Gaming
Microsoft wants to get rid of console exclusives
But can’t really
An important weapon in the console wars is the proliferation of console-exclusive games. Each console will always have a gallery of titles exclusive to its platform. Unfortunately, the practice locks one-console players from experiencing the other platform’s games. Resonating with locked-out players, Microsoft CEO Satya Nadella confirmed that he’d rather have a world without console exclusives.
Microsoft is currently in the courtroom defending its decision to acquire Activision Blizzard. Though the legal battles don’t have a clear winner yet, the proceedings have generated a plethora of soundbites. The company, for example, surprisingly spoiled how much the upcoming PlayStation Project Q will retail for. Sony, in retaliation, said that the Xbox was good only for the Call of Duty franchise.
Now, as noted by VGC, Nadella shared a valuable tidbit regarding console exclusives. “I grew up in a company that always believed that software should run in as many platforms as possible,” he said.
If it were completely up to him, he would do away with exclusives altogether. Unfortunately, the world works differently. The CEO even included a small dig on PlayStation. He says that “as a low share player in the console market,” there isn’t much that Microsoft can do because “the dominant player [or the PlayStation] there has defined market competition using exclusives.”
Nadella’s hopes won’t have much of an effect, if any, on the market. Still, it’s interesting to note that, in an ideal world, console exclusives won’t be a thing anymore. If anything, Sony is very slowly releasing exclusives on the PC.
SEE ALSO: Sony: Xbox is only good for Call of Duty
Gaming
Dunk City Dynasty update adds new NBA stars, cosmetics
Jrue Holiday, Draymond Green added to roster; cosmetics available across title
Dunk City Dynasty Season 6 Vol. 2 update has arrived with new NBA stars, Jrue Holiday and Draymond Green.
Aside from the new stars, there is a broad refresh of cosmetic content, as well as a multi-week slate of seasonal events though late April.
Players can also use a special Redemption Code for vouchers and coins, giving them a jumpstart for Season 6 Vol. 2.
Adding Holiday and Green to the roster means more elite defense and high basketball IQ for 3v3 squads. They are strong team utility role players, with Holiday offering controlled playmaking and two-way guard impact.
Green, meanwhile, brings versatile frontcourt presence, defense, and lineup flexibility. Green has won the NBA Defensive Player of the Year award back in 2017.
And although Holiday hasn’t won the same trophy, he has been an elite defender throughout his career and has been named to NBA all-defensive teams numerous times.
On the other hand, a large wave of cosmetic content across multiple in-game systems will be made available by the update. This includes rotating themed sets, treasure-hunt rewards, and an exclusive jersey release.
The update also rolls out a full progression cycle, featuring timed pass content, weekly quest activities, festival-themed missions, and login reward programs. These push players toward continuous goals and opportunities to stock up on resources throughout the event windows.
Gaming
Nintendo might be working on an Ocarina of Time remake
It will reportedly launch in the second half of 2026.
What is the greatest game of all time? There’s a substantial chance that The Legend of Zelda: Ocarina of Time will be on the board. Even beside the Switch’s critically acclaimed Breath of the Wild duology, the Nintendo 64 title is one of the most quintessential games you can ever play. That said, it’s pretty dated. But maybe, not for long.
According to Nintendo insider NatetheHate, the company is working on a rerelease of Ocarina of Time. The title is scheduled for launch within the second half of 2026.
The wording is important here. “Rerelease” can mean anything. To be fair, NatetheHate, through his latest podcast, says that it’s likely we’ll get either a like-for-like remake or a full reimagining of the essential game. However, he does not discount the possibility that it’s just an HD remaster for the new consoles. Either way, Ocarina of Time is coming back this year.
If you can’t wait, the title isn’t exactly missing from the shelves. You can play the original from the list of available games through Nintendo Switch Online. The game also got a remaster for the 3DS.
There is no shortage of Zelda-related news lately. The franchise is getting a live-action adaptation next year, which now becomes a worthy follow-up to The Super Mario Galaxy Movie coming early next month.
SEE ALSO: The Legend of Zelda film gets its first official photos
Gaming
Life is Strange: Reunion now available on consoles and PC
Max and Chloe return for an emotional finale
Bandai Namco Entertainment Asia and Square Enix have officially launched Life is Strange: Reunion, the latest entry in the narrative adventure series. Developed by Deck Nine Games, the title is now available on PlayStation 5, Xbox Series X|S, and PC via Steam and the Microsoft Store. A physical PlayStation 5 edition is also available across Southeast Asia.
The launch comes with an official trailer, marking the return of one of the franchise’s most beloved storylines.
A long-awaited reunion
Set 11 years after the original events, Life is Strange: Reunion brings back Max Caulfield and Chloe Price as they reunite to solve a new timeline-spanning mystery. This time, the stakes center on a devastating inferno threatening Caledon University–Max’s workplace as a photography teacher.
Returning from a trip, Max discovers the campus engulfed in flames, with lives lost across the university. She survives only by using her Rewind ability, a power that allows her to reverse time.
The situation takes an unexpected turn with Chloe’s sudden arrival–an outcome tied to the timeline-merging events of Life is Strange: Double Exposure. Now dealing with fractured memories and an unstable sense of reality, Chloe once again finds herself relying on Max.
Dual perspectives, new gameplay dynamics
For the first time in the series, players can take control of both Max and Chloe, switching perspectives as the story unfolds.
Max’s Rewind power lets players revisit decisions, reshape conversations, and manipulate environments to solve complex, time-based puzzles. Meanwhile, Chloe brings her signature Backtalk ability, allowing her to push conversations in her favor and access situations Max cannot.
This dual-character approach expands both narrative depth and gameplay variety, offering different ways to uncover clues and influence outcomes.
A character-driven finale
Life is Strange: Reunion continues the series’ focus on grounded, emotional storytelling, with choices that carry meaningful consequences. The game builds toward a dramatic climax that aims to close out Max and Chloe’s journey.
As the final chapter in their story, Reunion positions itself as both a continuation and a conclusion–tying together years of narrative threads while delivering a new mystery shaped by time, loss, and choice.
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