Gaming
Visions of Mana review: A traditional JRPG with traditional issues
But still plenty to play for
The JRPG genre is easily one of the most divisive segments of the gaming world. It’s a genre wherein one aspect — whether it be graphics, story, or gameplay — can end up as a positive for one gamer but a negative for another. Buoyed by almost twenty years of nostalgia, Visions of Mana, thus, faces a monumental task: appeal to older gamers while attracting newer ones. Is it up to the task?
Visions of Mana is the franchise’s first entry in almost twenty years. Old players might recognize the name as a spinoff from the iconic Final Fantasy franchise. Despite the age of the series, Visions of Mana features a compelling premise that kept me glued to the game until the credits rolled.
Val, a Soul Guard, is tasked with escorting and protecting Hinna, his childhood friend, as she becomes the Alm of Fire. Now, Alms are no joke in this world. Every village must have an Alm to take to the Mana Tree, lest their village suffers disaster.
While this looks like a traditional “chosen one” story, Alms will ultimately have to sacrifice their lives and souls to the Tree. If that sounds ethically wrong, then you’ve found why the story is engrossing. Most of the story is a “will-they-won’t-they”: Will they realize that sacrificing innocents is wrong? Will Val realize his love for Hinna and stop her from sacrificing herself?
Unfortunately, the same reason for the story’s allure is also its downfall. For most of the story, the sacrificial aspect is played as a given. In fact, it’s an honor for most of the characters. While the game addresses the disconnect in a few plot points, you’ll have to go through a lot of hoops to find satisfaction.
Off the bat, Visions of Mana wastes no time in telling you what you’re in for. Though cutesy, the game’s character design belies an intricacy that the eye can’t pick up on first glance. It’s more than cute just for the sake of being cute.
The environments, however, are a different story. Reminiscent of Genshin Impact, the game’s anime-style characters are dropped into a more realistic world. It’s not the most elegant of results, but it stands out among a field of similar-looking JRPGs in the wild.
What does knock this game down, however, is how NPCs feel the same across different villages. Though you’ll get different flavor text per character, each merchant in every village is practically the same. They even do the same weird dance.
One element that emphasizes the character design is the game’s class system. Rather than keeping characters in just one class, characters can equip an elemental item to change their class. Giving the Luna Globe to Val, for example, turns him into a paladin-like character.
With a number of elemental items and characters, there’s a huge variety of mixing and matching to find the perfect synergy for your team. It’s also a treat to discover what certain combinations can turn your characters into, especially since each combination comes with a Pokémon-like transformation scene.
Combat is much more streamlined than the turn-based system typical to the JRPG genre. Monsters are fought in real time. Plus, other members of your team will automatically attack and help you out. If you’re overwhelmed, you can exit out of the bounds of your current fight and escape.
While fighting regular mobs is already fun, fighting bosses in this game is another level. It’s not as difficult as a Dark Souls boss, but it presents an interesting challenge that requires players to maximize every aspect of the JRPG.
It’s a fun system, overall. However, your teammate’s AI suffers from a lack of direction. Leaving them alone in a tough fight will rapidly deplete their HP. It’s practically a requirement to swap places just to keep them alive.
Visions of Mana features a vibrant world with different ecologies. While one shows off a verdant valley, another will expose players to a harsh snowstorm, among others.
Players can easily get themselves lost in all these different locations. However, the game suffers from a lack of meaningful exploration. Yes, there are collectibles, unlockable chests, and challenges. Unfortunately, they rarely translate to anything meaningful for an open-world game.
Most items found out in the world offer only marginal gains to your character. Others, like the Grizzly Syrup, are currencies that require a lot to unlock anything good. It’s an unfortunate grind that comes with every JRPG.
The lack of meaningful exploration only exacerbates how lifeless the world is. There are numerous set pieces in the outer world, but hardly any truly matter. A side character might pop up once in a house outside the village, but there’s no reason for them to be there. It’s not their house; it’s just where they are.
Playing through the game, it doesn’t feel like the exploration matters at all. Sadly, because a JRPG requires a lot of grinding, exploring is a requirement, whether it’s for more EXP, Lucre, or Grizzly Syrup.
Visions of Mana is a traditional JRPG through and through. Especially because of its nostalgia, the game comes with a premise and a combat system that will keep you playing after you boot it up for the first time.
Unfortunately, the traditional JRPG grind and its tedious exploration puts Visions of Mana in the same limbo as its contemporaries: a divisive experience that will appeal to some players while alienating others.
Star Wars: Galactic Racer made a fresh appearance at Sony’s State of Play, revealing new gameplay ahead of its 2026 launch.
The new trailer highlights high-speed races across both new and familiar planets from the Star Wars galaxy. It also confirms the return of podracing, the franchise’s most iconic motorsport, alongside a wider range of repulsorcraft built for different racing styles.
Players step into the role of Shade, a lone pilot drawn into the Galactic League. The league operates outside the law in the Outer Rim and is currently controlled by Kestar Bool, a powerful and corrupt figure. With his league on the brink of collapse, organizer Darius Pax turns to Shade to fight back and reclaim control.
The campaign features a branching structure. Choices affect events, alliances, and access to parts, tools, and upgrades. Players can experiment with landspeeders, skim speeders, speeder bikes, and podracers, then fine-tune each vehicle with the help of mechanic Hibi.
Beyond the story, the game offers multiple modes. Online races support up to 12 players across several competitive formats. Arcade mode focuses on instant action, time trials, and leaderboard runs. Scenarios mode introduces unique challenges, from practice sessions on new tracks to demanding races designed to test mastery and precision.
Star Wars: Galactic Racer launches on PS5, Xbox Series X|S, and PC in 2026.
Gaming
New Resident Evil Requiem trailer teases a return to the RPD
The title officially launches on February 27.
Fresh off a stellar 2025 filled with award-winning titles, the world of games is now going through a calm before another inevitable storm. We’re still some ways away from the next explosion of amazing titles. For now, however, an upcoming major title is looking to kick off 2026 with a huge bang. Coming very soon, Resident Evil Requiem just got another trailer, and yes, there’s more Leon to go around.
Late last year, Capcom revealed a bombshell announcement it’s been saving up since the title’s big reveal. Resident Evil Requiem will feature the return of the franchise’s most iconic protagonist, Leon Kennedy. The suave agent will play alongside FBI analyst Grace Ashcroft, who heads to Raccoon City to investigate a series of strange deaths.
Since the two characters clearly have opposing personalities, fans have speculated that they will have opposing playstyles. Now, through a new trailer, Capcom has confirmed that Resident Evil Requiem will mix the two genres that the franchise is known for.
Ashcroft, unused to fighting, will have portions more tailored for survival horror, akin to the more recent titles in the series. Meanwhile, Kennedy is back to his gun-toting ways, featuring the same action he’s known for in Resident Evil 4.
Beside the playstyles, there are few Easter eggs for the upcoming title. For example, Sherry makes a very subtle appearance. Also, and this is the kicker, Leon is coming back to Raccoon Police Department in the trailer’s final moments.
Resident Evil Requiem is now available for preorders. The title will officially launch on February 27 for all major platforms.
SEE ALSO: Resident Evil Requiem unveiled at Summer Game Fest 2025
Entertainment
Jason Momoa will star in upcoming Helldivers film adaptation
Justin Lin is set to direct.
PlayStation’s State of Play is about games. However, there are a few times when the semi-regular event can spawn hype for something outside the realm of gaming. Today is one of those times. Sony Pictures and PlayStation have released more information about the upcoming Helldivers movie adaptation.
Early last year, Sony teased a variety of upcoming adaptations for its tentpole franchises. This announcement included Horizon Zero Dawn, Ghost of Tsushima, and Helldivers.
Today, as reported by Variety, the Helldivers film finally has a leading man. Jason Momoa, who starred in the Minecraft adaptation previously, will star in the film.
Since the franchise isn’t really known for a specific main character, it’s unknown who the star will play. We also don’t know his co-stars yet.
Alongside Momoa, Justin Lin will direct the film. The director is known for his work with the Fast and Furious franchise.
Plot-wise, the Helldivers franchise seems tailor-made for the movies. It’s not a supremely story-driven game, but its premise is endlessly adaptable. The games always revolve around a group of soldiers called Helldivers, who protect Super Earth from a host of alien threats. These threats include rogue robots and bug-like creatures.
The film, whatever it might tackle, will premiere on November 10, 2027.
Helldivers 2 launched back in 2024. At the time, the game was exclusive for the PlayStation and PC. However, it recently launched on the Xbox, too.
SEE ALSO: Helldivers 2 review: SIP ON SOME LIBER-TEA!
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