Gaming
Assassin’s Creed Origins Review: Steps back to leap forward
After taking a year off from its annual release cycle, Assassin’s Creed is back. A newbie to the games swan dives into Assassin’s Creed Origins to see if the changes to the formula is enough to revitalize the franchise.
Assassin’s Creed is one of modern video games’ landmark series. It’s actually been a decade since the first game was released, which started off a hugely successful multimedia franchise spanning games, comics, novels, and even a Hollywood film.
Recent years haven’t been as kind to the brand, though. The annual releases on every platform eventually wore on critics and consumers, as review scores and sales dwindled after the peaks of the second and third main games. Ubisoft, the series creator, eventually gave Assassin’s Creed a one-year break before putting out this latest installment.
I mention all this because even as a games enthusiast, I went into Assassin’s Creed Origins having zero experience with the whole franchise.
Back to the beginning
For a series newbie, the setup is perfect. Origins basically tells how the Assassin Brotherhood, the secret organization that each protagonist from every game is part of, came to be. It takes place at the tail end of Ancient Egypt. The two pharaohs Ptolemy and Cleopatra are at odds over who should be the rightful ruler. Meanwhile, the threat of Roman imperial influence on the nation, spearheaded by Julius Caesar, hangs heavy over the embattled Egyptian monarchy.
Amid this political turmoil, you play as Bayek, the medjay of the province of Siwa, and the very last of Egypt’s ordained protectors. You are on a quest for revenge against a shadowy cabal planning on taking complete control of the country.
No other big budget game comes to mind that tackles this particular setting, so my interest was piqued, despite the rather messy intro. Fortunately, that interest blossomed into a mostly enjoyable 42-hour experience!
Gorgeous and gigantic
That enjoyment had a lot to do with how much I wanted to be in Origins‘ staggering simulation of Ancient Egypt. From the way sand blows in the desert winds to how sunlight gleams on the surface of the Nile; from the architectural apex of Greek and Egyptian antiquity in Alexandria to the fading beauty of Egypt’s capital Memphis; and from the artistic Hellenistic heights of Greco-Roman Cyrene to the ever-enduring mystery and majesty of the Pyramids of Giza, Origins renders it all in stunning fashion.
Even the depiction of life and culture in that age is impressive. Markets and ports bustle with merchants peddling wares and laborers working on galleys. Guards on horseback and chariots patrol cobblestone streets and escort traders across land and sea. A whole mountain village is dedicated to extracting salt for mummification, with the statue of Anubis, the jackal god of death, perched on a shrine overlooking the settlement.
So, even though I found the quests at the beginning to be worryingly banal, I sought them out just to learn more about the world. A good deal of them flesh out the overarching narrative, too, as they illustrate the villains’ tyranny manifesting in numerous, logical ways.
Likable leads
Bayek’s character shines through his interactions with the populace. I found that he could laugh at himself while still being fiercely passionate in his sense of justice and respect for tradition. Him being a father and a husband reflects on how good he is with kids and understanding of parents with family problems.
His relationship with his wife Aya is also refreshing. They are both extremely competent as warrior assassins and trust each other’s ability. While they share the goal of revenge, they each have distinct motivations that set their character arcs apart. Affection is something they don’t hesitate to show one another. They display moments of emotional vulnerability, but they deal with it maturely like you’d expect from a long-married, caring couple.
The rest of the cast doesn’t come close to this level of characterization, but this core pairing is solid enough that it made me want to see their story through to the end.
Gameplay is a grower
I’m grateful for being so drawn into the world and these two leads, as I wasn’t having a great time with Origins until I played way more of it. After unlocking more abilities, gaining more tools and weapons, and generally getting a hang of the mechanics, I eventually found the gameplay rewarding in itself.
While still having an action/stealth adventure foundation, Origins builds a light RPG structure a la Horizon Zero Dawn on top of it; you level up, get stronger, and gain access to more abilities. You can improve your gear with crafting materials you collect from hunting animals, dismantling equipment, or shopping at vendors. There’s a variety of weapons and shields with stats and unique perks, and they also have levels that determine their effectiveness.
Because Bayek’s capabilities are tied into hard numbers, I was frustrated on numerous occasions during fights and sneaking up on enemies that were just two or three levels higher than me in the early goings. I was still grasping the fundamentals of combat and stealth, so it wasn’t uncommon for me to get spotted while trying to sneak into a base, surrounded by multiple guards, and killed in the ensuing melee.
More demanding mechanics
The fighting system has been revamped, too. It’s reminiscent of Dark Souls in that you’re throwing measured strikes with your weapon while dodging or blocking incoming blows, and every button press has Bayek committing to whatever action you take. If you throw out a strong attack and miss, you will likely get punished with a counter-attack. There is no stamina to worry about though, with only slight pauses in between attack and defend animations to keep you from chaining infinite combos. You do have an “Overpower meter” that gradually fills up in combat. Once it’s full, it allows you to either do a powerful one-hit super move or speed up your every attack for a set amount of time, depending on what weapon you have equipped.
It’s not as tight and responsive as the Souls games, though. I struggled at the sluggishness of striking and the skittery enemy movements.
Going into a heavily guarded fort or bandit hideout, you have one major advantage. You can take control of Senu, Bayek’s trusty eagle companion, to fly over the map and mark locations of your quest objectives, enemies, treasure, and other items you can interact with. It’s critical prep work before entering hostile territory, but even then it didn’t feel like enough for me to confidently clear out encampments without alerting everyone in them.
But once I got comfortable with the controls and earned more abilities, the gameplay started to click with me.
Slow but satisfying surprise
Around eight hours and 15 levels in, I was better at sneaking past enemies and smarter at fighting them with fire bombs and warrior bows. 20 hours and 25 levels in, I was silently headshotting guards and slaying lions and crocodiles. 40 hours and 35 levels in, I was clearing out fortresses and palaces using sleep darts and poison traps and brutally executing entire garrisons with my assortment of legendary dual blades, spears, sickle swords, and staves.
Assassin’s Creed Origins is the perfect example of a lovingly crafted virtual world with a strong sense of place that is truly captivating, so much so that it carried me to discovering joy in seemingly simple systems. It’s a slow starter, for sure, but it turned out to be the biggest surprise for me so far in this year of stellar video games, and I’m glad I took the leap on Assassin’s Creed at the right time.
SEE ALSO: Middle-earth: Shadow of War review — System overload
[irp posts=”22808″ name=”Middle-earth: Shadow of War review — System overload”]
Star Wars: Galactic Racer made a fresh appearance at Sony’s State of Play, revealing new gameplay ahead of its 2026 launch.
The new trailer highlights high-speed races across both new and familiar planets from the Star Wars galaxy. It also confirms the return of podracing, the franchise’s most iconic motorsport, alongside a wider range of repulsorcraft built for different racing styles.
Players step into the role of Shade, a lone pilot drawn into the Galactic League. The league operates outside the law in the Outer Rim and is currently controlled by Kestar Bool, a powerful and corrupt figure. With his league on the brink of collapse, organizer Darius Pax turns to Shade to fight back and reclaim control.
The campaign features a branching structure. Choices affect events, alliances, and access to parts, tools, and upgrades. Players can experiment with landspeeders, skim speeders, speeder bikes, and podracers, then fine-tune each vehicle with the help of mechanic Hibi.
Beyond the story, the game offers multiple modes. Online races support up to 12 players across several competitive formats. Arcade mode focuses on instant action, time trials, and leaderboard runs. Scenarios mode introduces unique challenges, from practice sessions on new tracks to demanding races designed to test mastery and precision.
Star Wars: Galactic Racer launches on PS5, Xbox Series X|S, and PC in 2026.
Gaming
New Resident Evil Requiem trailer teases a return to the RPD
The title officially launches on February 27.
Fresh off a stellar 2025 filled with award-winning titles, the world of games is now going through a calm before another inevitable storm. We’re still some ways away from the next explosion of amazing titles. For now, however, an upcoming major title is looking to kick off 2026 with a huge bang. Coming very soon, Resident Evil Requiem just got another trailer, and yes, there’s more Leon to go around.
Late last year, Capcom revealed a bombshell announcement it’s been saving up since the title’s big reveal. Resident Evil Requiem will feature the return of the franchise’s most iconic protagonist, Leon Kennedy. The suave agent will play alongside FBI analyst Grace Ashcroft, who heads to Raccoon City to investigate a series of strange deaths.
Since the two characters clearly have opposing personalities, fans have speculated that they will have opposing playstyles. Now, through a new trailer, Capcom has confirmed that Resident Evil Requiem will mix the two genres that the franchise is known for.
Ashcroft, unused to fighting, will have portions more tailored for survival horror, akin to the more recent titles in the series. Meanwhile, Kennedy is back to his gun-toting ways, featuring the same action he’s known for in Resident Evil 4.
Beside the playstyles, there are few Easter eggs for the upcoming title. For example, Sherry makes a very subtle appearance. Also, and this is the kicker, Leon is coming back to Raccoon Police Department in the trailer’s final moments.
Resident Evil Requiem is now available for preorders. The title will officially launch on February 27 for all major platforms.
SEE ALSO: Resident Evil Requiem unveiled at Summer Game Fest 2025
Entertainment
Jason Momoa will star in upcoming Helldivers film adaptation
Justin Lin is set to direct.
PlayStation’s State of Play is about games. However, there are a few times when the semi-regular event can spawn hype for something outside the realm of gaming. Today is one of those times. Sony Pictures and PlayStation have released more information about the upcoming Helldivers movie adaptation.
Early last year, Sony teased a variety of upcoming adaptations for its tentpole franchises. This announcement included Horizon Zero Dawn, Ghost of Tsushima, and Helldivers.
Today, as reported by Variety, the Helldivers film finally has a leading man. Jason Momoa, who starred in the Minecraft adaptation previously, will star in the film.
Since the franchise isn’t really known for a specific main character, it’s unknown who the star will play. We also don’t know his co-stars yet.
Alongside Momoa, Justin Lin will direct the film. The director is known for his work with the Fast and Furious franchise.
Plot-wise, the Helldivers franchise seems tailor-made for the movies. It’s not a supremely story-driven game, but its premise is endlessly adaptable. The games always revolve around a group of soldiers called Helldivers, who protect Super Earth from a host of alien threats. These threats include rogue robots and bug-like creatures.
The film, whatever it might tackle, will premiere on November 10, 2027.
Helldivers 2 launched back in 2024. At the time, the game was exclusive for the PlayStation and PC. However, it recently launched on the Xbox, too.
SEE ALSO: Helldivers 2 review: SIP ON SOME LIBER-TEA!
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