Gaming

Final Fantasy VII Remake review: A fresh experience of a timeless tale

Nostalgic and new at the same time

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Easily one of the most hyped and anticipated video games over the last five years, Final Fantasy VII Remake has arrived and it is everything I hoped it would be.

It manages to preserve the spirit of the original game while modernizing it in every way imaginable. It feels so close to the Final Fantasy games I grew up playing — those being VII, VIII, IX, and X — while also definitely being a game for 2020. Nostalgic and new at the same time.

Before we proceed, some important declarations: GadgetMatch received an official copy of the game specifically for the purpose of this review. This article will have no spoilers — just a general overview and assessment of the Final Fantasy VII Remake experience.

The devil is in the details

One of the more obvious differences is how the game looks. In 1997, Final Fantasy VII, was a visual breakthrough. It was the first time for a Final Fantasy game of this scale to switch from 2D to 3D.

Being preceded by games like God of War, Horizon Zero Dawn, and Uncharted 4: A Thief’s End just to name a few, the Remake won’t have the same kind of video game graphics impact. But make no mistake, it serves up a visual experience that is utterly breathtaking.

LADIES’ MAN. Cloud is pretty popular with the ladies. A true visual 😉

It starts with the little things. The way the game treats light when you go indoors or outdoors is reminiscent of how your eyes would behave when doing the same. It takes a second before your eyes fully adjust to your surroundings. And this treatment of light is consistent throughout the game.

The cinematography is also a masterclass in visual storytelling. There’s a sequence during the beginning of the game where Cloud Strife and Tifa Lockhart (two of the main characters) were interacting and the way they were positioned in relation to each other and to the environment tells you a lot about the current standing of their relationship.

SOCIAL DISTANCING? Cloud and Tifa meet again after 5 years

It’s a classic show-don’t-tell technique and it works wonders. It’s also pretty consistent throughout the game. The shots used for each scene were carefully and meticulously thought out. It adds not only to the cinematic flair, but also to the emotion of the game.

Midgar feels alive 

This level of attention to detail is present all over Midgar — the place where most of the game will take place. The way the camera zooms in and out of the city during certain scenes gives you a good grasp of the life and status of Midgar and its people.

The class divide between those living in the upper levels versus those relegated to the slums is very evident in one of the earlier missions. Not just with how the levels are designed, but also with the dialogue of the NPCs (non-playable characters).

There’s a stark contrast between how people from the upper level reacted to the bombing of the first Mako reactor to how the people in the slums reacted. People in the upper levels mostly support the authoritarian Shinra — the city’s ruling organization. They also happen to be direct benefactors of Shinra’s exploits.

Meanwhile, the people in the slums are a mixed bag — some are indifferent, only caring about how they will get through the next day. Some are rightfully afraid of how they will be affected by the ensuing conflict.

By the way, for the uninitiated, the story basically kicks-off with a radical group called Avalanche carrying out the first of a series of bombing missions. The group believes Shinra is syphonying off the planet’s life through the Mako reactors. Mako is the planet’s lifestream. If it runs out, the planet will most likely wither away.

Action-RPG combat with turn-based feel is extremely satisfying

One of the biggest points of discussion is how the Remake will handle combat. The original game — in true JRPG fashion — was turn-based. That was 23 years ago, and outside of Persona 5, the turn-based style hasn’t really attracted plenty of gamers.

What Final Fantasy VII Remake did is fuse that turn-base feel to the more popular Action-RPG type. Something that a lot of gamers today prefer. I wouldn’t say it’s perfect, but it’s pretty darn close.

Here’s how it works: When you go into battle, you have direct control over moving around as well as the character’s physical attacks. Dealing physical damage raises your ATB meter. Your ATB meter then gives you access to using Abilities, Spells, Items, and whenever they become available — Summons and Limit Breaks.

When you trigger the use of your ATB meter the game goes into this slo-mo mode. It sort of reminds me of “bullet time” from Max Payne or that brief slo-mo in Marvel’s Spider-Man that gives you enough time to plan your next move. Except in Final Fantasy VII Remake, that slo-mo is longer, giving you ample time to issue commands for every character in your party.

The whole combat system might also remind you of Kingdom Hearts III, but unlike that game, there’s no way you can just charge in and button mash to win fights. Each enemy has to be dealt with differently and you’ll have to be very careful and tactical in your approach to win battles.

A great way to jump into Final Fantasy

Another thing that Final Fantasy VII Remake masterfully does is not overwhelm you with all the Final Fantasy things you need to know. It slowly introduces you to the story and the franchise’s concepts throughout the game.

VR MISSIONS. New summon materia can be acquired through this method

The Final Fantasy franchise is full of lore. While each game is a stand alone story, some items, summons, skills, and magic are consistent across all the games.

If you have zero knowledge going in, you’ll feel right at home. The franchise’s lore is carefully integrated into the main story. If you’re a Final Fantasy veteran, the introduction of these concepts flow well enough that they’re not at all boring.

It perfectly walks the tightrope of keeping franchise fans happy without alienating any potential newcomers.

A fantastic remake

It was the Final Fantasy franchise that first had me dreaming what it would be like when in-game graphics would finally match cutscenes. Final Fantasy VII: Advent Children — the computer-animated film that served as the follow-up to FF7’s story — sparked that dream further.

Final Fantasy VII Remake made that dream come true. The way it transitions from free-roaming to battle to cutscene is seamless. It literally feels like you’re playing a computer-animated film.

While we’ve seen this play out in other games, just the fact that it’s an iconic game with iconic characters given new life by modern technology makes it extra special. Playing it made me feel like a kid again. It’s exactly the jolt that my jaded adult version needed more than anything.

There’s a lot more to this game that can be discussed. So much more can be dissected. Everything from how each character is treated, how the story almost feels like a reflection of society today, the intricacies of its battle system, and many more. I’m excited to have these conversations with fellow gamers.

If you came here looking to find out if you should pick this game up, the answer is a resounding YES. If you pre-ordered (and have already preloaded) the game, let this be a primer for what you’re about to step into — a game that’s carefully crafted to give you a fresh experience of a timeless tale.

Gaming

Dune: Awakening makes it way to the PS5 and Xbox Series X

Surviving the harsh land of Arrakis one sandstorm and bloodlust at a time

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Back in June of 2025, Funcom released its multi-nominated open world survival game, Dune: Awakening. Inspired by the renowned movie franchise, the game takes place within the deserts of Arrakis as players survive and thrive through intense combat and strategic decision making. Now, in the big 2026, Funcom is finally bringing that experience to PlayStation 5 and Xbox Series X|S players as Dune: Awakening officially launches on console!

For the newbies finally getting it on console, here’s all you need to know:

Take the lead or do it together

Dune: Awakening takes you into the desolate land of Arrakis, and gives you the option to do it on Single Player or Multiplayer upfront. Through your own bidding in strategy, combat, and resource management, your goals are simple: survive the terrain, make more allies than enemies, and conquer the land through your affiliation to the powers that be.

This version of the game is as exact and as one-to-one as it possibly could with the PC version released last year, down to the story arcs, quests, and PvE/PvP areas you take on. Since launch, Funcom has introduced new weapons, areas, and cosmetics through DLCs that will be available to console players, as well. Also, several key features in story and mission progression that have changed on the PC version will take into effect.

If you want to engage with multiplayer, it is still a viable option when you want to gather more resources and reinforce your bases against other players and the natural elements. However, you still won’t be able to host your own server on a console just yet, as it is more stable to do so on the PC version.

Become whoever and whatever to survive

Character customization became the game’s bread and butter through its extensively library of features and unique take on story progression. As you begin your journey, Lady Jessica welcomes you in and asks you on your origin story, mentorship, and initial skill set — all of which are to your choosing based on your play style. Honestly, none of these completely influence the difficulty in progressing the story too much but it will give you full control of the experience.

As you progress further into the game, you will unlock more skills and abilities to aid you in your quest for power and survival. These will help you earn XP, along with accomplishing tasks, gathering resources and researching newer technologies, plus engaging in combat both within the PvE and PvP areas. Ultimately, you and, potentially, other players must build enough rapport and influence to shape the world of Arrakis to your liking.

Consistent visual expectations

For most players on the PC version, graphical fidelity relied heavily on the hardware of choice. When transitioning the game into a console-friendly environment, Funcom worked out the details seamlessly by adding a Performance and Quality mode. In this fashion, you can opt for crystal-clear graphics at a decent 30 FPS or go for a constant 60 FPS to keep up with the action.

Left: Performance | Right: Quality

No matter which mode you choose, the overall visual identity of the game doesn’t change drastically. Environments look rich and vibrant, while the tiniest of details within character models are preserved. Although, given frame rate differences, rendering of background elements also reflects that but it won’t ruin the gaming experience.

Dune: Awakening will be available on the PlayStation 5 and Xbox Series X|S on September 22. For Xbox Game Pass owners, this will also be a Day One release with Play Anywhere support and cross-play within Xbox and PC players upon launch.

Funcom has also planned an exciting map update later this year plus potential DLC tie-ins to the upcoming Dune: Part Three theatrical release in December.

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Valve unveils price of the Steam Frame

The VR headset starts at US$ 1,059.

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The trifecta is complete. Almost a year after announcing their new hardware, Valve has finally unveiled the price tag of the Steam Frame, complementing the Steam Machine and Steam Controller revealed a few months ago.

Whereas the Steam Machine is a console of its own, the Steam Frame is a traditional VR headset with a pair of controllers for both hands. Unfortunately, despite being in a different segment, the headset is not immune to the rising prices of technology. The Steam Frame will start at US$ 1,059 for a 256GB model and can go up to US$ 1,299 for the 1TB model. On the plus side, each box will come Half-Life: Alyx packaged along with the headset.

Here’s a more detailed rundown of what you’re getting. The Steam Frame will ship with the Snapdragon 8 Gen 3 chipset, paired with 16GB of RAM. Each eye comes with a 2160 x 2160 LCD screen, putting out images at up t0 a 144Hz experimental refresh rate. As mentioned above, the headset will start with 256GB of storage but can go up to 2TB. It will come packaged with SteamOS 3 and a rechargeable 21.6Wh battery.

This might be a hard buy for some. The industry currently has more affordable options, for one. Also, virtual reality isn’t the most thriving segment of gaming today.

If you’re still decided on buying one, however, Valve is using its lottery system. Interested customers can sign up from now until September 17. The company will then randomize the purchasing order. Those who draw the first ones in the lottery can get a purchase email as soon as September 18. Meanwhile, anyone who registers after September 17 will automatically be put at the back of the queue.

SEE ALSO: Valve announces its own console called the Steam Machine

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BlizzCon 2026 announces World of Warcraft: Forever and Diablo V

StarCraft, Overwatch, Hearthstone, and more also get news

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Blizzard Entertainment kicked off BlizzCon 2026 with a packed Opening Ceremony featuring new games, major expansions, updates, and other announcements across its biggest franchises.

Blizzard Entertainment President Johanna Faries opened the event at the Anaheim Convention Center, celebrating the community behind the company’s games and the teams that bring its worlds to life.

World of Warcraft: Forever and Diablo V

The biggest announcement was World of Warcraft: Forever, a new World of Warcraft experience launching November 5 AEDT, with its beta beginning September 18 AEST. The new experience will feature three zones, more than 1,000 quests, nine dungeons, two raids, and a new Skyborne race.

Blizzard also officially announced Diablo V, marking the next era of the franchise. The game is set to launch in North America in Spring 2029, with Sanctuary having fallen and Diablo having won.

StarCraft is also returning with a new story-driven, open-world shooter. The game is currently planned for a Spring 2030 release in North America.

Beyond games, Blizzard revealed that an animated series set in the Diablo universe is in development with Netflix. The company says this is only the beginning of its plans to expand its universes beyond gaming.

For Warcraft III Reforged, the new Forsaken Kingdom campaign is available today. It marks the Warcraft RTS series’ first new storyline in more than 23 years and explores the fall of Lordaeron and the origins of the Undercity. The accompanying 3.0 update also brings graphical improvements and a revamped World Editor.

Heroes of the Storm is adding Xal’atath as its newest Hero. She arrives in the Nexus on September 29 AEST, with her PTR release scheduled for September 15 AEST.

Existing games updates

Meanwhile, Diablo IV is preparing for its next major content drop. Season of Hell’s Legacy begins September 16 AEST and celebrates the franchise’s 30-year history with the return of the Prime Evils and Deckard Cain, alongside themed rewards and gear.

The legendary Amazon class will also arrive in the first half of 2027 as part of Diablo IV’s first class pack. The Diablo IV: Age of Hatred Collection is additionally coming to Nintendo Switch 2 on September 16 AEST with cross-platform play and cross-progression.

For World of Warcraft, Blizzard teased the next major update for Midnight. Eclipse (12.2) will see Xal’atath move closer to her goal of claiming Azeroth’s Worldsoul. Blizzard also offered another look at The Last Titan, the next expansion in the Worldsoul Saga and a major culmination of more than two decades of Warcraft storytelling. More information is coming early next year.

Overwatch is getting a major update with Season 5. The season introduces new Support Hero Doctrine, reworks for Sombra and Roadhog, and the new Watchpoint: Grimsvötn map. It will also conclude The Reign of Talon, Overwatch’s first year-long narrative arc.

LE SSERAFIM & YOASABI

BlizzCon also featured performances from YOASOBI and LE SSERAFIM. YOASOBI will perform during the first-ever esports halftime show at BlizzCon, while LE SSERAFIM will return to the Main Stage to close the weekend. A new LE SSERAFIM in-game collaboration is available now, with another Overwatch Spotlight scheduled for February 2027.

Finally, Hearthstone is getting its first new class in more than six years. The Monk arrives in 2027, while the upcoming Reign of the Black Empire expansion takes players back to the earliest age of Azeroth. It introduces the Assemble keyword, which combines two cards into a new one. Battlegrounds is also adding Aberrations as a new minion type.

BlizzCon 2026 is now underway, with Blizzard promising more announcements and details throughout the weekend.

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