Gaming
Two Point Museum review: A management game for loot box lovers
Collect them all
A lifetime ago, I fell in love with tycoon games. Though I didn’t have a background in management at the time, it was fun to create a sprawling capitalist empire (or what I thought one should look like). The genre has since passed into the annals of history, but its essence lives on in the Two Point series, now bolstered by the new Two Point Museum.
Inspired by the quirky Theme Hospital from 1997, Two Point Hospital, as the series started back then, brought back the feeling of becoming a business magnate but flavored with a healthy dose of irreverent humor. That first hospital-themed game proved so successful that the developers created a school-themed sequel, Two Point Campus. Now, the world of museums is getting a rub.
Two Point Museum is a management game for loot box lovers
With two successful games under its belt, the Two Point formula is undeniably a success. That said, going for the same old routine for a third outing is probably tempting fate. To spice things up, Two Point Studios is slightly altering its formula.
Though the game still wants you to keep your guests happy, the focus of Two Point Museum is the museum itself. In previous games, the objective was to cater to your guests’ needs. In Museum, you take on the role as the curator of a group of museums. You have to build themed five-star museums from the ground up. And it all boils down to the exhibits you collect.
Your museum is only as good as your exhibits. To get the best exhibits, you need to send staff on expeditions to five thematic areas: the prehistoric Bone Belt, the aquatic Two Point Sea, the otherworldly Netherworld, the scientific Bungle Burrows, and the planets of the Known Universe. Once completed, each expedition creates a gigantic crate that opens like a loot box.
Two Point Museum revels in this comparison. If you love the dopamine rush of opening loot boxes, the game provides more than enough satisfaction. It’s the perfect game for collectors. Though the game is positioned as a museum management game, it’s actually about collecting the best exhibits and displaying them for a virtual audience.
Five smaller games bundled into one
Now, it’s not just about loot boxes. Taking care of the exhibits depends on which of the five types they are. For example, marine life obtained from the Two Point Sea requires aquariums. Ghosts from the Netherworld need hotel-like poltergeist rooms. Meanwhile, you can get only blueprints from Bungle Burrows, so you have to build the exhibits yourself.
On the campaign trail, each theme is largely contained to their own museums. You’ll be putting on different caps depending on which museum you’re on. It’s like having five different management games bundled inside.
For the most part, transitioning between the different museums don’t require a lot of mental gymnastics. I can quickly pick up the science-themed museum after an extended stint in the Netherworld.
However, it does mean that favorites are inevitable. I found myself hunting for famous spirits more than any other exhibit. This will likely be different from person to person. Regardless, if you love these types of games, it’s impossible not to find fun in at least one museum type.
How do I manage this thing?
Despite the natural joy of opening loot boxes, Two Point Museum is, in essence, a management game. There are a lot of things to keep track of. Just from your exhibits, you have to manage the Buzz they generate and the Knowledge they convey. You have to think about your staff’s happiness, their abilities, and their salaries. You have to think about your guest’s hunger, thirst, energy, and enjoyment.
Through the gradual progression of the campaign, the game eases you into all the different mechanics of managing your own museum. Ideally, you should have enough mastery over everything by the end of the campaign. In practice, it’s a lot more complicated. There are a few times I was at a loss figuring out how to increase average Knowledge or staff satisfaction.
For the most part, the essence of management in this game is the same as it is with its contemporaries: watch the numbers go up. Though it might take some time to identify how to make those numbers go up, the joy of making your museum engine work is worth the occasional confusion.
Getting too big for its own good
Two Point’s graphics always lean towards the goofy, rather than the realistic. Even a less-than-stellar PC should have no problem playing the new Museum. Having less realistic graphics will mitigate the most common issue of management games, but only to an extent.
At first, a management game will always play smoothly. However, as you get better and better at creating a system, the software naturally slows down because of the load. You’ll have too many guests and too many exhibits. Though my PC could still play the game, it did suffer from the occasional stutter. All this is to say that you can probably expect some minor performance issues as you progress more into the game.
Outside of actual performance, you might also find it hard to manage a museum with so many moving parts. It gets harder to interact with the exact thing you want to interact with. With denser museums, you’ll need to hunt for pixels just to select the right thing.
Should you play Two Point Museum?
Two Point Museum is easily one of the most approachable management games today. Plus, we’re living in a world obsessed with mystery boxes. The game is the perfect reflection of our current zeitgeist. But it’s not so much a commentary as it is a playful way to address what we love today.
If you love opening mystery boxes, creating wonderful systems, or just playing as a museum curator, Two Point Museum is the perfect game for you.
Gaming
CRISIS CORE -FINAL FANTASY VII- REUNION physical edition now available for Switch 2
Zack Fair’s story comes to Switch 2.
Bandai Namco Entertainment Asia and SQUARE ENIX have released the physical edition of CRISIS CORE -FINAL FANTASY VII- REUNION for Nintendo Switch 2 in Southeast Asia.
Players can also purchase the game digitally on the platform. Availability may vary by region and retailer.
Zack Fair’s story returns
Set in the mako-powered metropolis of Midgar, CRISIS CORE -FINAL FANTASY VII- REUNION follows Zack Fair, a young operative in Shinra’s elite SOLDIER unit.
Zack investigates the mysterious disappearance of SOLDIER operatives alongside his mentor, Angeal, and the legendary Sephiroth. His journey reveals the events that shaped the world of FINAL FANTASY VII and his connection to Cloud Strife.
The game revisits Zack’s story with an HD graphical overhaul of its character models, user interface, and environments. It also features fully voiced dialogue in English and Japanese, alongside an updated action-combat system.
Players can trigger Limit Breaks and Summons as they battle their way through the story. The game also supports handheld and docked play on Nintendo Switch 2.
A look back at Zack’s legacy
Originally released as a remaster of the PSP classic, CRISIS CORE -FINAL FANTASY VII- REUNION offers a refreshed take on one of the franchise’s most significant prequel stories.
In our GadgetMatch review, we explored how the remaster brings Zack Fair’s journey to modern platforms while preserving the emotional core of his story.
The release also gives players another way to experience the events leading into FINAL FANTASY VII, ahead of the upcoming FINAL FANTASY VII REVELATION, the third and final entry in the FINAL FANTASY VII Remake series.
For more information about CRISIS CORE -FINAL FANTASY VII- REUNION and other Bandai Namco Entertainment Asia titles, visit the official website.
Gaming
Dune: Awakening makes it way to the PS5 and Xbox Series X
Surviving the harsh land of Arrakis one sandstorm and bloodlust at a time
Back in June of 2025, Funcom released its multi-nominated open world survival game, Dune: Awakening. Inspired by the renowned movie franchise, the game takes place within the deserts of Arrakis as players survive and thrive through intense combat and strategic decision making. Now, in the big 2026, Funcom is finally bringing that experience to PlayStation 5 and Xbox Series X|S players as Dune: Awakening officially launches on console!
For the newbies finally getting it on console, here’s all you need to know:
Take the lead or do it together
Dune: Awakening takes you into the desolate land of Arrakis, and gives you the option to do it on Single Player or Multiplayer upfront. Through your own bidding in strategy, combat, and resource management, your goals are simple: survive the terrain, make more allies than enemies, and conquer the land through your affiliation to the powers that be.
This version of the game is as exact and as one-to-one as it possibly could with the PC version released last year, down to the story arcs, quests, and PvE/PvP areas you take on. Since launch, Funcom has introduced new weapons, areas, and cosmetics through DLCs that will be available to console players, as well. Also, several key features in story and mission progression that have changed on the PC version will take into effect.
If you want to engage with multiplayer, it is still a viable option when you want to gather more resources and reinforce your bases against other players and the natural elements. However, you still won’t be able to host your own server on a console just yet, as it is more stable to do so on the PC version.
Become whoever and whatever to survive
Character customization became the game’s bread and butter through its extensively library of features and unique take on story progression. As you begin your journey, Lady Jessica welcomes you in and asks you on your origin story, mentorship, and initial skill set — all of which are to your choosing based on your play style. Honestly, none of these completely influence the difficulty in progressing the story too much but it will give you full control of the experience.
As you progress further into the game, you will unlock more skills and abilities to aid you in your quest for power and survival. These will help you earn XP, along with accomplishing tasks, gathering resources and researching newer technologies, plus engaging in combat both within the PvE and PvP areas. Ultimately, you and, potentially, other players must build enough rapport and influence to shape the world of Arrakis to your liking.
Consistent visual expectations
For most players on the PC version, graphical fidelity relied heavily on the hardware of choice. When transitioning the game into a console-friendly environment, Funcom worked out the details seamlessly by adding a Performance and Quality mode. In this fashion, you can opt for crystal-clear graphics at a decent 30 FPS or go for a constant 60 FPS to keep up with the action.
No matter which mode you choose, the overall visual identity of the game doesn’t change drastically. Environments look rich and vibrant, while the tiniest of details within character models are preserved. Although, given frame rate differences, rendering of background elements also reflects that but it won’t ruin the gaming experience.
Dune: Awakening will be available on the PlayStation 5 and Xbox Series X|S on September 22. For Xbox Game Pass owners, this will also be a Day One release with Play Anywhere support and cross-play within Xbox and PC players upon launch.
Funcom has also planned an exciting map update later this year plus potential DLC tie-ins to the upcoming Dune: Part Three theatrical release in December.
The trifecta is complete. Almost a year after announcing their new hardware, Valve has finally unveiled the price tag of the Steam Frame, complementing the Steam Machine and Steam Controller revealed a few months ago.
Whereas the Steam Machine is a console of its own, the Steam Frame is a traditional VR headset with a pair of controllers for both hands. Unfortunately, despite being in a different segment, the headset is not immune to the rising prices of technology. The Steam Frame will start at US$ 1,059 for a 256GB model and can go up to US$ 1,299 for the 1TB model. On the plus side, each box will come Half-Life: Alyx packaged along with the headset.
Here’s a more detailed rundown of what you’re getting. The Steam Frame will ship with the Snapdragon 8 Gen 3 chipset, paired with 16GB of RAM. Each eye comes with a 2160 x 2160 LCD screen, putting out images at up t0 a 144Hz experimental refresh rate. As mentioned above, the headset will start with 256GB of storage but can go up to 2TB. It will come packaged with SteamOS 3 and a rechargeable 21.6Wh battery.
This might be a hard buy for some. The industry currently has more affordable options, for one. Also, virtual reality isn’t the most thriving segment of gaming today.
If you’re still decided on buying one, however, Valve is using its lottery system. Interested customers can sign up from now until September 17. The company will then randomize the purchasing order. Those who draw the first ones in the lottery can get a purchase email as soon as September 18. Meanwhile, anyone who registers after September 17 will automatically be put at the back of the queue.
SEE ALSO: Valve announces its own console called the Steam Machine
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