ASUS had a grand appearance at Computex two months ago, mainly because the ROG Phone stole the show. But that wasn’t the only hero product the Taiwanese brand had up its sleeve.
The ROG Strix Scar II and Hero II, which are successors to the popular Strix line of gaming laptops, shared the spotlight, as well. I had the privilege of going hands-on with the Scar II and was largely impressed by its aggressive design and balanced features. Missing, however, was the Hero II.
Although the Hero II is mostly identical to the Scar II, its primary difference is the audience it caters to: MOBA (multiplayer online battle arena) gamers. Those who enjoy titles such as League of Legends and Dota 2 are more inclined to go for this variant over the Scar II, which is targeted more towards fans of Overwatch and Call of Duty.
Truth be told, there isn’t much to compare aside from a set of keyboard adjustments and certain specs (the Scar II can be equipped with a GTX 1070 while the Hero II settles for a GTX 1060), and if you’ve read my initial impressions of the Scar II, you’ll have a good idea of what to expect from the Hero II, which is finally in my hands.
It comes with a 15.6-inch 1080p IPS display
Bezels are kept to a minimum on the sides and top
But that moves the webcam to the bottom bezel
The keyboard has good travel and RGB lighting
And the QWER keys are more prominent for MOBA games
Even the bundled mouse has its own RGB lighting
There’s additional lighting below the trackpad
And the ROG logo’s color syncs with the rest of the laptop
These are the ports on the left side
And these are found on the right
You’ll only find exhaust vents on the rear
How well does it perform?
If there’s one thing you can rely on with this machine, it’s the hardware. From the 8th-generation Core i7-8750H processor with six cores and Hyper-Threading to the full-powered GeForce GTX 1060 graphics chip, the Hero II is equipped to compete.
And you shouldn’t expect anything less specs-wise, because you need all the power you can get to maximize the high-caliber 144Hz panel. The display, by the way, doesn’t come with NVIDIA’s proprietary G-Sync tech to prevent tearing and stutters at certain frame rates, so it’s all on the components to keep things running smoothly.
My setup also comes with 16GB of memory and a speedy 128GB SSD + 1TB SSHD, making this as complete as you’d expect out of a US$ 2,000 mobile rig.
It goes without saying that the Hero II can handle the latest AAA games on medium to high graphics settings, though hitting 144fps may be a struggle on some titles. Not that hovering between 80 to 100 frames per second is bad, but it’s a shame that you can’t make full use of the super-fast panel.
Here are a few benchmark numbers to give you a better idea:
- Unigine Superposition (1080p Extreme, DirectX): 2097 points, 15.69fps (Average)
- Cinebench R15: 1193 (CPU), 94.48fps (OpenGL)
- Rise of the Tomb Raider (Very High settings, DirectX 12): 64.47fps (Average)
- Deus Ex: Mankind Divided (Ultra settings, DirectX 12): 34.9fps (Average)
Can it stay cool?
ASUS made sure to equip both Strix II laptops with sufficient cooling to prevent the mobile components from melting on your desk. Its system is called HyperCool Pro, and it includes two 12V fans with the ability to boost them using built-in software.
As for actual temperatures, the CPU would hit 81 degrees Celsius under the heaviest of loads. At the same time, the GPU goes as high as 71 degrees Celsius in the same conditions. While these are fine for air cooling standards, the fans do get a bit loud when being pushed too hard.
You can choose between Silent, Balanced, and Overboost for the fans — the third one is obviously the loudest. And even though the system’s fans are relatively quiet while the system is idle, I don’t appreciate the placement of the rightmost fan, which hits my mouse-using hand. Laptops normally position this to the left where hot air shoots away from the user.
On the bright side, using it on your lap is pleasant. At 2.4kg in weight, it’s not that heavy and doesn’t get warm enough to cause discomfort underneath.
Does it last long enough away from a wall?
This is probably the biggest fault of this Strix generation. For the thickness the Hero II brings to my lap, I would’ve expected much better battery endurance on a full charge.
Even without touching a single game and using the Hero II purely for surfing the web and watching a few videos on Netflix and YouTube, it rarely lasts over three hours. This is after bringing the laptop’s battery to 100 percent and lowering the screen’s brightness to 50 percent.
That’s disappointing by any laptop standard (unless you count the monsters we used in the past), although the Hero II obviously isn’t meant for non-gaming use on the go in the first place. Keep it plugged in and find another laptop to take on work trips — problem solved.
What else is there to know?
Battery life aside, the Hero II is a surprisingly good multimedia device because of the loud and clear stereo speakers. They’re positioned to the sides unlike the usual bottom-firing speakers, and have strong bass even though they output only 3.5 watts of power. Coupled with the thin bezels and color-accurate panel, watching movies on this laptop is a great alternative to just gaming on it.
This Strix also features multi-antenna Wi-Fi for better wireless internet connectivity. I tried this out in different locations with varying degrees of distance from routers, and I’ve been impressed with the range. The Hero II picks up signals flawlessly, so I don’t have to rely so heavily on the Ethernet port.
Is this your GadgetMatch?
The Hero II wins for two reasons alone: its super-slim bezels around the fast display and well-rounded specs. I can’t get enough of the color-accurate panel and the lack of distractions around it, while the 8th-generation processor and desktop-grade graphics provide all the power needed for competitive gaming.
There are only a few drawbacks here, namely the overbearing thickness for a midrange setup and horrible webcam placement. I also wish the fans were positioned better, but at least they keep the system well cooled.
My other critique is about the way ASUS treats this Strix generation. I honestly would’ve preferred ASUS keeping the Strix II branding sans the Hero and Scar variants. MOBA gamers play FPS (first-person shooter) games too, and vice versa.
The Hero II configuration I got to review retails for around US$ 2,000, but that can easily change with some component tweaks, such as going for a slower Core i5 processor and taking in less RAM. No matter what, however, the solid physique and sleek design come along for the ride.
Nintendo quietly updates the original Switch with a beefier battery
Will sell for the same price
Last week, Nintendo announced the Nintendo Switch Lite. Compared to the original Switch, the upcoming Lite version will focus on handheld gaming. It will feature a smaller screen and non-detachable Joy-Con controllers. Sacrificing its home console capabilities, the Switch Lite will hopefully update Nintendo’s on-the-go gaming lineup.
Naturally, the Switch Lite leaves us with a burning question: what will happen to the original Switch? With a docking mode, the original Switch is still Nintendo’s number one choice for a home console. However, the Lite’s hype is leaving the original trailing in the dust. Thankfully, Nintendo is quietly launching an updated version of the beloved original.
In a few weeks, the gaming company will out a revised Switch. The new Switch will come with a beefier battery, reportedly packing around two more hours of battery life. The new battery will last between 4.5 to 9 hours, depending on the game. (For reference, the original battery plays between 2.5 to 6.5 hours.) According to tests, The Legend of Zelda: Breath of the Wild can play for up to 5.5 hours on a full battery — up from a paltry three hours.
Much like the Switch Lite, the updated Switch is a huge boost for handheld gaming. Gamers can take their consoles out for longer periods of time. Of course, the update can still feature new hardware on launch. Besides a bigger battery, Nintendo can effectively increase battery life with more efficient chipsets and storage options.
All in all, the new Switch is still a mystery before its launch date. One thing’s for sure: it’s not a completely new Switch. This isn’t a Switch Pro. On launch, the new Switch will cost the same — US$ 300 — as the old Switch.
Besides the revised Switch, Nintendo is also launching the Switch Lite later this year. Also, the company is reportedly working on a gamier Switch Pro for the future. It’s a great time to buy into the Switch ecosystem.
The Nintendo Switch Lite is coming
For on-the-go gaming!
It has long been rumored that Nintendo will launch a more affordable version of the Nintendo Switch and now, the company has more than confirmed that the rumors are true. Enter the Nintendo Switch Lite. It’s a smaller less featured-filled version of the hit console from Nintendo.
The Nintendo Switch Lite is smaller and lighter. It sports a 5.5-inch touch screen display against its big brother’s 6.2-inch display and is projected to last a little longer at three to seven hours of playtime.
The primary difference though is that it is a handheld only console. Which is why it doesn’t support Joy-Con controllers. It also doesn’t come with a Switch Dock. You can essentially play most titles available on the Switch, but there’s no option for you to play on a bigger screen.
Pricing and availability
The Nintendo Switch Lite will launch on September 20 and will retail for US$ 199.99. It will come in three colors: Yellow, Gray, and Turquoise. Are you gonna get one?
A non-Potterhead’s verdict on Harry Potter: Wizards Unite
Use your phone, Harry!
More than a week has passed since the global release of the mobile game Harry Potter: Wizards Unite and we’re ready to give our thoughts. As the title states, I’m not into the franchise that much although I’m a big Pokémon Go player. It basically has the same gameplay as they’re under the same developers — Niantic, Inc.
That being said, I won’t be diving too much on the lore and will instead focus more on gameplay and its overall experience.
For those unfamiliar, Harry Potter: Wizards Unite is a location-based AR game that requires you to go out of the house in order to get more experience points, unlock special items, and advance in the game. The same goes for Pokémon Go and the game before that, Ingress. While PoGo, in the real world, has PokéStops that give out PokéBalls, HP:WU has Inns that you get Spell Energy from. This is then required so you can cast spells and return Foundables to their rightful place and time (the game’s version of catching different Pokémon in the wild).
During the first day of release and being curious as to how the game works, I went out and tried to “catch” as much Foundables as I can and just like PoGo, it gets you in the momentum of just wanting to go around and get as much as you can. I initially noticed the wider array of different “species” you can come across with on HP:WU as compared to when PoGo first launched. I remember all I did back then was to catch Pidgey and Rattata because that was pretty much everything that was available. This was also the main reason why most players quit back then.
Back to Wizards Unite, the similarities it has with PoGo made it easy for me to get a grasp of its general gameplay even though I have no idea who most of the characters are. The idea is to basically level up by grinding for experience points in the most efficient way. This means planning where to go and making sure the place is populated by in-game stops and spawns — usually parks and shopping malls are good choices.
While it parallels Niantic’s other games in many levels, Wizards Unite brings its own charm through its visuals. The environment of HP:WU is simply more immersive than PoGo‘s and even the encounters have more detail in them. It could get distracting at times since there are more elements in HP:WU, but is overall nicer to look at.
A unique aspect from the company’s games is that unlike other multiplayer games where you meet your friends online, you actually play with them in real life and this is also the case for Wizards Unite. These games basically build a community that helps each other accomplish in-game tasks that are usually challenging to accomplish alone. What HP:WU did better, though, is to go for a more immersive gameplay by making you trace different patterns on your screen as if waving your wand as compared to the tapping mechanics of PoGo.
Overall, Harry Potter: Wizards Unite could be a more enjoyable game for some players who are not big fans of the Pokémon franchise. I personally enjoy it enough to switch between HP:WU and PoGo whenever I play out. It will keep you walking around drawing on your screen and pretending to wave your make-believe wand.
It’s a game that’s far more complete than Pokémon Go at launch, that’s for sure. Although, it’s still far from reaching its full potential since there are things that could still be added to the game like a dueling system, for example.
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