmed the reports yet. The platform might launch a version of the feature outside of the scope included in this report. It’s also unknown when these always-on channels will launch.

SEE ALSO: Macross to be available on Disney+

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Google might offer satellite connectivity soon

Starting with the Pixel 9 series

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A few years ago, Apple unleashed one of the most interesting features for the iPhone today: Emergency SOS. Designed for those who like their fair bit of the outdoors, Emergency SOS allows users to contact emergency services without network coverage. Other manufacturers, however, are struggling to adopt the same feature. Now, Google might soon join Apple in providing satellite connectivity for its users.

Despite the convenience, satellite connectivity hasn’t taken off as much as the industry expected it to. For one, a network of satellites isn’t the easiest thing to maintain. Apple is still currently offering its services for free, a gamble that may or may not pay off. Now, the iPhone maker won’t be alone.

According to Android Authority, Google might start offering the same service to Pixel 9 users. Starting with this year’s upcoming flagship, the company is reportedly teaming up with T-Mobile to create satellite connectivity for its users. The telecommunications network is teaming up with SpaceX for the feature.

The same report describes how the feature might work. Once activated, the feature will ask users of their situation: is everyone breathing, are people trapped, are weapons involved, among others. The phone will then relay this information to emergency authorities for a rapid response.

Unfortunately, pricing remains a mystery. While Apple is still offering its satellite connectivity for free, other brands might put the burden of cost on the end user. Hopefully, they won’t, but a paid version is unfortunately expected at this point.

SEE ALSO: Should you be excited for Apple’s satellite connectivity?

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