Gaming

NBA 2K23 review: A certified All-Star

One of the best in recent years

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NBA 2K23

It’s been roughly about a month since NBA 2K23 was unleashed to the world. So, how has it been so far? Is it really just the same game? Here’s our review. Quick Note: We’re reviewing the Next-Gen version of the game both on the PlayStation 5 and the Xbox Series X. 

Slightly improving the core gameplay mechanics

NBA 2K23

Gab: Like what they say, if it ain’t that broke, don’t fix it; for the most part, NBA 2K23 doesn’t do anything over the top with the core gameplay. It’s still that same NBA basketball simulator which relies on precise user timing for both offense and defense, with some minor improvements. For starters, the shot meter feels more manageable in terms of user shot timing vis-a-vis the NBA player’s release.

With enough tinkering, you can adjust how you want the shot meter to look like when taking shots in-game. To be fair, it’s a minor detail but if you were used to seeing your shot meter a certain way, this is a good change. Also, I felt that movement and dribble moves feel a bit smoother to execute.

Rodneil: I agree with Gab that the core gameplay doesn’t feel drastically different from previous years. The shot meter definitely received tweaks. And you’re gonna want to go into settings right away to figure out the release timing that best works for you. 

I also felt that the overall pace of the game is more simulation and less arcade-ish. What I mean by that is that it’s not as fast as 2K22. And you also have to be more adept in running plays to find a good shot. Shot control is much more precise, blocking shots is a little more difficult, and stealing and stripping the ball away is much more challenging. 

MyCareer and The W made simpler and more robust

NBA 2K23

Gab: The first thing that came to my mind before playing MyCareer was “how will they make this any different across the board?” Honestly, I’ve seen 2K Sports throw out all kinds of storylines and gimmicks that I’m not so sure what else they could do to provide a different experience. All of a sudden, I boot up MyCareer and to my surprise: no elaborate backstory, no college leagues or trying out in the G-League.

MyCareer literally throws you right into things as a promising rookie drafted by your team of choice. No more pre-draft interviews, no more stat-padding in college – you pick the team that drafts you and work your way up. All this while everyone in your management team is trying to help you manage your brand, especially when fans were initially disappointed that they picked you.

NBA 2K23

Crossing over to the other side, The W is designed in such a similar way but simpler. As this is the WNBA’s version of MyCareer (a first for NBA 2K, as well), it’s not surprising that it’s this straightforward. You build your MyWNBA Player, accomplish a few tasks, play the games, earn badges – as standard as it could get. 

The now robust MyPlayer Builder

NBA 2K23

Gab: At the start of every MyCareer, you’re greeted with the MyPlayer Builder which essentially helps you create the best version of your player. Much like the last two iterations of NBA 2K, this feature comes with a full belt of attributes, badge forecast, and Takeovers to choose from. For NBA 2K23, however, they really pulled out all the stops with the whole experience.

One key adjustment was in the amount of badges you can earn depending on how you shape your attributes. Compared to NBA 2K22, my 3-Level Scorer has a significantly beefed up amount of badges for Finishing, Playmaking, and Rebounding – unlike last year where Rebounding, in particular, was one badge, at most.

Of course, the more major changes revolve around adding in Leadership Skills and Core Badges to your MyPlayer. Although you get access to these after building your MyPlayer, it gives you a great incentive to play harder and better. Now, if only they could indicate what the actual challenges are for the Core Badges on the Badges screen, that’d be pretty great.

Replica Builds

Rodneil: The biggest addition this year is the Replica Build. If you get the stats just right, including the height, weight, and jersey number, you’ll get Replica Builds of actual NBA Players. The first one to pop-up online was The Joker which is a replica of reigning MVP Nikola Jokic.

There are plenty more builds featuring Black Mamba (Kobe Bryant), Half-Man, Half-Amazing (Vince Carter), The Glove (Gary Payton), The Big Fundamental (Tim Duncan), and many more. 

For the full list, as well as the stats, check out this post from Game Skinny

Unfortunately, these Replica Builds aren’t exactly the best for Park. Sure, you can mess around with them in MyCareer but you might feel they are lacking in Park Play. 

MyTeam and MyNBA Eras

Rodneil: I only really started playing MyTeam after I’ve done everything I thought I could do in MyCareer for NBA 2K22. Part of me wishes now that I didn’t enjoy this mode as much because it has now become an addiction. Collecting Player Cards and using them in the many game types in MyTeam is such a treat. What really drew me in is how it has a set of Agendas – a task list of sorts. You cross off agendas, you get rewards. And rewards come in EXP, MyTeam Points, Player Cards, Card boosts, etc. It’s super addicting, especially for someone like myself who likes crossing off lists. 

My only gripe is that you’re really gonna have to spend if you want to reach Level 40 each Season. And I really have to squeeze every ounce of self-discipline and restraint to not spend too much on the game. 

MyNBA Eras is a nice touch. The vintage filter is present in other game modes, but to really experience its full effect, you have to play the MyNBA mode where you take control of a franchise or two during a certain NBA era. It’s a good experience overall and you get to live what-if moments like what if Detroit drafted Carmelo Anthony instead of Darko Millicic. 

Of course, it isn’t perfect. The draft classes and rosters aren’t complete. This is primarily due to licensing issues with players but 2K really needs to try harder. I’m pretty sure they earn a good amount from all the microtransactions in the game to be able to pay what some of the retired athletes are demanding. 

The Jordan Challenge

NBA 2K23

Rodneil: This is everything I want and more. I have been begging 2K to bring this back and now they have. The Jordan Challenge is a great way to relive the historic career of the best to lace it up. It adds a couple of college games to the mix to keep things interesting. 

So, where do we go from here? How about the Kobe Challenge next for NBA 2K24?

Turnovers

The game suffers even more with microtransactions. As some 2K Content Creators have noted, you’ll likely have to spend another $100 to max out your MyCareer player. And that’s just one player. Sure, you can grind your way through it but that takes so much longer.

Same is true for the MyTeam mode which also demands plenty of Virtual Currency from you. Sure, you can enjoy these modes on your own without shelling out much. But if you want to play competitively, you’re gonna have to drop some dough. It’s literally pay-to-win. 

Definitely an All-Star

nba 2k23 booker

NBA 2K23 is easily one of the franchise’s better releases in recent years. There are no massive bugs at launch. Gameplay has been steady and poses an enough challenge. And there are plenty of game modes to keep you busy for possibly its entire life cycle. 

NBA 2K is fantastic to play, especially if you’re into basketball and the NBA. The additions are great but not revolutionary and the microtransactions hold it back from being a true superstar. That said, it’s not bad at all. NBA 2K23 is an All-Star of a game through and through.

Gaming

HoYoverse’s first life sim, Petit Planet, opens Stardrift Test sign-ups

Closed beta begins April 21st, introduces more features

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HoYoverse is expanding to the life sim genre with Petit Planet, and sign-ups for their Stardrift Test are now open.

This new round of closed beta testing is available on PC, iOS, and Android. It will start on April 21, and will introduce new Neighbors, enhanced Starsea Voyage experiences, and additional Galactic Bazaar activities.

The title blends the joy of creation, companionship, and community-driven experiences, transforming the universe into a canvas of infinite possibilities. To sign up, simply visit the website here.

HoYoverse has also dropped Petit Planet’s latest trailer:

In the game, players take on the role of Planet Tender, stepping into the vast Starsea with a planet to call their own.

As planets connect to form galaxies, new stories begin to unfold. Here, you can live however you like. There’s farming, fishing, beachcombing, cooking, and more activities.

You can spend relaxed and fulfilling days on your planet alongside fuzzy Neighbors, and let your imagination run wild by decorating your home and shaping your landscapes.

Moreover, you can explore the Starsea to forge connections with people and things at the Galactic Bazaar.

Each bond formed weaves into an ever-growing web of connections that keeps the universe flourishing. Luca, the vitality that flows through all things, also shapes new landscapes and brings wondrous changes to the world as the bonds deepen and the planets thrive.

In the new closed beta, new Neighbors make their debut. Players can hop on their vehicles at the Starsea Map and set off to explore a variety of vibrant Islets.

Beyond the exploration remains a lively social hub where players can gather for coffee, relax by the bonfire, or even try fortune-telling or dancing with friends.

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Forza Horizon 6 already hits the mark

And it’s only just the preview build in the Tokyo area

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Up next on the Forza Horizon World Tour is a place filled with rich history. And an even richer cultural background. Tradition blends exceptionally well with the modern worldview, whether it’s the environment or the cars available on the terrain. For the first timers, it sounds like a riveting experience. For the returning players, it feels like a trip down a familiar path even if they’ve never been to the place at all.

When Playground Games announced Forza Horizon 6, I just knew that I needed to play it for a variety of reasons. From the trailer alone, there are things to be excited about, especially with how they will carry over the Horizon system of gameplay to a more car-centric cultural location in Tokyo. The driving, the cars, the sights, and even a preview of the Horizon events — all these are gearing up for a grand release on May 19.

And the special preview from Xbox alone has already surpassed initial expectations in my book!

Hot like rising sun

Right off the bat, the game wows you with the breathtaking scenery and the equally cool-looking cars to match. Even as someone who has never been to Japan in this life, I felt that they perfectly captured the hustle and bustle of Tokyo. Including highly visited tourist spots. The developers wanted to reflect a more realistic feel of the city. And I appreciate that a lot.

As you immediately jump into action, the familiar mechanics start kicking in. Simply put, Forza Horizon 6 didn’t change too much in terms of how you play — from the controls in races to the customization. If anything, they mostly applied clarifications to previous descriptions of existing mechanics. Furthermore, real-world feel for the cars still exists especially when you take cars only meant for city driving off-road and into harsh areas.

Of course, the Forza Horizon experience wouldn’t be complete without the free-driving across an entirely vast area, exploring nooks and crannies and engaging in all the quests. Similar to previous releases, the Horizon events were tailored referencing car culture in the country they roll in, which they nailed even in this preview. Also, they added even more breakable elements to collect and work towards potentially earning more cars, spendable credits, or other cosmetics.

Exploring Tokyo with ease

Even with keeping things roughly the same in game feel, Forza Horizon 6 felt substantially different, catering to both new and returning players. For starters, they divided the entire map of Tokyo into their own regions, each with a designated checklist. Instead of aimlessly wandering about the roads, you actually get an idea of what you should be looking for this time.

Second, remember ANNA, your guide to Horizon? Well, she got several significant upgrades that help out content creators immensely. One of which is adding in a Drone Mode. This allows exploration without driving and can help with video recordings on Xbox. The other is having a dedicated Auto Drive Mode. It takes inspiration from Waymo and Tesla in driving routes for you. Though, I still think that they need to work on the automatic driving just a bit. Sometimes the cars would just take the weirdest routes to get to your destination.

Finally, though there wasn’t access to the Buy and Sell market in the preview, you could get other cars in the overworld called Aftermarket Cars. These basically replaced Forza Horizon 5‘s car barn-hunting by basically just showing you the car, and it’s sold at a much lower rate. I love that some of these cars truly represent some of the more famous brands in Japan, both for casual travel and intense races. Hopefully they add a lot more in the final build, especially vintage Japanese car models!

A furious Tokyo drift over the horizon

So far, Forza Horizon 6 promises to be another exhilarating edition of a franchise that prides itself in celebrating car culture to the fullest. Playground Games kept everything mostly intact for overall gameplay yet fully poured in the effort to perfect the environments and activities well. It’s obvious that they did justice to Tokyo as a whole, to the point that even someone who hasn’t been there will enjoy the experience very much.

Hopefully, they continue to work on some of the wonky mechanics like Auto Drive and apply a deeper integration of the four seasons into accessible events. Also, it would help out immensely if players get better rewards for clearing all the hazards – similar to what was present in previous games. Overall, there are a ton of things to be excited about with Forza Horizon 6 when it finally gets released on May 19 for the Xbox Series X|S, Steam, and as a Day One Release for Xbox Game Pass subscribers.

So, time to dust off those racing wheels and, maybe, hold off on booking that flight to Tokyo for now!

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Gaming

PlayStation can now scan you and put you inside a game

The limited feature will be available for Gran Turismo 7 for now.

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Gran Turismo 7

A staple of sports simulation games like the NBA 2K series, one of the most interesting developments in gaming today is the ability to scan faces and import them into an avatar. The feature lets players fully live out the fantasy of being inside their favorite sport. It has since made its way to more genres, such as in Where Winds Meet. Now, PlayStation wants to add its own native face- and body-scanning technology — called The Playerbase — into its repertoire.

Announced today, The Playerbase will bring PlayStation’s dedicated fans into cyberspace. It’s more than just uploading a face into a game’s files, too. PlayStation will fully scan a fan and import their entire body into a game.

Being more rigorous than just a facial scan, The Playerbase’s uses are still very limited today. PlayStation will start by importing a selected fan into the world of Gran Turismo 7.

Interested fans from selected markets all over the globe can sign up starting today for a chance to be featured inside the racing game. Once selected, the lucky fan will participate in video interviews before being scanned into the game in Los Angeles.

The player’s avatar will be available in a limited-time basis, but their livery, which they will design, will be a permanent fixture in the game going forward.

Afterwards, PlayStation will look to add more of its studios into the initiative tailored for their specific worlds. As of now, it’s meant as a special thank you for its dedicated fans, rather than an easily available feature for all of their games.

SEE ALSO: PlayStation will stop releasing its games on PC

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