Gaming

Two Point Museum review: A management game for loot box lovers

Collect them all

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A lifetime ago, I fell in love with tycoon games. Though I didn’t have a background in management at the time, it was fun to create a sprawling capitalist empire (or what I thought one should look like). The genre has since passed into the annals of history, but its essence lives on in the Two Point series, now bolstered by the new Two Point Museum.

Inspired by the quirky Theme Hospital from 1997, Two Point Hospital, as the series started back then, brought back the feeling of becoming a business magnate but flavored with a healthy dose of irreverent humor. That first hospital-themed game proved so successful that the developers created a school-themed sequel, Two Point Campus. Now, the world of museums is getting a rub.

Two Point Museum is a management game for loot box lovers

With two successful games under its belt, the Two Point formula is undeniably a success. That said, going for the same old routine for a third outing is probably tempting fate. To spice things up, Two Point Studios is slightly altering its formula.

Though the game still wants you to keep your guests happy, the focus of Two Point Museum is the museum itself. In previous games, the objective was to cater to your guests’ needs. In Museum, you take on the role as the curator of a group of museums. You have to build themed five-star museums from the ground up. And it all boils down to the exhibits you collect.

Your museum is only as good as your exhibits. To get the best exhibits, you need to send staff on expeditions to five thematic areas: the prehistoric Bone Belt, the aquatic Two Point Sea, the otherworldly Netherworld, the scientific Bungle Burrows, and the planets of the Known Universe. Once completed, each expedition creates a gigantic crate that opens like a loot box.

Two Point Museum revels in this comparison. If you love the dopamine rush of opening loot boxes, the game provides more than enough satisfaction. It’s the perfect game for collectors. Though the game is positioned as a museum management game, it’s actually about collecting the best exhibits and displaying them for a virtual audience.

Five smaller games bundled into one

Now, it’s not just about loot boxes. Taking care of the exhibits depends on which of the five types they are. For example, marine life obtained from the Two Point Sea requires aquariums. Ghosts from the Netherworld need hotel-like poltergeist rooms. Meanwhile, you can get only blueprints from Bungle Burrows, so you have to build the exhibits yourself.

On the campaign trail, each theme is largely contained to their own museums. You’ll be putting on different caps depending on which museum you’re on. It’s like having five different management games bundled inside.

For the most part, transitioning between the different museums don’t require a lot of mental gymnastics. I can quickly pick up the science-themed museum after an extended stint in the Netherworld.

However, it does mean that favorites are inevitable. I found myself hunting for famous spirits more than any other exhibit. This will likely be different from person to person. Regardless, if you love these types of games, it’s impossible not to find fun in at least one museum type.

How do I manage this thing?

Despite the natural joy of opening loot boxes, Two Point Museum is, in essence, a management game. There are a lot of things to keep track of. Just from your exhibits, you have to manage the Buzz they generate and the Knowledge they convey. You have to think about your staff’s happiness, their abilities, and their salaries. You have to think about your guest’s hunger, thirst, energy, and enjoyment.

Through the gradual progression of the campaign, the game eases you into all the different mechanics of managing your own museum. Ideally, you should have enough mastery over everything by the end of the campaign. In practice, it’s a lot more complicated. There are a few times I was at a loss figuring out how to increase average Knowledge or staff satisfaction.

For the most part, the essence of management in this game is the same as it is with its contemporaries: watch the numbers go up. Though it might take some time to identify how to make those numbers go up, the joy of making your museum engine work is worth the occasional confusion.

Getting too big for its own good

Two Point’s graphics always lean towards the goofy, rather than the realistic. Even a less-than-stellar PC should have no problem playing the new Museum. Having less realistic graphics will mitigate the most common issue of management games, but only to an extent.

At first, a management game will always play smoothly. However, as you get better and better at creating a system, the software naturally slows down because of the load. You’ll have too many guests and too many exhibits. Though my PC could still play the game, it did suffer from the occasional stutter. All this is to say that you can probably expect some minor performance issues as you progress more into the game.

Outside of actual performance, you might also find it hard to manage a museum with so many moving parts. It gets harder to interact with the exact thing you want to interact with. With denser museums, you’ll need to hunt for pixels just to select the right thing.

Should you play Two Point Museum?  

Two Point Museum is easily one of the most approachable management games today. Plus, we’re living in a world obsessed with mystery boxes. The game is the perfect reflection of our current zeitgeist. But it’s not so much a commentary as it is a playful way to address what we love today.

If you love opening mystery boxes, creating wonderful systems, or just playing as a museum curator, Two Point Museum is the perfect game for you.

Entertainment

LE SSERAFIM to perform at BlizzCon 2026

BlizzCon’s closing act.

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LE SSERAFIM BlizzCon 2026

Global K-pop sensation LE SSERAFIM is returning to BlizzCon.

Blizzard Entertainment has announced that the five-member girl group will perform as the closing musical act at BlizzCon 2026. LE SSERAFIM will take the Main Stage on Sunday, September 13 (PT), bringing fans another live performance after its BlizzCon debut in 2023.

The appearance also comes ahead of the group’s upcoming U.S. tour. Blizzard teased that the performance will make it a “Perfect Night” for fans attending the convention at the Anaheim Convention Center.

 

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LE SSERAFIM returns to Blizzard

LE SSERAFIM debuted in 2022 under SOURCE MUSIC, a label of HYBE. The group is composed of Sakura Miyawaki, Kim Chaewon, Huh Yunjin, Kazuha Nakamura, and Hong Eunchae.

The group’s name is an anagram of “I’m Fearless,” reflecting the confidence that has defined its music since debut.

This won’t be LE SSERAFIM’s first crossover with Blizzard. The group previously collaborated with Overwatch 2, bringing themed cosmetics and a special event to the hero shooter.

LE SSERAFIM BLIZZ CON

BlizzCon 2026 is sold out

BlizzCon is Blizzard Entertainment’s annual community celebration. It brings together fans of World of Warcraft, Diablo IV, Overwatch 2, and other Blizzard franchises for game announcements, developer panels, esports, cosplay, and hands-on experiences.

Passes for BlizzCon 2026 have already sold out. However, Blizzard says tickets may still become available through the Tixr public resale marketplace.

Fans can learn more about LE SSERAFIM’s appearance on Blizzard’s official blog.

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AMD FSR Upscaling 4.1 now available for Radeon RX 7000 Series

Update drops earlier than expected, powering more than 300 supported games

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PC and handheld gamers can officially skip the wait, as AMD has launched its FSR 4.1 upscaling technology for Radeon RX 7000 series (RDNA 3) GPUs.

Computing and Graphics Group Senior Vice President and GM Jack Huynh made the announcement on X (formerly Twitter). This development brings machine learning powered gaming to millions of players across more than 300 games.

By downloading the latest AMD Software: Adrenalin Edition 26.6.2 driver, users can unlock the new AI upscaling suite on existing RX 7000 series desktop graphics cards.

(The driver can be downloaded here.)

The update drastically sharpens image reconstruction, delivers far superior temporal stability, and keeps motion ghosting to an absolute minimum. That’s across a massive library of supported titles.

Beyond optimized frame rates out of the gate for those two blockbusters, the release packs vital architecture stability improvements and bug fixes for the broader Radeon ecosystem.

Huynh added that AMD is actively engineering lightweight machine learning models to expand FSR 4.1 optimizations to a wider base of gamers. More details are to come.

Moreover, the driver for the FSR 4.1 upscaling technology will deliver day-one support for two highly anticipated releases: Assassin’s Creed Black Flag Resynced and DOOM: The Dark Ages | Revelations.

if you are wielding an RDNA 3 desktop rig or an RDNA 3-powered handheld, like the ROG Ally X or Lenovo Legion GO, simply open up the AMD Software suite, get the update, and test the new AI tech.

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Gaming

GTA VI: New images unveiled as pre-order details, price finally announced

Highly-anticipated title to launch on November 19 for PS5, Xbox Series X|S

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Grand Theft Auto VI finally has a price. The highly-anticipated upcoming installment in the series is set to launch on November 19 on PlayStation 5 and Xbox Series X|S.

Pre-orders will begin on midnight, June 25. Available versions are the Standard Edition at US$ 79.99 and the Ultimate Edition at US$ 99.99.

The Ultimate Edition amplifies the single player experience with an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story.

Here are some newly-released exclusive images:

Alongside the Standard and Ultimate Editions, all Grand Theft Auto VI pre-orders and purchases before November 20 will also get the Vintage Vice City Pack.

This is a collection of items that flash back to when the neon burned brightest:

Players who pre-order digital versions of GTA VI will be able to begin pre-loading on November 12. This is to ensure they are able to play at launch on November 19.

The physical version, which contains a download code inside the box, will be available starting November 12 as well to support pre-loading.

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