When I was a kid, my PlayStation Portable was my whole life. I didn’t have the most advanced PC or the latest console, so the small (but gigantic in my early teen hands) device was a godsend. Time eventually ravaged my PSP, which was already clinging to a mile of duct tape to keep everything together. You can imagine my delight when a new generation of handheld consoles suddenly and emphatically broke into the scene.
You’ve already heard of the Nintendo Switch and the Steam Deck. Now, a new breed of handheld consoles aims to blend the convenience of the aforementioned two and the nostalgia of having everything in the palm of your hand. Enter: the Lenovo Legion Go.
A powerhouse just by looking at it
The Legion Go takes a few design elements from its contemporaries and predecessors. At first glance, the console shares the most similarities to the Steam Deck: a minimalist black design complemented by a handy trackpad. However, it also takes some inspiration from the Nintendo Switch: removable controllers and diagonally opposed joysticks.
Overall, the Legion Go relies mostly on the Steam Deck’s simplicity to convey a more premium feel. It’s an absolute looker guaranteed to turn heads.
Layout laid out
Now, let’s look at the console’s layout. If you’ve held a portable console recently, the Legion Go should feel familiar to you. You’ll find the standard fare of diagonally opposed sticks, a D-pad, the XYAB buttons, bumpers, and triggers. With the familiar out of the way, let’s go through what’s different.
Much like the Deck and the ROG Ally, the Go has additional buttons at the back: Y1, Y2, and Y3 buttons to add some convenient hotkeys for more elaborate games. It also has M1, M2, and M3 buttons for its FPS mode (but more on that later).
At the top of the left controller, the Go has the Legion Space button which opens the dedicated hub for gaming. The right controller has a Quick Settings button which opens a convenient panel for settings to optimize your setup. Unfortunately, these two buttons pushed the traditional Start/Select buttons to the bottom of the left controller. It took some time to get used to the new layout.
At the back, the console also has a sizable built-in kickstand. It eliminates the need for an external dock which other consoles require. Plus, it works better than the Switch’s tiny kickstand. I felt secure using the console on tabletop mode.
As for the console’s feel, the Go is remarkably tactile with grooves right where my hand should be. The controllers are also textured to provide better grip. My only gripe is the feel of the D-pad. Unlike the more pronounced pads of other controllers, the Go has a flatter pad. If, like me, you use the D-pad for navigation (which is the best way for 2D side-scrollers), your thumb might get a little sore after some use.
A brilliant display
The Legion Go has a brilliant 8.8-inch screen — touting QHD (2560 x 1600) resolution, 500 nits of brightness, and 144Hz refresh rate. On paper, Lenovo’s console is already ahead of the competition, eclipsed only by the new Steam Deck OLED.
In practice, the Go offers an impressive display, capable of handling gaming and other entertainment. Movies, via Netflix and my own files, were crystal clear on the Go. It’s so good that I’m also using the console as a secondary screen to watch videos while I work.
To test color reproduction, I booted up Shovel Knight, a retro-style platformer that consistently puts out static colors. The game was exceptionally bright, proving how much the Go can reproduce. No color was washed out. Even the blacks were deep and accurately reproduced.
Now, as most budget gamers can attest to, the largest resolution isn’t always the best solution to maximize framerate. Thankfully, the Go can perform even if you play on the lowest available setting (1280 x 800). The difference is palpable at first, but it’s incredibly decent for a lower resolution. The screen compensates well for the pixelation. Graphics still look smooth at the lower setting.
Power from retro to AAA
Time for the actual meat of the matter. How well does the Legion Go and its AMD Z1 Extreme chipset perform for your games? Surprisingly well, actually.
As mentioned above, Shovel Knight performs well on the console at maximum resolution. If indie games are your thing, the Go is more than capable. That said, a retro-style indie game isn’t the best indicator of performance. Let’s put the Legion Go through one of the most demanding games today: Cyberpunk 2077.
And… it works! As expected, you still need to experiment with the graphics settings to find a decent framerate. It took a while but playing Cyberpunk 2077 on low/medium settings and at 1280 x 800 resolution will net a viable framerate (around 40 to 50fps) to get through Night City smoothly.
The same experimenting goes for other modern games including Baldur’s Gate 3, Doom Eternal, and Forza Horizon 5. Now, I found that some modern games are already automatically optimized for the console. For example, I didn’t need to fiddle around with Doom Eternal’s settings to get a smooth framerate.
If you’re looking for graphical fidelity, a dedicated PC rig is still for you. However, the Legion Go is capable of going through the ringer of demanding video games. If you’re traveling or stuck in bed, it performs more than adequately.
The software underneath
Power isn’t the only remarkable aspect of the Legion Go. It’s also a PC. Right from opening the device, you’ll notice the familiar trills of the Windows setup screen. Unlike the Switch and the Deck, the Go comes with Windows 11 right out of the box, allowing for a lot of flexibility. You also get up to 1TB of internal storage and expandability via a microSD card.
Theoretically, you can use the Go to work. And I’ve tried. With a multiport adapter for a keyboard and mouse, the Go can act just like a laptop. If you’re in a pinch, the Go is an amazing backup device.
That said, the Go by itself can lack a bit of versatility for control without an external keyboard and mouse. The display is touchscreen, yes, but if you need to right-click on anything, you have to touch-and-hold on the screen. Scrubbing through a video (and other times you need to hold your finger on the screen) can be a nightmare as the console gets confused on whether you’re dragging or attempting to right-click. Additionally, the on-screen keyboard is also finicky on when it comes out. There are times when the keyboard doesn’t automatically come out when prompted with a text box.
Thankfully, the Go has a unique solution to the lack of a mouse, at least. The built-in FPS mode turns the right controller into a de-facto mouse. Just detach the controller, toggle the FPS switch on, and connect it to the magnetic disk (which comes with the package). The controller uses a sensor at the bottom to control the mouse. It’s a unique solution to the mouse problem. In practice, it works but will take some getting used to, especially because of the prongs digging into your thumb.
Outside of functioning as a PC, the Go also comes with Legion Space, a hub for gaming. It collates all the software you have from different platforms. It’s not much to write about, but if you want to launch games immediately, Legion Space is a helpful tool.
A decent battery
The Go packs a 49.2WHr battery under the hood. Naturally, your mileage may vary depending on how you use the device.
Smaller games, such as Shovel Knight and Blasphemous, eked out approximately two hours of gameplay on maximum settings and resolution. More demanding games (with reduced settings and the lowest resolution), such as Doom Eternal, got to only 90 minutes before I needed to charge. Unfortunately, the most intensive games — Cyberpunk 2077, especially — struggled on battery power. If you really want to play the biggest games on the Go, you’re better off plugging it in.
Now, for more PC-oriented usage, the Go lasts a lot longer. A video test — playing a video through VLC until the battery runs out — nets approximately three hours and 30 minutes. After two hours, the battery was at 45 percent. At two hours and 45 minutes, it automatically switched battery saving mode on after reaching 20 percent.
Regardless of usage, heat wasn’t a big issue. Since the controllers are detachable, most of the heat centers around the main chassis, rather than on where your hands are. Likewise, the fan wasn’t too noisy even without silent mode turned on.
From empty, it took approximately 90 to 100 minutes for the battery to recharge on normal settings. It reached 45 percent in an hour. If you need more speed, it also comes with Super Rapid Charging support, which greatly reduces the charging time. Unfortunately, the console doesn’t have an indicator on when the battery is full, so you’ll have to check manually.
Is the Legion Go your GadgetMatch?
At US$ 699.99/ PhP 49,995, the Legion Go is at par with the ROG Ally. It’s also more expensive than the most premium trim of the Steam Deck OLED. However, the Go has detachable controllers, a larger screen, a built-in kickstand, and a unique FPS mode. Despite how pricey the segment is, the Legion Go offers more than its competitors.
Is this your GadgetMatch? If you’re new to the handheld console market, absolutely. For its price point, you’re getting more than your money’s worth. While Sony is currently struggling with its return to handheld gaming, the Lenovo Legion Go offers an all-around, powerful solution for mobile entertainment.
Bandai Namco has confirmed that ACE COMBAT 8: WINGS OF THEVE will launch on October 2, 2026 for PlayStation 5, Xbox Series X|S, and PC via Steam.
The publisher also announced that early access will be available ahead of launch, although specific dates have yet to be revealed.
Alongside the release date announcement, Bandai Namco shared new details on the game’s aircraft roster, gameplay systems, and key characters that players will encounter throughout its campaign.
The latest entry in the long-running flight combat franchise puts players in the role of an ace pilot fighting for the survival of their homeland. The story centers on themes of identity and duty while featuring large-scale aerial battles across a war-torn world.
More than 30 aircraft at launch
ACE COMBAT 8 will feature over 30 aircraft spanning real-world military jets and original fictional designs created specifically for the game.
Aircraft are divided into four categories: fighters, attack aircraft, multi-role aircraft, and electronic warfare aircraft.
Some of the aircraft confirmed so far include the F-14D Super Tomcat fighter jet, the heavily armed A-10C Thunderbolt II attack aircraft, the versatile Mirage 2000-5, and the electronic warfare-focused EA-6B Prowler.
All aircraft come equipped with guided missiles and machine guns as standard weapons. Players can also equip special weapons ranging from multi-target missiles and heavy bombs to advanced laser systems.
A new gameplay feature allows players to bring two types of special weapons into missions, offering more flexibility during combat. However, ammunition remains limited, requiring careful resource management throughout each operation.
Bandai Namco also highlighted a new destruction system where falling wreckage from destroyed enemies can occasionally collide with other targets, triggering chain reactions on the battlefield.
Meet Joker Flight
Players take control of Joker Flight captain Jan Cope, known by the legendary callsign “Wings of Theve.” The campaign follows Joker Flight as its members deepen their bonds amid an escalating conflict.
Key squadron members include Ellington Baxter, Tasha Severskaya, and William “Noise” Coster. Players will also encounter Queen Flight leader Kate Evans, carrier XO Jessica Pike, doctor Adelina Santos, and chief mechanic David Jenkins.
Character designs come from Yusuke Kozaki.
During missions, players can choose squadron compositions and issue commands to wingmen. They can also respond to radio communications using a simple yes-or-no system.
ACE COMBAT Online returns
Bandai Namco also shared new details about ACE COMBAT Online, the game’s multiplayer mode. Players create a mercenary pilot avatar before joining online lobbies. There, they can take part in both cooperative and competitive battles with players worldwide.
More information about ACE COMBAT Online will be revealed at a later date.
ACE COMBAT 8: WINGS OF THEVE launches on October 2, 2026 for PlayStation 5, Xbox Series X|S, and PC via Steam.
Bandai Namco has also confirmed early access ahead of release.
Persona fans have plenty to look forward to. ATLUS has confirmed that Persona 4 Revival will launch on February 18, 2027, while also officially unveiling Persona 6, the next mainline entry in the long-running RPG series.
Both announcements were made during the Xbox Games Showcase. Persona 4 Revival is headed to Xbox Series X|S, Windows, Xbox Game Pass, PlayStation 5, and Steam. Pre-orders are now available through the Microsoft Store. 
Persona 4 Revival is a full remake of Persona 4 Golden. ATLUS says the game features upgraded visuals, a revamped user interface, improved combat systems, enhanced cutscenes, and additional content. The remake aims to serve both returning fans and newcomers experiencing the mystery-filled adventure for the first time.
The story once again takes players to the rural town of Inaba, where a string of murders and disappearances become linked to the mysterious Midnight Channel and a hidden world inside television screens. Players will reunite with familiar characters including the protagonist, Yosuke Hanamura, Chie Satonaka, Yukiko Amagi, and Marie.
ATLUS also revealed several launch DLC packs. This includes Persona-themed costumes, Persona fusion sets based on Persona 3 Reload and Persona 5 Royal, support items, and additional background music packs.
Limited physical editions will also be available. The Persona 4 Revival Limited Box includes a Shigenori Soejima-designed collector’s box, artbook, T-shirt, phone pouch, costume set, and a physical copy of the game. An Izanagi Edition adds a protagonist and Izanagi figure.
Persona 6 officially revealed
Alongside the remake announcement, ATLUS unveiled Persona 6 with a teaser trailer.
While the company stopped short of announcing a release date, it confirmed that the next mainline Persona title will launch on Xbox Series X|S, Windows, Xbox Game Pass, PlayStation 5, and Steam.
According to ATLUS, Persona 6 will feature an all-new story set in a previously unseen location. The publisher promises new characters, fresh encounters, and the signature blend of social simulation and RPG gameplay that helped define the franchise.
Few additional details were shared, suggesting the game remains early in its marketing cycle.
Persona series reaches 30 million sales
The announcements come as ATLUS celebrates a major milestone for the franchise.
SEGA and ATLUS revealed that the Persona series has now surpassed 30 million units sold worldwide. To mark the occasion, character designer Shigenori Soejima released a commemorative illustration celebrating the series’ 30th anniversary.
With Persona 4 Revival arriving in early 2027 and Persona 6 now officially on the horizon, ATLUS is setting up what could be one of the biggest periods in the franchise’s history.
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SEGA has officially revealed Virtua Fighter Crossroads, the next mainline game in the long-running fighting franchise.
Previously known as the New Virtua Fighter Project, the title is set to launch in 2027.
The announcement came during Summer Game Fest 2026 in Los Angeles, where SEGA debuted the game’s first reveal trailer.
Players can also watch the archived showcase featuring producer and creative director Riichiro Yamada and members of the development team.
SEGA also released a story trailer focused on Cielo, one of the game’s four protagonists.
A new story-driven direction
According to SEGA, Virtua Fighter Crossroads aims to go beyond traditional fighting game conventions by combining narrative and combat into a single-player adventure.
The story follows four protagonists whose lives and convictions become intertwined. Their paths cross in a tale that blends cinematic storytelling with the series’ signature martial arts combat.
The game takes place in Vilasapara, a fictional Southeast Asian metropolis. Once stabilized by an agreement known as the Arma Carta, the city now faces growing tensions tied to politics, underground fighting, and a mysterious figure known as the Bakunawa Killer.
SEGA says the choices and conflicts surrounding these characters will shape the future of the city.
RGG Studio builds a new city
Vilasapara serves as the game’s central setting and has been created by RGG Studio.
The city features multiple districts, including a walled city center, entertainment zones, and resort areas. Players can explore these locations while uncovering side stories and optional quests connected to the people who live there.
Combat also receives a major overhaul. Story Mode will feature encounters ranging from multi-opponent fights to boss battles that unfold as part of the narrative.
Meanwhile, Battle Mode will allow players to jump directly into one-on-one matches both online and offline.
SEGA says the new entry retains the fluid and technical fighting system the series is known for while introducing greater realism and deeper strategic gameplay.
The company also revealed that the game’s narrative is being developed by a team of international writers who have contributed to other major projects, though specific names were not announced.
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