Gaming

RE4 remake, Street Fighter 6, FF XVI highlight State of Play

One of PlayStation’s best showcases

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State of Play

Sony PlayStation’s latest State of Play event came out swinging with the announcement of Resident Evil 4 remake. It then ended on a high note, revealing the release date of Final Fantasy XVI. But that’s not all. There were plenty of exciting announcements in between. Here’s a rundown:

Resident Evil 4

A Resident Evil 4 remake is coming to the PlayStation 5. The game catches players up with Leon Kennedy, six few years removed from the events in Resident Evil 2.

The game has been remade for the for the current generation of console. And if the trailer was anything to go by, it looks freakin’ awesome. Resident Evil 4 is scheduled to release on March 24, 2023 and will be available only on the PS5.

Street Fighter 6

Capcom is looking to bounce back after a less than stellar release of the Street Fighter 5. The trailer showcased the usual versus fighting we know and love. But it also showed some free roaming areas which feels new for the franchise.

Arcade Mode, online matches, Training Mode, and other staples are all present. New to this edition are the World Tour and Battle Hub modes. Street Fighter 6 will be available in 2023 on the PS5 and PS4.

Final Fantasy XVI

There’s been plenty of buzz surrounding the next mainline Final Fantasy game. Now, rumors can be put to rest with the reveal of the combat trailer and a release date.

The trailer showed flashy, action combat involving expected characters. What’s eye-popping though is a battle involving Eikons (or Guardian Force, Summons, depending on where you’re coming from). It appears the game will feature actual battles between Ifrit, Bahamut, Shiva, and more instead of the usual single-attack cinematic.

Final Fantasy XVI will be available on the PS5 and is coming Summer 2023.

PS VR 2

PlayStation promised updates on their latest VR efforts and they did not disappoint. There are plenty of games to look forward to in the Horizon.

Horizon Call of the Mountain

 

Resident Evil Village

No Man’s Sky

The Walking Dead: Saints & Sinners – Chapter 2: Retribution

Other announcements

PlayStation’s push to PC is getting even more of a boost with the arrival of Marvel’s Spider-Man series. Both Marvel’s Spider-Man Remastered and Marvel’s Spider-Man: Miles Morales are heading to PC with the former coming on August 12, 2022 and the latter in Fall 2022.

For news that should delight PS Plus Extra and Deluxe/Premium subscribers are getting the previously teased indie game Stray. In Stray, you walk around in the shoes, or rather, paws. The game will come to the PS5 and PS4 on July 19.

Other games announced:

Rollerdrome

The Callistro Protocol

Season: a Letter to the Future

Tunic

 

Eternights

Computers

ROG brings out the ultra-stylish G1000 gaming desktop

Plus, here’s a couple of sleek transport options from ROG.

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Despite how much higher prices are going today, there are still so many options if you want a PC for yourself. However, only a handful of brands will offer you quite as much style doing so as ASUS. Today, ROG has revealed the new G1000 gaming desktop.

For the first time ever in a prebuilt PC, the ROG G1000 comes with a built-in AniMe Holo, a holographic fan with customizable visuals using Armoury Crate and Aura Sync. Additionally, the holographic fan is inside its own chamber, preventing it from interfering with the main system. Instead, the desktop uses the ROG Thermal Atrium, which uses three fans to channel fresh air through a 420mm AIO liquid cooler.

Now, the ROG G1000 isn’t just a pretty face. Inside, the 104L desktop comes with a Ryzen 7 9800X3D processor. It also comes equipped with the ROG Astral GeForce RTX 5080, up to 128GB DDR5 memory, and 1TB SSD for storage. New purchases will also come with a gaming keyboard and mouse, a year of Microsoft 365 Basic, Office Home 2024, and an ASUS No. 1 Quality and Service warranty.

The ROG G1000 will be available from ROG Exclusive Stores and will start at PhP 399,995.

Celebrating ROG at 20

Besides the new desktop, ROG is also launching a couple of storage and transport options for your prized gaming possessions. The ROG SLASH Backpack Edition 20 is a sleek backpack that can fit an 18-inch laptop with enough room for peripherals and accessories. It also comes with a custom FIDLOCK Magnetic quick-release, black-and-translucent-gold buckle. It will be available next quarter for PhP 10,995.

Meanwhile, the ROG SLASH Hard-Case Luggage Edition 20 is designed specifically for transporting your hard-earned gaming devices. The light-but-durable aluminum frame comes with a specialized compartment for laptops, handhelds, and accessories. It also has removalbe foam dividers to better customize the case for your needs. Finally, it has 360-degree silent skate wheels for smoother rolling. The luggage will be available starting next quarter for PhP 15,995.

SEE ALSO: ROG STRIX G16 Review: Building for the moment

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Gaming

God of War Laufey pre-orders are now live

Faye’s bow joins the fight

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God of War Laufey

Pre-orders for God of War Laufey pre-orders are now live with new details on editions and Faye’s Serpent Bow. are now live on the PlayStation Store and at participating retailers across Southeast Asia ahead of its February 16, 2027 release on PlayStation 5.

Sony also detailed the game’s pre-order bonuses and Digital Deluxe Edition, alongside new footage and information about Faye’s combat abilities.

Players who pre-order God of War Laufey will receive the Last Wish Armor Set, Phranque Golden Leaves Appearance, and an in-game resource pack. The physical Standard Edition includes these items through a download code.

The Digital Deluxe Edition adds the Dark Alchemy Armor Set, Dark Alchemy Blade, Dark Alchemy Bow Scales, Dark Alchemy Catalyst, an in-game resource pack, a digital mini artbook, and the official digital soundtrack.

Faye gets a new weapon

Faye will wield the Serpent Bow, an enchanted weapon that lets her switch between close-range and ranged attacks.

The bow has two firing modes. Full-aim provides more precise shots and greater range, allowing Faye to target specific parts of enemies and charge up to five arrows for a powerful volley. Half-aim switches to a more mobile hip-fire stance for rapid attacks at close range.

Different arrow types support various combat approaches, including rapid-fire, explosive, and multi-target attacks. Players can also equip different Serpent Scales, which change the bow’s appearance and provide unique perks. Additional skills further expand its capabilities.

Faye’s other equipment can also be customized. Her Blade, Serpent Bow Scales, and Catalysts can be configured to support different playstyles.

God of War Laufey follows Faye after her death as she awakens in the Everywhen, an afterlife where gods and creatures from different mythologies converge. Santa Monica Studio previously revealed that Faye will fight through the realm alongside Phranque and Rue as she searches for a way home.

God of War Laufey launches exclusively on PS5 on February 16, 2027.

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Gaming

Now Playing: ACE Combat 8: Wings of Theve

A refreshing change of pace

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ACE Combat 8: Wings of Theve

I came into ACE Combat 8: Wings of Theve completely blind.

I knew very little about the franchise outside of the fact that it’s a fighter plane game. My entire exposure was limited to a handful of press releases from Bandai Namco and, of course, the noise the pink-haired character made on social media when she was first revealed.

So, I had no idea what to expect when I climbed into the cockpit.

What surprised me most wasn’t the flying. It was everything that happened outside of it.

A surprisingly beautiful presentation

I was floored by the story segments of the game, particularly the visuals and presentation.

A lot of these scenes are presented from a first-person perspective. The characters and environments you interact with are beautifully rendered, and there’s an impressive level of detail to the world around you.

It looks like a AAA game. It just doesn’t move like your typical AAA action game or RPG. That threw me off a bit.

There’s something intentionally different about how ACE Combat 8 presents its story and world. You’re not controlling a character running around a beautifully rendered environment. Instead, you’re mostly observing the world from a grounded first-person perspective before getting back into the cockpit.

It’s an unusual approach, but one I found myself appreciating.

Learning how to fly

The bigger adjustment was actually flying the plane.

I had trouble getting used to the controls and the structure of the missions. I failed the first one quite a few times because I couldn’t fully understand the radar or the environment I was flying in.

It took plenty of getting used to on my part.

Even after a few hours of play, I can’t say I got fully used to it.

The game offers STANDARD and EXPERT control schemes. STANDARD is designed to be more intuitive, while EXPERT gives you more control over the aircraft through traditional roll-and-pitch inputs.

I still had plenty to learn regardless of the control scheme. There’s a lot of information to process at once: your aircraft’s position, altitude, speed, radar, targets, incoming missiles, objectives, and everything happening around you.

It takes time to develop a feel for how everything moves.

Missions aren’t just about shooting everything

ACE Combat 8: Wings of Theve

The mission structure is quite specific.

You have to do things a certain way in each mission. It’s not just “blast everything in your path.”

That offered a lot of variety and made the game more engaging.

Some missions asked you to maintain a certain altitude to avoid detection. Others demanded expert flying. Some also felt like full-on aerial combat.

Objectives can range from destroying targets and protecting allies to earning a certain number of points, with some missions changing objectives while you’re already in the air.

That keeps the campaign from feeling like a series of identical dogfights.

There’s also a progression system built around different aircraft types, including fighters, attackers, multirole aircraft, and electronic warfare planes. More than 30 aircraft are available, with new planes, upgrades, and special weapons unlocked through the Aircraft Tree.

Your choice of aircraft and weapons can also change how you approach a mission. A fighter makes sense when the skies are packed with enemies, while an attacker can be better suited to ground targets. Multirole aircraft offer a middle ground when you’re unsure what you’ll encounter.

Wingman commands add another layer to combat. You can order your pilots to attack, spread out, provide support, or use their special weapons.

The result is a game that asks you to pay attention to what’s happening instead of simply holding down the trigger.

A story worth sticking with

ACE Combat 8: Wings of Theve

The story I’ve encountered so far isn’t something to write home about.

Its presentation, however, is engaging enough that I feel a lot of people can easily soldier on to see it through to the end.

The first-person story segments, radio chatter, briefings, and events that unfold during missions give the campaign more personality than simply jumping from one dogfight to another.

There’s clearly a larger conflict unfolding, and the game does a good job of making its missions feel like part of something bigger.

The presentation does a lot of the heavy lifting here.

Is ACE COMBAT 8: Wings of Theve your Play Match?

The campaign has 30 missions that run at around 15 minutes each, give or take. Your mileage, naturally, will vary.

For me, those first few hours took longer because I was still trying to figure out how to move, where to look, and what the game actually wanted me to do.

ACE Combat 8 isn’t immediately intuitive if you’re coming into it completely blind like I did. The game does give you training options for practicing flight controls and special weapons, which can help you get comfortable before throwing yourself into tougher missions.

Once things start clicking, though, the experience becomes quite distinct from the type of game most people gravitate towards.

Overall, ACE Combat 8: Wings of Theve feels like a nice break from the usual games where you control a single character and go through linear levels or an open world.

It’s the perfect palette cleanser.

I didn’t expect to spend my first few hours struggling with radar, movement, altitude, and mission objectives. Those struggles also made the moments when I finally understood what I was supposed to do feel more rewarding.

I’m still not fully comfortable in the cockpit.

I’m also ready for another sortie.

Verdict: Swipe Right.

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