Entertainment
Arcane Act I: A treat for every ‘League of Legends’ player
Stirred with strife, spectacle, and sorrow
Arcane
Act I: A treat for every League of Legends player
Act II: Whirlwind of emotions, understanding
This article contains spoilers. Read at your own risk.
Growing up, I was the kid who read the lore and storylines in every game I play. League of Legends included. I was giddy when Netflix unveiled Riot’s Arcane — the game’s first animated series. Seeing an iconic champion’s back with her conspicuous blue hair gave me flashbacks of days where I spent time reading their stories.
In between matches and my studies, I was drawn. Perhaps, even lost, in the narratives weaved in the land of Runeterra. The anamnesis roused my senses; I paused my work to try to bask in something novel.
Mesmerizing portrayals of Piltover and Zaun
I bleated when I played the intro. Not because of the perfectly picked soundtrack. But because the art reminded me what my life could’ve been if I believed in myself enough to pursue arts.
The animation and drawing style reminded me of the practice drawings I had when I was younger. Reminiscent of splash arts from digital paintings of every iconic champion I’ve played at League of Legends. Albeit, flat and textured this time around to be animated for film easily.
Even the background art and the scenery painted to depict Piltover and Zaun — symbiotic cities with stark contrast that sets the tone for the story — looked marvelous. League of Legends fans and players alike certainly know the tale between the two cities. And the series expanded the paintings that mesmerized me. For me, it was given justice.
Piltover houses the rich, the elite, and the advancements of science, technology, and engineering that were deemed beautiful. Reminiscent of a steampunk future where technology and machinery dominate the world. If Ragnarok’s very own Rune-Midgard Kingdom and Republic of Schwartzvald bore a child, Piltover would be it.
But Piltover is only a part of something beautiful. Underneath is Zaun, an underground district filled with fumes leaking across its streets. It has dystopia spelled all over it. A painting of how divided the rich and the poor is. A portrayal of what is deemed hideous.
Somewhat similar to my home country where the rich and the elite live in gated, clean, and bright subdivisions with towering skyscrapers while the rest of the population are forced to fit in slums and cities that suffered through a lack of urban planning. I certainly reveled in how Piltover and Zaun represent the reality we live in.
Riot’s wonderful taste in music and talents
Even the music and scoring picked for the intro and for the montages fit perfectly for both the visuals and in my ears. Imagine Dragon’s “Enemy” as the intro sets the tone of a harrowing, action-packed animated series. Meanwhile, Bea Miller’s “Playground” helped portray the atmosphere of life in Zaun.
A grief-stricken rift between sisters
Arcane follows the story of Violet and Powder — two orphaned sisters whom you’ve probably come across in League of Legends. Yes, they’re Vi and Jinx in their youth. Inseparable, partners-in-crime despite Powder failing almost every mission they try to pull off in both Piltover and Zaun.
The first three episodes — which sums up Arcane’s Act I — told the tales of characters we’ve known and loved. Defender of Tomorrow Jayce, Sheriff of Piltover Caitlyn (my favorite champion back then), Revered Inventor Heimerdinger, Ekko who shattered time, and even Viktor but as a young scientist.
There were hints and there that explored their childhood, youth, and backstories which were intertwined with their lore based on the game. Riot did it right with Arcane, giving emotions to stories we only read inside the game while we pass time.
In Act I, I felt a barrage of emotions alternating between awe, thrill, pity, sorrow, and grief. I was immersed with the developments and the dialogues, leading me to understand that the experiences forged the champions they’ve become in the league. If Riot pursues that path for the following acts.
Frankly, it’s hard to hate anyone when you know the motivations and reasoning behind their behavior. The last episode revealed the rift between Vi and Powder, and the strife that might lead to them being the pride of their respective cities. Vi, becoming an enforcer, probably after being kidnapped by someone from Piltover.
Meanwhile, Powder might heartbreakingly take over her epithet ‘Jinx’, becoming the madwoman known throughout the streets of Zaun. That is, again, if Riot will pursue the path for the following acts the same way it was written in their lore.
Is it worth watching?
Though predictable, what Arcane did is embed thoughts, emotions, and history. While we know how certain story beats go, we don’t exactly know how a person felt or what they thought of before an event transpired. This applies in life, too. Arcane gave us a deep dive into every character’s thought processes, their complex emotions, and how their feelings directed their behavior throughout the story.
Whether you’re a League of Legends player or just someone who’s looking for a new animated series to revel in, Arcane is worth watching. It’s something that’s on a different ‘league’. And seeing the iconic champions you used to play might make you giggle in joy and excitement, too.
Nevertheless, Riot’s Arcane Act I is a treat for anyone who’ll decide to watch the series. It’s stirred with strife, spectacle, and sorrow. And the way things end will surely make you want more.
Arcane Act II will premiere on November 13, 2021.
Entertainment
YouTube remains top PH video platform; advertisers urged to continue investing
Advertisers urged to continue investing in TV programs
As YouTube remains the top streaming platform in the Philippines, advertisers are urged to continue investing in TV programs and content available on the platform, as these generate effective returns.
According to a 2025 Kantar Study, YouTube is the No. 1 video streaming platform in the Philippines in terms of reach.
The same study mentions that 97% of Filipinos in rural Visayas and Mindanao, two major island groups in the country, have watched online TV programs on YouTube in the past month.
Another significant finding is that the streaming platform is providing a 60% incremental reach beyond traditional linear TV.
This proves that YouTube is an essential bridge to Filipino TV viewers, specially in this era. The platform has transformed from just being a video hosting site to an all-in-one entertainment hub that spans traditional TV programs and both longform vlogs and shortform trending clips.
Given this massive gravitational pull, YouTube has partnered with media giants ABS-CBN, GMA, and TV5. This is to ensure the best content, from news to live sports, is available to every YouTube subscriber.
Furthermore, during the “Unstoppable: YouTube in the Next Era of Growth” event, the networks also urged advertisers to keep supporting such TV programs and related content.
They mentioned conversion numbers that say ads through such content remain effective. This is a dynamic that sponsors can continue to explore for marketing, given that YouTube has also integrated Unskippable Ads onto their platform.
The official trailer for the Street Fighter movie has been released, along with new posters. The film hits cinemas starting October 14.
An unreleased version of Tupac Shakur’s “Ambitionz Az A Ridah” is among the trailer’s highlights. This song was created for Mike Tyson in the 1990s.
The 2-minute, 46-second clip opens with Noah Centineo’s Ken Masters and his dynamic with Callina Liang’s Chun-Li.
It also highlights more of the human side of Ken Masters, as well has his vulnerabilities before the lead up to the tournament.
The clip’s tone then changes to a more action-packed sequence featuring the film’s other cast members in their battle forms.
The trailer concludes climactically with fireballs from both Ken and Andrew Koji’s Ryu. As previously mentioned, the Street Fighter movie is set in 1993, when Ken and Ryu are recruited by Chun-Li and thrown into combat.
This World Warrior Tournament is a brutal clash of fists, fate, and fury, with a deadly conspiracy lying beneath.
Directed by Kitao Sakurai and based on the Capcom video game franchise, the movie also stars:
- Joe “Roman Reigns” Anoai as Akuma
- David Dastmalchian as M. Bison
- Cody Rhodes as Guile
- Andrew Schulz as Dan Hibiki
- Eric André as Don Sauvage
- Vidyut Jammwal as Dhalsim
- Orville Peck as Vega
- Olivier Richters as Zangief
- Hirooki Goto as E. Honda
- Rayna Vallandingham as Juli
- Alexander Volkanovski as Joe
They are joined by Curtis ‘50 Cent’ Jackson as Balrog, who also go a lot of screen time in the official trailer. Rounding out the cast is Jason Momoa as Blanka.
Watch the official trailer here:
Entertainment
Now Playing: Lee Cronin’s The Mummy
A demonic possession film re-skinned. Or should I say Mummy-skinned?
I had fun with Lee Cronin’s The Mummy. It’s a visceral, unadulterated, gory thrill ride. But is it a good film?
A missing child, Katie, is found after being away for years. Her disappearance has left visible cracks within the family. With unresolved grief and tensions lingering just beneath the surface, Katie returns home. It forces them to confront everything they have long been avoiding – grief, guilt, loss, and a sense of identity. The film unfolds like a haunted house horror. It’s centered on a family fighting to restore normalcy as something darker begins to threaten them.
A hollow myth dressed as horrorFamiliar story, borrowed mythology
Cronin adopts a family-centered narrative to ground its horror. This approach lends the story a sense of universal familiarity and understanding. It anchors the supernatural elements and visceral horror with real and intense emotions. With its overly simplistic – and often overused – storyline, however, it just feels flat.
The characters’ emotional turmoil never fully takes off – much like possessed-Katie levitating in her wheelchair, hovering only a few feet off the ground. It never moves beyond the superficial depth established within the first 30 minutes.
It leans closer in spirit to The Awakening (1980). There, possession and reincarnation rituals functioned as surface-level devices rather than being deeply rooted in a meaningful exploration of Egyptian mythology.
At its core, Lee Cronin’s The Mummy plays less of a mythology-driven monster and more like a possession story dressed in Egyptian iconography.
Mythology without meaning
The filmmakers admit that “the history was reshaped and reality was twisted to accommodate the plot.” It was evident in the film’s scattered use of Egyptian references. This choice of hand-grabbing random Egyptian influences – symbols, language, incantations, and ritualistic imagery – and piecing them together to fit the storyline, rather than allowing them to coalesce into a fully realized mythological system, feels weak at best and a cultural disservice at worst.
As a result, the narrative falls back onto the familiar Western possession logic, rather than anything distinctly Egyptian or genuinely original.
Visually rich, emotionally thin
Cronin’s style is immediately evident even just from the opening scene. The strong domestic-centered storyline, textured and visually striking environment, and composition, as well as detailed set pieces. If anything, the film itself resembles the 3,000-year-old sarcophagus Katie got trapped in. Intricate and aesthetically compelling, yet ultimately hollow inside.
It closely follows the Evil Dead Rise (2023) formula, but Evil Dead has an already established system and identity. Its lore is clear and carries its own magic, appeal, and nostalgia hit. It leaves little need for expansion beyond creating strong, compelling characters. That’s something Cronin’s The Mummy still struggled to deliver.
Between terror and unintentional comedy
Lee Cronin’s The Mummy is visceral and gory – which is “fun” to some, myself included. I had fun when Katie’s possession escalates to her digging through the ceiling, crawling upside-down. There’s also mauling whatever and whoever she comes across, while her infected sister was also escalating in her own way, smiling dementedly at their parents with a set of teeth that wasn’t hers. THAT was FUN.
Some moments felt like deliberate dark humor. Like when a scarab beetle attack forces the detective to pinch her vocal cords back together so she can recite a ritual. Her later return, still speaking in a permanently hoarse voice and her snarky demeanor intact after recovering, was both ridiculous and hilarious.
The movie, however, doesn’t fully commit to that tone. At times, I found myself wondering whether these moments were unintentionally funny due to the typical horror logic. Where everyone has to be inexplicably, well, stupid – rather than a deliberate choice.
While certain lines, such as the famous scene with possessed-Katie saying, “Don’t worry, grandma, it’s fun being dead!” suggest an intent to lean into a self-aware campy route. The film’s inconsistent tone renders the execution awkward and forced. Theatre experience reflects this tonal inconsistency; rather than laughter, the audience mostly responded with collective screams during meaningless jump scares.
Fun for some, frustrating for others
Casual viewers and those easily horrified will find the film effective and entertaining. Particularly in a group viewing experience with friends. Its easy-to-understand story has proven to be a widely effective formula. As seen with the widespread success of co-producer James Wan’s The Conjuring and Insidious franchises.
Dedicated horror fans, particularly those who enjoy visceral gore, will find much to appreciate. The film distinguishes itself through a sustained sense of dread. It creates tension as a perpetual baseline, keeping viewers constantly on the edge of their seats. Director Lee Cronin, with his signature brutality, punctures this baseline by masterfully interspersing intense violence, delivering a visceral, almost tactile horror experience. These bursts, along with the escalating violence, reinforce the film’s relentless intensity, creating a physically overwhelming atmosphere. While the first half occasionally leans toward shock value for its own sake, the later escalations serve a crucial narrative function: cathartic release.
The more critical viewers, however, are more likely to find the improperly explored mythology and mish-mashed lore, paired with a lack of narrative depth, ultimately not worth their time.
As for me, I fall somewhere between the critical viewer and the horror fan. While I am filled with disdain for the formulaic narrative and the reskinned possession approach, my love for the genre and for Cronin’s brand of violence keeps me from fully writing this movie off.
Entertaining, but forgettable
Ultimately, Lee Cronin’s The Mummy is a visually striking, visceral thrill ride that struggles to justify its own existence beyond surface-level scares.
Its strongest moments stem from Cronin’s command of tension and brutality. While it succeeds in delivering a physically overwhelming experience – turning gore into a form of cathartic release. It falters when asked to sustain emotional depth or offer a coherent mythology.
Yet, despite its tonal inconsistencies and formulaic narrative, the raw energy of its horror moments makes it a flawed but undeniably entertaining ride. One that satisfies on an immediate, sensory level, while offering little that endures beyond. It may not be a masterpiece of the genre, but for those willing to overlook the lack of substance, it offers enough “gory-fun” to satisfy the itch for a good physical scare and visceral release.
This outcome is particularly poignant given Cronin’s own philosophy on the project. Having turned down a sequel to his successful Evil Dead Rise to work on The Mummy and reclaim the horror of the IP, he famously noted, “When you make a movie, you have to take risks because it might be your last chance to do it.” In the end, however, I find that Cronin did not take enough risks with this one.
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