When you think about gaming, Apple isn’t the first company that comes to mind. They’re probably not even in the top five. But that could soon change with the introduction of Apple Arcade.
Apple Arcade is the company’s new gaming service and it’s now available in Singapore. There’s a 30-day trial and after that it’s just SG$ 6.98 per month and you can use it across multiple Apple devices. Well, that is when the devices finally get iOS 13 which is soon!
With Apple Arcade you gain access to over 100 new and exclusive games for a small monthly fee. It’s a welcome change of pace from the mobile gaming scene that’s plagued with micro transactions.
If you’re overwhelmed by THAT many games, Apple helped us out by sharing their recommendations. Here they are. Also, fun fact: the first two games here are made in Singapore.
Cat Quest 2
Cat Quest 2 s a 2D open-world action role playing game set in a fantasy realm of cats and dogs. Under threat from a continuing war between the cats of Felingard and the advancing dogs of the Lupus empire, experience the journey of two kings on a journey of paw-some discovery to reclaim their throne.
BattleSky Brigade Harpooner
BattleSKy Brigade Harpooner is a shoot em up and “fishing” game. Shoot open barrels and enemies and avoid obstacles on the way up, like a classic vertical shoot em up. Reel yourself back in when you run out of rope and collect what you shot open. Set in an adorable world, help Pim become the best scavenger in all the Wyldes.
Sayonara Wild Hearts (Annapurna)
Sayonara Wild Hearts sets players on a music adventure where every level is a song, and every collectible is captured by being awesome, riding motorcycles, skateboarding, dance battling, shooting lasers, wielding swords, and breaking hearts at 200 mph.
Skate City (Snowman)
Skate City is where players can capture the heart and soul of street skating in a personalized style and enjoy the feeling of cruising the city streets that soon become the ultimate playground.
Where Cards Fall (Snowman)
Where Cards Fall is a slice-of-life story where you build houses of cards to bring formative memories to life by creating pathways through dreamlike puzzles to navigate the insecurities and emotions of high school and beyond.
Cardpocalypse (Versus Evil)
Make friends, play cards, twist the rules, become a Mega Mutant Power Pets master, and try to save the world in Cardpocalypse, a single-player role-playing game about being a 90’s kid.
Hot Lava (Klei)
Hot Lava transports you back to your childhood imagination requiring you to use your skills to conquer treacherous obstacles in nostalgia-packed environments flooded with hot molten lava.
Xiaomi now has a curved gaming monitor
With FreeSync and all that gaming tech goodness
It’s safe to say that there’s no device category that Xiaomi will never explore. This time around they have unveiled the Mi Curved Gaming Monitor 34”.
It sports a WQHD 3440×1440 high-resolution display and 1500R curvature for that in-your-face immersive viewing experience. Its 21:9 ultra- wide display expands the aspect ratio by 30% compared to normal 16:9 displays. It also has a 144Hz game-level refresh rate and flicker-free technology.
It also has a 121% sRGB wide color gamut: Vivid colors are complemented by up to 300 nits of adjustable brightness and a 3000:1 contrast ratio for life-like picture quality.
Lastly, it has AMD FreeSync Premium technology. The monitor seamlessly synchronizes the graphics with the monitor refresh rate when there is a high frame rate output for smoother gameplay.
Global recommended retail price is EUR 399. Pricing in other markets will be announced once the product becomes available.
Riot Games SEA partners with the Youth Esports Program
Preparing the younger generation of players for competitve esports
Mineski Philippines created the Youth Esports Program (YEP) in partnership with the Philippine Collegiate Champions League. This new initiative aims to bring together students from all over the country with a passion for competitive Esports.
Particularly, the partnership aims to train and develop future Esports talents, while also providing career opportunities. One such opportunity was the World University Cyber League 2020.
Now, the youth program lands another massive partnership with a global game developer and publisher in Riot Games! This partnership with Riot brings additional resources for students to learn more about the industry and the competitive Esports scene.
Furthermore, Riot also brings some of its own initiatives and tournaments for its popular deck-building title, Legends of Runeterra.
Another effect is the formal entry of their rising team-based shooter in the competitive Esports scene. YEP’s national cross-campus Esports league will now host an official Valorant tournament, along with several other Esports titles. This will be on top of other Valorant-related initiatives, such as content contests.
Ghost of Tsushima review: Making of a legend
A samurai’s journey
Rids his land of invaders
Haunting. Like a ghost
Ghost of Tsushima is the last major PlayStation 4 exclusive before the PlayStation 5 hits the shelves. It has the unenviable task of closing a chapter in gaming, and it does so with a lot of heart and subtle flair.
You play as Jin Sakai — a samurai who survived the first confrontation against the Mongols. Among the samurais in the battlefield, it was only you and your uncle Lord Shimura who survived the attack, with many believing you had also fallen in battle.
Your mission is to take the island back by any means necessary. Sometimes, that means going against the way of the samurai which you had dedicated your life to.
The story has several beats but the dilemma between tradition and progression is a constant theme. Many tales along the way reveal that people haven’t always stayed true to tradition, and how that’s not always necessarily a bad thing.
Fight like a samurai
Combat takes a lot of patience, discipline and precision. Especially during the early stages of the game where you’ll really have to rely on your skills to get through enemies.
I thought I had already learned to take my time in combat with a few previous games I played. However, my general lack of patience worked against me. Timing your parries can be hard even with visual cues from your opponents. Either that or my timing is just plain terrible.
Once you get the hang of combat, you’ll develop a thirst for battle. This is because the game does a good job of rewarding you with every successful execution.
You gain resolve with each kill. Resolve is what you use to replenish your health. So if you’re low on health and resolve, you’re actually encouraged to go into battle so you can live to fight another day.
You’ll also encounter different types of enemies. Each one can be dealt with more easily by using a certain sword stance.
You’ll acquire all four stances as you progress to the game, but you will definitely encounter foes you don’t have the exact stance for. This is where your parrying and dodging skills will really be put to test.
There’s also a stand-off mode where you call out an opponent and you face each other head on. It’s pretty easy at first but, again, timing gets complicated when your opponent starts adding feints to throw you off.
Lastly, there are duels. It’s mostly reserved for key story moments or when acquiring certain mythic items. In terms of combat execution, it’s pretty much the same except your opponent won’t go down after a few thrusts and slashes.
Haunt like a ghost
You don’t always have to face your enemies head-on. You are, after all, trying to take down an entire invasion. Certain tales or missions require that you strike from the shadows. This is where your ghost skills and tools come in.
Much like the sword stances, it will take progressing through the game to unlock all the ghost skills and tools. Skills like focused hearing alter your surroundings so you can tell where each target is at. You move slowly at first but you earn skill points as you build your legend to unlock more skills.
The ghost tools are unlocked after certain points in the story. Some of them aid you in assassinations but some can be also used in direct combats. One especially useful tool is the smoke bomb.
You will inevitably face a horde of Mongols at certain points with a bunch of them attacking you almost simultaneously. Dropping a smoke bomb confuses your opponents and leaves them open to one slash or one thrust kills.
If you’ve played older Assassin’s Creed titles, raiding strongholds and assassinations will feel familiar in Ghost of Tsushima. Approaching from high ground, creating distractions to misdirect attention, all in the service of that slit-throat kill — all these come into play when attacking stealthily.
Every tale adds to your legend
Ghost of Tsushima probably has the best side-quests in games released from the last two years. Everything you do in the island is interconnected and is aided by environmental cues.
To get to certain shrines you follow either a fox or a yellow bird. The fox only really guides you to the Inari shrines which help open up charm slots to aid you in battle.
Meanwhile, the bird guides you to mostly every other objective — be it an item you can retrieve, a spot to reflect and write a haiku, or the next tale to tackle to continue Jin’s journey.
The game offers a style of play where you rely solely on these things to progress. For an open-world game done as well as Ghost of Tsushima, that’s a perfect way to get lost in its world.
The island of Tsushima is divided into three main areas. The main story will have you progressing towards the north of the island to ultimately rid the place of Mongol forces. But progressing through the story is only half the fun.
The island is teeming with stories that range from gut-wrenching to light-hearted moments to help balance the general grief everyone in the island feels.
The side quests do not seem like side quests at all. Each one feels like a small chapter in the bigger story that is being told. Tales from villagers will have you facing off against bandits or taking down Mongol strongholds.
There are also tales corresponding to key characters — allies in your battle to liberate Tsushima. All of which reveal an unexpected truth with each character. The way of the samurai is held in such high regard, but some of the tales will show how even those devoted to that path can stray from it.
Slay in subtle style
Everything about Ghost of Tsushima’s style and visuals is just absolutely stunning to me. Persona 5 was lauded for being a very loud and stylish depiction of modern Japan, this game should be lauded about style but for a different reason.
First, the environment. I’ve seen people talk about grass mechanics. Honestly, it’s not one of the things I usually look at when playing, but rest assured this game does it right just as well as the best ones.
It is, after all, built upon the idea that you can explore the island with a minimal game hub. This is so you can take in Tsushima in all its glory and explore every nook and cranny of the island to your heart’s desire.
The color palette of the game’s menu screen is also extremely satisfying. It’s mostly neutral colors highlighted with red or yellow/gold. It certainly took a minimalistic approach — a characteristic that most associate with Japan.
The Mythic Tales are also done exquisitely. These tales net you key items or techniques — all born from the legendary stories told amongst Tsushima’s inhabitants. In this case, you search the island for musicians who will tell the tale.
Each tale is told with the visual aid of Sumi-e or Japanese Ink Painting. Every tale feels epic as it is being told, and each item or technique learned in the pursuit of each tale proves incredibly useful in battle.
Everything flows seamlessly
Every single element in Ghost of Tsushima flows seamlessly. From combat to exploration, absolutely nothing feels out of place. It all makes sense within the confines of the story.
There are no mindless fetch quests or fighting for no reason. You roam different parts of the island with the ultimate goal of freeing it from the Mongols’ control. This, while also dealing with bandits and traitors — which also goes to show how not even a single, formidable enemy can unite a people.
You will deal with many emotions as you progress through the game. The constant tug of war between the traditional ways of the samurai and the necessity to fight in the shadows is reflected in many different tales of the story. It’s the theme that, at its facade, feels old and tired, but is given new life and deeper meaning in the story.
Being the sole surviving samurai following the initial Mongol siege, you turn into the de facto hero. Jin, naturally, was reluctant at first. But as his legend grows, so does the hope of the people that they can indeed fight back and reclaim what is rightfully theirs.
This hope is forged through your countless exploits around Tsushima. Freeing one area after another, taking down strongholds, and using both all you learned as a samurai and the ghost methods you’re forced into by necessity — all of it adds to one grand legend. The legend that is the Ghost of Tsushima.
Ghost of Tsushima will launch on the PS4 on July 17, 2020
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