Gaming

Does Cold War call attention to problems with Call of Duty?

Looking to rekindle COD memories? Might wanna look elsewhere

Published

on

They say there are two types of people, the people who play the Call of Duty series for the story or the people who only play the multiplayer. I’m definitely the latter. When it comes to picking up the latest title, it has always been about rekindling with the competitive multiplayer action from previous games.

Here’s the thing…

I used to play the game competitively between the releases of Call of Duty 4: Modern Warfare roughly up until Black Ops 2. I wasn’t amazing, the enjoyment came from competing with my friends back home and seeing how we matched up against others.

Jumping into an all-or-nothing decider in Search and Destroy or a sudden spark of great teamwork to turn a match around in an intense game of Hardpoint or Domination was everything. It was always something I ended up missing after a while. There was always something missing.

That’s where last year’s release of Call of Duty: Modern Warfare came in. It was the grand ‘welcome home’ party that I needed. A reboot of the game that brought me into the series. It brought in re-imagined maps but with updated gameplay and newer game modes thrown in.

With the addition of the free-to-play battle royale Warzone, it gave the series new life. There was so much on offer, but that’s why the announcement of Call of Duty Black Ops: Cold War seemed incredibly badly timed. And that’s my inherent problem with the series.

The good, the bad, the forced

This is the 17th installment in the main series of Call of Duty, and they have released annually without fail for the last 15 years. Just like a FIFA or NBA 2K title, everything moves on the moment the new title gets released. The community moves on, the pro scene moves on and the loyal restart with whatever the developers have created. Essentially, the livelihood of each game ends immediately.

And that was my problem with the announcement of Cold War. The trailer for the new release looked interesting, implementing historical moments into the series is great.

But Modern Warfare felt like it would have thrived with another year if the publishers had decided to give it more time to grow. Immediately we’re forced into holding the new release up to its predecessor and that is an unavoidable aspect of this review.

What its got

As usual, with rotating between the different developers, there are different game modes. Aside from the main story mode, Zombies make a return for their sixth appearance in the series if you ever needed hundreds of zombies chasing after you. In replacement of the vast battles of Modern Warfare’s Ground War is Combined Arms, a much smaller version but still with vehicles such as tanks and gunships.

Warzone is an option on the main menu, but if you want to play it you’ll have to install Modern Warfare and play through that client. With Call of Duty’s recent gigantic installation sizes that could be a bit of a problem.

Just installing Warzone alone is a 72GB install on top of the 140GB you’ve already installed for Cold War. Which is fine if, you know, you don’t play any other games.

Location, location, location

When it comes to multiplayer maps there are no huge hitters and there aren’t many options, with only 11 playable at release. Without relying on the classic maps from the past, bar one, a lot of the maps are forgettable. (Yes, Nuketown has returned with an obnoxious 80’s theme. Yep, this is the fifth time the map has appeared in the main series).

When playing the standard matchmaking, most of the maps feel like they’re a little too large, but they are beautiful. The game brings back a lot of color that was missing from Modern Warfare’s dreary war-torn brown and gray hues.

A lot of the maps incorporate verticality more than the usual. Climbing boxes, rocks or leaping through windows feels like forcing a parkour feature into a game that doesn’t feel suited to it. When you’re starting out, you’ll feel a little hard done by knowing that not only you have to learn corners that people camp in, but now they’ll be lurking above you too.

There will be moments where you’ll be shooting someone, just for them to full vault through a window like an Olympic athlete on steroids. Have you ever vaulted on top of a bus stop without issue? Cold War gives you superhuman ability without reason. With the parkour aspect, you’ll find that the most optimal way of movement is a janky version of a bunny hop that looks like an excited seal running forward.

The balance between maps and game modes seem a little rushed as well. Some maps seem better suited for others for particular game modes. While you’re already forced to deal with having to traverse such a huge map like Armada Strike, the developers throw a hardpoint off of the main ship and without cover with your opponent staring down at you.

If you’re a gun nut, you’ll love that the heavy customization for each gun continues into this game with five attachments per gun, or up to 8 with the addition of the gunfighter wild card. However, if you’re that enthusiastic, the drop of quality from Modern Warfare is noticeable.

You don’t know what you have until it’s gone, the near-obsessive detail in gun models, animations and sound design had to end somewhere. And don’t get me started on the state of the diamond camouflage.

Nick Young Wtf GIF - Find & Share on GIPHY

Is this your GameMatch?

If you’re looking to rekindle your Call of Duty memories, this probably won’t be game you’re after. Everything feels like a predecessor to Modern Warfare, not the other way around. And with Warzone remaining as part of the previous title the playability here might not keep you going through the year.

However, it is Call of Duty. The me modes will always be slick and there is enjoyment that can be found there. But everything comes off a little mismatched, rushed and uninspired in places. Do we need a new Call of Duty every year? This is another emphatic rejection. Keep your eyes open for Season 1 comes out later this month, maybe there will be something a little more substantial to play with.


This game was reviewed by Richard Hibbert. Starting off his esports career with DOTA 2 coverages, he now heads production for multiple tournaments and events. Richard likes to play everything from quirky indie games to MOBAs and everything in between.

Gaming

The best Tokyo tour package that is Forza Horizon 6

Discover Japan like a first time traveller

Published

on

Forza Horizon 6

Ever wanted to visit Japan despite an ongoing fuel crisis crippling your total travel budget? Have you ever wanted to visit iconic tourist destinations like Shibuya Crossing or Mt. Fuji? Did you ever have dreams of becoming the drift king like in Fast and the Furious: Tokyo Drift? Well, we have good news for you!

On May 19, you’ll be able to do all three of these things as Playground Games will finally release Forza Horizon 6 across all platforms. From an overall lens, the game is slated to build off the incredible features the franchise is best known for, now in a totally different side of the world. Experience a unique kind of car culture only famously featured within popular movie franchises, while also exploring another side to Tokyo reimagined for both new and returning players to the series.

So come, take advantage of this once in a lifetime tour package, complete with the following amenities suited to hopefully make the trip to Tokyo worth it!

Sight-seeing, your way

Forza Horizon 6 features a highly populated simulation of Tokyo with tons of activities to do, sights to see, and Horizon events to satisfy your thirst for action. From street racing to experiencing the hustle and bustle of food deliveries, Playground Games wasted no time in nailing most aspects of Japan’s culture. Of course, that also includes popular tourist attractions like Shibuya Crossing, Tokyo Tower and the Rainbow Bridge.

I mentioned in the early preview that the developers divided all of Tokyo into different sections with their own checklists on what to do and things to collect. When looking at the full game, this list is actually a lot more expansive and comes with its own scorecard for exploration called Discover Japan. It’s similar to your Horizon Events progression, right down to the tasks and rewards so the experience wouldn’t be too unfamiliar.

SEE MORE: Forza Horizon 6 already hits the mark

All of these are within your control and pace as you progress deeper into the Horizon Events, with more areas and activities to explore the further along you are. Honestly, it ends up that you’ll accomplish these things fluidly given the amount of driving you’ll be doing so plan your itinerary ahead!

Reimagining Japanese car culture

Speaking of those Horizon Events, the staple of the entire Forza Horizon franchise once again features a unique blend of racing that is authentic to the place it represents. In the case of Japan, that’s basically all the types of races you’ve already seen in most Fast and the Furious movies, especially Tokyo Drift. And yes, you will have access to a plethora of cars that you can finetune to your liking for the best performance in all the races.

Much like in previous games, there are also pockets of events called Stories that venture into specific aspects of Japanese car culture through the lens of the characters in-game. From day-trips to learning how to be a DK or “drift king,” these were designed not only to help with game progression but to expose a culture to those who are only hearing about it now. Also, some of the events can be quite challenging even for returning and experienced players.

Forza Horizon 6

This even extends into multiplayer features and Horizon Stunt Events that allows you to show off your skills and your car collection. Adding in car meets within major POIs on the map was a nice touch in incorporating multiplayer activities beyond the normal racing route. Also, they added the actual Daikoku Car Meet space as a staple to this aspect of Japanese car culture!

Is this your GamingMatch?

In a nutshell, Forza Horizon 6 remains true to its roots, enabling it to bring out the best of Japan in more ways imaginable. Playground Games knew what worked from every other game in the franchise and decided to double down for the better, from mechanics to the improvements. While it had already hit the mark from the preview alone, expanding it further truly made it an exciting release to watch out for.

Forza Horizon 6

For a game that simply offers a more casual racing experience and pushes the car collect-a-thon a lot more, it is completely decked out with activities galore. Even with some of them feeling repetitive at times, every Horizon event and mode felt just as addictive and unique to play no matter how you want to play them. It’s a formula that encourages experimentation and enables car mastery that is easy to digest, no matter the experience level – and we’re all for it.

This truly feels like an instant Swipe Right for all intents and purposes, and definitely a must-try for anyone who plans to visit or return to Japan for a quick vacation or two. Assuming, of course, that the oil crisis will finally end by then.

Continue Reading

Gaming

The Steam Controller literally screams when you throw it

Please throw it at padded surfaces only.

Published

on

We love harmless Easter eggs. Think of Chrome’s jumping dino or Android’s yearly quirk. It’s always fun when a device or app hides a special surprise for those in the know. Today, Valve is keeping the tradition alive by putting a screaming Easter egg in its new Steam Controller.

The first of its trio of new hardware, the Steam Controller converts the iconic layout of the Steam Deck into controller form. Besides offering an accessible controller, it also connects seamlessly to Steam, offering an easy doorway to plug and, literally, play.

Since it launched on May 4, users have already been playing around with their Steam Controllers. Presumably, this also includes a few rage moments that involve throwing the controller over a frustrating game.

If you threw your controller already, you might have heard an interesting surprise. As spotted by users online, the Steam Controller lets out a Wilhelm scream whenever it’s thrown.

For the unaware, the Wilhelm scream is the world’s most iconic scream. If you’ve watched a few movies, there’s a high chance that you’ve heard it before, as it’s often used as a background scream in many, many movies.

Notably, this has a cooldown of approximately one minute, so you can’t spam it over and over again. This also works on padded surfaces, so you don’t need to throw your controller at a hard wall. It’s just one of those nice Easter eggs that add a little spice to a favorite controller.

All that said, please don’t throw your Steam Controller at hard surfaces.

SEE ALSO: The Steam Controller is coming out on May 4

Continue Reading

Gaming

Assassin’s Creed Hexe leak reveals the return of a major character

Is Ezio Auditore coming back?

Published

on

Assassin’s Creed Nintendo

Undoubtedly, Assassin’s Creed Black Flag Resynced is the most hype that the franchise has enjoyed in a while now. A lot of gamers are excited to replay one of the most prolific entries in the vast history-hopping series. But Black Flag isn’t the only entry getting some eyeballs. The mysterious Codename Hexe is also getting some love, and we might finally have some more information about the game, thanks to a new leak.

In 2022, Ubisoft teased Codename Hexe as a darker entry in the franchise. Four years later, the game is still shrouded in mystery. Today, a leaker (@xj0nathan on X) has shared some interesting details about the game.

For one, the game will reportedly be set during the Wurzburg Witch Trials in the 17th century, confirming earlier rumors that the setting would be dark one. Adding to that, Codename Hexe might have most of its gameplay in forest biomes, using a lot of trees to parkour around.

The return of an icon

Confirming rumors is just a tiny part of the leak. The more interesting bit is the alleged return of the franchise’s most beloved character: Ezio Auditore da Firenze.

Ezio has not been seen in an Assassin’s Creed game in over a decade. His story concluded in Revelations (with a neat epilogue in a short film called Assassin’s Creed: Embers).

In Codename Hexe, the iconic assassin will reportedly return to mentor the game’s protagonist named Anika. Currently, it’s unclear how he appears in the game’s setting. Some rumors hint that Isu technology might be involved.

Finally, the leak concludes with a blurry photo. Unfortunately, Ubisoft has been taking down reposts of the photo, so we won’t include it here. The original leaker himself took it down as well. It can, however, be described as a female assassin trudging through a dark forest with creepy lights in the background. It doesn’t reveal a lot of details, but it’s substantial enough to warrant takedowns.

SEE ALSO: Assassin’s Creed Black Flag Resynced launches on July 9

Continue Reading

Trending