Entertainment

Arcane Act I: A treat for every ‘League of Legends’ player

Stirred with strife, spectacle, and sorrow

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Arcane

Act I: A treat for every League of Legends player

Act II: Whirlwind of emotions, understanding

Act III: Gobsmacking finale


This article contains spoilers. Read at your own risk.

Growing up, I was the kid who read the lore and storylines in every game I play. League of Legends included. I was giddy when Netflix unveiled Riot’s Arcane — the game’s first animated series. Seeing an iconic champion’s back with her conspicuous blue hair gave me flashbacks of days where I spent time reading their stories.

In between matches and my studies, I was drawn. Perhaps, even lost, in the narratives weaved in the land of Runeterra. The anamnesis roused my senses; I paused my work to try to bask in something novel.

Mesmerizing portrayals of Piltover and Zaun

I bleated when I played the intro. Not because of the perfectly picked soundtrack. But because the art reminded me what my life could’ve been if I believed in myself enough to pursue arts.

The animation and drawing style reminded me of the practice drawings I had when I was younger. Reminiscent of splash arts from digital paintings of every iconic champion I’ve played at League of Legends. Albeit, flat and textured this time around to be animated for film easily.

Even the background art and the scenery painted to depict Piltover and Zaun — symbiotic cities with stark contrast that sets the tone for the story — looked marvelous. League of Legends fans and players alike certainly know the tale between the two cities. And the series expanded the paintings that mesmerized me. For me, it was given justice.

Piltover houses the rich, the elite, and the advancements of science, technology, and engineering that were deemed beautiful. Reminiscent of a steampunk future where technology and machinery dominate the world. If Ragnarok’s very own Rune-Midgard Kingdom and Republic of Schwartzvald bore a child, Piltover would be it.

But Piltover is only a part of something beautiful. Underneath is Zaun, an underground district filled with fumes leaking across its streets. It has dystopia spelled all over it. A painting of how divided the rich and the poor is. A portrayal of what is deemed hideous.

Somewhat similar to my home country where the rich and the elite live in gated, clean, and bright subdivisions with towering skyscrapers while the rest of the population are forced to fit in slums and cities that suffered through a lack of urban planning. I certainly reveled in how Piltover and Zaun represent the reality we live in.

Riot’s wonderful taste in music and talents

Even the music and scoring picked for the intro and for the montages fit perfectly for both the visuals and in my ears. Imagine Dragon’s “Enemy” as the intro sets the tone of a harrowing, action-packed animated series. Meanwhile, Bea Miller’s “Playground” helped portray the atmosphere of life in Zaun.

On another note, Curtis Harding’s “Our Love” sung together with Jazmine Sullivan, conveyed a 70’s happy-go-lucky vibe. But what forced me to the conclusion that the series is worth watching is Ramsey’s “Goodbye”. I was awestruck yet perplexed by how the story developed, and the song evoked some feelings I never thought I have inside me. Riot did wonders in its musical masterpieces.

A grief-stricken rift between sisters

Arcane follows the story of Violet and Powder — two orphaned sisters whom you’ve probably come across in League of Legends. Yes, they’re Vi and Jinx in their youth. Inseparable, partners-in-crime despite Powder failing almost every mission they try to pull off in both Piltover and Zaun.

The first three episodes — which sums up Arcane’s Act I — told the tales of characters we’ve known and loved. Defender of Tomorrow Jayce, Sheriff of Piltover Caitlyn (my favorite champion back then), Revered Inventor Heimerdinger, Ekko who shattered time, and even Viktor but as a young scientist.

There were hints and there that explored their childhood, youth, and backstories which were intertwined with their lore based on the game. Riot did it right with Arcane, giving emotions to stories we only read inside the game while we pass time.

In Act I, I felt a barrage of emotions alternating between awe, thrill, pity, sorrow, and grief. I was immersed with the developments and the dialogues, leading me to understand that the experiences forged the champions they’ve become in the league. If Riot pursues that path for the following acts.

Frankly, it’s hard to hate anyone when you know the motivations and reasoning behind their behavior.  The last episode revealed the rift between Vi and Powder, and the strife that might lead to them being the pride of their respective cities. Vi, becoming an enforcer, probably after being kidnapped by someone from Piltover.

Meanwhile, Powder might heartbreakingly take over her epithet ‘Jinx’, becoming the madwoman known throughout the streets of Zaun. That is, again, if Riot will pursue the path for the following acts the same way it was written in their lore.

Is it worth watching?

Though predictable, what Arcane did is embed thoughts, emotions, and history. While we know how certain story beats go, we don’t exactly know how a person felt or what they thought of before an event transpired. This applies in life, too. Arcane gave us a deep dive into every character’s thought processes, their complex emotions, and how their feelings directed their behavior throughout the story.

Whether you’re a League of Legends player or just someone who’s looking for a new animated series to revel in, Arcane is worth watching. It’s something that’s on a different ‘league’. And seeing the iconic champions you used to play might make you giggle in joy and excitement, too.

Nevertheless, Riot’s Arcane Act I is a treat for anyone who’ll decide to watch the series. It’s stirred with strife, spectacle, and sorrow. And the way things end will surely make you want more.

Arcane Act II will premiere on November 13, 2021.

Entertainment

Now Playing: Resident Evil

Horror and comedy join forces in Zach Cregger’s latest masterpiece.

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The intersection between horror and comedy is separated by a thin wall of air. In modern times, we’ve seen comedy legends, such as Jordan Peele and John Krasinski, make the successful jump into horror. Some have theorized that laughter is a pain response, which links it to the adrenaline-filled thrill of experiencing horror. Personally, I believe that mastering comedic timing also complements the timing of scary moments in horror. Comedy-trained directors just get it. That’s why the melding of the two genres is always something to look for, and that’s why Zach Cregger’s Resident Evil is a must watch.

Coming from last year’s Weapons, Cregger established himself in the annals of horror history, despite learning the art of filmmaking from cult comedy classics like Miss March and The Whitest Kids U’Know. Weapons (and Barbarian before it) expertly balances the essentials of horror with dark comedy. If you’ve seen either of these movies, then you know what you’re in for with Resident Evil.

Based on the games or the past movies?

Resident Evil is tagged as second reboot of the movie franchise after 2021’s disastrous attempt, starring Kaya Scodelario, which barely registered a hiccup in the oeuvre of Resident Evil films. However, like 2021’s failure, Cregger’s take bases itself primarily on the events of the games, specifically around the plot of Resident Evil 2.

Bryan, a medical courier played by Austin Abrams, is tasked with delivering a top-priority package to Raccoon City. Unbeknownst to him, the way leading into Raccoon City (and the fabled city itself) is already overrun with mutated monstrosities.

And so, Bryan, a courier inexperienced with combat (much less surviving against zombies), must fight his way into the city to deliver his charge.

A worthy protagonist

Over the years, the franchise has seesawed between capable action heroes, like Leon Kennedy, and those who can barely survive, like Biohazard‘s Ethan Winters. On that scale, Bryan falls deeply into Winters’s side of the spectrum. He’s ill-equipped to survive a zombie apocalypse. He even admits that his barebones knowledge of guns comes from videogames. He attempts to shoot locks, thinking they’d work as they do in games. He is not a character you’d want to follow if you’re looking for a gruff man gunning down hordes of zombies with a machine gun.

But that’s exactly what makes this horror film worth watching. Bryan is us. Though there were times I was screaming at the screen because he wouldn’t do the obviously logical thing of running away from blatant traps, our fragile protagonist mimics how we would all react in a horrific situation: a deer in the headlights stuck staring.

Every situation feels more frightful. You don’t know how you’d react. He doesn’t know how he’d react. We’re just stuck trailing along for his ride. If he lingers too long looking at a zombie about to bite him, you have no choice but to look along with him. As a horror protagonist, he’s perfect.

When a camera does the work

Of course, inept protagonists aren’t new to horror. Practically all good horror films will feature a helpless hero standing up to the monster. See: the “final girl” era of horror.

Resident Evil elevates this trope by allowing the camera to do the heavy lifting. The film’s expert transitions into first-person perspectives and over-the-shoulder ones amp up the frights. When Bryan sweeps a room with a gun, the camera takes you down to the muzzle. You become the one sweeping along with him. You see the darkness as he does. The style creates an impressive layer of immersion that brings you into his trauma. Plus, if we’re going with comparisons, the transitions feel like a game taking you from a cutscene back into control of your character.

And it’s not just the perspectives, too. The film mimics several tense moments oft found in horror games, like gingerly creeping through a thin ledge when one false move can mean plummeting to your death. Resident Evil also has scenes in a dark tunnel, the sewers, and an overrun hospital. It’s a veritable who’s who of horror settings. But they all just work. It’s like you’re in a Resident Evil game.

When goofy becomes scary

But that’s enough of how the movie was made. How scary is it?

Taking them from their respective contexts, each monster is goofy. There’s an infirm zombie spewing acid bile that Bryan just bullies around. There’s a seemingly innocent young girl with a tentacle foot. There’s a zombie katamari.

And if that’s not enough, the casting is filled with masters of comedic timing like Paul Walter Hauser, Zach Cherry, and Austin Abrams himself. The first two play bumbling representatives of Umbrella Corporation, people who are too incompetent to do their job. Abrams is the bumbling everyman who can’t make heads or tails of what’s happening. Comedy is a living, breathing presence in this film.

But that’s not to say that this is a comedy film. The horror is still top notch. Cregger just knows how to time everything right.

Unlike modern films today, like in The Conjuring universe, Resident Evil is not a scare-a-minute film. It will not bombard you with jumpscares.

Now, to be fair, there are a fair bit including fakeouts. In fact, under normal circumstances, I’d dislike how many there are. But here, each jumpscare comes with a lengthy period to catch your breath. The film gives you time to relax, to laugh, and, eventually, lower your guard for the next scare. It’s a balanced pace that’s kept up throughout the entire film.

This is exactly how you should pace a horror movie.

Should you watch Resident Evil?

Even with its uniquely comedic style, Resident Evil is one of the most faithful adaptations of a video game I’ve ever seen. Like a game, Cregger’s pacing knows when to let you, the viewer, breathe and when to thrust you back into its monstrosities.

Humor will always go hand in hand with horror. Though the responses to these two categories are technically different, they’re both genres about facing the unexpected. On the box, Resident Evil says that it’s a horror film, but it’s so much more. If you want to laugh, cry, and cower in fear all in the same movie, this is the movie to watch.

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Entertainment

Max vs 100 will feature Max Verstappen race against 100 go-karters

The live event will stream at midnight on September 17.

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As a child, one of my favorite thought experiments is to imagine who would win in a fight between my favorite characters at the time and a number of other random beings. For example, will Superman prevail against 100 Magnetos? Those are the ways I kept my young mind occupied. Now, as a former child, I still do the same thing but with more realistic people, like imagining if Steph Curry can win against 100 high schoolers. This week, ESPN and Disney+ are making one of those imaginary fights real: Formula 1 legend Max Verstappen versus 100 go-karters.

In an upcoming live event streaming exclusively on Disney+, Max vs 100 will pit the four-time world champion against 100 go-karters from everywhere in pop culture. This gaggle of 100 will include popular content creators such as Twitch streamer ExtraEmily, car photographer Larry Chen, and NBA shooting coach Chris Matthews.

All 101 drivers will race around one of the most iconic tracks in Formula 1 history, Silverstone in England. The track will be reconfigured to match the special race.

Of course, this is more than just a parade of go-karts. Max Verstappen will start at the back of the grid, meaning he has to overtake all 100 racers to win. Now, the Dutch driver is no stranger to winning from the back. In 2024, he won the Sao Paulo Grand Prix despite starting from P17 (out of 20 racers). Max vs 100, though familiar for the driver, presents a different challenge. Can he overtake 100 times to win the race?

Max vs 100 will stream live through Disney+ on September 17, 12:00am PHT.

SEE ALSO: Disney+ is moving to a global app experience

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PH to celebrate 1st ever National Cinema Day; movies start at less than $2

Watch a movie on September 12 for a fraction of the cost

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The Philippines will be celebrating its first ever National Cinema Day on September 12. On this day, movie tickets will go for as low as PhP 100 (US$ 1.60) at regular 2D cinemas.

The campaign aims to make moviegoing more accessible to audiences. This includes families, friends, students, and cinephiles in general.

Such initiative has been a staple in other countries, like the United States, United Kingdom, Spain, Germany, Australia, New Zealand, and more. The same concept applies, with movie tickets going on sale for a lot less.

What’s great about the celebration is that all movies scheduled for exhibition on September 12, whether local or international, shall get the special admission price.

Advanced tickets sales have already begun. Customers can purchase through participating box offices, official websites, mobile apps, and authorized platforms.

Tickets will be sold on a first-come, first-served basis and remain subject to theater capacity. Prices vary for other viewing formats like Director’s Club or IMAX, for instance.

The campaign is organized by the Cinema Exhibitors Association of the Philippines (CEAP), along with industry and government partners.

The initiative is supported by the Film Academy of the Philippines (FAP), Film Development Council of the Philippines (FDCP), Movie and Television Review and Classification Board (MTRCB), and the Metro Manila Film Festival through the MMDA.

Participating cinemas include Ayala Malls Cinemas, SM Cinemas, Robinsons Movieworld, CityMall Cinema, Megaworld Cinemas, and more.

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