Spider-Man: Miles Morales is a story about a rookie superhero but there’s absolutely nothing amateur about this web-slinging follow-up from Insomniac Games.
Who is Miles Morales?
Not a lot of people knew that there was a Black teenage Spider-Man with Puerto Rican ancestry in the comic books. But Miles Morales leapt into mainstream consciousness with the 2018 animated film Spider-Man: Into the Spider-Verse.
A couple of months before that film, Miles was also already introduced to gamers in the critically acclaimed Marvel’s Spider-Man for PS4. Spoilers for those who haven’t played the two-year-old game, but there, Miles was bitten by a genetically-enhanced spider so we knew he would eventually be playable as Spidey. We just didn’t realize it would come this soon.
The perfect storm of Miles’… media mileage in 2018 made Spider-Man: Miles Morales an anticipated title.
New Spidey, new powers
For the most part, the game plays pretty much the same as the one in 2018 but with some distinct changes.
Early on, you already get some of the web combat and traversal skills that you had to earn for Pete in 2018. Miles has a different skill tree involving two power sets distinct to him.
First is Venom Punch which is the bio-electric energy that Miles’ body generates. It later branches out into other abilities. Next is Camouflage which — sidenote: is probably my favorite ability in this game — literally turns Miles invisible and ups his effectiveness in stealth takedowns. The stealth skill tree doesn’t open up until you get to a certain point in the story.
There’s also a third skill tree that builds on Miles’ combat skills. He doesn’t have as many gadgets as Pete had, but he certainly has plenty of other tricks up his sleeve.
Other than that, combat and traversal is the same as Marvel’s Spider-Man game. Which is to say, it’s fantastic, kinetic, and an absolute joy.
New York’s only Spider-Man
The game picks-up right where The City That Never Sleeps DLC left off. If you didn’t play, that’s fine too. It has a very comic booky “Previously on…” intro that recaps the events of the previous game to get you caught up.
The recap already features the new face of Peter Parker. I can’t speak to how you will handle this change, but personally, I got over it real quickly.
The game drops you straight into the action mixed with basic tutorials. You’ll be taking on a rampaging Rhino in a high octane sequence that will get you hyped for the rest of the game. Fitting as Rhino was also the villain featured in the Miles missions on the first game.
After which, Pete tells Miles that he’ll be gone for a few weeks to accompany MJ (Mary Jane Watson) as she chases a story in Symkaria — the fictional country where Silver Sable is from.
The way these events seamlessly flow from one game is a testament to the solid writing team behind this franchise. That spectacular writing is evident throughout the entire game.
Protecting Harlem
The two major forces that Miles will tussle with are The Underground and Roxxon.
Roxxon is a technology company and has been developing what they claim is a clean, sustainable energy source strong enough to power all of Harlem. The company also rose into power following the events of the previous game. They also have a legion of armed militia, supposedly to help keep the city safe.
The Underground, meanwhile, stands in direct opposition to Roxxon. Lead by an exceptional engineer called The Tinkerer, the group has managed to gain notoriety by taking down criminal groups in New York aided by their advanced weapons tech.
Right smack in the middle is Miles who is trying to protect the people from the inevitable crossfire. Exactly like that scene in the trailer where Miles says “can we not shoot at each other.”
Miles will later on learn that his connection to both groups is much deeper than even he could have anticipated. It sets up the true strength of the storytelling which, again like the previous game, puts a focus on the characters, their relationships with each other, and what motivates their actions.
This has a lot of heart. I didn’t bawl like I did in the first game, but I’m gonna chalk that up to having a deeper, longer connection with Peter than Miles. That said, the story is full of heart and lessons on navigating relationships with family and close friends.
Miles from start to finish
Spider-Man: Miles Morales trims a lot of the fat from the previous game. Here you only play as Miles both in his casual fit and of course in a Spidey suit.
If some people felt the pacing suffered in the previous game due to the MJ and Miles missions, there’s absolutely none of that here. You also don’t get the mini puzzle games that plenty of people thought were a drag.
What the game does retain are the collectibles around the city. There will be plenty of opportunities for you to swing around the city as you collect tech parts, some memorabilia, and sampling some city audio to tie in Miles’ interest in music.
This also retains some story-rich side missions which you can access through an app developed by “Guy in the chair” Ganke Lee. If he seems familiar, that’s because he’s the character where Ned Leeds in the Marvel Cinematic Universe (MCU) Spider-Man was based off of.
The side missions yield plenty of rewards — most of which are the various suits that you can try on. Howard and his pigeons also make a return which is a nice little touch. You may have also already seen Spider-Man the cat. He, too, is part of the side missions.
Be Greater. Be Yourself.
Spider-Man: Miles Morales takes everything that was great in Marvel’s Spider-Man but spins it in Miles’ webs. In doing so, it completely embodies its “Be Greater. Be Yourself,” tagline.
You get distinct changes such as the power sets and the sound that plays while Miles is swinging across the city. And while this is fundamentally the same game as its predecessor, it never for a second feels like a cheap reskin.
What we have here is a well-paced, high adrenaline action game with a lot of heart. Having to go solo for a few weeks, Miles comes of age and learns what it means to take on the responsibility that comes with being Spider-Man.
The game was reviewed on a PS4. All images were taken from public posts of Insomniac Games.
Gaming
Esports Nations Cup 2026 secures US$ 45M funding
ENC to elevate global esports with structured national ecosystem
The inaugural Esports Nations Cup (ENC) 2026 has just secured a US$ 45 million funding commitment, the Esports World Cup Foundation has announced.
This three-part funding commitment is structured to support the esports ecosystem through player and coach prizing, club release incentives, and national team development.
The first ever ENC will include a US$ 20 million in total prize money, paid directly to players and coaches across 16 titles.
The ENC introduces a placement-based prize framework, applied across all game titles. It is designed to be clear and player-centric.
Every qualified participant earns prize money and is guaranteed a minimum of three matches. Equal placement earns equal pay, meaning the same finishing position plays the same amount per player across all titles.
For a quick overview, the first-place finisher earns US$ 50,000 per player, whether competing in a solo or team title. Second-placers get US$ 30,000 per player, and third-placers get US$ 15,000 per player.
For team titles, payouts scale with roster size, so the result is consistent and transparent for everyone competing.
Meanwhile, the EWCF will provide US$ 5 million in club incentives for esports clubs that release and enable their professional players to participate in ENC.
In addition, there will also be another US$ 20 million for the ENC Development Fund. This supports official national team partners with logistics, travel, program operations, marketing, and the long-term growth of national team pathways.
The ENC 2026 is set to debut from November 2 to 29 in Riyadh, Saudi Arabia. It will move to a rotating host-city model, bringing nation-based esports to major cities around the world.
The event is to be held every two years. Among confirmed titles for 2026 include Mobile Legends: Bang Bang, Trackmania, and DOTA 2.
Gaming
CODE VEIN II now available for consoles, PC
Launch trailer previews characters, combat gameplay, more
Bandai Namco’s CODE VEIN II is now available for PlayStation 5, Xbox Series X|S, and PC.
A new launch trailer has also been revealed, previewing the Soulslike action RPG’s characters, combat gameplay, and more.
Players can experiment with the character creator demo and create their own ideal character for the game.
The demo showcases how in-depth and detailed players can get when creating their own character. It allows for them to experience Photo Mode in the base of MagMell to take pictures of their looks.
Additionally, players who try the demo are allowed to carry their created looks over into the game.
CODE VEIN II is set in the dystopian near future, focusing on the stories of Revenants who must fight against their terrible fate.
In this reality, civilization has collapsed due to an event called the Resurgence. Humanity has only managed to survive, thanks to immortal vampire-like creatures called Revenants.
However, the sudden appearance of Luna Rapacis has turned these Revenants into mindless cannibals.
As a Revenant Hunter, the protagonist is tasked to save the world. Joining him in a journey 100 years into the past is a young girl.
In the process, they will witness the history-changing drama as they try to save the world from ruin.
The game is a combination of exploration action, wherein players can venture through dangerous areas and tackle powerful foes.
Combat against enemies are mainly hack-and-slash, while the protagonist can also explore the world like in the case of riding a motorbike.
Gaming
Xiaomi SU7 Ultra makes Gran Turismo 7 debut
Xiaomi’s premium, high-performing electric sedan joins the GT7 roster
Xiaomi’s high-performing electric sedan, the Xiaomi SU7 Ultra, is now on the acclaimed racing simulation, Gran Turismo 7.
The premium EV debuted as part of the “Update 1.67” patch, marking Xiaomi’s first entry into the storied Gran Turismo franchise.
Players worldwide can now experience the prowess of the high-performance luxury car on the game’s virtual tracks.
The Xiaomi SU7 Ultra represents a new addition to the series’ curated lineup, following an official collaboration announcement last June 2025.
As a benchmark in racing simulations, the Gran Turismo series is recognized for its hyper-realistic driving experience and stringent vehicle selection criteria.
The EV was test-driven on multiple occasions in several locations, including Beijing, the Nürburgring Nordschleife, and the Tsukuba Circuit.
To ensure an authentic experience, Xiaomi EV’s vehicle dynamics performance team traveled to Polyphony Digital’s studio for the final driving experience validation.
In reality, the SU7 Ultra is powered by an in-house developed Dual V8s + V6s Xiaomi Hyper TRi-Motor system.
It delivers 1,548 horsepower and achieves 0-100km/h in 1.98 seconds. The production version previously set a lap time of 7:04.957 at the Nürburgring Nordschleife.
To celebrate the launch, Gran Turismo 7’s developer will host a two-week official lap-time challenge on the title’s historic Monza circuit.
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