Gaming
Mario Kart 8 Deluxe review: The quintessential Switch game
The Nintendo Switch has had a breakneck first two months. The console hybrid is Nintendo’s fastest-selling system ever; launch-aligned, it’s even overtaken the sensation that was the Wii. Driven by a robust selection of quality titles, the Switch has topped charts worldwide and is continually sold out. But Zelda and Snipperclips aren’t the reasons to buy a Switch right now. Mario Kart 8 Deluxe is. Here’s why.
It’s a sensory showpiece
Even on the Wii U, vanilla Mario Kart 8 is one of the most gorgeous games of the generation, despite only rendering at 720p. At 1080p docked, Deluxe cements this further. The game does phenomenal things with lighting that I’ve never seen anywhere else, even on the PS4 and PC. Nintendo’s iconic characters have a soft, almost toy-like look (especially when drenched in sun) that looks even better in motion. Thanks to expert art direction, it’s easy to be fooled that Wario’s flatulent flab — as it jiggles up the cobbles of Toad Harbor — is made of real clay.
When you take the Switch out of the dock, Deluxe becomes even more impressive. Apart from the 720p resolution, the portable game is completely identical to the docked version. Races pop on the Switch’s brilliant IPS display. And considering that the last mobile Mario Kart was the once-impressive Mario Kart 7 on the never-impressive 240p screen of the 3DS, Mario Kart 8 Deluxe represents an exponential graphical leap over the series’ last handheld iteration, as shown by Digital Foundry below:
Completing the synesthetic spectacle is HD rumble — coins “jingle” in your real-life hand as you collect them in game. You can also feel the difference between the three levels of drift boost from the barely-there blue to the new, game-changing pink; the tactility allows you to keep your eyes on the road instead of your kart. The judder of train tracks under your wheels, as well as the different textures when you go offroad, give you another form of feedback that lets you know that you need to get good.
It’s the definitive version of an all-time great
Mario Kart 8 was the best in the series, and Deluxe improves it further. It’s running at a true 60fps this time — the Wii U original had a weird issue that resulted in an effective 59fps framerate. Thankfully, that glitch has been resolved, as has the fire-hopping exploit that made leaderboards and online matches a total shamble.
All the DLC content is included here, which results in a total of 42 racers, 48 tracks, and an overwhelming number of kart parts. Deluxe also corrects the only deficit in the otherwise impeccable Wii U version by amending the original’s deplorable Battle Mode (which had racers fighting on tracks made for racing, making for bouts wherein combatants rarely saw each other). Deluxe has eight arenas specifically designed for Battle Mode, as well as five play modes that include the classic Bob-omb Blast and the all-new Renegade Roundup, where one team of “cops” has to catch and jail the other team of “robbers” — but a free robber can rescue their teammates at any time. It’s a frantic party game, and is almost worth the price of entry.
Parties are no fun if people can’t join in, and Deluxe shines with its wealth of accessibility options for inexperienced players, easily toggled from the pause menu. The old standby of tilt controls returns, and an optional set of joy-con wheels completes the conceit. The new auto accelerate is useful and fair; in Mario Kart, you never let up on the gas anyway. But the most welcome addition is smart steering, which implements an invisible hand to keep racers from falling off the track. If you’ve ever played any kart racer with small children or non-gamers, their frustration with bottomless pits will be familiar. This setting alleviates that problem, and allows everyone to play.
(Nearly) everybody has it
The game has proven immensely popular barely a week from release. In America, Deluxe is selling faster than Mario Kart Wii, and that went on to sell a ridiculous 37 million copies worldwide. Apparently, Mario Kart 8 Deluxe also has an attach rate of 45 percent, which means that almost one out of every two Switch owners has this game. You won’t have trouble finding someone online to race against, or a real-life Switch buddy to go head-to-head with. But even if your friends don’t have a copy, it’s okay, because…
It’s the poster child for local multiplayer
Remember the promise of the Switch in its debut showing? The Switch is the only modern system that comes with two controllers out of the box. Couple that with the screen, and you can play whenever and with whomever you want. Take one joy-con for yourself, and share one with a friend (or even a total stranger) and you have instant local multiplayer. If you have more controllers, up to four people can play on a single Switch in splitscreen. Bring the joy-con straps, though — bare joy-con are horrendously uncomfortable, what with Mario Kart’s reliance on the shoulder buttons. An IGN producer compared using the naked shoulder buttons as trying to drift with your phone’s volume rocker, and there’s no more apt way to describe the discomfort.
The Switch’s — and Mario Kart 8 Deluxe’s— ability to be played anytime, anywhere, and by anyone makes the system inherently viral. The Switch is an ad for itself, and the simple act of playing together has convinced at least three people in my own social circle to get one for themselves.
It (re)introduces you to Nintendo
In the grand scheme of things, no one bought a Wii U, and to the non-hardcore, Nintendo disappeared from consoles for almost an entire generation. To the general public, Mario Kart 8 Deluxe is a high-definition debut of sorts for Nintendo’s stable of characters, including Mario himself, as we wait for their respective games to arrive on the Switch.
The celebration is a riot. Apart from the Nintendo mascot and seemingly his entire extended family, the Villagers and Isabelle from Animal Crossing compete on Möbius tracks inspired by Excitebike, F-Zero, and Wii Sports Resort. Exclusive to Deluxe, Inkling Girl and Boy from Splatoon and the upcoming Splatoon 2 appear, and mark the first time that people of color (who aren’t Miis) are playable in any Mario Kart game. Rounding out the roster, looking the most out of place in this world of red shells, high technology, and anti-gravity, is Link. And if you want more of him, you know which Switch game to play next.
SEE ALSO: Persona 5 review: Can style override substance?
[irp posts=”13656″ name=”Persona 5 review: Can style override substance?”]
Gaming
Horizon Hunters Gathering is an upcoming co-op roguelite spinoff
If you liked Nightreign, you might like this.
Like Valve, the PlayStation’s tentpole franchises are allergic to the number 3. The Last of Us, the ongoing God of War arc, Spider-Man, and Horizon all don’t have a third game yet. These franchises, however, have all gotten rumors of spinoffs. Now, Horizon is getting more than just a rumor; an official co-op spinoff is happening. Say hello to Horizon Hunters Gathering!
Today, Guerilla unveiled Horizon Hunters Gathering, an official co-op roguelite set in the Horizon universe. The game will feature multiple players working to take down difficult enemies, bosses, and dungeons.
The title shares similarities with Elden Ring Nightreign. For one, players can choose between six characters with different roles. The main mode, called Machine Incursion, takes players to a wide map with powerups and roaming monsters. The map then has a shrinking ring that… well, you know what a shrinking ring does.
Horizon Hunters Gathering also has a different game mode called Cauldron Descent. Compared to the Nightreign type of gameplay, Cauldron Descent is a more traditional roguelite mode. Players enter a dangerous dungeon and choose alternate paths that vary in challenges.
Both game modes will be available through an upcoming closed playtest through the PlayStation Beta Program.
Because this is from Guerilla themselves, this is an official game. But it’s far from the only spinoff for the universe. Previously, NCSoft, a South Korean gaming studio, announced Horizon Steel Frontiers, an MMO set in the Horizon universe. Like Horizon Hunters Gathering, Steel Frontiers has an unknown launch date.
SEE ALSO: Horizon Steel Frontiers is an MMO set in the Horizon universe
Gaming
Valve is delaying the launch of the Steam Machine
But it’s still scheduled for the first half of 2026.
Overshadowed only by the Nintendo Switch 2, the upcoming Steam Machine was one of the most exciting gaming devices announced last year. Unfortunately, especially if you were waiting intently for the console’s launch, Valve is delaying the device by an undisclosed amount of time.
Initially, Valve anticipated a launch for the Steam Machine sometime in the first half of 2026. However, as the calendar rolls on into the second month of the year, the company has yet to announce either a price or a launch date for the console. Valve says that both should be out by now.
In a recent update, the company confirms that ongoing chip shortages have forced a reevaluation of the Steam Machine’s price and shipping date. This also goes for the Steam Controller and the Steam Frame. Valve is going back to the drawing board to figure out what is feasible for the console market.
On the bright side, Valve is still aiming to launch all three devices in the first half of the year. It’s just a matter of determining when that is.
The Steam Machine is just the latest in a growing line of devices affected by the chip shortage. Today, chipmakers are funneling their supplies to the supposed demand for AI servers. Naturally, more infrastructure means less chips reserved for regular consumers.
Also recently, NVIDIA was rumored to skip this year for a new GPU launch because of the AI “boom”. It’s the first time that this has happened in thirty years.
SEE ALSO: Valve announces its own console called the Steam Machine
Yesterday, AMD made the bold claim that the next-generation Xbox is coming next year. In a world drowning in manufactured hype for AI, hearing about GPUs going back to gaming is refreshing. NVIDIA, however, still has its pipelines clogged with artificial intelligence. According to reports, the company will not release new graphics cards this year.
This is unprecedented. A new graphics card is often a highlight for gamers every year. Even in recent times when prices beggar belief, a newly launched chip still generates hype.
Now, for the first time in thirty years, NVIDIA will not launch a new card in a calendar year (via The Information). Like a lot of things happening this year, AI is the culprit.
Buoyed by the dreams of billionaires, GPU companies are busy dedicating their stock of chips for AI servers. Because these servers artificially blew up the demand for GPUs, everything else that needs such a chip is projected to see a price hike this year. This includes smartphones, gaming consoles, and cars. Regular consumers have been left to deal with the aftermath of the imaginary AI boom.
According to The Information, NVIDIA’s current lineup is only partially composed of chips meant for gaming. Only around 8 percent of its revenue came from that segment in the first nine months of last year. In its defense, AI chips are much more profitable right now, but it’s still a big blow against consumers who just want to play games.
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