When Lenovo’ Category Manager for Gaming Clifford Chong was presenting the Legion Go on stage at the Legion Asia Pacific Tour 2023 in Singapore, this is what stood out to me. He mentioned how the Legion Go is a “transformer” able to be used in more ways than one.
In case you didn’t know, the Legion Go is Lenovo’s handheld gaming pc/console. It shares the same AMD Ryzen Z1 Extreme processor as its primary foe – the ROG Ally. And while at first glance, they seem like the same device, the Legion Go has functional design choices that make it a tad different. All of which point to how the Legion Go transforms into more than just a handheld gaming machine.
Big Screen Handheld
As a handheld, the Legion Go is pretty familiar. It’s a similar layout to most handhelds out today. You have a screen in the middle sandwiched between the controls. The controls feature the usual thumb sticks (hall effect for zero drift), directional pad, and face buttons. It also has a trackpad-like surface on the right side similar to the one on the Steam Deck.
But what sets it apart is its 8.8-inch display. Size matters. Legion believes this is the sweet spot, especially since most AAA games that players will likely want to play on a handheld gaming machine are games designed for bigger screens.
To be more precise, it’s a QHD+ display, supporting up to 1600p resolution and up to 144Hz refresh rate. It’s also a 10-point touchscreen for more interactive uses. That and with the controllers being detachable a la Nintendo Switch is what enables tablet-type use.
8.8-inch Tablet
Without the controllers detached, what you’re left with is practically a tablet running on windows. You can opt to hold it like you would any other traditional tablet and enjoy watching on YouTube, Netflix and what not. Or, you can put it up on a desk with the help of its built-in kickstand.
Oh and yes, the controllers are still usable even when detached. So, really, like a Switch but with your PC Game Library.
Console and Desktop
Through a couple of USB-C ports and bluetooth tech, the Legion Go can be expanded into console and desktop-like uses.
You can connect multiple Bluetooth Controllers and use the USB-C Port to display out to a monitor for that console experience.
In a similar manner you can use the port or bluetooth again to connect a keyboard and mouse along with a monitor for a desktop-like setup.
This is something you can also do with the ROG Ally, and the Steam Deck but with a little bit more hoopla.
FPS Mode
But if you’re really only here for the mobile, handheld gaming experience of it all, Legion went the extra mile. You can transform the right-hand side controller to a joystick-like experience which pretty much functions like a mouse. Simply detach the controller, switch to (first-person shooter) FPS mode via physical-toggle, and connect with the included attachment.
While in FPS mode, the face buttons will stop functioning. This way, nothing will happen even if you accidentally hit them. You can also take out the thumb stick if it’s sticking out and uncomfortable to use. The shoulder buttons now function like the left and right mouse buttons.
I played like this for a couple of minutes and it’s a little unnatural. It doesn’t quite feel like a d-pad and mouse experience and might feel a little awkward at first. That said, I still managed to hit targets despite being personally challenged by first-person shooter games.
If you’re investing time on the Legion Go, there’s a good chance you’ll get used to the feeling of the FPS mode in a few hours or so.
Legion Glasses
Taking the experience even further, Lenovo is also encouraging Legion Go buyers to pair it with Legion Glasses. The wearables offer users a more private screen to play games and consume content.
What’s it like in actual use? You basically see a screen in front of you no matter where you look. That means being able to play or watch content in whatever position you like. I personally tried playing relaxed on a chair, controllers detached. It’s certainly a new experience overall.
The Legion Glasses can also be used with other devices as long as the USB-C port has display-out functionality.
But this isn’t as immersive as VR headsets. And that’s by design. Legion says they want to keep the user aware of their surroundings even while playing. You can even long press a button on the left-hand side of the glasses to dim the display and see your immediate environment.
Legion Space and gaming feel
Thoughtfully, Lenovo didn’t leave it up to Windows to gain access to your games. They have what they call a Legion Space which is essentially like a Gaming Hub where you can access your games and settings. It has a dedicated button on the left-hand side of the controller.
We only interacted with it briefly. First impressions suggest it’s a tad smoother than the Armoury Crate SE on the ROG Ally. Jury is still out on this one.
The same is true for the actual gaming experience. We were able to play both Starfield and Lies of P. Both games were available thanks to the Lenovo x Microsoft partnership. You’ll get 3-months access to Game Pass when you buy Lenovo gaming products.
Back to the gaming feel, both Starfield and Lies of P ran well with frame drops noticeable probably to those who are actually looking for it. This is while the Legion Go is on performance mode running on 800p.
Is the Legion Go your GadgetMatch?
Naturally, it’s too early to tell. We’ll make sure to get a review unit for extended play time. If there are specific games you want us to try, let us know on any of our social channels.
The Legion Go will retail for PhP 49,995 in the Philippines. Pre-order starts on November 15, 2023 with availability beginning in December 2023. Just in time for the holidays.
The Legion Glasses, meanwhile, will retail for PhP 21,995 with expected availability in Q1 of 2024.
Pricing in the rest of Southeast Asia to follow.
Gaming
Marvel’s Blade, the videogame, might be cancelled
Microsoft might shut down the studio developing the game.
Is there a Marvel franchise more doomed than Blade? On the big screen, Mahershala Ali’s much-awaited depiction has fizzled into obscurity. Now, the videogame might follow suit.
If you haven’t heard (or have forgotten) about Marvel’s Blade, then that’s not on you. Arkane Studios, the developers behind the adaptation, haven’t said a word about the game in years. Today, according to The Verge, Microsoft might shutter Arkane Studios, inevitably leading to a cancellation of Marvel’s Blade.
The source also indicates the game itself was plagued by delays (which we know) and is already above its budget (which we don’t know). Even if Arkane Studios continues its operations, there’s already a substantial chance that the game won’t be made anyway.
Arkane Studios won’t be the only one, according to the report. Microsoft is also considering Compulsion Games, Double Fine, Ninja Theory, and Undead Labs for the chopping block.
Blade won’t be the only loss in an Arkane Studios shuttering. The studio is also responsible for the critically acclaimed Dishonored series and the more recent Deathloop.
However, in the Marvel end of things, fans can still scratch their superhero videogame itch later this year. In September, Insomniac Games, the same studio behind the wildly popular Marvel’s Spider-Man series, is set to launch Marvel’s Wolverine, a promising take on the iconic mutant.
SEE ALSO: Marvel’s Wolverine showcases brutal combat, confirms Jean Grey
Every time a company announces an unusual product, someone inevitably asks, “But who asked for this?”
It’s a fair question. Practicality matters.
But after spending years reviewing tech, I’ve started appreciating another question just as much.
What if nobody had tried?
That, to me, is the story of ROG.
I only really noticed ROG when we started GadgetMatch back in 2015. Back then, they certainly didn’t feel like the powerhouse they do now. But even then, there was something different about the brand.
Looking back after more than a decade of reviewing their devices, I don’t think what defines ROG is that every product has been the best in its category.
It’s that they were rarely afraid to try something new. That’s a much harder thing to pull off.
The courage to experiment
I think ROG has always been willing to do things other gaming brands usually played safe with.
The late 2010s are probably the best example.
Gaming laptops were these behemoths that would break your back if you carried them around for an extended period. Then came the first iterations of the Zephyrus. It wasn’t just another gaming laptop. It was one of the first that genuinely attempted to shrink the gaming laptop form factor without giving up what made it a gaming machine.
From there, the attempts to try new things just kept happening. There was the ROG Phone. The Mothership. The Flow series. Dual-screen head scratchers. The ROG Ally. And more.
Not every experiment was perfect. That’s okay.
Because experimentation isn’t about getting everything right the first time. It’s about giving yourself permission to build something that doesn’t already exist.
That’s why, through all these years, the products I remember most aren’t the ones that played it safe.
The one that kept me curious
If I had to pick one ROG lineup that best represents that mindset, it’d be the Flow Series.
My first brush with it was the original Flow X13. My honest reaction?
“That’s… novel.”
At the time, I saw it as another attempt at shrinking a gaming machine. It came with the ROG XG Mobile—a proprietary external GPU that even used its own custom connector. That particular idea didn’t exactly age too well.
But what really made me gravitate toward the Flow series was the Flow Z13.
ROG calls it a tablet. Form factor-wise, it is. But that thing was chunky. Still, it became my work-and-play buddy for a good few months.
I took it with me on overseas coverage. During the day, it handled everything I needed for work. At night, I could finally unwind with a few games—something I don’t usually get to do while traveling for work.
I use NBA 2K to destress. The Flow Z13 felt like bringing a more-than-competent workhorse and an Xbox Series S in one convenient package.
The Flow didn’t necessarily solve a problem I already had. What intrigued me was what it represented.
To me, the Flow Series is ROG’s promise to keep trying new things. It constantly reimagines what a mobile work-and-play machine can be.
Where the Zephyrus now feels like a promise fulfilled, the Flow still feels like a promise to keep experimenting.
The easiest recommendation
If the Flow represents experimentation, then the Zephyrus represents refinement.
Whenever someone asks me for one gaming laptop recommendation, I almost always end up pointing them toward a Zephyrus.
It’s just the perfect marriage between a sleek work laptop and a gaming rig. There’s very little friction in recommending it because it looks like what most people expect a premium laptop to look like. Then, in an instant, it shifts gears and handles practically anything you throw at it.
That’s also why I’d recommend a Zephyrus over something like a Strix for most people. The Strix feels like it’s built for someone who fully embraces the gamer aesthetic. The Zephyrus feels more understated.
It’s the machine I’d recommend to someone who wants to look professional in a business meeting, then decompress at a café afterward by firing up a favorite game for a quick round or a side quest.
Through the years, that’s probably been the recommendation I’ve given more than any other.
Gaming, untethered
Then came the ROG Ally.
Before the Ally, I almost never played PC games away from a desk. All my life, PC gaming meant sitting at a table somewhere. The Ally really opened up the idea that PC gaming could happen anywhere.
That became especially obvious during the holidays. Whenever I went back to my hometown, I used to bring a bulky gaming console with me.
Last Christmas, I only packed the ROG Xbox Ally X. It completely satisfied my gaming needs.
Back in my tiny studio unit—which, admittedly, isn’t the ideal setup—it’s also become a great way to wind down before bed by knocking out a side quest or advancing a story for a bit. I don’t exactly recommend lying on your side while gaming, but hey, the use case exists.
One memory sticks out more than any benchmark ever could. Growing up, my older brother and I had to take turns using the TV to play games. Last Christmas, he was using the living room TV while I sat nearby playing on the Ally.
For the first time, we were both playing our own games at the same time. No taking turns.
That’s the kind of moment specs don’t really capture.
The products that stay with you
After using what is probably well over a dozen ROG devices at GadgetMatch, I’ve realized something. Their products might all be PCs—save for the ROG Phone—but they aren’t trying to be the same PC.
Each one is built for a different kind of user.
And because GadgetMatch has spent so much time reviewing ROG’s lineup over the years, they’ve naturally become one of the measuring sticks I use when evaluating gaming laptops.
Not necessarily because they’re always the best. Mostly because of the breadth and depth of the lineup—and the amount of time we’ve spent living with these machines.
You start to see the ideas evolve. Some stick immediately. Some need another generation. Meanwhile, some never quite find their audience. That’s part of experimenting.
Even today, I still think the dual-screen concept is on the cusp of something. It hasn’t completely made sense just yet, but I also don’t think we’ve seen its final form.
Years ago, I probably would’ve asked, “Who asked for this?”
Now I find myself asking something else.
“What if this is simply the first step?”
A legacy worth celebrating
Twenty years later, I don’t think ROG’s legacy is about always building the best gaming machine.
I think it’s about being brave and bold enough to keep trying new things—and having enough faith that its community will be there with honest feedback to help shape what comes next.
That’s probably why the ROG devices I remember most aren’t necessarily the ones with the highest frame rates or the biggest performance gains.
They’re the ones that made me stop and think,
“I didn’t expect someone to build this.”
As ROG celebrates its 20th anniversary and introduces its latest lineup—from the refined Zephyrus family to new Strix machines and the continued evolution of ideas like the Zephyrus Duo—I’m reminded that innovation doesn’t always happen in one giant leap. Sometimes it’s a series of bold attempts, small refinements, and the willingness to keep asking “what if?” until the answer finally clicks.
And after all these years, that’s still the part of ROG I remember most.
Learn more about the latest ROG lineup
As ROG celebrates its 20th anniversary, you can explore the latest additions to the Republic of Gamers lineup, locate an ROG Store near you, or learn more about ASUS’ No. 1 Quality and Service Package through the links below.
Gaming
New Sword Sage: Awakening trailer explores story, previews combat
San Niang leads a journey to Jiannandao
Publisher 4Divinity and developer Sword Panda Limited have officially debuted a brand-new gameplay and story trailer for Sword Sage: Awakening.
The new clip introduces players to the central narrative, following San Niang, a disciplined fighter of the Yuangong Sect, as she journeys across a beautifully warped land to fix a catastrophic cosmic mistake.
Particularly, the versatile and fast-paced combat mechanics blending traditional swordplay and supernatural abilities are highlighted.
The upcoming action RPG deeply rooted in Chinese mythology, folklore, and science fiction pulls players into the fantastical realm of Jiannandao.
This territory is fundamentally altered by the actions of the Supreme White Gibbon Sage.
After drunkenly unearthing long-forbidden celestial texts, the Sage accidentally leaked absolute divine power and knowledge into the mortal realm. And this was knowledge humanity was never meant to hold.
The result was disrupting the critical balance between Earth and the spirit world, plunging Jiannandao into relentless natural disasters and monstrous infestations.
To survive the onslaught, the mortal population has been forced to adapt, forging advanced technologies to push back against the supernatural suffering threatening to wipe them out.
As San Niang, players will travel across the scarred landscapes of Jiannandao and vanquish dangers to safeguard her home.
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