HonKai: Star Rail HonKai: Star Rail

Gaming

Honkai: Star Rail: Turn-based Genshin Impact?

That’s an oversimplification

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Honkai: Star Rail is officially available to download today on the Epic Games Store, PC, Android, iOS. A PlayStation version is also coming but is still under development. It’s the latest game from HoYoverse – makers of the ever popular Genshin Impact. We had the chance to play the game ahead of today’s release and here we’ll try to answer the question: Should you play it? 

Some quick notes before we proceed. All the screenshots on this article were taken during the first hour or so of the game. And while it’s available on other platforms, our play time was only on Android. Specifically, the HONOR Magic5 Pro. 

Getting Started

Honkai: Star Rail

Honkai: Star Rail’s first hour or so is pretty much a story-based tutorial of the game. You get a hold of two characters to start and you’re slowly shown how to do things. Unlike Genshin Impact, this game isn’t open world. Instead, you do a fair bit of exploration in certain stages in a linear fashion. 

During exploration, you encounter enemies that you either hit or hit you first. This is key in determining the order of turns in combat. Once this is triggered, the game immediately shifts to turn-based combat with stunning, flashy animations. 

If, like this writer, you grew up playing a good chunk of JRPGs, this gameplay loop will feel very familiar. 

Midway through the tutorial, the characters you control will encounter the protagonist. In Genshin Impact, they’re called ‘Traveler’. Here the main character (MC) is referred to as the ‘Trailblazer’. 

Like in Genshin Impact, you pick whether the Trailblazer is male or female. In our gameplay, this didn’t seem to affect the general storyline. 

HoYo-skinned JRPG 

 

The look and general feel of Honkai: Star Rail is very reminiscent of HoYoverse’s 2020 breakout game, Genshin Impact. The obvious traces are in the character’s art style. This seems intentional to clearly tie everything to the grand HoYo-scheme of things.

The menu layout and character screens look pretty much the same.


The skill trees are also accessed by tapping on a particular character. The ‘gacha’ mechanics are also identical. Although I didn’t get to try it all that much during my playthrough. 

The presentation is great too. The dialogue parts feel dynamic thanks to the various camera shots used. It’s not just the same two shots of characters going back and forth. Instead, we get various tight, medium, and wide shots to make what otherwise would have been a boring yet overwhelming banter feel more tolerable.

Honkai: Star Rail

Oh and there’s even a photo mode where you can change the ’emotion’ of your character. Perfect if you just want to admire the art style.

Turn-based Genshin Impact?

Calling Honkai: Star Rail a turn-based combat version of Genshin Impact is an oversimplification. But it’s the best way to describe the game at the moment. 

As mentioned earlier, many of the layouts, skill trees, and character mechanics are almost identical. But the gameplay varies drastically when it comes to combat. 

As someone who hopped on the Genshin Impact train late and only really boarded during smartphone and occasional PC review sessions, I wanted to make sure to get in early for this game. 

What really piqued my interest is the turn-based combat. I have been longing for a high-quality, turn-based combat game to play on mobile for the smartphone reviews I do and it’s finally here. 

Diving into combat

Combat essentially starts while you’re in exploration. If you hit an enemy first, you gain first strike advantages and vice versa. This is key in turn-based combat. The earlier you can deal damage, the faster the dispose of the enemies. 

The turns are displayed on the upper left side of the screen. This helps you determine your strategy based on your opponent. Like most JRPGs, enemies will have some elemental weaknesses.

These are immediately displayed for lower-level enemies to start. For others, you’ll have to dig in a little bit before it shows up.


Every character has a basic attack and a special. Some basic attacks can only hit one target, while others can hit multiple. Most special attacks deal damage to multiple targets. Specials have a cool down period that replenish when you attack and when you get hit. 

It’s a fantastic turn-based combat system that challenges a player’s strategic side in real-time.

There’s so much to consider from elemental weaknesses, choosing whether to attack a target or defend an ally, and picking the right moment to unleash a special attack. 

Hardware performance

Honkai: Star Rail

As mentioned earlier, we played the game on a flagship Android smartphone. By default, the settings are turned to high. But midway in the playthrough, I turned it up to very high with Game mode turned on.

The overall smoothness of your gameplay will depend on the hardware you’re playing with. I’d say to go with the default settings for an efficient experience. After all, it’s not open world and the art style lends itself nicely to lower resolution and frame rates. 

As of writing, the Android version of the game isn’t compatible with any game controllers. We’ll ask HoYoverse if this is in the pipeline and update this space as needed. 

We’ll also try the game on a gaming PC soon and share performance details also on this space. 

Should you play Honkai: Star Rail?

Honkai: Star Rail

If you’re reading this, you likely are just curious about the game and aren’t part of the thousands who have already started playing. My general advice is to give the game at least three hours of playthrough to see if it’s for you or not. 

For fans of turn-based combat, there’s a lot here that you’ll appreciate. It’s pretty simple to start but the variety of characters, enemies, elemental weaknesses, and more offer enough to make the combat feel deep. 

And if you’re into the whole game-anime waifu-collecting that HoYoverse is dishing out, then I’d say this is for you. 

Honkai: Star Rail takes the aesthetic of Genshin Impact and puts it on gameplay reminiscent of classic JRPGs. It seems like a backwards approach considering how more people seem to prefer action-type games. But there seems to be enough enthusiasm for this type of gameplay based on the buzz it has generated so far. 

Personally, it looks like this is going to be my go-to mobile game for the foreseeable future. But I’m also excited to play it on the PlayStation 5.

Gaming

Clair Obscur: Expedition 33 bags record-breaking 12 nominations at Game Awards

These include Game of the Year and three Best Performance nods.

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Gamers today will rightly point out that Clair Obscur: Expedition 33 is the game that will most likely bag the coveted Game of the Year award for 2025. Ahead of December 11, the popular turn-based RPG has not won yet. However, the nominations have just been announced, and it’s now safe to say that Expedition 33 has a real shot for the award.

The annual Game Awards has a lengthy list of awards it usually hands out. Of course, the highlight is Game of the Year. Besides Expedition 33, five other titles are vying for the crown: Death Stranding 2: On the Beach, Hades II, Hollow Knight: Silksong, Donkey Kong Bananza, and Kingdom Come: Deliverance II.

Besides the coveted award, Expedition 33 also got 11 other nominations, totalling 12, which is the most a single game has gotten in the twelve-year history of The Game Awards. This includes Best Game Direction, Best Narrative, Best Art Direction, Best Score and Music, Best Audio Design, Best Independent Game, Best Indie Game Debut, and Best RPG.

If you’ve been counting, that’s just nine nominations. The remaining three of the 12 need their own spotlight. For Best Performance, the game single-handedly got three nominees in: Ben Starr, Charlie Cox, and Jennifer English. That’s half of the list, rounded out by Ghost of Yotei’s Erika Ishii, Silent Hill f’s Konatsu Kato, and Indiana Jones’s Troy Baker. Notably, even 2023’s Baldur’s Gate 3 didn’t get multiple nominees in the category.

While Expedition 33 has a real chance with running away with a good chunk of the awards, viewers can control 10 percent of the vote via the fan voting process already up now. Plus, the awards will soon include a Players’ Voice award, which goes up on December 1.

SEE ALSO: Clair Obscur: Expedition 33 review: Beautifully haunting

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Entertainment

The Legend of Zelda film gets its first official photos

Bo Bragason and Benjamin Evan Ainsworth play Zelda and Link, respectively.

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The Legend of Zelda might be one of the hardest video games to adapt. After all, how do you write a script for a protagonist who never talks? But, by God, Nintendo is doing it anyway. Now, the company has released the first official images from the upcoming live action film’s production.

The upcoming Zelda film has had a long production cycle. First announced in 2023, it was only earlier this year when Nintendo put a date to the film’s premiere: March 26, 2027. Even now, we don’t know much about the film.

Over the weekend, unofficial photos showed that product started its filming in New Zealand. Unofficial photos don’t really mean much except for those who hang around the rumor mill, but they can spiral towards those excited for the film’s release. To get ahead of the rumors, Nintendo released official photos, over the Nintendo Today app, which show both Link and Princess Zelda.

Notably, Zelda, the archetypal princess in distress, isn’t wearing her usual princess’s garb. Rather, she’s wearing the blue gear from the Breath of the Wild duology, where the princess had a more active role in saving Hyrule. Bo Bragason, who plays the princess, will likely take on a more front-and-center role.

Link, played by Benjamin Evan Ainsworth, is wearing his more traditional green clothing from the past games. Though the film looks like it’s adapting the most recent duology, it might be an entirely different story, based on Link’s different clothes.

SEE ALSO: The Legend of Zelda live-action film now has a premiere date

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Gaming

Anno 117: Pax Romana is available now for PC, consoles

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As we discovered during a preview of the game, Anno 117 might be one of the coziest strategic simulators today. The new title does away with the intensity of pure combat to have players build up their version of Rome as an inexperienced politician thrust into the role of a Roman governor. Now, after the brief preview period, Anno 117: Pax Romana is available on PC, PlayStation 5, and Xbox Series X|S.

While other simulators might have its players build an army to overwhelm everyone by force, Anno 117 has players build up their corner of Rome from the ground up.

For both beginners and veterans of the series, the game has a lengthy campaign mode to teach players the ropes of the new title. Specifically, the campaign features two character paths: Marcus — a young man desperately trying to earn his place in the aristocracy — and Marcia — Marcus’s sister who wants to prove that women can also forge their destiny in Rome.

Otherwise, the title also has a sandbox mode that has player pick between two starting areas. Latium is a safer option that offers safety near the heart of the Roman Empire. Meanwhile, Albion is a wilder province that provides seasoned players with more challenges.

The Standard Edition of the game is already available on Steam, Ubisoft Connect, PlayStation 5, and Xbox Series X|S.

On the other hand, the Gold Edition bundles the base game with the Year 1 Pass. This Pass includes three DLCs coming down the line: Prophecies of Ash, The Hippodrome, and Dawn of the Delta.

SEE ALSO: Anno 117: Pax Romana is a relaxing city building experience

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