Gaming
A first-timer’s perspective on Ghost Recon: Breakpoint
Of all the games in the series I tried first, it’s this
I haven’t had a chance to play any Tom Clancy game in many years, and I wanted to scan the field first on which one I should start with. I decided that I should probably give the Ghost Recon franchise a good crack at it, and went with the latest release.
Tom Clancy’s Ghost Recon: Breakpoint is the latest installment in this action-packed series. It is set three years after the events of its predecessor, Ghost Recon: Wildlands and features a returning cast of characters.
Ubisoft promised some key differences in terms of the overall story arch and terrain while bringing the same gameplay older players know. It hopes to bring something fresh for the newbies like me who plan on getting invested in the franchise.
Except maybe that was all it was — an idea
In terms of terrain, I really couldn’t say anything more. It’s honestly fantastic to see how much effort animators put into the vivid imagery seen on the overworld. From the trees and the humidity of the forests to the fiery crash sites and abandoned camps, it looks realistic in every sense.
In terms of story arch though, it seems fairly different. The game takes place in Auroa, a forest-laden island in the South Pacific. It follows the franchise’s lead character “Nomad” after his team’s drug bust in Bolivia from Ghost Recon: Wildlands. The team was sent to Auroa to investigate the sinking of a US cargo ship near the island.
While it does present something relatively different, I felt that the way I progressed through the game seemed bland and confusing. Throughout the game, I come across military-like entities, secret mountain camps, and several characters that reveal little important information on my objective. More often than not, I’m off fighting enemies than figuring out how to get survivors out of the island.
It’s the kind of rescue mission that just puts more emphasis on the action-packed scenery, and also on deep-rooted conflicts in the past. I had to read up on the premise of Wildlands before bridging the pieces together on the relationship between Nomad and the main antagonist, Walker. And for some reason, that’s one of the main takeaways I had from the storyline of Breakpoint.
You’re only sure of where you’re going in the beginning
The moment you jump right into the game, you find yourself by your totaled helicopter ride. As you gain consciousness, you slowly become aware of the basic controls of the game. Apart from that, you get a glimpse of your objectives and the general locations of these objectives. Seems pretty straightforward to start the game, right?
The thing is, that’s honestly the only straightforward thing I found. The moment you are off doing your objectives, I felt like I knew where I needed to be. From checking out crash sites to going to the hidden camp of Erewhon, this open world game offered you the simplest objective to start out.
Every other mission after that, it was basically left to you to decide where to go. The good thing about the missions HUD for the game is it actually tells you which one follows the main storyline. But, I ended up exploring everything else just to see the whole map first.
In-game mechanics that are either simple or weird
As much as I wanted to explore the main storyline at first, I literally needed a tutorial on how this game operates. First off, this is the only game I’ve played in my life where I literally had to access the map every 20 minutes. You know how games with missions show you a pathway towards the locations of your missions? Breakpoint doesn’t know this, as you are basically coming into every location-based mission blind.
I appreciate that you can see where each mission is on the map, and that you can tick on it so there’s easier access to it. But the moment I leave the Map screen and proceed with the game, I should have memorized how to get to that place first. It’s tedious to open the Map every now and then, and that’s just weird to me.
Second, I enjoyed the fact that you could organize your loadout before every battle. As you keep fighting and completing missions, you gain experience to unlock certain loadout slots. To me, it’s actually important to prepare for all your missions. Plus, the loadout screen seems simple and easy to understand.
Finally, combat is just what you expect from any game involving weapons. I have to admit that aim in this game was fairly difficult to master, but nothing a quick sniper can’t fix. But honestly, you’d be spending a ton of combat time healing your injuries than actually shooting people in the head. I spent a lot of time hiding just to heal wounds to fight again, and thank God the stealth mechanic works well.
Bringing it all together
Tom Clancy’s Ghost Recon: Breakpoint is a peculiar game to start getting into a series for the first time. On one hand, you’re taken away by improved visuals, additional combat mechanics and the same style of combat you see from any other shooter game. As someone who particularly likes the combination of shooters and adventures, it’s something to try.
But, as a storyteller, I felt like I needed something worth investing time in. The storyline for Breakpoint felt different than its predecessors, but it never fully takes a deep dive into more pressing conflicts. As great as the action could be, it gets in the way of the more crucial element of the game.
Overall, Ghost Recon: Breakpoint serves you with the no-nonsense action in a personality-driven plot. Ubisoft promised something different than the last, and I honestly felt they fell short by a few notches. But, nothing like a good patch to fix those, right?
Gaming
Grand Theft Auto VI delayed to November 2026
Back in September, Hollow Knight: Silksong finally launched, ending an almost seven-year wait. Now, the next holy grail of gaming that’s set to launch is Grand Theft Auto VI. However, the wait is now a tiny bit longer. Rockstar Games has delayed the launch of its upcoming game to November 2026.
It’s been over 12 years since the launch of Grand Theft Auto V. In that time, the title has gone through three generations of the Xbox and the PlayStation. It even has an enhanced edition already. That said, the highly anticipated sixth outing is a long time coming.
In the tail end of 2023, Rockstar Games released the first trailer for the anticipated sequel, teasing a launch in 2025. Further reports pinpointed a fall 2025 window. Since then, the studio delayed the game to May 2026 for extra polishing.
Today, Rockstar Games has announced another delay. This time, Grand Theft Auto VI will launch on November 19, 2026. The studio is once again citing the need to polish the final product a bit more.
Hi everyone,
Grand Theft Auto VI will now release on Thursday, November 19, 2026.
We are sorry for adding additional time to what we realize has been a long wait, but these extra months will allow us to finish the game with the level of polish you have come to expect and… pic.twitter.com/yLX9KIiDzX
— Rockstar Games (@RockstarGames) November 6, 2025
Besides the game itself, there is a lot riding on its launch. For one, other game developers are notorious for patterning their games’ release windows away from Grand Theft Auto VI (or other major games). They naturally don’t want their games to be the one known for being overshadowed by Rockstar’s surefire hit.
Secondly, publishers are patiently waiting for how much the game will go for. There’s speculation that the title might push the boundaries of videogame pricing. If the game is a hit while going for 90 to 100 bucks, then other publishers might follow suit.
Gaming
The Nintendo Switch is nearing the end of its lifecycle
Nintendo will focus more on the Switch 2 going forward.
It’s the beginning of the end for the Nintendo Switch. After almost nine years of the original console, Nintendo is just about ready to move on to the next generation.
According to a recent earnings report, Nintendo has announced that the company will start focusing on the Switch 2. “Going forward, we will shift our primary development focus to Nintendo Switch 2 and expand our business around this new platform,” the report said.
Since it was launched earlier this year, the Switch 2 exceeded the company’s expectations. The new console has already surpassed 10 million units sold worldwide, making it Nintendo’s fastest-selling console so far. In fact, the company is already worried about shortages in some parts of the world.
As pointed out by the report, 84 percent of current Switch 2 users transitioned from the original console generation. Owners of the first console are transitioning at a uniform rate.
Currently, there is no explicit plan to fully move away from the first generation yet. The issued statement, however, heralds the end. This will likely start off on a subtler note: fewer games coming out and fewer consoles available in the market.
So, there is no pressing need to switch over to the newer console immediately. However, this should be a warning for users that the end is nearing.
For what it’s worth, the Switch 2 offers backwards compatibility. If you have a shapely catalog of games from the first generation, you can still use them on the newer one. Also, there is a growing number of exclusive games that make use of the more powerful hardware, so it’s a worthy upgrade.
SEE ALSO: Assassin’s Creed Shadows is coming to the Switch 2
Gaming
Razer, JOOLA partner for limited-edition pickleball paddle
1st-ever crossover between gaming, pickleball
Razer has ventured into the world of pickleball, partnering with JOOLA for a limited-edition JOOLA Razer Perseus Pro IV 16mm paddle.
The paddle will officially be available on December 9. It is co-branded with Razer’s triple-headed snake trademark, as well as signature green accents.
The paddle already made its competitive debut at the 2025 Pickleball World Championships in Dallas. There, it was wielded by Ben Johns, who is widely regarded as the world’s top pickleball pro.
He also happens to spend his free time gaming, making the partnership very apt for him on a personal scale.
This groundbreaking crossover bridges the energy of esports with the fast-growing sport of pickleball. It unites two elite forces in competitive performance: JOOLA for pickleball pros and Razer for the gaming community.
And as part of the launch celebration, fans will have the chance to win a paddle signed by both JOOLA CEO Richard Lee and Razer CEO Min-Liang Tan.
The raffle will be done through a social media giveaway hosted by both JOOLA and Razer.
Game on with the JOOLA Razer Perseus Pro IV 16mm
The JOOLA Razer Perseus Pro IV 16mm is crafted for high-stakes rallies and fast-paced exchanges. Its raw carbon surface enhances spin control and dwell time. This allows players to shape their shots with precision and finesse.
A balanced swing weight also supports quick transitions and reactive play, making it ideal for competitive athletes.
Bringing smart tech to the court, each paddle is also embedded with an NFC chip that connects to the JOOLA Infinity App, unlocking exclusive content, pro tips, and extended warranty.
Only a total of 1,337 units of the limited-edition paddle will be made. The number 1,337 is a nod to gaming culture, where “1337” or “LEET” means short for elite and is used to signify top-tier skill and mastery.
The pickleball paddle will retail officially for US$ 299.95 and will be available exclusively via JOOLA.com.
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