I can only imagine the excitement the team of developers at Insomniac must have felt when they were given the chance to create Spider-Man’s next adventure. It must have been as much as, if not greater than, the thrill fans experienced when seeing the game’s very first trailer.
Marvel’s Spider-Man is a culmination of three and a half years’ worth of coming up with a whole new universe and building solid gameplay around it. Any hardcore fan can agree that a Spider-Man game’s story has to be handled as well as its web-swinging mechanics — which Insomniac wholeheartedly understands.
I was fortunate enough to play the first three hours of the latest Spider-Man, which is exclusive to the PS4, in an invite-only demo session last month. It was barely enough to fully immerse myself into the newly formed world built by legit Spidey fans, but from what I was able to gather, early impressions are mostly positive.
BOOM! That’s exactly how the game starts. You, the player, are instantly thrust into Spider-Man’s world, filled with action, romance, and constant multitasking. This being an open-world title, there’s so much happening at once, but not without a proper introduction.
Your very first task as the neighborhood’s friendly red-and-blue superhero is to swing all the way to a crime scene using — you guessed it — web. Insomniac made it a point to dedicate so much effort into making web swinging feel like you’re truly in Spidey’s suit. I must say, they pretty much nailed it.
All it takes is some timing on the R2 button, and you’re off. It can be a little clumsy at first (I often swung into buildings and unintentionally landed on taxis), but the game will never make you look stupid. Spider-Man himself makes every flight and landing feel graceful, no matter how noobish you are. The animations are as fluid as the graphics itself, and I’d say web swinging is the early favorite for the game’s best gameplay mechanic.
Like how you’d try to climb every mountain and tree in Breath of the Wild because you can, you’ll potentially spend hours roaming the streets of New York City using only your web and desire to be your childhood hero. Even better: There’s no fast travel to checkpoints in this open world. This encourages you to swing from one building to another and absorb what the lively city has to offer.
But as much fun as this travel mechanic is, the real action starts once you get into battle mode, which is a joy in itself.
Not an origin story
The Peter Parker you control isn’t a newbie superhero; this version of the classic character is already a seasoned veteran, and has the skills on top of all the gizmos he’s blessed with. In other words: No Uncle Ben dying on you and doing the “With great power…” rant in the beginning. You go straight to punching baddies and bringing them to justice in the very first act.
To be totally honest, this was the aspect of the game I was most worried about. Spider-Man games have traditionally been weak in the fighting department, often relying on style over substance. Marvel’s Spider-Man is somewhere in the middle in this regard, but at least for the first three hours of gameplay, there’s enough depth to keep you coming back for more.
It’s pretty simple: You press square to punch or kick, triangle to control opponents with your web, circle to dodge, and R1 to activate one of your gadget’s special skills. Stringing combos together adds to your Focus bar, which in turn provides you with useful abilities such as healing. However, even if regenerating health is at your disposal, you’re better off dodging the hell out of every enemy attack.
Spidey doesn’t have a ton of health to work with, at least at the start. The game has a Bayonetta or DMC vibe wherein you’re rewarded more for pulling off perfect dodges and counter-attacking than kicking ass straight up. Spider senses are around to give you visual cues when to dodge, then it’s up to you how to capitalize on the opening.
A couple of hours in, I thoroughly enjoyed the combat system. It’s straightforward and doesn’t require you to analyze much; at the same time, there’s enough variety to make each fight scene feel unique. But again, this is in the early game, and I can imagine it getting stale midway through the plot unless more gimmicks turn up.
The complexity of Spider-Man
After an hour of going through what feels like a long, story-driven tutorial session, you get thrown into Marvel’s interpretation of New York City. Even though the developers call this an open-world game, don’t mistake this for a GTA or Witcher clone. NPC interaction is shallow; you can only say hi, and if you accidentally attack bystanders, they’ll barely flinch.
That’s not a bad thing, though, because the game delivers a bunch of other things to find and do. On top of the side missions that are mildly related to the main storyline, you can collect items needed to upgrade your arsenal and save citizens from low-level baddies. All these allow you to level up — yes, like in an RPG — to learn new abilities through a skill tree (just like in an RPG).
And those aren’t the only RPG-like elements. Opening the in-game menu reveals the city-wide map, your suits, gadgets, the aforementioned skill tree, missions, stuff you’ve collected, benchmarks for stats, characters you’ve met, and complete moves list. That’s a lot, and I didn’t even mention the sub-menus yet. But, perhaps the most interesting section to check out is Spider-Man’s suits. I’d rather not spoil which ones I earned, although I can say I unlocked five in the first three hours alone.
Is there enough to hang on to?
All that’s left to talk about based on my brief hands-on experience is the story, which I can’t delve too much into. As mentioned earlier, you get to enter the mind of a veteran Peter Parker who’s 23 years of age and has been doing this superhero thing for eight years already. Sounds like there’s a lot of established plot points early on, but that’s far from the truth.
The thing is, this isn’t based on any comic storyline or the Marvel Cinematic Universe — everything you see and play here is unique to this game alone. Because of that, finding out who’s involved in the plot and how they relate to Peter can potentially spoil some key points. What I can say is that Peter works in a lab, wherein you the player get to solve puzzles as part of Peter’s research, and Mary Jane is the primary love interest.
The trailers have already revealed tons of friends and foes, and I barely scratched the surface during my short time with the game. When I asked the team behind Marvel’s Spider-Man how they plan to cram so many characters in a single title and avoid the mistakes of past Spider-Man movies, they simply said the trick is in pacing.
It certainly looks like the developers know how to plan out a game as fast-paced as this. The early excitement and depth are there from the very start, and I could tell that there’s so much more in store for the remaining 90 percent of the game.
Is it good enough to sell consoles? Maybe, but critical and commercial success do seem to be on its horizon.
What does the GPU Turbo do to your phone?
Is it more than just a marketing gimmick?
It’s been two months since Huawei rolled out the GPU Turbo update to its smartphones. Promised with a 60 percent increase in performance and reducing 30 percent on power consumption, a lot of fans and users were excited after the announcement.
Back then, everyone (including me) was hyped about lag-free games and longer battery life while playing. However, upon receiving the update, I began to wonder: Has GPU Turbo delivered what it promised?
What’s inside the update?
The Game Suite app, which comes with the update, offers an uninterrupted gaming feature, hiding all notifications when enabled (except for calls, alarms, and low-battery alerts).
Mistouch prevention is another feature to avert users from clicking the back and home button while playing — perfect for when you want to focus on your game.
To some older smartphones like the Huawei Mate 10, the Game Suite App offers three performance modes: Gaming mode, which improves game performance but increases power consumption; Smart mode, which balances performance and power consumption; and Power saving mode, which saves power but reduces game performance.
For the newer Huawei P20 Pro (which I’ve been using) and Honor Play, it only has a gaming acceleration mode to toggle on or off.
Thoughts on the reduced power consumption
Because I used the Mate 10 before and recently transitioned to the P20 Pro, I’ve experienced the GPU Turbo update in both phones and I can guarantee that they’ve delivered on lowered power consumption.
With Game Suite, I can put my phone on power saving mode to further save battery. For instance, I was only able to drain the Mate 10 down to 15 percent during a 12-hour road trip despite switching between the games I play and other apps, such as Messenger, Netflix, Spotify, and taking photos and videos every once in a while. The same goes for the P20 Pro.
As a power user, I already get a lot of things done with these highly efficient smartphones and GPU Turbo; these allowed me to do more on a single charge. However, it’s a different case for gaming.
Improved gaming experience, but there’s a catch…
When I started playing games on gaming mode (or game acceleration mode on the P20 Pro), I could run Mobile Legends: Bang Bang on a high frame rate with the highest graphics setting available. Compared to how the game stuttered and lagged during 5v5 clashes, with GPU Turbo, it now runs smoothly, as if I have a smartphone made for gaming.
As shown above, most mobile games will notify their users about the possible repercussions of higher frame rates and using the best settings available. To prove that a smartphone with GPU Turbo can handle this, I sought out to confirm my suspicions.
After asking fellow Huawei users, I found out that after installing GPU Turbo, energy consumption is a lot faster than before. Their smartphones also heat up more easily, especially when playing games with the game acceleration mode on. This isn’t part of what was promised, and it’s pretty disappointing.
It’s not yet perfect
In my experience, GPU Turbo tries to boost performance above a smartphone’s limit hoping that users can experience better gameplay.
GPU Turbo can’t choose when to perform its best. It’s an update that is constantly running in our smartphones without any way to switch it off. We can only hope that Huawei will address these issues for the next batch of updates.
ASUS ROG Phone receives US pricing
Last piece of the puzzle
For the model with 128GB of storage, you’d have to shell out US$ 899. For the larger 512GB storage variant, the cost goes up to US$ 1,099. Both come with a high-end Snapdragon 845 processor and 8GB of memory.
Of course, there are accessories to go with it. First is the ROG Mobile Desktop Dock, which costs US$ 229; the ROG Phone Case retails for US$ 59; the ROG Professional Dock is valued at US$ 119; you can buy the ROG TwinView Dock for US$ 399; the ROG Gamevice Controller is at US$ 89; and lastly, the ROG WiGig Dock goes for US$ 329.
Those are a lot of accessories for one phone, but that’s what makes the ROG Phone a truly gamer-centric device.
As stated last week, the ROG Phone will hit US shores starting October 18, with other regions to follow soon after.
PlayStation’s PSN Online ID change coming soon
Full rollout coming early 2019!
You’ll soon be able to retire your DarkWarrior1214 PlayStation ID. In a blog post, Sony PlayStation said they will soon begin testing the PSN Online ID change feature as part of their preview program.
Beta testers part of the preview program will be able to change their PSN ID as much as they want. However, once the feature rolls out to everyone, only the first name change will be free. Succeeding name changes will cost US$ 9.99 for regular users.
PS Plus users will be charged a smaller fee of US$ 4.99. The online ID can be changed through the profile page on your PS4 or at the Settings menu. There’s also an option to display your old PSN ID alongside your new one so your friends can recognize you right away.
Not for all games
The feature isn’t available for all games, though. Only PS4 games published after April 1, 2018 along with other most-played titles that were published before that date will have the feature. PlayStation also warns that changing the ID might cause some issues with some games that can be fixed by reverting to the old ID. Here’s to hoping PlayStation finds a way to address those issues some time down the line.
The planned full rollout of the feature is in early 2019. What will be your new PSN Online ID?
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