Gaming
Anno 117: Pax Romana helps you get into strategy games
However, the campaign lacks a conclusive ending.
People often ask me why I like playing strategy games. The answer lies in the beauty of creating a well-oiled machine. Though the genre hardly fulfills the quick shots of adrenaline from playing competitive shooters or sports games, there’s still a palpable satisfaction in creating something that works. If you’re still on the fence, Anno 117: Pax Romana serves up an easily digestible experience even for those who are new to the genre.
What’s in a strategy game?
Have you ever built a Lego Technic set, tried knitting, or did a home improvement project on your own? A proper strategy game scratches the same itch: the desire to cobble together smaller into a beautiful product.
In Anno 117, you find yourself beginning a new life as a fledgling governor of a Roman province during a time of relative peace. The game begins, as they all do, with a blank slate. You land on your chosen island, build a few houses to start a small town, and send your villagers off chopping wood and gathering food. When you’ve gathered enough materials, you unlock a new tier of buildings and requirements. Grow big enough again, and you expand to more islands. Then, it’s all rinse and repeat.
The goal, of course, is to build a thriving Roman city that will make neighboring governors jealous. And jealous, they will be. When you butt heads enough, rival leaders can send sorties against you, necessitating you to build an army of your own.
In this way, Anno 117 is all about balancing resources and managing problems across your territories.
The interface is your friend
When you begin your first game, you might get overwhelmed with how little Anno 117 holds your hand. Besides a small introductory pop-up, you’re mostly left to fend for yourself. At first, I thought that this system was oppressive. I just wanted to play the game, not pore over menus.
But that was before I figured out the other element of the game’s magic. Besides managing resources, it’s all about discovering what’s next. The game cleverly hides your next goal by keeping it hidden from view, as opposed to just locking everything with gray locks. When you first start a game, you will have access to buildings corresponding to the first tier of citizens. To even see what the next tier of citizen is, you need to make the preceding tier happy enough with their respective set of needs and luxuries.
This is such an impressive system. While all the different problems keep me busy short-term, the desire to see what else I can unlock keeps me engaged for the long haul.
And it’s not just the different tiers of citizens and buildings, either. Anno 117 also has one of the most extensive tech trees I’ve seen in a game. Calling it a tree or a web is an understatement. There are dozens of technologies you can unlock, and it will take dozens of hours to complete.
Likewise, there’s a religion system that unlocks new benefits based on how many patrons your chosen god has.
In Anno 117, there’s always something new to unlock. Don’t let the starting interface fool you; the game is surprisingly robust and expansive.
Two regions push the boundaries of difficulty
As with other Anno games, Anno 117 features more than one region to develop. To begin with, players have a choice between Latium and Albion. Latium is the Roman-centric region of abundance where most of the neighboring governors are friendly. Albion, on the other hand, is harsher and filled with Celts who don’t always agree with the encroachment of Romans.
Each region has its own challenges, even if Latium is generally a relaxing experience. Personally, I prefer how laidback Latium is, but Albion’s challenges are still just as tantalizing.
The challenge, however, is balancing the two regions together. You can build both regions at the same time. Naturally, the goal is to create a self-running engine that you don’t need to supervise the entire time. The journey is excruciating, though. Often, while you’re in the zone building on Latium, an emergency in Albion ruins your concentration and demands your attention. It doesn’t help that there’s a lengthy loading screen when switching regions.
Thankfully, maintaining colonies in both regions isn’t a requirement. You can easily stay in Latium exclusively without disappointing your citizens.
Also, this won’t be the final lineup. Like the previous Anno 1800, Ubisoft already has a roadmap in place for more content and, presumably, more regions.
An incomplete campaign ruins the story
To be transparent, this is my first Anno game. My natural inclination is to start the campaign. It starts off with a fairly compelling premise. First, you can pick between two characters: Marcus and Marcia. While the broad strokes of their respective campaigns remain the same, there’s just enough difference to differentiate between the two.
For example, Marcus is tasked with proving his worth as a governor to his politician father. He helps build the city of Julianus and ingratiates himself with Emperor Lucius and his family. However, a tragedy forces him to the hostile lands of Albion.
On the other hand, as if in a different universe, Marcia’s campaign started off with herself betrothed to the actual governor of Julianus. However, before she can meet with her new husband, Emperor Lucius warns her that her husband is ill and whisks her away to govern on her own. Regardless, the same tragedy strikes and forces her to Albion.
These stories are compelling enough to see the story to its completion. Unfortunately, it’s a disappointing conclusion.
When Marcus and Marcia are shipped to Albion, a potential usurper, Calidus, ascends and claims himself as Emperor. Regardless of whether you follow or oppose Calidus’s instructions for Albion, the new Emperor will celebrate your success either way. He then leaves you in charge of Latium once again before leaving for parts unknown.
And unknown, they will remain. After settling on Albion, the campaign transitions into a sandbox mode with no limits. There is no conclusion to the story; there is no grand confrontation. It’s a sore disappointment if you’ve invested quite a lot of time in the campaign. Hopefully, future DLC patches this up.
Is Anno 117 your GameMatch?
Lackluster campaign endings aside, Anno 117 is one of the most approachable strategy games today. It doesn’t hold your hand, so you can learn the ropes and get acclimated on your own. There’s a wealth of content to discover, so you can easily spend hours just figuring out what comes next.
In a gaming climate where the Roman empire is often associated with warfare, Anno 117 is a peaceful exploration of Roman culture that leaves a more lasting memory for fans of the genre. What’s more, this is just the beginning; the upcoming roadmap looks exciting enough to keep fans playing for a long time.
With all that said, it gets a Super Swipe from me.
Resident Evil Requiem is now available worldwide, marking the ninth mainline entry in Capcom’s long-running survival horror franchise.
The game launches today on PlayStation 5, Nintendo Switch 2, Xbox Series X|S, Steam, Epic Games Store, and GeForce NOW. Set 30 years after the Raccoon City Incident, the story returns players to the ruins of a city that defined the series’ legacy.
This time, players follow two protagonists: newcomer Grace Ashcroft, an FBI intelligence analyst investigating a string of mysterious deaths tied to her mother’s murder, and returning fan favorite Leon S. Kennedy. As their paths converge at the center of a new outbreak, both must confront the lingering trauma of Raccoon City and uncover the truth behind the incident that changed the world.
First-person or third-person
For the first time in the series, players can freely switch between first-person and third-person perspectives, blending immersive horror with more dynamic action. Multiple difficulty settings are available, including a Casual mode with aim assist and a Standard (Classic) mode that reintroduces the Ink Ribbon save system while playing as Grace.
Editions available
Resident Evil Requiem is available in Standard and Deluxe editions. The Deluxe edition includes five costumes, four weapon skins, two screen filters, two charms, and additional bonus content. A Premium Steelbook Edition bundles the Deluxe content with a limited-edition lenticular card, available while supplies last.
Capcom is also celebrating the launch with a slate of collaborations and collectibles. These include a themed Nintendo Switch 2 Pro Controller, the franchise’s first-ever amiibo figures of Grace and Leon arriving July 30, 2026, limited-edition watches designed with Hamilton, a one-of-a-kind Porsche Cayenne Turbo GT created as Leon’s in-game vehicle, and 1/6 scale collectible figures launching this fall.
Resident Evil Symphony of Legacy
To mark the series’ 30th anniversary, the Resident Evil Symphony of Legacy orchestral concert series will tour Japan, North America, and Europe later this year. Meanwhile, Resident Evil 7 biohazard Gold Edition and Resident Evil Village Gold Edition also arrive on Nintendo Switch 2 today, alongside a Generation Pack bundle exclusive to the platform.
With a return to Raccoon City and a new chapter in survival horror underway, Resident Evil Requiem ushers in what Capcom calls a new era for the iconic franchise.
Bandai Namco Entertainment has announced that Tales of Berseria Remastered is out now. It’s available on Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC via Steam.
The remaster brings back the 2016 action RPG with visual and quality-of-life upgrades tailored for current-generation platforms. A new launch trailer accompanies the release. It offers a fresh look at Velvet’s journey, her party members, and her fateful clash with Altorius.
In celebration of the launch, fans in Southeast Asia can join an exclusive giveaway for a chance to win signed memorabilia from their favorite cast member. Details are available via Bandai Namco Entertainment Asia’s official Facebook and Instagram pages. A special video featuring the voice cast has also been released as part of the festivities.
A revenge story returns
Originally released in 2016, Tales of Berseria stood out as the first entry in the long-running franchise to feature a solo female protagonist. Players step into the role of Velvet. Her once gentle nature gives way to a burning desire for revenge after the death of her younger brother.
The remastered edition preserves the emotional weight of that story while refining the experience for modern hardware. Players can now toggle enemy encounters in fields and dungeons and view clearer destination icons for smoother navigation. The familiar Grade Shop is also unlocked from the start, allowing for a more flexible playthrough.
More than 70 pieces of DLC from the original release are included, ranging from character outfits inspired by previous Tales titles to helpful equipment for early adventures.
Game editions and bonuses
Tales of Berseria Remastered is available in both physical and digital formats. The Digital Deluxe Edition includes the base game, a Battle BGM pack, a digital artbook and soundtrack, and a Super Growth Support Herb Set.
Early purchasers and pre-order customers receive the Super Adventuring Assistance Set, which includes Apple Gel x10, Grape Gel x10, Life Bottle x10, and Panacea Bottle x10.
Physical copies also feature a reversible inlay with two different cover designs.
The tenth generation of Pokémon is here! Kicking off the franchise’s celebration for thirty successful years, The Pokémon Company announced the next mainline games: Pokémon Winds and Pokémon Waves.
The announcement trailer started with a nostalgic reminiscing of a Pikachu across all the different generations over the years. A sudden knock on the door breaks the protagonist’s reminiscing. At the door are two Pikachu dressed in vacation clothes, standing outside a beach house on stilts.
Pokémon Winds and Pokémon Waves isn’t just another trip to another roaring urban-to-rural region. Rather, the generation’s yet-unnamed region wants you to take a vacation in a place inspired by Southeast Asia.
Because of its tropical locale, a lot of the Pokémon featured are more nature- and animal-based. You won’t see a lot of the newer creatures inspired by objects here.
The region will also have a variety of biomes including a forest, a beach, and even an underground volcanic section. And, making a comeback for the first time in years, there will seemingly be an underwater biome filled with aquatic Pokémon.
Highlighting the new generation are three new starter Pokémon: Browt, the Grass-type bird Pokémon; Pombon, the Fire-type dog Pokémon; and Gecqua, the Water-type gecko Pokémon.
Pokémon Winds and Pokémon Waves will launch for the Nintendo Switch 2 in 2027.
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