Features

Driving virtual reality and beyond

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In between breaks covering Paris Games Week this week I take quick power naps.

2015 has been an exciting but exhausting year. So much has happened already, but as the year winds down, there is still a lot of check out, and plenty to write about. Just like in real life, it appears there’s never really any rest in the world of console gaming, and industry leader Sony hopes to keep it that way.

Amidst a sea of oversized blue balloons imprinted with square, circle, x and triangle symbols, I make my way through the throng of gaming fanatics hoping to get some play time with yet to be released titles from next season. There is an electric energy inside the Paris Expo, particularly in and around the Playstation booth. It’s been 20 years since the original Playstation was released, and the festivities today are as much a celebration of that, as much as they are of the games themselves.

Sony PlayStation celebrates 20 years this year.

BIG 20. Sony PlayStation celebrates 20 years at Paris Games Week 2015.

A mile-long queue has formed in front of the PlayStation VR demos. Slots have been pre-booked days in advance, anyone wanting to give it a shot today is out of luck. Word on the street is that a commercial launch for Sony’s virtual reality headset is slated for the first half of 2016, but there are already several demos you can try today, and with each show the experience gets better.

There’s a preview reel you can look up on YouTube (see clip above) that runs through several upcoming titles that are expected to ship when PlayStation VR does. If there were any doubts about the how virtual reality will change the dynamics of game play, all that should be quashed today.

RIGS mechanized combat league

RIGS mechanized combat league is coming to Playstation VR

One of those new games Rigs: Mechanized Combat League is playable at Paris Games Week (PGW). One of the few multiplayer VR games around, think of Rigs like an extra dirty, extra defensive game of basketball played on machines. The demo for PGW is set in futuristic Dubai, with players on machines with feet that resemble blade runners. While this team sport is akin to basketball, in the game there is no ball, instead actual players must plunge themselves into oversized rings to score. Getting there involves a sometimes perilous journey that includes a fast paced chase through a maze of structures, there’s lots of running, leaping, and head switching.

If there’s anyone who knows more about these games and everything else in the PlayStation pipeline its Shuhei Yoshida, President of Worldwide Studios at Sony Computer Entertainment.   

Shuhei Yoshida

BEST JOB EVER. Shuhei Yoshida is Sony’s Head of Worldwide Gaming Studios.

Appropriate for a man whose main function is to oversee the creation of games, Yoshida is a kid at heart, a superhero character (yep look up Super Time Force Ultra) who spends as much time on his PS Vita as he does on Twitter fielding questions from fans.

At an intimate chat session this week in Paris, a jet lagged Yoshida was glowing from the warm reception for his company’s latest announcements, and bullish about the prospect of PlayStation VR and virtual reality in general. “Because there are so many creative people working on this technology, there will be many great results will come out, and it will be sooner than later,” he said.

For its part Sony is working behind the scenes to push the technology forward, “From a platform standpoint we have the responsibility to show examples of what virtual reality can do. Virtual reality games have to feel natural, you really have to design the game from the ground up.”

For this to happen Yoshida believes, game design has to change. It’s not about repurposing existing titles and slapping on VR support, but about rethinking what works for VR and how VR can enhance the experience.

But virtual reality is not just about gaming.

While gaming has been the logical first application of this new technology, it will soon change the way we consume other types of content. Earlier this month, as part of promotional efforts for the film “The Walk” about high wire artist Philippe Petit who crossed a tight rope between the Twin Towers of the World Trade Center in 1974, the PlayStation VR gave fans a feel of how that death defying walk actually felt like.

I’ve experienced vertigo while playing a virtual reality game before, and seeing how VR technology and film making can work in tandem to create entirely new, emotional experiences is mind blowing. Yoshida says these two will merge soon, and at the center of it is the PlayStation – not just a gaming console anymore.

But perhaps we’re getting ahead of ourselves. While VR promises to redefine the gaming landscape. The present, and to a certain degree the future are still all about new titles coming to the world’s most popular gaming console. Earlier this year at the annual Electronics Entertainment Expo (E3) in Los Angeles, the gaming word’s biggest stage, I thought I had reached my quota for PS4 announcements, but there are a lot more titles coming.

There’s a game called Super Rude Bear Resurrection from independent Game Developer Alex Rose who tells me, he’s been working on his first PlayStation game with a small team of 3, for just over 8 months now. That game was ready to play at PGW. It’s not hugely popular like those from the usual game houses, but it’s a testament to the breadth of Sony’s developer ecosystem. One that Yoshida tells me his company is going to great lengths to grow and nurture.

Among the marquee titles that I had the chance to preview this week, two upcoming games excite me the most.

Wild for PlayStation 4

WILD. Explore a harsh world where man and beast can become one.

One is called Wild, set in a vast world, beautiful but filled with dangers. It’s an open world game that’s about exploration and survival. Conquering forces of nature and asserting dominance over other animals that live amongst you.   

Unchartered 4 is a much anticipated third-person shooter, and possibly the last in this series. Developer Naughty Dog is calling it the culmination of the franchise, and is upping the anti with a multiplayer mode that ramps up the cinematic experience in glorious 60 frames per second, fights that are faster but longer, and with the added dimension of side-kicks and supernatural power-ups.

But the game that Yoshida is most excited about is called Dreams. Initially I had trouble wrapping my head around what kind of game Dreams is. Its developers aren’t 100% sure either, “We don’t know what it will become,” they say those who participate in the beta will make that clear. Perhaps the confusion is because the game can be about many things, expression and performance, creation and play.

Dreams for PlayStation 4

DREAMS is not just a game, its a platform for creating content.

But more importantly it a platform, a platform for game developers, animators and story tellers. If the game kicks off users will be able to design dream sequences, create mini walk throughs, or develop their own animated short films.

Yoshida has a sparkle in his eye as he talks about his new baby, “Dreams is an amazing project. It’s a serious creation platform for people who like to create. This is your chance to create something amazing.”

The technology behind Dreams is likewise pretty amazing, the game uses a completely new rendering engine, not polygons which is traditionally used to create 3D computers graphics. In and of itself it is a testament to the power behind the PS4, also the reason why this year’s crop of games are more realistic than ever before.

“Next year’s games look amazing,” said Yoshida, “2-3 years after will be even more.”


 “PlayStation: Driving virtual reality and beyond” was first published in The Philippine Star on November 2, 2015. The Philippine Star Technology Section is printed every Monday, and is also available as a digital download from digitaledition.philstar.com

[irp posts=”3647″ name=”Sony PlayStation VR gets global release”]

24 Hours Series

Samsung Galaxy Z Flip4: First 24 Hours

And a quick unboxing video!

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The Galaxy Z Flip4 was just announced, and it’s the perfect time to get the review devices.

But this time, we’re doing it in a different way.

Here’s Michael Josh’s unboxing and first 24-hours with the Samsung Galaxy Z Flip4.

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GadgetSnaps: Samsung Galaxy Z Fold4 in New York

Snaps from the Unpacked trip

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The Unpacked event for Samsung’s newest foldables was a little unusual but it was still a blast. After the event, we immediately got our hands on both the Galaxy Z Flip4 and Galaxy Z Fold4. So, what did I do? I took the Galaxy Z Fold4 and snapped away around New York City. 

The camera department is one area that the Galaxy Z Fold4 got an upgrade in. Here’s what it looks like on paper: 

Cover: 

  • 10MP, f/2.2

Under display: 

  • 4MP, f/1.8

Rear: 

  • 12MP Ultra Wide, f/2.2
  • 50MP Wide-angle, f/1.8
  • 10MP Telephoto, f/2.4

Now that all of that is out of the way, let’s get to the photos!

Food 

Let’s start with something that everyone loves taking photos of. Food! In true Samsung fashion, these tasty treats are made to look even tastier with Samsung’s tendency to make colors really pop.

Galaxy Z Flip4

Galaxy Z Flip4

Galaxy Z Flip4

Here’s one taken with 3x zoom. 

And here’s a couple flexing Samsung’s Nightography capabilities. 

Galaxy Z Flip4

Galaxy Z Flip4

Zoom in, zoom out

Like the Samsung Galaxy S22+, I had fun taking photos with the main wide angle lens, the ultra-wide angle lens, and the multiple zoom capabilities. 

Here’s a quick demo of what that looks like on this cool United States of America flag display in our hotel lobby. 

Ultra-wide 

1x (Main wide angle)

3x Zoom. (As we zoom in, you’ll see exactly how they made this and it’s pretty cool). 

10x Zoom. In case you couldn’t tell from the 3x Zoom pic, these are beer cans, arranged in a way that they would look like the American flag when viewed from across the room. 

Here’s a 20x Zoom shot for good measure. 

I went up close for this next shot, using the main wide angle lens, for a different perspective. 

Galaxy Z Flip4

And here’s a shot of the same area with someone passing by. I sort of wanted to see how the Galaxy Z Fold4 processes a person in motion and this was pretty good. At least, I think so. 

Galaxy Z Fold4

I later on learned that this person on the shot is Yejin Choi. One of the Generation17 Young Leaders that Samsung featured on this trip. You can read and watch about her amazing contribution to education here. 

Fun at Times Square

Hours after the Unpacked event, we made our way to Times Square to capture the BTS Times Square takeover ℅ Samsung. 

On the way, I took a quick snap of Madison Square Garden — the Mecca of basketball. Too bad it’s the offseason so I couldn’t catch an NBA game. This was taken inside a moving vehicle.

Galaxy Z Fold4

And then we got to Times Square where the ultra wide angle lens really came in handy. Just take a look at this shot. 

Galaxy Z Fold4

I tweeted a quick video capturing the moment, taken using the Galaxy Z Flip4. 

I also put the Galaxy Z Fold4’s zoom capabilities to the test. And it was pretty impressive. Caught this nice shot of BTS member Jungkook.

Galaxy Z Fold4

And here’s a group shot so ARMYs don’t come after me. 

Galaxy Z Fold4

I took a few selfies while I was here for good measure. This was using the 10MP camera on the cover. As you will see on the clouds behind me, the dynamic range varies in every shot. And this was just the camera auto adjusting the colors. 

Spidey sighting!

Of course, what’s a New York trip without encountering Spider-Man? We saw this dude dressed up as Spider-Man Miles Morales and I just had to take shots.

For some dramatic effect, I used the portrait mode here and I think they came out well, creating a nice little separation between Spidey and the rather busy background. 

Galaxy Z Fold4

Galaxy Z Fold4

Walking around the Big Apple

Here are a few more shots of just me basking in the City that Never Sleeps. 

There are plenty of pizza places around New York. This one had a nice neon sign that I thought would look good on camera.

Galaxy Z Fold4

You can rent bikes too. These are found everywhere. Although, this photo was taken fresh off some rain that’s why a lot of them are just parked here.

Galaxy Z Fold4

This was taken at the cafe in the hotel where we typically had breakfast. It was taken right around the time it was raining. I just liked the contrast of the warm light inside the cafe and the cold, dull sight of the rain outside. 

Galaxy Z Fold4

Growing up, I watched a lot of American TV series. Walking around town, I was amused at how familiar the neighborhood seemed only because I’ve seen them a lot on TV. 

Here’s a shot when it’s bright and sunny. Taken right outside Kobrick Coffee.

Galaxy Z Fold4

A quick selfie with Michael Josh and Chay who were hard at work producing Reels and YouTube videos while I was just hanging around. 

Galaxy Z Fold4

Here’s a shot of Michael Josh posing with the Galaxy Z Flip4 in hand. 

Galaxy Z Fold4

The Galaxy Z Fold4 photo-taking experience

I’ve used both the Galaxy Z Fold2 and Z Fold3 and I can say that it was a tad more fun snapping with the Galaxy Z Fold4. 

The image results using the main camera, I found, were very satisfactory. Samsung is still doing its usual Samsung things in that the photos tend to look more saturated. But that’s a plus for most people, especially if you just want to snap a quick one and quickly share on social media. 

There are instances, though, where the overprocessing is a little too obvious. Take the photo below. Right on the top-left side, you’ll see some weird color lines that you otherwise probably wouldn’t see without any heavy-lifting from the photography AI.

Galaxy Z Fold4

The color reproduction among the rear camera lenses still isn’t 100% consistent unlike what I experienced with the Galaxy S22+. But they’re not half bad and aren’t immediately noticeable if you don’t compare them side-by-side. 

And if you take shots carefully, the color consistency can be surprisingly good. Take a look at the shots below.

The reduced weight, especially compared to the Galaxy Z Fold2 which I spent time with the longest, also made it easier to take photos when the Galaxy Z Fold4 is folded.

Not the best visual aid since I just took this while inside the hotel room, but here’s what that kind of looks like.

Overall, I had a grand time taking pictures with the Galaxy Z Fold4. The results aren’t too wild. In fact, they look vivid, sharp and ready for the gram. And the whole experience using the Fold to snap photos also feels natural. Sometimes even more so than the regular smartphones most of us have in our pockets right now. 

I’ll leave you with this shot of our hotel’s dark front desk area with a rather inspirational neon sign.

That’s it for now, make sure to tune in to GadgetMatch wherever you like to find your content to see more of Samsung’s foldables and accessories. 

Watch our Galaxy Z Fold4 Hands-on.

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Hands-On

Samsung Galaxy Z Fold4 Hands-on: What’s New?

Any differences from last year’s Galaxy Z Fold3?

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Samsung paved the way for foldable smartphones that transform into tablets.

That engineering marvel made the Galaxy Fold possible.

After three years, the Galaxy Z Fold continues to evolve.

The Galaxy Z Fold4, while it may look almost the same as the Z Fold3, offers upgrades that one should consider.

What are those changes?

You should definitely watch our Samsung Galaxy Z Fold4 hands-on for you to find out.


Pre-order the Galaxy Z Fold4: howl.me/1782498420013699516

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