Have you ever had those moments in your younger years that hurt you a ton? Have they also happened as you got older and a bit wiser? Such is life on our own planet Earth: full of ups and downs. With each moment, we learn new things about ourselves and from our own shortcomings to become better people. However, there are times when things get too overwhelming.
We all need an escape, no matter how young or old we might be. For the older ones, it’s having some time alone, watching movies or TV shows. With the younger generation, it’s playing video games or window shopping online. For our good friends Leo or Emma, their daring escape from their problems led them to the mysterious world of Balan Wonderworld.
I decided to give this game a shot, seeing as it’s one of those less-hyped titles from Square Enix. I want to know what it could offer to a semi-casual player like myself when I need stress relief. Also, Square Enix loves to draw you in with some lore in between to keep you hooked from start to end.
So, what exactly is happening here?
Balan Wonderworld starts off with a story that provides little context to the main characters. Essentially, you play as either Leo or Emma, two children experiencing some personal troubles. I decided to play as Leo mostly because his opening cutscene was him dancing on the street, which is quite relatable. Apparently, in Leo’s case, a group of equally skilled dancers took notice, but he just shunned them away for unexplainable reasons.
Eventually, he and Emma find themselves in this mysterious theater guarded by Balan, a magician-like figure. According to the game’s lore, the theater only shows up to those who are experiencing troubles in their lives. I guess you could consider Leo/Emma extremely lucky, but they’re also confused as to why they’re in the theater. A few moments later, they find themselves in a magical world behind the theater — essentially pulling a Narnia on you.
You may be wondering how all of this just happened, and I’m here to tell you that I have no idea. In its early stages, the game doesn’t explain to you a lot of details in hopes of putting the pieces of the story together. As I progressed through the story later on, I’m still trying to understand how these things happened. Not the kind of start I was expecting.
The simplest gameplay mechanic for Square Enix
After the intro cutscene, you find yourself on the Island of Tims, which is pretty empty to start. It’s mostly just grassland with some flowers, lakes, and bridges. Eventually, you will slowly rebuild the Tims Tower, which doesn’t seem that important initially. Part of the rebuild involves the inhabitants of the island: the Tims which aids you for the main completion quest.
Now, this platforming game features twelve Chapters, each with two levels and a boss fight. In all the levels, you only ever need to press one button to get through the entire game: the X button. See, every other button and trigger on your controller allows you to jump and platform around — something the X button does anyway. However, the X button is this game’s primary action button because of another gameplay mechanic.
In each level, Leo/Emma will collect a set of costumes that grant them special abilities. From jump attacks to increased air time, these costumes allow you to explore the game’s vast stages to look for collectibles for completion. As mentioned earlier, almost all of the abilities are bound to the X button — something you don’t really see with Square Enix’s other prominent titles.
Apart from the costumes, you will also collect Drops, Tim Eggs and Balan Statues in each stage. Collecting Drops allows you to grow your Tims to grant you boosts when playing every stage. Meanwhile, collecting a certain number of Balan Statues opens the next set of Chapters and worlds to explore.
As somebody who is fond of stage-by-stage platforming, this was pretty standard stuff even in an open-world setting. Personally, I found myself getting side-tracked with all the collectibles if I wanted to progress further into the game. However, it also makes the game roughly easy to breeze by when you’re not out to complete it. In essence, I felt it doesn’t motivate you enough to complete it 100 percent.
Uncovering your troubles and rising above them
Let’s tackle what I think is the main reason why you found yourself platforming in Balan’s magical world. I mentioned earlier that the character you control is going through some personal issues, and that the magical world showed up for them because of it. With each Chapter, Leo/Emma encounters people who also have undergone some life problems, as well.
Before each boss fight, a cutscene introduces you to the main story of each person you encounter in the Chapter’s stages. Essentially, it highlights the following aspects: how they started, the rise, and the fall (and eventual shift to the dark side). You are basically tasked to free these people from the Negati, a demon-like presence that is the manifestation of their troubles.
After beating each boss, another cutscene starts that shows an epilogue of sorts, detailing the events that happened after you free people of the Negati. You see people get back on their feet, or become more open to other people about their interests. Also, each ending cutscene starts off with a performance with the AI versions of the costumes you collect. I found it quite cheesy and a little extra in some instances.
A game that doesn’t explain much when it should
Everything about Balan Wonderworld made me ask myself, “why is this all happening?” To be honest, I felt that nothing about the game was explained properly the moment you start playing. From the simplistic gameplay mechanic to the storylines in each chapter, it all feels like it lacks purpose. Furthermore, even your role in lifting these people up from their troubles isn’t explained properly.
While playing through this game, I got the feeling that this was intended for kids even if some of the issues tackled here applied to adults. In its raw gameplay alone, it’s simple to understand and easy to navigate that even five year olds will get through the mechanics easily. The collect-a-thon element only somewhat adds a level of depth to the overall gameplay.
Gameplay mechanics aside, the entire story behind Balan Wonderworld just happens with little to no context or purpose. You aimlessly go into each Chapter, uncover the story behind each character, beat the demon inside them, and they’re freed of the negativity inside them. If you’re a child playing this game, it’s something that you’ll enjoy. As an adult, however, it doesn’t do much to draw you in for long.
Trials of Mana now available on mobile
Mobile gamers might want to try this!
Since its release in 1995, the Trials of Mana has come a long way. From the 16-bit era to the mobile gaming platform, this game is rich in history spanning 26 years. Now, the 3D remake of the JRPG classic Trials of Mana is now available on mobile.
The mobile version of the game includes many features, including new touch controls, adjustable graphics settings and cloud save capabilities. Players can also receive two pieces of starting gear to help jumpstart their quest. The starting items are the Rabite Adornment and Silktail Adornment.
Originally released in Japan as Seiken Densetsu 3 in 1995, Trials of Mana is a remake of the third entry in the classic Mana series. The game features a selectable main cast with upgradable classes and over 300 different abilities to learn as they discover a world of secrets and mysteries. The series’ action battle system will put players to the test as they encounter enemies. The game was received well by its release on the Nintendo Switch, PlayStation 4 and Steam platforms.
Price and Availability
Trials of Mana is available on iOS and Android devices via the App Store or Google Play Store. The game is priced at US$ 23.99.
SEE ALSO: Trials of Mana review: A nice glow up
Horizon Zero Dawn’s Aloy is coming to Genshin Impact
Will be available for all players… eventually
Turns out the PlayStation and Genshin Impact collaboration goes beyond PlayStation 5 specific updates. Aloy from the PlayStation game Horizon Zero Dawn will be a playable character on Genshin Impact.
Aloy — a five-star character — will be playable for PlayStation 5 and PlayStation 4 players via in-game mail when Version 2.1 drops. The character can then be played on any platform thanks to the cross-save feature after being claimed from the PS5 or PS4.
Not a PlayStation player? Fret not. Aloy, will arrive to all players who have reached Adventure Rank 20 on Version 2.2. Her weapon, unfortunately, is a PlayStation exclusive.
Version 2.1 and Version 2.2 will also bring other updates that MiHoyo promised to release in detail shortly. Version 2.1 is coming on October 13, 2021 while version 2.2 will arrive on November 24, 2021. Could these also be clues on when the Horizon Zero Dawn sequel will release? We’ll have to wait and see.
Aloy is coming to the world of Teyvat! 🏹
Guerrilla and miHoYo are proud to announce that everyone’s favorite machine hunter will join the Genshin Impact roster for a limited time. More info soon! https://t.co/fQCbk37VTk pic.twitter.com/w8Yt2TbwCr
— PlayStation (@PlayStation) July 22, 2021
Genshin Impact is a free-to-play open-world action RPG that brings players to the world of Teyvat. The player takes on the role of the mysterious “Traveler,” who sets off on a journey to discover the fate of their lost sibling.
Horizon Zero Dawn was a PlayStation exclusive game that launched in 2017. It received plenty of critical and commercial success. Its sequel — Horizon Forbidden West — is set to arrive in late 2021.
Steelseries unveils new Prime lineup of gaming peripherals
Get your head, and hands, in the game
Steelseries has a knack for creating some of the best peripherals in Esports. This time around, they’re looking to expand their growing library of Esports peripherals with some “pro” help. After collaborating with over 100 competitive professional players, the company unveils its new Steelseries Prime lineup of gaming peripherals.
Within the Prime lineup, Steelseries introduces three new gaming mice: the Steelseries Prime, Steelseries Prime+, and Steelseries Prime Wireless. For the company, these three gaming mice bring their own set of features and customization depending on the user’s style of play. Although, all three mice come with a TrueMove sensor that provides proper tracking performance fit for competition.
Along with these, Steelseries also introduces the Steelseries Arctis Prime gaming headset. Built on the heritage of the Arctis franchise, this headset provides great sound quality in a comfortable and lightweight package. Also, the Arctis Prime comes with new noise-isolating ear cushions to eliminate background noise during playback.
The Steelseries Prime lineup is currently available in Steelseries’ official stores on Shopee and Lazada and select authorized dealers. For the SRPs, the gaming mice are priced at SG$ 119 (Prime Gaming Mouse), SG$ 149 (Prime+ Gaming Mouse), and SG$ 299 (Prime Wireless Gaming Mouse). Meanwhile, the Steelseries Arctis Pro retails for SG$ 179.
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