Playing Crisis Core – Final Fantasy VII — Reunion just made me crave for more Final Fantasy VII (FFVII/ FF7).
This wasn’t the feeling I expected to get. After all, Square Enix has had an intense focus on the FF7, milking it for all it’s worth. I really thought I’d be sick of it. But one of the things that makes the franchise great is its story and characters. And that takes centerstage in this modernization of a game that only used to be available on the PlayStation Portable (PSP).
Right after finishing my first ever playthrough of Crisis Core (I never got to play the PSP version), I immediately watched Final Fantasy VII: Advent Children. It was the most accessible piece of media related to FFVII that didn’t require dozens of hours of my time.
I just wanted more. This was the general feeling I got after finishing the game. And it’s a good way to entice fans to anticipate the upcoming mobile game FFVII Ever Crisis and the continuation of the FFVII Remake which is titled Rebirth.
Ever Crisis is a mobile game that will re-tell the entire FFVII story. This could include the prequel games Crisis Core, Before Crisis, as well as the main FFVII game. The latest trailer even teased a look at a much younger version of main villain Sephiroth.
Meanwhile, FFVII Rebirth is the second installment of FFVII Remake which Square Enix has announced will be a Trilogy retelling of the iconic game.
So, there’s definitely plenty of FFVII things coming on the horizon. But what is it about Crisis Core Reunion that made me want more?
Stepping into Zack Fair’s shoes
If you’re a Final Fantasy VII fan, you would have some knowledge of Zack Fair and how important he is to the FFVII story. However, it’s one thing to be told about Zack and a whole other thing to experience his story.
Through Crisis Core Reunion, you’ll get a better understanding of his character, his motivations, and his relationships with key figures in the FFVII universe. As a gamer, it’s incredibly more rewarding to go through all 10 (11 if you count the prologue) chapters of Crisis Core than watch a YouTube video telling you about it.
Zack is a prototypical protagonist in that he is steadfast in his beliefs and disposition. He matures, yes, but he remains true to himself and everything he values. And that’s making sure he keeps his honor and leaves a strong legacy as a member of SOLDIER and a hero
Sephiroth before he loses his marbles
Sephiroth has always been portrayed as this towering, larger-than-life figure. And while that is still mostly true here, we get real, “human” moments with him. His relationship with fellow SOLDIER 1st Class members Angeal and Genesis showed that there’s a more playful, almost vulnerable side to him.
His interactions with Zack, other members of SOLDIER, and the rest of the Shinra infantry men were also fun to see. Him being shown as the leader and hero he is revered to be, is a stark contrast to the looming grand threat he is in both the original game and the remake.
The Summons, monsters, and more
One of my favorite things about any Final Fantasy game are the summons. They always look a little different, but still familiar, in every game. I was very happy that in Crisis Core, you actually get to square off against Bahamut. This Megaflare-breathing dragon is my favorite and I was ecstatic that there’s an option to get him pretty early on in the game.
The other summons, monsters, and creatures you encounter in Final Fantasy are all the same. Ifrit, Tonberry Sahagin, Marlboro, and even the Chocobos all make an appearance here and they really put the ‘Fantasy’ in Final Fantasy.
Missions and combat
I gotta admit, the missions would have been unbearable if the combat didn’t feel good. It’s not perfect by any stretch of the imagination, but there’s enough here to keep someone engaged while going through hundreds of side missions.
Again, I never played the PSP version of the game, but from what I gather from both YouTube videos and accounts of other players, there’s plenty of quality of life improvements here to make it more enjoyable.
For one, the Digital Mind Wave or DMW (the slot-machine-like thing that keeps rolling as you fight) stays on the upper-left corner of the screen instead of it getting in the way in the PSP version.
Getting to your commands is much faster too as it adopted a system similar to Kingdom Hearts where you hold a shoulder button to activate any materia commands with the face buttons. In contrast, you had to cycle through so much using only the shoulder buttons in the original game.
The missions offer the most punishing foes and the grandest rewards. But they’re not a requirement to complete the game. If you want a more detailed bit on it, this video by The Completionist is one I recommend you watch.
Aerith, Tifa, and… Cissnei??
I was ready for more doses of FFVII waifus Aerith and Tifa. But what I was not expecting was Cissnei. She was barely mentioned in the recap and retrospective videos I’ve seen. And while she ultimately doesn’t do much for the FFVII story as a whole, her inclusion in Crisis Core is a welcome addition. It adds another layer to Zack’s characterization and you know, you can never have too many notable female characters in a game.
Aerith and Tifa were exactly what I expected. And it’s always nice to see more of them in any version of FFVII.
Replay FFVII?
Playing Crisis Core – Final Fantasy VII — Reunion just made me crave for more Final Fantasy VII (FFVII/ FF7). And while Final Fantasy VII: Advent Children quenched my thirst, I’m also slowly entertaining thoughts of replaying the remastered version of the original game.
I probably won’t given my rather hectic schedule, but I certainly can’t wait to sink my senses into more Final Fantasy VII.
Every time a company announces an unusual product, someone inevitably asks, “But who asked for this?”
It’s a fair question. Practicality matters.
But after spending years reviewing tech, I’ve started appreciating another question just as much.
What if nobody had tried?
That, to me, is the story of ROG.
I only really noticed ROG when we started GadgetMatch back in 2015. Back then, they certainly didn’t feel like the powerhouse they do now. But even then, there was something different about the brand.
Looking back after more than a decade of reviewing their devices, I don’t think what defines ROG is that every product has been the best in its category.
It’s that they were rarely afraid to try something new. That’s a much harder thing to pull off.
The courage to experiment
I think ROG has always been willing to do things other gaming brands usually played safe with.
The late 2010s are probably the best example.
Gaming laptops were these behemoths that would break your back if you carried them around for an extended period. Then came the first iterations of the Zephyrus. It wasn’t just another gaming laptop. It was one of the first that genuinely attempted to shrink the gaming laptop form factor without giving up what made it a gaming machine.
From there, the attempts to try new things just kept happening. There was the ROG Phone. The Mothership. The Flow series. Dual-screen head scratchers. The ROG Ally. And more.
Not every experiment was perfect. That’s okay.
Because experimentation isn’t about getting everything right the first time. It’s about giving yourself permission to build something that doesn’t already exist.
That’s why, through all these years, the products I remember most aren’t the ones that played it safe.
The one that kept me curious
If I had to pick one ROG lineup that best represents that mindset, it’d be the Flow Series.
My first brush with it was the original Flow X13. My honest reaction?
“That’s… novel.”
At the time, I saw it as another attempt at shrinking a gaming machine. It came with the ROG XG Mobile—a proprietary external GPU that even used its own custom connector. That particular idea didn’t exactly age too well.
But what really made me gravitate toward the Flow series was the Flow Z13.
ROG calls it a tablet. Form factor-wise, it is. But that thing was chunky. Still, it became my work-and-play buddy for a good few months.
I took it with me on overseas coverage. During the day, it handled everything I needed for work. At night, I could finally unwind with a few games—something I don’t usually get to do while traveling for work.
I use NBA 2K to destress. The Flow Z13 felt like bringing a more-than-competent workhorse and an Xbox Series S in one convenient package.
The Flow didn’t necessarily solve a problem I already had. What intrigued me was what it represented.
To me, the Flow Series is ROG’s promise to keep trying new things. It constantly reimagines what a mobile work-and-play machine can be.
Where the Zephyrus now feels like a promise fulfilled, the Flow still feels like a promise to keep experimenting.
The easiest recommendation
If the Flow represents experimentation, then the Zephyrus represents refinement.
Whenever someone asks me for one gaming laptop recommendation, I almost always end up pointing them toward a Zephyrus.
It’s just the perfect marriage between a sleek work laptop and a gaming rig. There’s very little friction in recommending it because it looks like what most people expect a premium laptop to look like. Then, in an instant, it shifts gears and handles practically anything you throw at it.
That’s also why I’d recommend a Zephyrus over something like a Strix for most people. The Strix feels like it’s built for someone who fully embraces the gamer aesthetic. The Zephyrus feels more understated.
It’s the machine I’d recommend to someone who wants to look professional in a business meeting, then decompress at a café afterward by firing up a favorite game for a quick round or a side quest.
Through the years, that’s probably been the recommendation I’ve given more than any other.
Gaming, untethered
Then came the ROG Ally.
Before the Ally, I almost never played PC games away from a desk. All my life, PC gaming meant sitting at a table somewhere. The Ally really opened up the idea that PC gaming could happen anywhere.
That became especially obvious during the holidays. Whenever I went back to my hometown, I used to bring a bulky gaming console with me.
Last Christmas, I only packed the ROG Xbox Ally X. It completely satisfied my gaming needs.
Back in my tiny studio unit—which, admittedly, isn’t the ideal setup—it’s also become a great way to wind down before bed by knocking out a side quest or advancing a story for a bit. I don’t exactly recommend lying on your side while gaming, but hey, the use case exists.
One memory sticks out more than any benchmark ever could. Growing up, my older brother and I had to take turns using the TV to play games. Last Christmas, he was using the living room TV while I sat nearby playing on the Ally.
For the first time, we were both playing our own games at the same time. No taking turns.
That’s the kind of moment specs don’t really capture.
The products that stay with you
After using what is probably well over a dozen ROG devices at GadgetMatch, I’ve realized something. Their products might all be PCs—save for the ROG Phone—but they aren’t trying to be the same PC.
Each one is built for a different kind of user.
And because GadgetMatch has spent so much time reviewing ROG’s lineup over the years, they’ve naturally become one of the measuring sticks I use when evaluating gaming laptops.
Not necessarily because they’re always the best. Mostly because of the breadth and depth of the lineup—and the amount of time we’ve spent living with these machines.
You start to see the ideas evolve. Some stick immediately. Some need another generation. Meanwhile, some never quite find their audience. That’s part of experimenting.
Even today, I still think the dual-screen concept is on the cusp of something. It hasn’t completely made sense just yet, but I also don’t think we’ve seen its final form.
Years ago, I probably would’ve asked, “Who asked for this?”
Now I find myself asking something else.
“What if this is simply the first step?”
A legacy worth celebrating
Twenty years later, I don’t think ROG’s legacy is about always building the best gaming machine.
I think it’s about being brave and bold enough to keep trying new things—and having enough faith that its community will be there with honest feedback to help shape what comes next.
That’s probably why the ROG devices I remember most aren’t necessarily the ones with the highest frame rates or the biggest performance gains.
They’re the ones that made me stop and think,
“I didn’t expect someone to build this.”
As ROG celebrates its 20th anniversary and introduces its latest lineup—from the refined Zephyrus family to new Strix machines and the continued evolution of ideas like the Zephyrus Duo—I’m reminded that innovation doesn’t always happen in one giant leap. Sometimes it’s a series of bold attempts, small refinements, and the willingness to keep asking “what if?” until the answer finally clicks.
And after all these years, that’s still the part of ROG I remember most.
Learn more about the latest ROG lineup
As ROG celebrates its 20th anniversary, you can explore the latest additions to the Republic of Gamers lineup, locate an ROG Store near you, or learn more about ASUS’ No. 1 Quality and Service Package through the links below.
Global K-pop sensation LE SSERAFIM is returning to BlizzCon.
Blizzard Entertainment has announced that the five-member girl group will perform as the closing musical act at BlizzCon 2026. LE SSERAFIM will take the Main Stage on Sunday, September 13 (PT), bringing fans another live performance after its BlizzCon debut in 2023.
The appearance also comes ahead of the group’s upcoming U.S. tour. Blizzard teased that the performance will make it a “Perfect Night” for fans attending the convention at the Anaheim Convention Center.
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LE SSERAFIM returns to Blizzard
LE SSERAFIM debuted in 2022 under SOURCE MUSIC, a label of HYBE. The group is composed of Sakura Miyawaki, Kim Chaewon, Huh Yunjin, Kazuha Nakamura, and Hong Eunchae.
The group’s name is an anagram of “I’m Fearless,” reflecting the confidence that has defined its music since debut.
This won’t be LE SSERAFIM’s first crossover with Blizzard. The group previously collaborated with Overwatch 2, bringing themed cosmetics and a special event to the hero shooter.
BlizzCon 2026 is sold out
BlizzCon is Blizzard Entertainment’s annual community celebration. It brings together fans of World of Warcraft, Diablo IV, Overwatch 2, and other Blizzard franchises for game announcements, developer panels, esports, cosplay, and hands-on experiences.
Passes for BlizzCon 2026 have already sold out. However, Blizzard says tickets may still become available through the Tixr public resale marketplace.
Fans can learn more about LE SSERAFIM’s appearance on Blizzard’s official blog.
Gaming
AMD FSR Upscaling 4.1 now available for Radeon RX 7000 Series
Update drops earlier than expected, powering more than 300 supported games
PC and handheld gamers can officially skip the wait, as AMD has launched its FSR 4.1 upscaling technology for Radeon RX 7000 series (RDNA 3) GPUs.
Computing and Graphics Group Senior Vice President and GM Jack Huynh made the announcement on X (formerly Twitter). This development brings machine learning powered gaming to millions of players across more than 300 games.
By downloading the latest AMD Software: Adrenalin Edition 26.6.2 driver, users can unlock the new AI upscaling suite on existing RX 7000 series desktop graphics cards.
(The driver can be downloaded here.)
The update drastically sharpens image reconstruction, delivers far superior temporal stability, and keeps motion ghosting to an absolute minimum. That’s across a massive library of supported titles.
Beyond optimized frame rates out of the gate for those two blockbusters, the release packs vital architecture stability improvements and bug fixes for the broader Radeon ecosystem.
Huynh added that AMD is actively engineering lightweight machine learning models to expand FSR 4.1 optimizations to a wider base of gamers. More details are to come.
Moreover, the driver for the FSR 4.1 upscaling technology will deliver day-one support for two highly anticipated releases: Assassin’s Creed Black Flag Resynced and DOOM: The Dark Ages | Revelations.
if you are wielding an RDNA 3 desktop rig or an RDNA 3-powered handheld, like the ROG Ally X or Lenovo Legion GO, simply open up the AMD Software suite, get the update, and test the new AI tech.
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