Gaming

Microsoft is developing its own cloud streaming system

Is this the next-generation console they had planned?

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During E3 2018, Microsoft revealed its plans for a next-generation console. Now, there are reports of these plans mentioning two big projects: a console and a cloud streaming service. Thurrott, a notable website for all things Microsoft, dubs this streaming service Scarlett. It is expected to be a low-cost console specifically for streaming games.

The report suggests that Scarlett will be a streaming service paired with the new Xbox console. Unlike gaming systems that process the games locally, Scarlett will partially process games locally while the rest is streamed on a cloud. Processes handled locally by Scarlett would include controller input, image processing, and collision detection in games. In this way, the game is running on two locations and Microsoft’s cloud system is holding it in place.

Scarlett will supposedly have the same processing power as the next-generation Xbox. While it may raise the price of the streaming box, it will actually cost less than the actual Xbox console, which would have more local features. In this regard, Microsoft is gearing towards maximizing its subscription services like Xbox Live to extend its reach across consumers.

Microsoft’s end goal for their next-generation console is to reach as many people as possible. With Scarlett, you will be able to access your games from virtually any device linked on the cloud. It will also be bringing itself closer to game servers people are using under Microsoft such as Azure. Doing so reduces a lot of latency issues that cripple streaming services when playing on a console.

According to Microsoft officials, Scarlett’s cloud system is still under development along with the new console. They have set the year 2020 for the release of the new console, and are expecting to launch the streaming service as well.

Gaming

Steam Machine was supposed to be much, much cheaper

Was the price increase justified?

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The Steam Machine is the most anticipated gaming device this year. Valve’s upcoming machine aims to deliver a PC gaming experience in a convenient package. Today, the price of the Steam Machine was finally unveiled, and it’s a doozy. But did you know that it was supposed to be much, much cheaper?

Now, we already know that the Steam Machine was cheaper before, but we didn’t really know how much cheaper. Speaking to IGN, Valve essentially confirmed the Machine followed the same price hikes as the Steam Deck, which experienced an increase of over US$ 200.

After doing a bit of algebra, it can be assumed that the Steam Machine was supposed to start at around US$ 750. That’s a huge jump, considering that the more expensive variant currently costs almost US$ 1,500, almost double the price of the original.

Unfortunately, that’s just how the industry works these days. Because of the ongoing RAM crisis, several manufacturers have already confirmed price hikes happening throughout the year. Apple, most recently, announced that price increases might come soon because of the untenability of shouldering the costs themselves.

It gets worse for the Machine, though. Despite being expensive, the price tag doesn’t really reflect the specs you’re getting. You can certainly grab a gaming laptop with better specs for around the same (or even a smaller) price tag, especially considering that Valve’s console-but-not-really-a-console doesn’t come with peripherals yet.

SEE ALSO: Steam Machine price, reservation system revealed

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Gaming

Epic Games Launcher is getting a huge update to make it faster

The update will also add customizable profiles and user reviews.

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Admit it; you probably have a hoard of free games languishing on the Epic Games Store. Though it’s nice that Epic gives away games every week, the overall inconvenience of using the platform sadly outweighs the freebies. Now, the company is finally redesigning the app from the ground up with a distinct focus on making it much faster.

Earlier this year, Epic admitted that “the launcher sucks.” Though the company cited a number of reasons, the number one culprit is certainly speed. Compared to its contemporaries (especially Steam), the Epic Games Launcher leaves much to be desired. The platform just doesn’t let users into their games as quickly as Steam does.

During the recent Unreal Fest, Epic, via @LuKaOnIndeed on X, confirmed that the entire launcher will be rebuilt to be “5x to 6.5x faster.”

The performance improvements will come with other new features including player profiles and user written reviews. Epic’s vision of the future looks completely different from how the launcher is today.

Though the company doesn’t have a definite timeline right now, Epic promises that the updates will come later this summer.

It does remain to be seen whether these updates will change anything about how users perceive the platform. For the longest time, gamers consider Steam as the platform of choice. Some users even repurchase their Epic games (sometimes obtained for free) on Steam just to have it on the platform they prefer.

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Gaming

Steam Machine price, reservation system revealed

Reservations open now

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Steam Machine

Valve has officially revealed pricing and availability details for the Steam Machine, its living room-focused gaming PC running SteamOS.

The company is launching the device in four configurations. Reservations open immediately through a randomized queue system designed to reduce scalping and bot purchases.

Steam Machine price

The base Steam Machine with 512GB of storage costs USD1,049. A bundle that includes the Steam Controller is priced at USD 1,128.

Meanwhile, the 2TB model costs USD 1,349, while the 2TB bundle with a Steam Controller retails for USD 1,428.

Buyers who opt for either 2TB variant will also receive two additional faceplates: a red fabric finish and a solid walnut option.

Valve says all listed prices already include VAT where applicable.

Why Steam Machine costs more than expected

The pricing announcement comes months after Valve delayed the Steam Machine’s launch.

According to the company, rising component costs and supply chain issues forced it to revisit its original pricing targets.

Valve explained that when development began in 2023, it expected hardware costs to gradually decline over time. Instead, the company encountered significant increases in RAM and storage pricing, alongside periods where some components became difficult to source altogether.

The company added that component shortages also limited the number of units it could manufacture for launch.

Steam Machine was first announced as a compact PC gaming device designed for living room setups. It runs SteamOS and is positioned as an alternative to traditional game consoles while maintaining access to the broader PC gaming ecosystem.

Reservations use randomized queue

Rather than opening direct sales, Valve is implementing a reservation system.

Interested buyers can sign up for their preferred Steam Machine model until June 25 at 10:00 a.m. Pacific Time. After the registration window closes, Valve will randomize all entries and assign customers either a reservation slot or a waitlist position.

Customers selected for the reservation queue will receive an email confirming that a Steam Machine has been reserved in their name. Purchase invitations will begin rolling out starting June 29 as inventory becomes available.

To qualify, users must have a Steam account in good standing and must have made a Steam purchase before April 27, 2026. Valve is also limiting registrations to one entry per household.

Users may sign up for multiple models. If selected for more than one queue, Valve will automatically assign the highest-end model available and remove the user from other reservation lists.

Not a console, says Valve

Despite its console-like form factor, Valve says it does not view Steam Machine as a traditional console.

The company describes the device as an extension of PC gaming rather than a closed ecosystem. Unlike conventional consoles that often subsidize hardware through software sales and subscriptions, Valve says Steam Machine is built around the openness that has long defined PC gaming.

Valve also reiterated plans to expand SteamOS support beyond its own hardware. With the recently released SteamOS 3.8, users can already install the operating system on compatible living room PCs, although support is currently limited to AMD graphics cards.

For users in Japan, Taiwan, and Hong Kong, orders will be handled through regional distributor Komodo. Steam Machine will not be available in South Korea.

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