Gaming

Fortnite officially added to the Olympics

For sharpshooting skills

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It’s been almost six years since Fortnite broke into the scene and changed multiplayer gaming forever. Despite the game’s age, the battle royale game is still just as popular, especially with unique game modes the revitalize the tried-and-tested formula. Now, the formula is getting its most golden transition yet — into the Olympics.

Recently, the International Olympics Committee built up a new roster of esports for gamers to test their mettle in the prestigious global competition. The new competitions are mostly analogs for real-world sports including chess (Chess.com) and motorsports (Gran Turismo).

Now, the committee is notably adding the popular battle royale game to its list of competitions. However, much like the other additions, Fortnite will merely test real-world skill, particularly in sharpshooting. Instead of featuring an all-out, last-person-standing brawl at an Olympic-level stage, the competition will be a peaceful game to determine who can be the best shooter in the virtual world.

The Olympics Esports Week will happen in Singapore between June 22 and 25. The Fortnite competition will test 12 international players on June 24.

The IOC does stand to gain by hosting official esports competitions. The committee attempts to attract younger users more accustomed to watching games competitions, rather than real-life tournaments.

SEE ALSO: Gran Turismo, Just Dance are now part of the Olympics

Gaming

DRAGON QUEST I & II HD-2D Remake launches, completing the Erdrick Trilogy

Completing the Erdrick Trilogy

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DRAGON QUEST I & II HD-2D Remake

Bandai Namco Entertainment Asia and Square Enix have released DRAGON QUEST I & II HD-2D Remake. It’s available on Nintendo Switch™ 2, Nintendo Switch™, PlayStation®5, Xbox Series X|S. It’s also coming to PC via Steam and Microsoft Store for digital editions. Physical copies are available on Switch 2, Switch, and PS5.

The launch marks the final chapter of the Erdrick Trilogy, following last year’s acclaimed DRAGON QUEST III HD-2D Remake.

A launch trailer is now available, and more information can be found on the Square Enix blog.

Two classic quests rebuilt

DRAGON QUEST I & II HD-2D Remake brings the first two entries of the series back with modernized visuals and expanded content. Set after the events of DRAGON QUEST III, both titles feature new story moments and updated systems. There are also additions such as a fully explorable underwater world and a new playable character in DRAGON QUEST II.

Players follow the descendants of Erdrick as they bring the trilogy’s story to a dramatic close.

Erdrick Trilogy Collection out now

The DRAGON QUEST Erdrick Trilogy Collection, which bundles DRAGON QUEST I & II HD-2D Remake with DRAGON QUEST III HD-2D Remake, is now available digitally.

The HD-2D series

The HD-2D art style blends pixel art with 3D rendering to refresh classic RPG gameplay. The remakes feature this approach alongside a modernised UI and new quality-of-life improvements.

About DRAGON QUEST

Created by Yuji Horii, DRAGON QUEST is one of Japan’s most iconic RPG franchises, debuting in 1986 and later reaching the US as DRAGON WARRIOR. The series has shipped over 95 million units worldwide across 11 mainline entries, multiple spin-offs, and adaptations in film, anime, novels, and manga.

DRAGON QUEST XI S: Echoes of an Elusive Age remains one of its most celebrated titles, earning multiple accolades and shipping nearly 8.5 million units globally.

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Gaming

Tales of Xillia Remastered officially launches 

Upgraded visuals, new features, and over 40 DLC items

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Tales of Xillia Remastered

Bandai Namco Entertainment Asia has officially released Tales of Xillia Remastered on PlayStation 5, Nintendo Switch, and Xbox Series X|S, with a next-day launch for PC via Steam. The announcement comes with the game’s new launch trailer.

The remaster returns one of the series’ most beloved entries, now updated with sharper visuals, major gameplay upgrades, and quality-of-life improvements. It also includes more than 40 DLC items from the original release.

Set in Rieze Maxia, a world where humans and spirits live together, Tales of Xillia Remastered lets players experience the story through either Milla Maxwell, a mysterious woman guided by four great spirits, or Jude Mathis, a young medical student from the capital. Their paths collide as they uncover Rashugal’s mana-draining weapon — a threat that could destabilize the entire world. Their mission: destroy it and restore balance.

The remaster introduces several key upgrades, including:

  • Auto-save and destination icons for smoother exploration
  • Early access to the Grade Shop with toggles for purchased perks
  • Enemy encounter toggle, letting players turn off field and dungeon battles when they want to focus on story
  • The Dual Raid Linear Motion Battle System, enabling real-time combat with linked ally attacks, support skills, and combo chains
  • 40+ DLC items, including character costumes and bonus items

Tales of Xillia Remastered is now available on console, with the Steam version arriving tomorrow.

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Features

10 years of Siege: Challenges, ups, relevance, and the decade that lies ahead

One of Ubisoft’s most popular titles keeps reinventing itself — and that’s what resonates with players

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Siege

At the recent gamescom Asia x Thailand Game Show 2025, Ubisoft also went all-out in spotlighting Tom Clancy’s Rainbow Six Siege and its 10-year journey throughout the annual gathering.

There were hands-on demos, experiential zones, and cosplays; Ubisoft even gave away a custom PC. Plus, a Siege esports tournament was held.

The tactical shooter’s creative director, Alexander Karpazis, also graced gamescom Asia x TGS 2025. He appeared for a fireside chat to reflect on a decade of Siege. This included talking about the Siege X update  from earlier this year.

Such pageantries show that the title has come a long way. It’s also hard to imagine given the spectacles that at some point, Siege wasn’t off to a good start.

Slow start

Among the prominent issues Siege players experienced after launch in 2015 were its gameplay inconsistencies like balance issues and bugginess. Ubisoft also struggled with poor initial sales.

Some attribute the game being rushed for modern consoles at the time to it not resonating among gamers initially.

Others felt that the story veered away from the Rainbow Six series since Siege became a reboot after Rainbow Six: Patriots was cancelled.

The title saw low player numbers, hence, slower matchmaking times and longer waiting times for them.

Turnaround

For developers, it’s easy to think about pulling the plug on a game that is not being received well early on. But Ubisoft stuck with a long-term plan.

Fueled by a games-as-a-service mantra, Ubisoft delivered countless free updates, including adding new operators and game modes.

The consistency of post-launch support and updates kept the community glued. And from late 2016 to 2019, there was a tremendous turnaround period.

It started with the Skull Rain DLC from 2016, before Siege doubled its total registered player base by 2017. It was also the year where Ubisoft prioritized overhauled several aspects of the game, from its servers to content.

In 2019, there was also a surge in terms of average concurrent players. This could be credit to the title offering free-to-play weekends, as well as the Six Invitational tournament.

Pieces eventually fell into place, and it’s clear that Siege is here to stay with millions and millions of players.

The Siege X update, of course, sets the game up for the next few years while honoring what has been a decade’s worth of reinventing.

“We want to respect our players that have invested 10 years of their lives into a game like this. We didn’t want to lose any of that. That was the major thing. Siege X also represented more of a long term view, of delivering an update,” Karpazis said.

Commitment to player base the key — Creative Director

Siege has weathered rough patches throughout its 10-year journey, before eventually reaching the pinnacle. Karpazis said it’s Ubisoft’s commitment to its player base and respecting their feedback that has catapulted the tactical shooter to among Ubisoft’s most relevant IPs.

“We are mainly driven by the community. Things like modernizing our maps to make them look more visually rich and up to date with great lighting, that comes from the community itself,” he shared.

“Things like destructible ingredients, these are tactical things that players would expect us to keep on evolving … As much as we always have our own ideas of what we want to do, the first place that we look for ideas is from the community.”

In terms of key numbers, Siege is right up there with some of Ubisoft’s most beloved franchises like Just Dance, Assassin’s Creed, and Far Cry, to name a few. A Reddit thread even argued that Siege is Ubisoft’s most important game.

Siege keeps surprising

Rainbow Six Siege officially turns ten (10) this December. For Karpazis, the title has stood the test of time with its uniqueness. And part of that includes how developers have invested a lot into continuously improving all aspects of it.

“It is a tactical, strategic shooter even though it’s PvP. For us, the big thing is we do want to continue respecting our things like the characters that are found all over the game, the destruction that is so unique to our game as well, compared to other competition,” he said. “Ingredients like that sets us apart. It makes for an interesting discoveries.”

And yet, Ubisoft still owes it to the fans to keep surprising them with new updates. In fact, creators thoroughly planned the Siege X update before it was released, with a blueprint for the next decade in mind.

“The big part is it’s a brand new foundation for the game where we can say, alright, we’re ready for the next 10 years of Siege as well,” Karpazis said of the title’s biggest update.

“That means making sure on a technical level, we can deliver new surprises to the players. Even on a creative level, it lets us start playing with new ingredients, gameplay mechanics, and modernized gameplay that players would expect today versus 10 years ago when it first came.”

The decade that lies ahead

Not only is Siege here to stay; it continues to rewrite its pages. And that’s what resonates with its massive fanbase.

“One of the elements that we think about more and more today is how to continue injecting innovation into the game design,” Karpazis added.

“There’s Year 11. I think we have some great surprises, things we’ve never tried before, big things that players will still get excited about … I think it shows the promise the team still has for Siege for the next 10 years.”

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