Have you ever had those moments in your younger years that hurt you a ton? Have they also happened as you got older and a bit wiser? Such is life on our own planet Earth: full of ups and downs. With each moment, we learn new things about ourselves and from our own shortcomings to become better people. However, there are times when things get too overwhelming.
We all need an escape, no matter how young or old we might be. For the older ones, it’s having some time alone, watching movies or TV shows. With the younger generation, it’s playing video games or window shopping online. For our good friends Leo or Emma, their daring escape from their problems led them to the mysterious world of Balan Wonderworld.
I decided to give this game a shot, seeing as it’s one of those less-hyped titles from Square Enix. I want to know what it could offer to a semi-casual player like myself when I need stress relief. Also, Square Enix loves to draw you in with some lore in between to keep you hooked from start to end.
So, what exactly is happening here?
Balan Wonderworld starts off with a story that provides little context to the main characters. Essentially, you play as either Leo or Emma, two children experiencing some personal troubles. I decided to play as Leo mostly because his opening cutscene was him dancing on the street, which is quite relatable. Apparently, in Leo’s case, a group of equally skilled dancers took notice, but he just shunned them away for unexplainable reasons.
Eventually, he and Emma find themselves in this mysterious theater guarded by Balan, a magician-like figure. According to the game’s lore, the theater only shows up to those who are experiencing troubles in their lives. I guess you could consider Leo/Emma extremely lucky, but they’re also confused as to why they’re in the theater. A few moments later, they find themselves in a magical world behind the theater — essentially pulling a Narnia on you.
You may be wondering how all of this just happened, and I’m here to tell you that I have no idea. In its early stages, the game doesn’t explain to you a lot of details in hopes of putting the pieces of the story together. As I progressed through the story later on, I’m still trying to understand how these things happened. Not the kind of start I was expecting.
The simplest gameplay mechanic for Square Enix
After the intro cutscene, you find yourself on the Island of Tims, which is pretty empty to start. It’s mostly just grassland with some flowers, lakes, and bridges. Eventually, you will slowly rebuild the Tims Tower, which doesn’t seem that important initially. Part of the rebuild involves the inhabitants of the island: the Tims which aids you for the main completion quest.
Now, this platforming game features twelve Chapters, each with two levels and a boss fight. In all the levels, you only ever need to press one button to get through the entire game: the X button. See, every other button and trigger on your controller allows you to jump and platform around — something the X button does anyway. However, the X button is this game’s primary action button because of another gameplay mechanic.
Collect-a-thon Platformer
In each level, Leo/Emma will collect a set of costumes that grant them special abilities. From jump attacks to increased air time, these costumes allow you to explore the game’s vast stages to look for collectibles for completion. As mentioned earlier, almost all of the abilities are bound to the X button — something you don’t really see with Square Enix’s other prominent titles.
Apart from the costumes, you will also collect Drops, Tim Eggs and Balan Statues in each stage. Collecting Drops allows you to grow your Tims to grant you boosts when playing every stage. Meanwhile, collecting a certain number of Balan Statues opens the next set of Chapters and worlds to explore.
As somebody who is fond of stage-by-stage platforming, this was pretty standard stuff even in an open-world setting. Personally, I found myself getting side-tracked with all the collectibles if I wanted to progress further into the game. However, it also makes the game roughly easy to breeze by when you’re not out to complete it. In essence, I felt it doesn’t motivate you enough to complete it 100 percent.
Uncovering your troubles and rising above them
Let’s tackle what I think is the main reason why you found yourself platforming in Balan’s magical world. I mentioned earlier that the character you control is going through some personal issues, and that the magical world showed up for them because of it. With each Chapter, Leo/Emma encounters people who also have undergone some life problems, as well.
Before each boss fight, a cutscene introduces you to the main story of each person you encounter in the Chapter’s stages. Essentially, it highlights the following aspects: how they started, the rise, and the fall (and eventual shift to the dark side). You are basically tasked to free these people from the Negati, a demon-like presence that is the manifestation of their troubles.
After beating each boss, another cutscene starts that shows an epilogue of sorts, detailing the events that happened after you free people of the Negati. You see people get back on their feet, or become more open to other people about their interests. Also, each ending cutscene starts off with a performance with the AI versions of the costumes you collect. I found it quite cheesy and a little extra in some instances.
A game that doesn’t explain much when it should
Everything about Balan Wonderworld made me ask myself, “why is this all happening?” To be honest, I felt that nothing about the game was explained properly the moment you start playing. From the simplistic gameplay mechanic to the storylines in each chapter, it all feels like it lacks purpose. Furthermore, even your role in lifting these people up from their troubles isn’t explained properly.
While playing through this game, I got the feeling that this was intended for kids even if some of the issues tackled here applied to adults. In its raw gameplay alone, it’s simple to understand and easy to navigate that even five year olds will get through the mechanics easily. The collect-a-thon element only somewhat adds a level of depth to the overall gameplay.
Gameplay mechanics aside, the entire story behind Balan Wonderworld just happens with little to no context or purpose. You aimlessly go into each Chapter, uncover the story behind each character, beat the demon inside them, and they’re freed of the negativity inside them. If you’re a child playing this game, it’s something that you’ll enjoy. As an adult, however, it doesn’t do much to draw you in for long.
Gaming
Call of Duty drops the PlayStation 4 starting with its next game
Is this the beginning of the end for the PlayStation 4?
When can we declare that a console is officially dead? Is it as soon as the launch of the next generation? Is it when games no longer come out on the console? Recently, Call of Duty has confirmed that the next game will not be available anymore on the PlayStation 4, which presents an important question: Is the PlayStation 4 officially dead?
Call of Duty is one of the most persistent gaming franchises today. The last entry, Black Ops 7, is still available for the PlayStation 4 and the Xbox One. Both consoles were launched over twelve years ago. (If that doesn’t make you old, the current generation was launched almost six years ago.)
As such, the franchise is one of the last stalwarts keeping the past generation alive. This week, Call of Duty, via a post on X, confirmed that the next game will not arrive on the PlayStation 4. Presumably, this also means the Xbox One.
Not sure where this one started, but it’s not true. The next Call of Duty is not being developed for PS4.
— Call of Duty (@CallofDuty) May 4, 2026
Currently, we don’t have details about the upcoming game yet. But a new entry is confirmed to arrive later this year.
With the departure of the Call of Duty franchise, it’s fair to ask what will become of the old generation moving forward. Over the years, developers have started shying away from the PlayStation 4 and the Xbox One. Since the franchise still maintains a steady fan base today, a lot of PlayStation 4 users might be forced to make an upgrade to play the latest entry.
SEE ALSO: PC Game Pass gets cheaper, but Call of Duty delays are coming
Gaming
Stranger Than Heaven is a Yakuza prequel with Snoop Dogg
The story spans different eras and regions across half a century in Japan.
In my review of Yakuza Kiwami 3, I groaned about how every new entry in the Yakuza and Like a Dragon franchise — original and remake — looked identical with each other. I ended that playthrough hoping desperately for a new era. Thankfully, those hopes did not fall on deaf ears. In its first trailer, the upcoming Stranger Than Heaven showed off an interesting reimagining of the Yakuza universe. Oh, and Snoop Dogg is in it.
First announced back in late 2024 as Project Century, Stranger Than Heaven has now confirmed itself as a prequel to the prequel to the Yakuza games. It didn’t start that way, though. When it was announced, there was hope that the then-untitled game featured a new story disconnected from Yakuza. It looks like the final game is making the best of both worlds.
Stranger Than Heaven chronicles the rise of the infamous Tojo Clan. Unless this is decidedly different from the Tojo Clan in the Yakuza series, this is the clearest sign that this is, in fact, a prequel.
Makoto Daito, a Japanese boy living in Chicago, escapes America to forge a new life in Japan. Along the way, he meets Orpheus, a smuggler played by Snoop Dogg, who drags Makoto into the criminal underworld. Eventually, Makoto decides to do things his own way by creating a new crime family called the Tojo Clan.
Unlike other games in the series, Stranger Than Heaven spans different eras and regions in Japan, starting with Fukuoka in 1915 and ending with Kamurocho in 1965. It will also have different fighting mechanics by mapping the left and right bumpers/triggers to left and right attacks.
Off the bat, Stranger Than Heaven looks like a new era for the series. It launches winter this year for all major platforms.
SEE ALSO: Now Playing: Yakuza Kiwami 3 & Dark Ties
Star Wars: Galactic Racer is set to launch on October 6, 2026, bringing a new high-speed twist to the Star Wars universe. The game is published by Secret Mode and developed by Fuse Games. It arrives on PS5, Xbox Series X|S, and PC with support for up to 12 players.
Pre-orders are now open across Standard, Deluxe, and Collector’s Editions. Pricing starts at $59.99 for the Standard Edition, with both digital and physical versions available depending on platform.
A different kind of Star Wars story
Set in the lawless Outer Rim, the game introduces the Galactic League—an unsanctioned racing circuit where skill matters more than destiny. You play as a mysterious pilot named Shade, navigating a single-player campaign built on rivalries, alliances, and unfinished business.
There’s no Force or prophecy here. Instead, the focus is on build strategy and racing mastery. Players can customize three types of repulsorcraft and even take on classic podracers, blending familiar Star Wars elements with a more competitive, arcade-style edge.
Multiplayer supports online races where players can test their builds and driving skills against others.
Pre-order bonuses and editions
All pre-orders include a bonus livery usable across vehicles, with platform-specific colors, plus a Player Banner background for multiplayer.
The Deluxe Edition adds three extra vehicles, exclusive Arcade events, a livery pack, and cosmetic upgrades like new player banners and insignias. It also includes a digital art book featuring early designs of characters, locations, and vehicles.
Collector’s Edition for dedicated pilots
For collectors, the physical Collector’s Edition bundles a model of the Kor Sarun: Darc X landspeeder, themed patches, a printed art book, and a steel case housed in premium packaging. It also includes all Deluxe Edition digital content.
Star Wars: Galactic Racer launches on October 6, 2026, for PS5, Xbox Series X|S, and PC, with pre-orders now available.
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