Gaming
TEKKEN 8 closes a violent chapter to begin anew
In possibly one of the more polished titles in terms of overall gameplay
It took them nearly seven years since the last one, but here we are for, possibly, one last time. For months, I’ve been writing about the newest installment in the TEKKEN franchise, learning everything there is to know and accessing the game however I can. When BANDAI NAMCO initially announced all the Closed Network Tests and even a Closed Beta, it was a necessity to get in on the action immediately.
As the days and weeks passed, certain gaming events I covered gave everyone else a go at it. Whether it was with your friends or total strangers, on high end PCs or next-gen consoles hooked up to 8K TVs — I knew that everybody has been dying to see this game. Obviously, there are good reasons to be excited about it — the Heat System, all the fighters, TEKKEN Ball, customizations; you name it!
Yet, at the heart of all the exciting gameplay mechanics lies the culmination of, possibly the bloodiest and most heated family affair in all of video gaming history. For three decades, the Mishima saga has seen multiple patriarchs stand at the brink of the world’s destruction to remain in power. After TEKKEN 7, one father-son saga ended and another equally violent one emerged as the curse of the Mishima bloodline took center stage.
Ladies and gentlemen, a new challenger approaches: TEKKEN 8!
A more refined and intense King of Iron Fist Tournament
The TEKKEN franchise does not miss when it comes to the combat aspect of their games, and TEKKEN 8 remains consistent with this cause. Whichever among the 32 characters you choose comes with a wide variety of attacks, combos, and signature moves that have been made more refined throughout the years – especially for the returning fighters. However, this time, their path to aggression is more evident with the introduction of the Heat System.
Previously, I’ve talked about the Heat System and how this would play an integral part in fighter mastery within the game. Now, in its perceived most complete form, all my fights felt more fluid and intense with every move I made. Coupled with getting into a Rage state when your HP bar is low, every battle felt incredibly nerve-wracking.
Also, one thing the developers added into the Heat System that wasn’t present during the CNT and Closed Beta was the healing factor upon activation. Honestly, this would make fights last a bit longer and give you more opportunities to go all out instead of immediately becoming passive.
No arcade release, no problem
Fun fact: did you know that this will be the first TEKKEN video game that won’t have an arcade version? Given the shifts in the world’s way of doing things due to the pandemic, playing fighting games online became the primary means for players to play with each other. As such, in TEKKEN 8’s case, there may not have been a reason to even have one in the first place.
In its place would be one of the game’s newest features in the Arcade Quest and TEKKEN Fighting Lounge. The Arcade Quest served as the gateway for new and returning players to simulate the experience of playing the game in an arcade-style environment.
Also, this had effectively replaced the Offline Ghost Battle mode from previous games that allowed you to earn a rank for specific fighters of your choice. Meanwhile, the TEKKEN Fighting Lounge serves the online hub to challenge players from across the world.
For me, this was a crafty way to simulate the experience and introduce players to a bit of history within the franchise. This would serve as any player’s practice ground to hone their skills, practice combos, and even earn a rank to showcase their mastery of the game. Also, this would be a way for you to flex your customizations and even move in the overworld. Speaking of those customizations…
Time to give yourself and your fighters some flair
TEKKEN 8 also introduced an entire hub of customizations you can apply for your avatar and fighters before getting into the lounge. Previous games in the franchise only ever gave you access to just the fighters, with rarer accessories and features locked behind story completion or in-game currency. With the addition of avatars, the customization options were endless, sort of.
I had a lot of fun messing around with the customization options for the avatars, especially when you can literally turn them into fighters. From the color combinations to the facial features and outfits, the sky’s the limit for you! Also, I know that it comes as a Pre-Order bonus, but getting to be Kinjin or Kazuya as a chibi was pretty cool!
Just for good measure, here’s goth Devil Jin Kazama!
Fists meet fate in one final epic encounter
For three decades, we have witnessed a violent affair between Heihachi Mishima, his son Kazuya and the game’s main protagonist, Jin Kazama. In TEKKEN 7, Kazuya had finally overcome the demons of his past — meaning, his father — to ultimately turn into his pure Devil form and send Heihachi to his eternal doom once and for all. This time, there was no coming back for the then-Zaibatsu patriarch, and Kazuya returns to the G Corporation with a burning desire to take over.
Six months later, Jin reemerges with forces led by his trusted allies, Lars Alexandersson and Lee Chaolan. The objective was simple: in order to subdue the Devil, Jin must tap into the curse of the Mishima bloodline and fight with that devil inside him. As the ultimate battle finally comes with the fate of the world at hand, father and son will meet with fists to maintain a generational hold onto global power.
Except it’s no longer about that anymore
The thing that made this game’s storyline worth going through for me was that Jin Kazama, in a way, gets his long due redemption arc following his journey through every TEKKEN game. Since his introduction in TEKKEN 3, he was already challenged to protect those he loved and failed at it when he failed to defeat Ogre, which led to his mother, Jun’s death. To make things worse, he also received the curse of the Mishima bloodline and activated the devil’s power within him prior to TEKKEN 4’s events.
Similar to Kazuya’s path, Jin even led his devilish intentions to plunge the world into the global war during the events of TEKKEN 5 till TEKKEN 6. As he assumed control of the Zaibatsu, his ambition grew and caused several other destructive elements to re-emerge (i.e. Azazel, the boss of TEKKEN 6). Eventually, he realizes that while he could not stop the destruction, he would do anything to make sure that he could save it. However, he would be out for the entirety of TEKKEN 7.
TEKKEN 8 lays out the seeds of Jin’s eventual refusal to allow the negativity of the Devil Gene consume him as much as his father did. Ultimately, It was a breaking of the chain of an entire bloodline that fed off bloodshed for so long. In my mind, the developers went the extra mile to make it seem like he was completely misguided on treating the gene as a curse to begin with.
Pair that with a Story Mode that integrated both the tournament and the eventual final encounter between Jin and Kazuya well was beautiful. To me, the long term storytelling finally came into fruition in the final chapter of a father and son shedding blood at the expense of the world.
We begin anew?
If you wanted a more polished, more refined, and more action-packed fighting game to start the year, TEKKEN 8 immediately passes every checkpoint imaginable. The last seven years was well spent in developing a fighting game that had introduced new mechanics, a story worth going for, and new characters plus key returnees to learn and master.
There is a lot to be excited about, especially with the four DLC characters coming up. We could see new fighters get added, or it could literally just be a slew of returnees like in TEKKEN 7. Who knows, maybe one or a few of them could also hint at what the storyline will be for the next one?
TEKKEN 8 became sort of a soft reset to bring what worked then, with what can work now. Three decades since the first one, and the franchise remains as one of the top tier fighting games of all time. As it stands, January 26 can’t come any sooner!
TEKKEN 8 will be released exclusively on the PlayStation 5, Xbox Series X|S and PC through Steam on January 26, 2024. Pre-Orders for the Standard, Deluxe, and Ultimate Versions are now available on said platforms.
Star Wars: Galactic Racer made a fresh appearance at Sony’s State of Play, revealing new gameplay ahead of its 2026 launch.
The new trailer highlights high-speed races across both new and familiar planets from the Star Wars galaxy. It also confirms the return of podracing, the franchise’s most iconic motorsport, alongside a wider range of repulsorcraft built for different racing styles.
Players step into the role of Shade, a lone pilot drawn into the Galactic League. The league operates outside the law in the Outer Rim and is currently controlled by Kestar Bool, a powerful and corrupt figure. With his league on the brink of collapse, organizer Darius Pax turns to Shade to fight back and reclaim control.
The campaign features a branching structure. Choices affect events, alliances, and access to parts, tools, and upgrades. Players can experiment with landspeeders, skim speeders, speeder bikes, and podracers, then fine-tune each vehicle with the help of mechanic Hibi.
Beyond the story, the game offers multiple modes. Online races support up to 12 players across several competitive formats. Arcade mode focuses on instant action, time trials, and leaderboard runs. Scenarios mode introduces unique challenges, from practice sessions on new tracks to demanding races designed to test mastery and precision.
Star Wars: Galactic Racer launches on PS5, Xbox Series X|S, and PC in 2026.
Gaming
New Resident Evil Requiem trailer teases a return to the RPD
The title officially launches on February 27.
Fresh off a stellar 2025 filled with award-winning titles, the world of games is now going through a calm before another inevitable storm. We’re still some ways away from the next explosion of amazing titles. For now, however, an upcoming major title is looking to kick off 2026 with a huge bang. Coming very soon, Resident Evil Requiem just got another trailer, and yes, there’s more Leon to go around.
Late last year, Capcom revealed a bombshell announcement it’s been saving up since the title’s big reveal. Resident Evil Requiem will feature the return of the franchise’s most iconic protagonist, Leon Kennedy. The suave agent will play alongside FBI analyst Grace Ashcroft, who heads to Raccoon City to investigate a series of strange deaths.
Since the two characters clearly have opposing personalities, fans have speculated that they will have opposing playstyles. Now, through a new trailer, Capcom has confirmed that Resident Evil Requiem will mix the two genres that the franchise is known for.
Ashcroft, unused to fighting, will have portions more tailored for survival horror, akin to the more recent titles in the series. Meanwhile, Kennedy is back to his gun-toting ways, featuring the same action he’s known for in Resident Evil 4.
Beside the playstyles, there are few Easter eggs for the upcoming title. For example, Sherry makes a very subtle appearance. Also, and this is the kicker, Leon is coming back to Raccoon Police Department in the trailer’s final moments.
Resident Evil Requiem is now available for preorders. The title will officially launch on February 27 for all major platforms.
SEE ALSO: Resident Evil Requiem unveiled at Summer Game Fest 2025
Entertainment
Jason Momoa will star in upcoming Helldivers film adaptation
Justin Lin is set to direct.
PlayStation’s State of Play is about games. However, there are a few times when the semi-regular event can spawn hype for something outside the realm of gaming. Today is one of those times. Sony Pictures and PlayStation have released more information about the upcoming Helldivers movie adaptation.
Early last year, Sony teased a variety of upcoming adaptations for its tentpole franchises. This announcement included Horizon Zero Dawn, Ghost of Tsushima, and Helldivers.
Today, as reported by Variety, the Helldivers film finally has a leading man. Jason Momoa, who starred in the Minecraft adaptation previously, will star in the film.
Since the franchise isn’t really known for a specific main character, it’s unknown who the star will play. We also don’t know his co-stars yet.
Alongside Momoa, Justin Lin will direct the film. The director is known for his work with the Fast and Furious franchise.
Plot-wise, the Helldivers franchise seems tailor-made for the movies. It’s not a supremely story-driven game, but its premise is endlessly adaptable. The games always revolve around a group of soldiers called Helldivers, who protect Super Earth from a host of alien threats. These threats include rogue robots and bug-like creatures.
The film, whatever it might tackle, will premiere on November 10, 2027.
Helldivers 2 launched back in 2024. At the time, the game was exclusive for the PlayStation and PC. However, it recently launched on the Xbox, too.
SEE ALSO: Helldivers 2 review: SIP ON SOME LIBER-TEA!
-
Gaming2 weeks agoPlayStation, LE SSERAFIM Chaewon team for the ‘Love of Play’ campaign
-
News5 days agoTECNO will showcase the CAMON 50 and POVA 8 series at MWC 2026
-
Accessories2 weeks agoSony WF-1000XM6 was accidentally leaked online
-
Reviews2 weeks agonubia V80 Max: Long battery, marginal upgrades, casual budget phone
-
Gaming2 weeks agoZenless Zone Zero Version 2.6 launches February 6 with idol group debut
-
Laptops1 week agoTECNO MEGABOOK K16s 13th review: No-frills beneath those grills
-
Gaming1 week agoMy Hero Academia: All’s Justice: A familiar Final War, made playable
-
Gaming2 weeks agoNew Civilization VII update will address everyone’s biggest issue







