Gaming

Two Point Museum review: A management game for loot box lovers

Collect them all

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A lifetime ago, I fell in love with tycoon games. Though I didn’t have a background in management at the time, it was fun to create a sprawling capitalist empire (or what I thought one should look like). The genre has since passed into the annals of history, but its essence lives on in the Two Point series, now bolstered by the new Two Point Museum.

Inspired by the quirky Theme Hospital from 1997, Two Point Hospital, as the series started back then, brought back the feeling of becoming a business magnate but flavored with a healthy dose of irreverent humor. That first hospital-themed game proved so successful that the developers created a school-themed sequel, Two Point Campus. Now, the world of museums is getting a rub.

Two Point Museum is a management game for loot box lovers

With two successful games under its belt, the Two Point formula is undeniably a success. That said, going for the same old routine for a third outing is probably tempting fate. To spice things up, Two Point Studios is slightly altering its formula.

Though the game still wants you to keep your guests happy, the focus of Two Point Museum is the museum itself. In previous games, the objective was to cater to your guests’ needs. In Museum, you take on the role as the curator of a group of museums. You have to build themed five-star museums from the ground up. And it all boils down to the exhibits you collect.

Your museum is only as good as your exhibits. To get the best exhibits, you need to send staff on expeditions to five thematic areas: the prehistoric Bone Belt, the aquatic Two Point Sea, the otherworldly Netherworld, the scientific Bungle Burrows, and the planets of the Known Universe. Once completed, each expedition creates a gigantic crate that opens like a loot box.

Two Point Museum revels in this comparison. If you love the dopamine rush of opening loot boxes, the game provides more than enough satisfaction. It’s the perfect game for collectors. Though the game is positioned as a museum management game, it’s actually about collecting the best exhibits and displaying them for a virtual audience.

Five smaller games bundled into one

Now, it’s not just about loot boxes. Taking care of the exhibits depends on which of the five types they are. For example, marine life obtained from the Two Point Sea requires aquariums. Ghosts from the Netherworld need hotel-like poltergeist rooms. Meanwhile, you can get only blueprints from Bungle Burrows, so you have to build the exhibits yourself.

On the campaign trail, each theme is largely contained to their own museums. You’ll be putting on different caps depending on which museum you’re on. It’s like having five different management games bundled inside.

For the most part, transitioning between the different museums don’t require a lot of mental gymnastics. I can quickly pick up the science-themed museum after an extended stint in the Netherworld.

However, it does mean that favorites are inevitable. I found myself hunting for famous spirits more than any other exhibit. This will likely be different from person to person. Regardless, if you love these types of games, it’s impossible not to find fun in at least one museum type.

How do I manage this thing?

Despite the natural joy of opening loot boxes, Two Point Museum is, in essence, a management game. There are a lot of things to keep track of. Just from your exhibits, you have to manage the Buzz they generate and the Knowledge they convey. You have to think about your staff’s happiness, their abilities, and their salaries. You have to think about your guest’s hunger, thirst, energy, and enjoyment.

Through the gradual progression of the campaign, the game eases you into all the different mechanics of managing your own museum. Ideally, you should have enough mastery over everything by the end of the campaign. In practice, it’s a lot more complicated. There are a few times I was at a loss figuring out how to increase average Knowledge or staff satisfaction.

For the most part, the essence of management in this game is the same as it is with its contemporaries: watch the numbers go up. Though it might take some time to identify how to make those numbers go up, the joy of making your museum engine work is worth the occasional confusion.

Getting too big for its own good

Two Point’s graphics always lean towards the goofy, rather than the realistic. Even a less-than-stellar PC should have no problem playing the new Museum. Having less realistic graphics will mitigate the most common issue of management games, but only to an extent.

At first, a management game will always play smoothly. However, as you get better and better at creating a system, the software naturally slows down because of the load. You’ll have too many guests and too many exhibits. Though my PC could still play the game, it did suffer from the occasional stutter. All this is to say that you can probably expect some minor performance issues as you progress more into the game.

Outside of actual performance, you might also find it hard to manage a museum with so many moving parts. It gets harder to interact with the exact thing you want to interact with. With denser museums, you’ll need to hunt for pixels just to select the right thing.

Should you play Two Point Museum?  

Two Point Museum is easily one of the most approachable management games today. Plus, we’re living in a world obsessed with mystery boxes. The game is the perfect reflection of our current zeitgeist. But it’s not so much a commentary as it is a playful way to address what we love today.

If you love opening mystery boxes, creating wonderful systems, or just playing as a museum curator, Two Point Museum is the perfect game for you.

Gaming

PRAGMATA is not for the faint of heart

Already a Game of the Year contender for all the feels

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PRAGMATA

Six years and a few notable launch delays. That’s what it took for Capcom to finally introduce a new franchise in 2026. They already have legacy franchises getting new releases. However, the biggest question looming over their head was whether or not they dare to explore something new. What makes it more challenging is an entirely new team is working on its development. That comes with its own sets of risks and rewards.

This was the story of PRAGMATA, another exciting title finally getting its time in the spotlight on all modern platforms. Looking at trailers, screenshots, and even demo highlights, I already got the sense that this game may just be at par with a ton of sci-fi-inspired RPGs. The expectation on my end was clear: all action, all exploration, with a storyline that will tie everything together seamlessly.

I was not prepared for the storm of emotions and action that came my way.

Maximizing your brain power

PRAGMATA operates like most action-packed RPGs with how combat works: you point, you shoot. To set that up, you play as Hugh. He is an engineer sent to a moonbase called the Cradle to investigate comms being down. As you enter the Cradle, something already feels off. Before you even get a chance to blink, you’re already plunging into danger as the AI that keeps it safe has gone rogue. By the time you come to, you’re attacked by one of the bots that helped you out. From there, must fight your way throughout the game to survive.

Luckily for you, a support android named D-I-0336-7 fixes you up. The android willingly helps you fight the rogue AI by hacking through them. Not only will the hacking deal additional damage, but it will help you identify enemy weak spots to exploit. However, to achieve the perfect hack, you are required to solve a puzzle-like board with nodes mid-fight. Essentially, you’ll be doing two things at once to survive and fight your way through the Cradle.

PRAGMATA

It’s the kind of mechanic that feels unique as the level of difficulty escalates with every encounter. Oftentimes, the hacking and the shooting are separate mechanics that are done to calmly set you up for the fights. Now, it’s do-or-die with the hacking increasing your odds of success immensely. Enemies are hard to defeat simply on the gunplay alone. And you will need to keep that in mind as you progress through the game.

Expansive world to complete and unlock

Speaking of progression, as you get out of that initial skirmish alive with D-I-0336-7, who Hugh cutely gives the nickname “Diana” to, you end up in a tram to the Shelter. Effectively, the Shelter serves as both your base of operations and a rest spot to retool before combat. As you go through every area of the game, you unlock newer features. These are REM Replicators, upgrades to your health, firepower and hacking skills, and access to more weapon schematics and nodes. Also, you can even set up matching suits for Hugh and Diana before heading out into the world again!

Once you have everything you need, you will venture out into areas in the Cradle that need to be restored. A lot of the areas are incredibly expansive. This allows you to explore and grab as many freebies lying around as you can. From the Lunafilament used for upgrades to newer weapons at your disposal, the game scatters these for you to find and harvest from the overworld. Of course, you’ll run into the occasional swarm of enemies but you have Diana, and Diana has you!

Diana’s hacking even extends into these as you progressively acquire new skills. As you progress, you’ll be able to remove map hazards, clear traps, and scale structures effortlessly. This fully allows exploration to be less of a drag. There are newer pathways to areas you previously couldn’t explore or made it easier to backtrack. Plus, there are stations that can be activated as save points and hangars to return to the Shelter that Diana can activate.

It’s a large hub to explore. You’re encouraged to get and know everything because this next part will have you strapped.

Building bridges back to Earth

Without completely spoiling too much, PRAGMATA‘s storyline is one you gradually feel and resonate with. Earlier, I mentioned that the whole reason Hugh and his team were in the Cradle was to investigate its unresponsiveness. In an unfortunate turn of events, Hugh gets separated from his team and has to go through the entire Cradle looking for a way to get back to Earth. Along the way, Diana resurrects Hugh from certain death and accompanies him throughout the excursion mostly to be a guide and helping hand.

Throughout the game, Hugh and Diana develop a strong bond that already borders a father-daughter dynamic. Originally, Hugh didn’t really consider himself as a parental figure since he doesn’t have kids of his own. However, he goes out of his way to ensure Diana’s safety and overall wellbeing – effectively giving human compassion and love to an android. Oddly enough, Diana almost certainly feels more human and would even want to join him back to Earth.

As you explore throughout the game, you also pick up schematics of real Earth objects that are processed in the Shelter’s REM Replicators. These are neat trinkets that Diana actually gets to play with, even to a point of bonding with Hugh through them. It’s the kind of heartwarming moments in between the chaos that reflects the dynamic that many people will truly appreciate.

Struggles picked, sacrifices made

Remember how the game encourages you to explore to know everything? All of that was intentional for Hugh and Diana to get down to the bottom of what really happened at the Cradle. As it turns out, the AI mainframe of the Cradle, IDUS went into disarray after the moonquake that separated Hugh from his crew. Along the excursion through the Cradle, the pair discovers and meets up with another android called Eight who has the answers to effectively contain IDUS through Diana.

Only for them to realize that there are far graver dangers ahead. So now, the objective is to survive till the end, get back to Earth and stop anything that gets in the way. All throughout, you as Hugh will be tested on not only keeping Diana safe, but also ensuring that she gets to experience Earth with or without him. For the parents and parental figures out there, you know this feeling all too well.

A GamingMatch Made in Heaven?

No matter how you slice it, PRAGMATA nailed everything in my list of expectations: the right mix of exploration, easy-to-master combat mechanics, and an emotional story that transcends culture and hits right in the feels. It feels like Capcom continuously revitalizes the RPG experience with newer concepts and mechanics that truly test players at the core. Matching it with characters that allow you to have an emotional investment in, and the game hits right in the feels in more ways than one.

PRAGMATA

It’s a game that gradually keeps you engrossed in the experience from start to finish. From approaching tougher and larger enemies to traversing the overworld to collect resources, every instance feels wholly unique. Furthermore, the game incentivizes rest and reset without fully losing progress in your adventure.

More than anything, it offers a fresh take on character dynamics that will leave you in an emotional mess. Whether you like it or not. Admittedly, the bond between Hugh and Diana is one that a lot of people simply resonate and potentially aspire to have. It’s a reminder of how deep the human connection can truly transcend. And even be the ultimate key to survival against all olds.

Not only does PRAGMATA get a Swipe Right, but this game truly deserves to be up there for Game of the Year contention.

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The Blood of Dawnwalker launches September 3

With new gameplay, story details

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The Blood of Dawnwalker

Rebel Wolves and Bandai Namco Entertainment have revealed a fresh wave of details for The Blood of Dawnwalker, confirming its release on September 3, 2026.

The upcoming dark fantasy open-world action RPG is headed to PlayStation 5, Xbox Series X|S, and PC via Steam, with pre-orders now live across digital storefronts and retail. The announcement came alongside the game’s “Road to Launch” event, which packed in new gameplay footage, story reveals, and system requirements.

Story, gameplay, and a deeper look at Vale Sangora

A new story trailer introduces key characters surrounding protagonist Coen, a Dawnwalker caught between humanity and vampirism. Set in the fictional Vale Sangora in the Carpathian Mountains, the game leans heavily into choice-driven storytelling, where allies, enemies, and outcomes shift depending on player decisions.

Rebel Wolves also showcased over 10 minutes of gameplay captured from a recent PC build. The footage highlights narrative-driven exploration, where uncovering secrets and completing activities can unlock abilities or alter how events unfold. The core idea is simple: every action carries consequences, shaping both the story and the state of the world.

Developers including Piotr Kucharski, Daria Bury-Zawada, Maciej Wiśniewski, and Dorota Rutkowska also broke down key systems and design philosophies in a new dev diary.

Motion capture, editions, and system requirements revealed

A behind-the-scenes segment featured former UFC champion Jan Błachowicz, who contributed motion capture work for Bakir, one of the game’s antagonists. His involvement adds a layer of realism to combat, with a focus on weight and impact in every strike.

Rebel Wolves also detailed multiple editions of the game. Alongside the standard digital version and retail Day One Edition, players can opt for the Eclipse Edition, which includes bonuses like a world compendium, soundtrack, and comic book. A Collector’s Edition will also be available in limited quantities.

Official PC system requirements were likewise shared during the event, giving players a clearer idea of what hardware they’ll need to run the game.

A dark fantasy journey shaped by choice

Set in 14th-century Europe during a time of war and plague, The Blood of Dawnwalker follows Coen’s struggle against Brencis, a powerful vampire lord ruling over Vale Sangora. As a Dawnwalker, Coen walks a fine line between two worlds, gaining unique abilities while dealing with the cost that comes with them.

Built on Unreal Engine 5, the game emphasizes player agency, blending open-world exploration with branching narrative paths. Whether forming alliances or facing off against enemies, every decision feeds back into how the story unfolds.

The Blood of Dawnwalker launches September 3 on PS5, Xbox Series X|S, and PC via Steam.

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Final Fantasy VII Rebirth demo out now on Switch 2 and Xbox

Free demo now live

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Final Fantasy VII Rebirth is making its way to more players, and you can jump in right now.

Square Enix has released a free playable demo for the acclaimed RPG on Nintendo Switch 2, Xbox Series X|S, and Xbox on PC. Better yet, your progress carries over to the full game when it launches on June 3, 2026.

The demo includes Chapters 1 and 2, giving players a substantial slice of the experience right from the start.

A look at the opening chapters

Chapter 1 revisits one of the most pivotal moments in the story — the Nibelheim incident. You take control of a younger Cloud alongside Sephiroth as they investigate a mysterious outbreak of monsters. It’s a story beat longtime fans will recognize, but still hits hard with its modern presentation.

Chapter 2 opens things up. Cloud and the crew step into the Grasslands, where the game starts to flex its scale. Expect a mix of combat encounters, exploration, side activities, and even the in-game card battler Queen’s Blood.

Combat blends real-time action with command-based strategy, now enhanced with Synergy Abilities. The demo also introduces “Streamlined Progression” options like unlimited HP/MP and faster ability unlocks, letting players focus more on the story if they choose.

Pre-orders and physical bonuses

Pre-orders are now open across platforms, with a 20% discount available until June 10, 2026.

Digital editions come with in-game bonuses like Summoning Materia, armor sets, and accessories. Meanwhile, early buyers of the Nintendo Switch 2 physical edition get a little extra — a collectible Magic: The Gathering–Final Fantasy Zack Fair card featuring variant art by Tetsuya Nomura, available while supplies last.

Preparing for the final chapter

Set beyond Midgar, Rebirth follows Cloud and his allies — including Tifa, Barret, Aerith, and Red XIII — as they pursue Sephiroth across a wider world. New companions like Yuffie and Cait Sith join the journey, adding more personality and dynamics to the party.

Already released on PlayStation 5 and PC, the game has racked up over 125 perfect review scores and more than 40 Game of the Year awards. With its arrival on Switch 2 and Xbox, the remake trilogy is now nearly fully playable across modern platforms.

That puts more players in position for what’s next: the third and final installment, which is currently in development.

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