Explainers

LTE-A Explained

Published

on

A few weeks ago, I was lounging on a beach chair in Boracay Island in the Philippines, sipping on a mojito and enjoying crazy fast mobile internet speeds of about 200 megabits per second.

For the uninitiated, at 200 Mbps, you can download the original Iron Man movie in high def, or the popular racing game Need For Speed in well under 2 minutes.

Not that the average joe constantly needs to download large apps or movies while out and about. But the promise of LTE-A is an internet experience that’s free from waiting – YouTube videos that don’t buffer, web pages that load in a snap, and hiccup-free FaceTime calls.

It’s almost cruel that this alternate reality, this internet utopia, exists on this tiny little island. But that’s the point; because it is both a relatively small land mass and one that’s heavily frequented by local and foreign tourists, the paradise island of Boracay is the perfect test case for what eventually should roll out to the entire archipelago.

If all goes according to plan (and promise) the wait won’t be too long. Smart Communications, the telco behind the Boracay experiment says LTE-A will become a reality for Filipinos within a year and a few months. Users in Australia, the US, South Korea and Turkey already enjoy LTE-A speeds.

A few years back, while living in Seoul for a few months, I would get faster data speeds on my smartphone than I did in my apartment. And that’s saying a lot considering, South Korea enjoys some of the fastest internet speeds in the world.

So what does LTE-A mean? How does it work? And how is it able to deliver super fast mobile internet speeds

The secret sauce behind LTE-A is technology called carrier aggregation. But for you to understand this better, it’s important to first understand how data is transferred from the internet through cell towers to your phones.

Every time you access the internet to download a new instant message, stream a Spotify track, song or watch a video on Facebook data – it’s like transferring cargo from point A to point B. Trucks pick up the cargo and drive them down a single lane highway to their destination.

lte-a-explainer-01

Imagine each truck carried 100 megabytes of data. You’d need 30 trucks to make up 3GB, the average size of a Full HD movie.

lte-a-explainer-02

It will take a while for 30 trucks travel from point A to point B on a single lane highway.

lte-a-explainer-03

But imagine if there were 5 lanes –  more trucks could travel at the same time, and at a faster speed, allowing all 30 trucks to get to the destination sooner.

lte-a-explainer-04

That’s exactly how carrier aggregation on LTE-A works. Using multiple LTE bands (up to 5 in theory, 3 on Smart’s LTE-A network) data is transferred to your smartphone simultaneously. Smartphones that support LTE-A have multiple antennas for receiving multiple data streams from multiple signals.

lte-a-explainer-05

LTE-A promises theoretical speeds of up to 1Gbps. That’s insanely fast. Here’s to hoping that soon it will become a reality for everyone.

Editor’s Note: As is always the case, I expect a bit of backlash from the consumer public – why tease the next big thing in mobile internet when LTE speeds aren’t even that great yet, and let’s not get started on the data capping debate. Both are important issues that deserve attention and discussion –  but it should not distract from the fact that the technology exists, and if implemented properly is something that can improve lives.

[irp posts=”7566″ name=”Singapore, S. Korea dominate 4G LTE rankings, Philippines struggles”]

Explainers

Everyone’s angry at PlayStation’s new no-disc policy, and this is why

It’s a tragedy for nostalgia, ownership, and preservation.

Published

on

Check in with your gamer friends today. Today, a lot of gamers are up in arms over Sony’s decision to kill the physical game disc starting in 2028. But, if you’re a digital-only gamer or just not a gamer yourself, you might not understand the anger. If you want to understand the ire or just want to relate with your gamer friends, here’s a primer for you.

Ending the era of the physical media

Last year, Nintendo launched the Switch 2. Though the console still has a slot for physical cartridges, the Switch 2 also introduced the Virtual Game Card as a way to digitize your library of games.

Of course, the feature wasn’t positioned as a way to eliminate physical cartridges. In fact, Nintendo just wanted to add the flexibility of physical cartridges to the digital world. In the end, the feature strangely coincided with less cartridges. For example, Pokémon Pokopia, one of the most popular games this year, does not come with a cartridge even if you buy a “physical” copy in a brick-and-mortar store. It was a portent of things to come.

Fast forward to today, Sony has made the monumental decision to stop producing physical game discs starting in 2028. The PlayStation’s future is completely digital.

On a similar note, Microsoft is also experimenting with a disc-to-digital feature. Much like the Nintendo Virtual Game Card, the experiment will digitize libraries and attaches the digital copy to the physical game disc. It sounds awfully like a prelude to killing off the game disc.

Why this matters

The physical disc is synonymous with a simpler time. It represents a time when gamers camped out stores to anticipate midnight releases, when gamers can learn more about their games through an in-box manual, and when gamers can show off their fandom through a beautifully stocked shelf of games.

And yes, that’s part of why this situation sucks, but it’s not the only reason.

If you’re an outsider looking in, this nostalgia factor is the easiest to see. Then again, it’s also the most difficult to relate with, especially if you’ve never had the history of buying physical games.

The more crucial reason — and the one that most people will relate with — is media ownership. By not having a physical copy, you will no longer have ownership of what you bought digitally.

And it’s not an imaginary issue. In 2024, Steam amended its policies to reflect that players do not own the games they buy. Rather, they simply own a license to play the game.

In the same year, Ubisoft delisted The Crew, a sure sign that the new policy means business. Though Steam itself has a relatively good track record of prioritizing its customers, publishers and developers can get rid of games if they choose to.

That limitation doesn’t exist with a physical copy. As long as you have a working disc drive, you can install a game whenever you want, even if the publisher decides to pull it from stores.

Therein lies how much this is a touchy topic. Should you own digital goods in the same way as you own physical ones? If the answer is yes, then selling only the license for the good doesn’t make sense. But if it’s a no, we shouldn’t pay full price for something we don’t own anyway.

Will PlayStation actually delete games?

Now, just because they can, does it mean that they will?

Right now, it’s hard to say. You can certainly go by the optimistic hope that PlayStation would never do something as anti-consumer as that. And yes, there are times when you’d be right.

Plus, there is a good chance that governments, especially those in the European Union, will protect consumers if PlayStation even thinks about deleting a game that others have paid for. Governments have been known to intervene in the past, such as when the EU forced Apple to adopt USB-C as a standard. There are checks and balances available.

Then again, Sony has had recent history of deleting media from a user’s library.

Only a few days ago, PlayStation made headlines for deleting over 500 titles from their library. Starting September 1, users can no longer access movies distributed by Studio Canal, due to licensing agreements. Sony was unapologetic about unceremoniously deleting this content. No refunds, no apologies; just 500 movies, which you thought you bought, gone for good.

No matter how you angle it, Sony’s recent decisions just don’t bode well for media ownership.

You can argue that this is the price we’re paying for not buying enough physical games. Still, losing PlayStation discs, even as an option, is tragic for nostalgia, ownership, and preservation.

The world we live in

Unfortunately, this all comes with precedent. Unless you buy physical games and movies, we already don’t own anything in today’s world.

Outside games, Netflix and Disney+ remove the ownership of movies and shows from us. It’s already common practice for these platforms to remove titles regularly. Some platforms even give you a last chance to catch these titles before they go away. Moreover, they can even restrict access, like with Disney+, if you travel abroad.

In exchange for convenience, subscription services and digital storefronts have made it all too comfortable to not own media. With a rental service like Netflix, that’s all expected, but we’re now at the inevitable stage when even bought games and movies are at the behest of our corporate overlords.

This is where the fury comes from. Companies are getting more brazen about taking more options from us. Between this and the increasing prices of RAM, it’s getting harder and harder to live as a tech-savvy citizen in today’s age.

Continue Reading

Computers

Samsung’s SECRET That Made OLED Even Better

Say hello to the new QD-OLED Penta Tandem display tech by the Korean giant

Published

on

Samsung Display just unveiled QD-OLED Penta Tandem technology. This is a next-generation display structure that stacks five emission layers to improve brightness, efficiency, and overall OLED performance.

In this video, we simplify what Penta Tandem actually is, how it works, and show you two monitors that already have the technology — specifically from MSI and Dell.

For more details, check out Samsung Display here.

Continue Reading

Computers

Apple OS 26: Explained

Apple Software is Changing FOREVER!

Published

on

With a huge change in naming scheme, Apple promises a big leap ahead.

The all-new Liquid Glass design isn’t just breath of fresh air — it’s a bold redesign ever since the iOS 7 came out.

It’s not limited just to the iPhone. It’s coming to the iPad, Mac, and even the Apple Watch!

And with latest Public Beta now available across all devices, now is the perfect time to try ’em out.

Here are our favorite features, design updates, and hidden gems in Apple’s latest OS 26 series of software updates.

Namely iOS 26, iPadOS 26, watchOS 26, visionOS 26, and macOS Tahoe.

Continue Reading

Trending