Gaming

Assassin’s Creed Valhalla review: Home in unfamiliar territory

A battle-tested formula meets the widest adventure yet

Published

on

Assassin’s Creed has this habit of taking us through the wildest and historically rich adventures. The popular franchise takes you through the streets of London and Renaissance Italy, even through the beaches of the British Isles. Through these rich adventures, you uncover secrets about the powerful figures violently trying to establish a new world order.

Ubisoft’s latest project takes you even further into the dark timeline of human existence. If Assassin’s Creed Odyssey focused on the prominent events of Greek history and mythology, this new adventure takes you up north to the land of the Vikings. During the darkest times of Norway and Anglo-Saxon England, a new legend comes to life.

assasin's creed valhalla

This is how Assassin’s Creed Valhalla shapes up to be: the classic formula applied to the legends of the Norse warriors. It seeks to shed light on the chaotic events brought about by the Dark Ages, as Viking expansion to England became imminent. For what it’s worth, Valhalla takes you a time of harsh bloodshed, forging alliances, and operating in the shadows.

Expansion in the most literal sense

The story in Valhalla takes place some time in the late 800s, during the Dark Ages of English civilization. The clans in the cold territory of Norway are at constant war and overpopulation, seeking to establish a kingdom of their own. You play as Eivor, a Viking warrior born into all the chaos and bloodshed.

As the clan wars in Norway soon pass over, your crew goes on an expedition to find a new home. In search of a new place to establish a Viking settlement, you arrive at Anglo-Saxon England — with four great kingdoms in control. Within both countries, there are tons of mysteries, treasures, and activities waiting for you.

This sort of expansion isn’t unheard of in the realm of Assassin’s Creed, specifically with Black Flag, Odyssey, and Origins boasting vast lands to explore. However, Valhalla’s strong case just lies in the fact that you have two countries to explore to your heart’s content. The game also comes with a nifty raven feature to make exploration much easier.

It’s a staple from all previous titles, that I felt Ubisoft completely utilized to its fullest extent. They’ve even added a lot more fast travel points to aid in exploration and mission completion, while cutting down the time you take. 

Authentic combat and stealth mechanics

Another staple brought in from every Assassin’s Creed title is the combat style and stealth mechanics. In Valhalla’s case, combat is adjusted to match the fighting style of the Norse warriors. There’s great emphasis on weapon and armor loadouts, using runes to improve certain character stats, and upgradability to increase power. For the combat mechanics, it draws a lot from raw power the Vikings roll with, while still giving them a method to their barbaric madness.

Where I was genuinely surprised at was how Valhalla handled a stealth mechanic for a Viking. In most cases, Vikings are often seen as strong brutes, which doesn’t necessarily match the whole hidden nature of Assassins. As Eivor, however, you’re a more agile type of brute, scaling walls and mountains with ease. Stealth kills are often slow in real-time, but deal devastating damage.

They even brought in Skill Trees in the form of constellations to improve damage and resistance. As you complete missions and side quests, you earn XP that gives you one to two skill points to upgrade your tree. Focusing on specific sets of attributes grants you skills you can use mostly for combat.

Building everything from scratch

Your arrival in England is a struggle in its own, as you try to establish your own Viking settlement. As one of the key features taken from Black Flag, you are also tasked to improve your Settlement to gain access to a variety of things. Upgrading your settlement is a lot of work, but Valhalla’s new feature aids in fast-tracking your progress.

In this game, there are two ways you improve your Settlement: raiding, and forging alliances. In Raids and Assaults, you simply pillage any nearby settlement of all their resources — raw materials and supplies, mostly. These were enjoyable as you also get to test out the combat firsthand. Acquiring supplies and materials is essential in building different structures within your Settlement.

The other option is to simply go on main quests in forging alliances with nearby territories. Each territory actually gives you a main story arc that ties in with the Viking expansion you’re embarking on. As you forge greater alliances, your Settlement’s notoriety grows — for better or worse. It’s as if you’re totally building everything from scratch, and all of this is your own doing.

The realm of chaos brought upon by you

See, Valhalla shapes up to be a decision-based storyline with one ending in sight. As the Vikings expand their reach in England, you will come across kingdoms and powerful leaders that simply won’t allow it. With your Settlement’s notoriety growing, so does their desire to seize it from you.

As Eivor, you decide on how the story progresses, along with the relationships you cultivate. Each story arc provides you with key insights on all the other characters you come across, and certain actions will allow them to join you on your quest. In essence, they will end differently depending on how you wish things would end.

The decisions you make aren’t just limited to being the judge, jury, and executioner. Sometimes, even simple dialogue between you and another character can change things. It’s the kind of decision-making that impacts the world you’re living in, and the people you go into battles with. I take a liking to this kind of decision-making, as it makes the whole story dynamic.

A legend forged in the Northern Lights

Valhalla hinges a lot on how you make of it, from start to finish. In the near 30-hour playthrough I braved through, I was presented with opportunities to shift every story arc into many different outcomes. Who lives, who dies, how the settlement in England grows, the relationships I foster — it goes according to how I see fit.

It’s a full adventure which only grows the more places you seek. There’s an entire world beyond the winter, one that presents an opportunity to start anew. In starting anew, Valhalla depicts the challenges of the Vikings vividly, as if you’re living through the chaos that ensued. Through all of the chaos, you decide whether you seek personal glory or a collective effort.

assasin's creed valhalla

In essence, Assassin’s Creed Valhalla presents a unique look into the lore of the Norse. In stunning quality, it takes you through a deep dive into one of the Vikings’ most successful conquests that rocked England to the core. Ultimately, it puts what you desire at the heart, with every decision having a purpose in the order or chaos.

Assassin’s Creed Valhalla arrives on November 10 for the PC, PlayStation 4, and Xbox One, and Xbox Series X|S. It will be available on the PlayStation 5 on November 12.

Gaming

The Blood of Dawnwalker launches September 3

With new gameplay, story details

Published

on

The Blood of Dawnwalker

Rebel Wolves and Bandai Namco Entertainment have revealed a fresh wave of details for The Blood of Dawnwalker, confirming its release on September 3, 2026.

The upcoming dark fantasy open-world action RPG is headed to PlayStation 5, Xbox Series X|S, and PC via Steam, with pre-orders now live across digital storefronts and retail. The announcement came alongside the game’s “Road to Launch” event, which packed in new gameplay footage, story reveals, and system requirements.

Story, gameplay, and a deeper look at Vale Sangora

A new story trailer introduces key characters surrounding protagonist Coen, a Dawnwalker caught between humanity and vampirism. Set in the fictional Vale Sangora in the Carpathian Mountains, the game leans heavily into choice-driven storytelling, where allies, enemies, and outcomes shift depending on player decisions.

Rebel Wolves also showcased over 10 minutes of gameplay captured from a recent PC build. The footage highlights narrative-driven exploration, where uncovering secrets and completing activities can unlock abilities or alter how events unfold. The core idea is simple: every action carries consequences, shaping both the story and the state of the world.

Developers including Piotr Kucharski, Daria Bury-Zawada, Maciej Wiśniewski, and Dorota Rutkowska also broke down key systems and design philosophies in a new dev diary.

Motion capture, editions, and system requirements revealed

A behind-the-scenes segment featured former UFC champion Jan Błachowicz, who contributed motion capture work for Bakir, one of the game’s antagonists. His involvement adds a layer of realism to combat, with a focus on weight and impact in every strike.

Rebel Wolves also detailed multiple editions of the game. Alongside the standard digital version and retail Day One Edition, players can opt for the Eclipse Edition, which includes bonuses like a world compendium, soundtrack, and comic book. A Collector’s Edition will also be available in limited quantities.

Official PC system requirements were likewise shared during the event, giving players a clearer idea of what hardware they’ll need to run the game.

A dark fantasy journey shaped by choice

Set in 14th-century Europe during a time of war and plague, The Blood of Dawnwalker follows Coen’s struggle against Brencis, a powerful vampire lord ruling over Vale Sangora. As a Dawnwalker, Coen walks a fine line between two worlds, gaining unique abilities while dealing with the cost that comes with them.

Built on Unreal Engine 5, the game emphasizes player agency, blending open-world exploration with branching narrative paths. Whether forming alliances or facing off against enemies, every decision feeds back into how the story unfolds.

The Blood of Dawnwalker launches September 3 on PS5, Xbox Series X|S, and PC via Steam.

Continue Reading

Gaming

Final Fantasy VII Rebirth demo out now on Switch 2 and Xbox

Free demo now live

Published

on

Final Fantasy VII Rebirth is making its way to more players, and you can jump in right now.

Square Enix has released a free playable demo for the acclaimed RPG on Nintendo Switch 2, Xbox Series X|S, and Xbox on PC. Better yet, your progress carries over to the full game when it launches on June 3, 2026.

The demo includes Chapters 1 and 2, giving players a substantial slice of the experience right from the start.

A look at the opening chapters

Chapter 1 revisits one of the most pivotal moments in the story — the Nibelheim incident. You take control of a younger Cloud alongside Sephiroth as they investigate a mysterious outbreak of monsters. It’s a story beat longtime fans will recognize, but still hits hard with its modern presentation.

Chapter 2 opens things up. Cloud and the crew step into the Grasslands, where the game starts to flex its scale. Expect a mix of combat encounters, exploration, side activities, and even the in-game card battler Queen’s Blood.

Combat blends real-time action with command-based strategy, now enhanced with Synergy Abilities. The demo also introduces “Streamlined Progression” options like unlimited HP/MP and faster ability unlocks, letting players focus more on the story if they choose.

Pre-orders and physical bonuses

Pre-orders are now open across platforms, with a 20% discount available until June 10, 2026.

Digital editions come with in-game bonuses like Summoning Materia, armor sets, and accessories. Meanwhile, early buyers of the Nintendo Switch 2 physical edition get a little extra — a collectible Magic: The Gathering–Final Fantasy Zack Fair card featuring variant art by Tetsuya Nomura, available while supplies last.

Preparing for the final chapter

Set beyond Midgar, Rebirth follows Cloud and his allies — including Tifa, Barret, Aerith, and Red XIII — as they pursue Sephiroth across a wider world. New companions like Yuffie and Cait Sith join the journey, adding more personality and dynamics to the party.

Already released on PlayStation 5 and PC, the game has racked up over 125 perfect review scores and more than 40 Game of the Year awards. With its arrival on Switch 2 and Xbox, the remake trilogy is now nearly fully playable across modern platforms.

That puts more players in position for what’s next: the third and final installment, which is currently in development.

Continue Reading

Gaming

Level Infinite launches Gangstar Mirage City exclusively in PH

A blend of high-speed street racing, exploration, more

Published

on

Level Infinite has launched a brand new mobile title exclusively available in the Philippines: Gangstar Mirage City.

Players can enjoy a blend of freedom, action, and dynamic gameplay in the free-to-play multiplayer open-world mobile game.

It is set in a near-future metropolis of Rooklyn, where thrilling action, player choice, and unpredictable moments collide.

Mirage City is the latest chapter in Gameloft’s renowned Gangstar franchise, with more than 250 million registered users.

It brings an expansive open-world gameplay to mobile, powered by high-fidelity graphics and detailed environments tailored for mobile play.

At its core, Mirage City is about freedom. As such, players can alternate between story-driven content and free-form exploration. They can navigate the city, build an empire, and define a personal journey.

There’s high-speed street racing, explosive encounters, and dynamic city events. Moreover, there is deep customization across vehicles, properties, and lifestyle, plus a wide range of activities in-game.

Being a Philippines-exclusive, title, the open-world RPG supports Tagalog text as well to bring the experience closer to its audience.

For now, the game is available for download via Google Play for Android devices.

Continue Reading

Trending