Gaming

Razer Phone Review: Best smartphone for gaming?

First and only phone with 120Hz display!

Published

on

Razer is stepping up to the plate of mobile phones. Was I surprised? Not quite as much as everyone else. With mobile gaming going up a notch despite a critical crowd internally rubbing elbows as to what makes someone a “gamer,” I was partly expecting brands to take on the challenge of catering to their audience.

With Razer appropriately initiating marketing to gamers, is the phone a step forward to a no-compromises mobile experience, or is it just a flashy-looking phone?

A mobile handheld?

At first glance the Razer Phone is undeniably reminiscent of holding any handheld console. It’s a strange association, I know, but stay with me. As much as the bezels and speakers shrink the eye-catching 5.7-inch 1440p IGZO LCD 120Hz UltraMotion display, it leaves your touchplay mobile gaming undisturbed.

With an awesomely smooth matte and slick all black anodized aluminum casing, the phone’s grip is comfortable and perfect while you’re playing games. I usually have trouble holding my phone while playing Arena of Valor because the touchplay mechanics are so close to the edges of the phone. On the Razer Phone, the speakers and square edges give ample space for you to hold it up comfortably.

Mobile gamer’s pipe dream

The hardware of the phone joins the top-notch phones with a Snapdragon 835 processor with 8GB of RAM and 64GB of internal storage. If you’re worried about the phone lasting a day out, the 4000mAh battery can take more than just a beating.

When Razer bragged about providing absolute freedom to watch, listen, and play as much as you want without ever being caught with a red battery bar, they meant it. The Razer Phone breezed through more than 24 hours of on-and-off intensive gameplay on a single charge.

Cue in “but wait, there’s more” infomercial

The phone lets you modify and customize frame rate, resolution, CPU clock frequencies, and anti-aliasing with its built-in Razer Game Booster. Each game can be optimized individually under this system. The 120Hz UltraMotion screen is so smooth, it deserves more than just a sentence in this subsection.

The phone features Dolby Atmos- and THX-certified audio that’ll blow your socks off. While shooting, I had them on full blast while logging into Vainglory. Needless to say, I thought someone pulled a prank through the speakers, and I was impressed to find it was the Razer Phone.

Display as smooth as butter is almost an understatement

Although the display’s brightness is relatively dimmer than what I’m used to, the 120Hz refresh rate is just amazing. Dropping the refresh rate from 120Hz to 90Hz does make a difference in-game and out. It may not make a huge difference to the untrained eye, but it’s a noticeable one to PC gamers.

The phone makes Android look so buttery smooth that I can never look at other phones the same way again. Regular phones settle for a 60Hz panel meaning they’re only half as smooth as the Razer Phone’s display. If that doesn’t put it up to scale for you, 120Hz is about as high as a refresh rate from most high-end laptops and PC monitors.

Bundled with pre-installed games

It comes as no surprise: A gaming phone is no gaming phone without games. Razer brought out their guns, already setting the phone up with four titles perfect on 120Hz. They have Titanfall: Assault, Gear.Club, World of Tanks: Blitz, and Arena of Valor pre-installed on the phone so you won’t need to look far to test out the display right off the bat.

If you want to immerse in a sharp and bold display while you play, this is the way to go. Other games that support this frame rate are:

  • Final Fantasy XV Pocket Edition
  • Real Racing 3
  • The Simpsons: Tapped Out
  • Vainglory
  • Vendetta Online
  • Warhammer 40,000: Freeblade

Netflix and play

The Razer Phone boasts perfect features for gamers, but it delivers on more than just that. The phone’s HDR-ready screen is perfect for watching movies, shorts, and TV shows. With the phone’s extensive battery life, it had no problem tearing through hours of binge watching on Netflix.

A catch that may not matter to you

The 12-megapixel dual cameras are decent but feel like an afterthought, which ultimately makes a lot of sense. With the target use to be mainly for playing games and lodging around without being tied to an outlet or power bank, it’s clear that Razer took this more as an accessory than a main feature. Which isn’t to say it’s completely horrifying; you can check the test shots for yourself below:

Its highs and lows

The Razer Phone doesn’t have a headphone jack. A bummer? A little, but the phone comes with a USB-C to 3.5mm dongle. Luckily, Razer sent us Razer Hammerhead USB-C earphones with the phone so I had a chance to try them out and they delivered on quality.

Connecting a variety of headphones and earphones both over- and in-ear through the dongle thankfully didn’t degrade the experience that much. Although you’re better off with the direct USB-C earphones, the dongle is not so bad an alternative when you don’t have US$ 80 more to cash out for the Hammerhead or similarly expensive headphones.  

Is this your GadgetMatch?

If you’re looking for the perfect phone to play and watch with while still being able to go about your day, this is the phone for you. The Razer Phone’s 120Hz refresh rate can change a life. It’s eye-gasmic and the phone doesn’t make me feel any remorse for saying it.

If a great camera is one of the striking features you value in a phone, this isn’t the phone for you. The device can manage with ample lighting, but there’s no denying that the camera is this handset’s pitfall. Considering that this is a gaming phone though, it does deliver. Whether a gaming phone is worth cashing out US$ 699 for, is up to you.

What lies ahead?

I touched on this subject in the introduction, but it’s safe to say brands are listening to their audience more and more. Gaming on your mobile has been looked down upon by many and it has struggled to gain equal respect from other hardware. Although it continues to be belittled, it grows. Mobile games are not just convenient, portable, and efficient, it’s also mostly for free — and that’s why despite harsh shade, it’s popularity has grown incrementally. Games are no longer a sensible debate between hardware, and it shouldn’t have been to begin with.

Judging software through hardware isn’t a valid way of going about the subject. Games like Mobile Legends, Arena of Valor, Army Attack, and Battlefield has proven that games that go multi-platform and dive into iOS and Android grow a huge number of players. So, next time you feel like judging a game by what people play it on, consider the context of usage, availability, and accessibility of the game for people.

Gaming

Pokémon Legends: Arceus is the first open-world Pokémon game

Coming to the Switch in early 2022

Published

on

Since the launch of Legend of Zelda: Breath of the Wild, Nintendo fans have continuously clamored for a similar open-world version of the Pokémon franchise. Well, Nintendo apparently heard the overwhelming clamor. Coinciding with the Pokémon Diamon and Pearl remakes, The Nintendo Company announced its first open-world Pokémon game, Pokémon Legends: Arceus.

Unlike the more formulaic entries in the franchise, Pokémon Legends: Arceus differs greatly. For one, the game is set in feudal Japan, a far cry from the main entries’ modern setting. Secondly, it looks like it’s nonlinear at all. It looks like a combination of Pokémon Sword’s and Shield’s Wild Area and Breath of the Wild’s open area. In fact, the teaser trailer even had shots similar to the latter’s trailer. Even the trailer’s music was minimalistic, much like the Zelda game.

Like Diamond and Pearl, Legends: Arceus will take place in the Sinnoh region. But, instead of the usual trio for Sinnoh, the game will offer up three different starter Pokémon: Alola’s Rowlet, Johto’s Cyndaquil, and Unova’s Oshawott. Plus, unlike the usual battle mechanic, players can throw PokéBalls out in the open. (As to how PokéBalls existed back then, we don’t know yet.)

Further, since we’re in the Sinnoh region, the titular legendary Pokémon Arceus is involved in the game’s story. He made a cameo in the trailer’s ending.

Pokémon Legends: Arceus is coming soon to the Nintendo Switch sometime in early 2022.

SEE ALSO: Pokémon Brilliant Diamond and Shining Pearl announced for 2021

Continue Reading

Gaming

Pokémon Brilliant Diamond and Shining Pearl announced for 2021

Remakes of the original games

Published

on

It’s Pokémon’s 25th anniversary! As you might expect, a major anniversary isn’t complete without a major game announcement. Fresh from a massive content expansion for the current-generation Pokémon Sword and Shield, The Pokémon Company has announced two upcoming remakes of the past generation: Pokémon Brilliant Diamond and Shining Pearl.

Much like Let’s Go Eevee and Pikachu, Pokémon Brilliant Diamond and Shining Pearl will bring the Nintendo DS games to the Switch. Originally released back in 2006, the original duo took players to Sinnoh to fight against Team Galactic while fighting their way to become the Sinnoh Champion.

Instead of a full-on remake, both games will retain the same quirky design of the original games. According to the trailer launched today, the remakes will look a lot cuter than the old DS graphics. It will also have a few feature improvements to make a player’s experience easier.

Other than that, the remake is faithful to the original. Players can still choose between the original three starters: Chimchar, Turtwig, and Piplup. Further, trainers can hunt for the series’ two legendary Pokémon, Dialga for Diamond and Palkia for Pearl.

At the moment, though, the announcement has not revealed how the remake will adopt the Switch’s different system. For one, unlike the DS, the Switch does not have a secondary screen. For sure, The Pokémon Company will release more details in the coming months.

Pokémon Brilliant Diamond and Shining Pearl is coming to the Switch in the latter half of this year.

SEE ALSO: Pokémon is holding a virtual concert with Post Malone

Continue Reading

Gaming

FF7 series launches new PS5 update, mobile battle royale

Featuring a new mission with Yuffie

Published

on

Today, PlayStation held a State of Play showcase for its upcoming games for both the PlayStation 4 and the PlayStation 5. Though the showcase was filled with new sneak peeks from all sorts of games, the now-iconic Final Fantasy VII took center stage and blew everyone away. Not content with last year’s remake, Square Enix will once again improve the original FF7 game for the PlayStation 5 and add a new DLC to go with it.

It’s a remake’s remake

Saving the best for last, 2021’s first State of Play unveiled a (literally) new look at the PlayStation 5’s version of the Final Fantasy VII Remake — titled Final Fantasy VII Remake Intergrade.

Most importantly, the version will add in massive technical and graphical upgrades for the remade game. Intergrade will have better lighting, for example, to take advantage of the new console’s new hardware. While the remake is already graphically stunning, the new version will make the game practically cinematic in feel.

Besides the graphics upgrade, Intergrade will also add new difficulty settings. Players can now access the classic turn-based controls even on normal mode. The version will also add in a photo mode, which will naturally flex the PlayStation 5’s hardware capabilities along with it.

Finally, Intergrade will launch a new story featuring the oft-overlooked character Yuffie Kisaragi. Her story will take her on her own adventure with a new male character Sonon Kusakabe. Yuffie and Sonon are on a plan to infiltrate Shinra.

For current PlayStation 4 owners of Final Fantasy VII Remake, a free upgrade will bring the update’s technical improvements to the PlayStation 5. However, Intergrade itself (meaning, the additional content) will come with a separate price. Intergrade will cost US$ 70 as a whole.

A prequel battle royale

If Intergrade isn’t enough to satiate your FF7 needs, Square Enix is also launching a mobile battle royale game set thirty years before the events of Final Fantasy VII. More than a simple mobile shooter, Final Fantasy 7: The First Soldier will feature the series’ popular tray of magic spells and summons (including Chocobos). According to the teaser video, players will participate in the Shinra Electric Company’s Soldier program, explaining the need for a battle royale.

Final Fantasy VII: The First Soldier is coming to Android and iOS sometime this year.

A FF7 compilation

Finally, Square Enix also announced a massive mobile compilation — Final Fantasy VII Ever Crisis — featuring all the smaller games and stories set in the game’s timeline including Advent Children, Before Crisis, Crisis Core, and Dirge of Cerebrus.

Though the developer describes it as a “chapter-structured single player game,” the teaser trailer doesn’t reveal how the compilation will weave through the entire series seamlessly. The game will reportedly feature all the stories from the series, while introducing new, unexplored elements.

Final Fantasy VII Ever Crisis is coming to Android and iOS sometime in 2022.

SEE ALSO: Final Fantasy VII Remake review: A fresh experience of a timeless tale

Continue Reading

Trending