Balan Wonderworld Balan Wonderworld

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Balan Wonderworld review: A theater for young ages

Facing the reality behind the curtains

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Have you ever had those moments in your younger years that hurt you a ton? Have they also happened as you got older and a bit wiser? Such is life on our own planet Earth: full of ups and downs. With each moment, we learn new things about ourselves and from our own shortcomings to become better people. However, there are times when things get too overwhelming.

We all need an escape, no matter how young or old we might be. For the older ones, it’s having some time alone, watching movies or TV shows. With the younger generation, it’s playing video games or window shopping online. For our good friends Leo or Emma, their daring escape from their problems led them to the mysterious world of Balan Wonderworld.

I decided to give this game a shot, seeing as it’s one of those less-hyped titles from Square Enix. I want to know what it could offer to a semi-casual player like myself when I need stress relief. Also, Square Enix loves to draw you in with some lore in between to keep you hooked from start to end.

So, what exactly is happening here?

Balan Wonderworld starts off with a story that provides little context to the main characters. Essentially, you play as either Leo or Emma, two children experiencing some personal troubles. I decided to play as Leo mostly because his opening cutscene was him dancing on the street, which is quite relatable. Apparently, in Leo’s case, a group of equally skilled dancers took notice, but he just shunned them away for unexplainable reasons.

Eventually, he and Emma find themselves in this mysterious theater guarded by Balan, a magician-like figure. According to the game’s lore, the theater only shows up to those who are experiencing troubles in their lives. I guess you could consider Leo/Emma extremely lucky, but they’re also confused as to why they’re in the theater. A few moments later, they find themselves in a magical world behind the theater — essentially pulling a Narnia on you.

Balan Wonderworld

Leo in the Island of Tims

You may be wondering how all of this just happened, and I’m here to tell you that I have no idea. In its early stages, the game doesn’t explain to you a lot of details in hopes of putting the pieces of the story together. As I progressed through the story later on, I’m still trying to understand how these things happened. Not the kind of start I was expecting.

The simplest gameplay mechanic for Square Enix

After the intro cutscene, you find yourself on the Island of Tims, which is pretty empty to start. It’s mostly just grassland with some flowers, lakes, and bridges. Eventually, you will slowly rebuild the Tims Tower, which doesn’t seem that important initially. Part of the rebuild involves the inhabitants of the island: the Tims which aids you for the main completion quest.

Now, this platforming game features twelve Chapters, each with two levels and a boss fight. In all the levels, you only ever need to press one button to get through the entire game: the X button. See, every other button and trigger on your controller allows you to jump and platform around — something the X button does anyway. However, the X button is this game’s primary action button because of another gameplay mechanic.

Collect-a-thon Platformer

In each level, Leo/Emma will collect a set of costumes that grant them special abilities. From jump attacks to increased air time, these costumes allow you to explore the game’s vast stages to look for collectibles for completion. As mentioned earlier, almost all of the abilities are bound to the X button — something you don’t really see with Square Enix’s other prominent titles.

Balan Wonderworld

Some of the costumes you will collect throughout the game

Apart from the costumes, you will also collect Drops, Tim Eggs and Balan Statues in each stage. Collecting Drops allows you to grow your Tims to grant you boosts when playing every stage. Meanwhile, collecting a certain number of Balan Statues opens the next set of Chapters and worlds to explore.

As somebody who is fond of stage-by-stage platforming, this was pretty standard stuff even in an open-world setting. Personally, I found myself getting side-tracked with all the collectibles if I wanted to progress further into the game. However, it also makes the game roughly easy to breeze by when you’re not out to complete it. In essence, I felt it doesn’t motivate you enough to complete it 100 percent.

Uncovering your troubles and rising above them

Let’s tackle what I think is the main reason why you found yourself platforming in Balan’s magical world. I mentioned earlier that the character you control is going through some personal issues, and that the magical world showed up for them because of it. With each Chapter, Leo/Emma encounters people who also have undergone some life problems, as well.

Balan Wonderworld

One of the main boss fights in the game

Before each boss fight, a cutscene introduces you to the main story of each person you encounter in the Chapter’s stages. Essentially, it highlights the following aspects: how they started, the rise, and the fall (and eventual shift to the dark side). You are basically tasked to free these people from the Negati, a demon-like presence that is the manifestation of their troubles.

The happy ending in one of the early chapters of the game

After beating each boss, another cutscene starts that shows an epilogue of sorts, detailing the events that happened after you free people of the Negati. You see people get back on their feet, or become more open to other people about their interests. Also, each ending cutscene starts off with a performance with the AI versions of the costumes you collect. I found it quite cheesy and a little extra in some instances.

A game that doesn’t explain much when it should

Everything about Balan Wonderworld made me ask myself, “why is this all happening?” To be honest, I felt that nothing about the game was explained properly the moment you start playing. From the simplistic gameplay mechanic to the storylines in each chapter, it all feels like it lacks purpose. Furthermore, even your role in lifting these people up from their troubles isn’t explained properly.

While playing through this game, I got the feeling that this was intended for kids even if some of the issues tackled here applied to adults. In its raw gameplay alone, it’s simple to understand and easy to navigate that even five year olds will get through the mechanics easily. The collect-a-thon element only somewhat adds a level of depth to the overall gameplay.

Gameplay mechanics aside, the entire story behind Balan Wonderworld just happens with little to no context or purpose. You aimlessly go into each Chapter, uncover the story behind each character, beat the demon inside them, and they’re freed of the negativity inside them. If you’re a child playing this game, it’s something that you’ll enjoy. As an adult, however, it doesn’t do much to draw you in for long.

Entertainment

LE SSERAFIM to perform at BlizzCon 2026

BlizzCon’s closing act.

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LE SSERAFIM BlizzCon 2026

Global K-pop sensation LE SSERAFIM is returning to BlizzCon.

Blizzard Entertainment has announced that the five-member girl group will perform as the closing musical act at BlizzCon 2026. LE SSERAFIM will take the Main Stage on Sunday, September 13 (PT), bringing fans another live performance after its BlizzCon debut in 2023.

The appearance also comes ahead of the group’s upcoming U.S. tour. Blizzard teased that the performance will make it a “Perfect Night” for fans attending the convention at the Anaheim Convention Center.

 

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LE SSERAFIM returns to Blizzard

LE SSERAFIM debuted in 2022 under SOURCE MUSIC, a label of HYBE. The group is composed of Sakura Miyawaki, Kim Chaewon, Huh Yunjin, Kazuha Nakamura, and Hong Eunchae.

The group’s name is an anagram of “I’m Fearless,” reflecting the confidence that has defined its music since debut.

This won’t be LE SSERAFIM’s first crossover with Blizzard. The group previously collaborated with Overwatch 2, bringing themed cosmetics and a special event to the hero shooter.

LE SSERAFIM BLIZZ CON

BlizzCon 2026 is sold out

BlizzCon is Blizzard Entertainment’s annual community celebration. It brings together fans of World of Warcraft, Diablo IV, Overwatch 2, and other Blizzard franchises for game announcements, developer panels, esports, cosplay, and hands-on experiences.

Passes for BlizzCon 2026 have already sold out. However, Blizzard says tickets may still become available through the Tixr public resale marketplace.

Fans can learn more about LE SSERAFIM’s appearance on Blizzard’s official blog.

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AMD FSR Upscaling 4.1 now available for Radeon RX 7000 Series

Update drops earlier than expected, powering more than 300 supported games

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PC and handheld gamers can officially skip the wait, as AMD has launched its FSR 4.1 upscaling technology for Radeon RX 7000 series (RDNA 3) GPUs.

Computing and Graphics Group Senior Vice President and GM Jack Huynh made the announcement on X (formerly Twitter). This development brings machine learning powered gaming to millions of players across more than 300 games.

By downloading the latest AMD Software: Adrenalin Edition 26.6.2 driver, users can unlock the new AI upscaling suite on existing RX 7000 series desktop graphics cards.

(The driver can be downloaded here.)

The update drastically sharpens image reconstruction, delivers far superior temporal stability, and keeps motion ghosting to an absolute minimum. That’s across a massive library of supported titles.

Beyond optimized frame rates out of the gate for those two blockbusters, the release packs vital architecture stability improvements and bug fixes for the broader Radeon ecosystem.

Huynh added that AMD is actively engineering lightweight machine learning models to expand FSR 4.1 optimizations to a wider base of gamers. More details are to come.

Moreover, the driver for the FSR 4.1 upscaling technology will deliver day-one support for two highly anticipated releases: Assassin’s Creed Black Flag Resynced and DOOM: The Dark Ages | Revelations.

if you are wielding an RDNA 3 desktop rig or an RDNA 3-powered handheld, like the ROG Ally X or Lenovo Legion GO, simply open up the AMD Software suite, get the update, and test the new AI tech.

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Gaming

GTA VI: New images unveiled as pre-order details, price finally announced

Highly-anticipated title to launch on November 19 for PS5, Xbox Series X|S

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Grand Theft Auto VI finally has a price. The highly-anticipated upcoming installment in the series is set to launch on November 19 on PlayStation 5 and Xbox Series X|S.

Pre-orders will begin on midnight, June 25. Available versions are the Standard Edition at US$ 79.99 and the Ultimate Edition at US$ 99.99.

The Ultimate Edition amplifies the single player experience with an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story.

Here are some newly-released exclusive images:

Alongside the Standard and Ultimate Editions, all Grand Theft Auto VI pre-orders and purchases before November 20 will also get the Vintage Vice City Pack.

This is a collection of items that flash back to when the neon burned brightest:

Players who pre-order digital versions of GTA VI will be able to begin pre-loading on November 12. This is to ensure they are able to play at launch on November 19.

The physical version, which contains a download code inside the box, will be available starting November 12 as well to support pre-loading.

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