Gaming
Wolfenstein II: The New Colossus Review — Propulsive pulp classic
With fascist figures influencing the world, Wolfenstein II: The New Colossus is as timely as a first-person shooter video game about fighting Nazis can be. How effective is its message conveyed through story and gameplay?
There is an important legacy to the Wolfenstein name. Wolfenstein 3D basically started the 3D first-person shooter genre in 1992. That name, however, had become irrelevant since then, as its World War II setting and white-bread protagonist BJ Blazkowicz were used as a template for a lot of FPS games for years. It wasn’t until Wolfenstein: The New Order came out in 2014 and surprised gamers that Wolfenstein mattered again.
It wasn’t because of innovative gameplay, although The New Order was certainly solid in that department. What wowed fans was its nuanced narrative.
As a direct sequel to The New Order, Wolfenstein II: The New Colossus was then burdened with the challenge of being as good or even better than its sleeper hit predecessor. Its marketing that capitalized on the political climate in the US only served to raise the stakes.
The New Colossus wields its storytelling and gunplay like dual shotguns to blow away those expectations and then some.
Horrifying alternate history
The New Colossus picks up right where The New Order left off. There’s a short video recap for the events of the previous game for players who missed it. It’s 1961 and the Nazis are at the height of their power. They won World War II and have taken over the United States of America after dropping a nuke on Manhattan, forcing the US government to surrender. Protagonist BJ Blazkowicz is with his ragtag resistance group from Europe. On board a captured high-tech German U-boat, they’re sailing to American soil to start a revolution and liberate the nation from Nazi rule.
Sounds like a hopeful premise to start with, no?
The New Colossus hacks that hope with a hatchet in the most shocking intro to a video game I’ve ever seen. In the first half hour alone, it features extreme graphic violence, domestic abuse, animal cruelty, racial and homophobic slurs, aggressive sexually suggestive behavior, and body shaming.
It’s understandable that some might find all this immediately off-putting and done for cheap shock value. However, considering the atrocities that the Nazi party, the Ku Klux Klan, and other racial supremacist factions committed throughout history, it’s critical for a game that has those groups in power to depict them for what they truly are: evil people who hold beliefs that cannot be reasoned with yet are rooted in very real human frailty.
Brutal combat for brutal difficulty
The game establishes its villains in the beginning so effectively that you can’t help but want to bring them down. Fortunately, you build up a small arsenal to do so in supremely bloody fashion. You get throwable axes, machine guns, explosives, and lasers to maim and murder Nazis. There are upgrade systems to improve your weapons as well as your character’s base abilities like movement speed and health regeneration.
You’ll need to take full advantage of these mechanics to beat these virtual fascists. The New Colossus is unforgiving in its difficulty. Most levels begin with you in stealth, but sneaking around is tough because of how most levels are structured. You’re either going through narrow hallways with just a couple of paths or wide open arenas with very little cover.
Like in The New Order, there are commanders that you’ll have to eliminate to keep them from calling in reinforcements. Unlike in its predecessor, these commanders are almost always hidden away at the very end of the sections you’re traversing. So what usually happens is you get spotted after taking out a couple of guards, the commanders sound the alarm, and waves of heavily armored soldiers swarm in for a gunfight.
Seconds of sustained gunfire will kill you. Making matters worse is there’s little feedback to indicate you’re taking damage. It’s very easy to get gunned down without you expecting it. Recovering health is finicky, too. While you can walk over health packs on the ground to restore your life, most of these items blend in the background and are up on shelves and desks. You have to manually look at these pickups and press a button to use them, and the seconds you take to do so can be enough to eat bullets from all sides.
The answer is to never stop moving and always pull out two firearms. Only through relentless mobility and ferocity can you reliably overcome these encounters. It helps that sprinting and shooting in The New Colossus looks and feels good. You can blitz across rooms while carrying an automatic shotgun in one hand and a grenade launcher in the other. Every blast from your guns explodes in a rhythmic song of righteous fury.
Momentum-driven human drama
This philosophy of constant, confident movement rings resoundingly in the cinematics. The New Colossus rarely lets up on dropping atomic plot bombs. The entire cast crackles with character in every cutscene. The dialogue and delivery pop and snap like a Quentin Tarantino flick, with motion capture rivaling the Uncharted games for expressiveness. The industrial metal soundtrack, courtesy of DOOM (2016) composer Mick Gordon, rips and tears to hype you the hell up.
It’s not just bluster, either. You take commands from the leader of a militant African-American organization and partner with a socialist armed rebel group. Both parties holler at the social injustices that are deeply ingrained in America’s racist and hyper-capitalist culture, long before the Nazis came along. In fact, The New Colossus reveals just how poised pockets of American society are to fully embrace white supremacist authority, which apparently isn’t so different from reality.
What is most impressive though is the game’s deep dive into protagonist BJ Blazkowicz’s psyche and personal history. He cuts the perfect Aryan figure; a white, blonde, blue-eyed, square-jawed, deep-voiced, musclebound manly man. But The New Colossus takes the time to explore his emotional vulnerabilities, his sources of inner strength, and how his core values differentiate him from the insecure, paranoid, and destructive narcissism of Nazi oppressors.
Wolfenstein II: The New Colossus is a double threat of ultraviolent action and ballistic fiction. It swings from hilarity to horror with rockstar swagger while maintaining pitch-perfect solemnity in its soliloquies. 25 years since the series debut, Wolfenstein proves that it’s always relevant to resist.
SEE ALSO: Doki Doki Literature Club: It’s all fun and games until it’s not
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Gaming
Call of Duty drops the PlayStation 4 starting with its next game
Is this the beginning of the end for the PlayStation 4?
When can we declare that a console is officially dead? Is it as soon as the launch of the next generation? Is it when games no longer come out on the console? Recently, Call of Duty has confirmed that the next game will not be available anymore on the PlayStation 4, which presents an important question: Is the PlayStation 4 officially dead?
Call of Duty is one of the most persistent gaming franchises today. The last entry, Black Ops 7, is still available for the PlayStation 4 and the Xbox One. Both consoles were launched over twelve years ago. (If that doesn’t make you old, the current generation was launched almost six years ago.)
As such, the franchise is one of the last stalwarts keeping the past generation alive. This week, Call of Duty, via a post on X, confirmed that the next game will not arrive on the PlayStation 4. Presumably, this also means the Xbox One.
Not sure where this one started, but it’s not true. The next Call of Duty is not being developed for PS4.
— Call of Duty (@CallofDuty) May 4, 2026
Currently, we don’t have details about the upcoming game yet. But a new entry is confirmed to arrive later this year.
With the departure of the Call of Duty franchise, it’s fair to ask what will become of the old generation moving forward. Over the years, developers have started shying away from the PlayStation 4 and the Xbox One. Since the franchise still maintains a steady fan base today, a lot of PlayStation 4 users might be forced to make an upgrade to play the latest entry.
SEE ALSO: PC Game Pass gets cheaper, but Call of Duty delays are coming
Gaming
Stranger Than Heaven is a Yakuza prequel with Snoop Dogg
The story spans different eras and regions across half a century in Japan.
In my review of Yakuza Kiwami 3, I groaned about how every new entry in the Yakuza and Like a Dragon franchise — original and remake — looked identical with each other. I ended that playthrough hoping desperately for a new era. Thankfully, those hopes did not fall on deaf ears. In its first trailer, the upcoming Stranger Than Heaven showed off an interesting reimagining of the Yakuza universe. Oh, and Snoop Dogg is in it.
First announced back in late 2024 as Project Century, Stranger Than Heaven has now confirmed itself as a prequel to the prequel to the Yakuza games. It didn’t start that way, though. When it was announced, there was hope that the then-untitled game featured a new story disconnected from Yakuza. It looks like the final game is making the best of both worlds.
Stranger Than Heaven chronicles the rise of the infamous Tojo Clan. Unless this is decidedly different from the Tojo Clan in the Yakuza series, this is the clearest sign that this is, in fact, a prequel.
Makoto Daito, a Japanese boy living in Chicago, escapes America to forge a new life in Japan. Along the way, he meets Orpheus, a smuggler played by Snoop Dogg, who drags Makoto into the criminal underworld. Eventually, Makoto decides to do things his own way by creating a new crime family called the Tojo Clan.
Unlike other games in the series, Stranger Than Heaven spans different eras and regions in Japan, starting with Fukuoka in 1915 and ending with Kamurocho in 1965. It will also have different fighting mechanics by mapping the left and right bumpers/triggers to left and right attacks.
Off the bat, Stranger Than Heaven looks like a new era for the series. It launches winter this year for all major platforms.
SEE ALSO: Now Playing: Yakuza Kiwami 3 & Dark Ties
Star Wars: Galactic Racer is set to launch on October 6, 2026, bringing a new high-speed twist to the Star Wars universe. The game is published by Secret Mode and developed by Fuse Games. It arrives on PS5, Xbox Series X|S, and PC with support for up to 12 players.
Pre-orders are now open across Standard, Deluxe, and Collector’s Editions. Pricing starts at $59.99 for the Standard Edition, with both digital and physical versions available depending on platform.
A different kind of Star Wars story
Set in the lawless Outer Rim, the game introduces the Galactic League—an unsanctioned racing circuit where skill matters more than destiny. You play as a mysterious pilot named Shade, navigating a single-player campaign built on rivalries, alliances, and unfinished business.
There’s no Force or prophecy here. Instead, the focus is on build strategy and racing mastery. Players can customize three types of repulsorcraft and even take on classic podracers, blending familiar Star Wars elements with a more competitive, arcade-style edge.
Multiplayer supports online races where players can test their builds and driving skills against others.
Pre-order bonuses and editions
All pre-orders include a bonus livery usable across vehicles, with platform-specific colors, plus a Player Banner background for multiplayer.
The Deluxe Edition adds three extra vehicles, exclusive Arcade events, a livery pack, and cosmetic upgrades like new player banners and insignias. It also includes a digital art book featuring early designs of characters, locations, and vehicles.
Collector’s Edition for dedicated pilots
For collectors, the physical Collector’s Edition bundles a model of the Kor Sarun: Darc X landspeeder, themed patches, a printed art book, and a steel case housed in premium packaging. It also includes all Deluxe Edition digital content.
Star Wars: Galactic Racer launches on October 6, 2026, for PS5, Xbox Series X|S, and PC, with pre-orders now available.
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