Bend Studio wanted to bring something new to the table for its latest release. They needed a familiar concept, a dramatic story line, a pinch of survival instincts, and a complete rethinking of the term “zombie.” The result, simply, became Days Gone.
I came into the early preview event for the game two months ago with the expectation of something different. Initially, what I got was something that just felt different in concept — but I wanted to believe that it could be different. Now that I finally got to play the game in full, here’s my complete analysis of Days Gone.
Redefining the plot for zombie games
My initial reaction to Days Gone went something like, “It’s just another game with zombies and guns in it.” Most zombie games often end up focusing on survival and combat, without really putting too much attention on the narratives behind the characters. Days Gone, in my opinion, went for the bold approach.
The entire game takes place two years into a global pandemic that shook Oregon to the core. Deacon St. John, an outlaw turned Drifter, must deal with his ever-changing world filled with zombies called Freakers while attending to the people he holds near and dear — all while he’s trying to find out the root cause of the pandemic, and ultimately what happened to his wife, Sarah.
If anything, I feel this is what differentiates Days Gone from most titles leaning towards survival in a zombie-laden world. It gives off a whole new dimension to the approach on developing quality games with an equally good story to supplement the experience. The plot drives a lot of the activities that take place within the game, and provides ample time for you to accomplish them.
Survival through scarcity and stealth
At the heart of Days Gone is survival, which is heavily understated by the number of things you have to deal with. It’s you against the massive horde of Freakers that are out to devour you. If that’s not enough, you also have to deal with all sorts of Freakers — yes, even animals can become zombies!
If you’re still unfazed, you have to deal with the rest of humanity that’s fighting for survival, as well. From enemy Marauders to cultist Rippers, the enemies just didn’t stop coming for me from all sides. And, to make matters extremely difficult, you have to face all of them with relatively limited supplies and a maximum of four weapons.
Obviously if you can’t fight them, you could just run or get on your motorcycle and flee. The motorcycle does stay with you all throughout, especially for traveling across the vast environment of northwestern Oregon! You can recover your motorcycle if you get into trouble, which I found helpful when it got stuck in the river.
But, if you want to be smart, the stealth mechanic works wonders! If you’re someone who just loves to go on the offensive all the time, you’re at an obvious disadvantage in this game. I felt that this game heavily maximized this feature all the way. This was more evident with the NERO missions to discover what really happened to Sarah.
Never running out of things to do
This game, for the life of me, just keeps you busy every time. Along the way, you’ll discover survival camps, each with their own set of main and side missions to accomplish. Accomplishing them gives you credits that unlock upgrades for your motorcycle or weapons. Evidently, a lot of the missions contribute to the main story line, as well.
I loved that there were so many missions to complete, and you’re not kept idle. Missions keep coming in left and right, allowing you to get things going right off the bat. When one mission ends, one to three more open up for you to do, and you can take your sweet time navigating which one you would want to do first.
Some side missions do get in the way of your progression of a main story mission, though. They’re optional in that they hardly contribute to the main plot, but they show up on the map as if they’re that important for you to check out. Also, there are certain missions that you can only do at certain times of the day, and the game just immediately forwards the time into that. I feel that time moves relatively fast in this game, but I could give it a pass.
I didn’t like the lack of free roam in this game. With so many things happening all at once, it feels like you’re not really given the option to freely roam the entire map. Of course, blocked paths are a given — especially if it’s a part that you will only touch on at a later time. Still, you have to deal with Freakers left and right, Marauders/Rippers with snipers and traps in hand, scarce resources, and the rigorous day-night cycle when trying to explore northwest Oregon.
An overall verdict
Days Gone presents a similar concept with a bold twist. At best, it showcases the very same zombie-game mechanic and survival mentality players must possess. At its core, it hinges on survival instincts and resourcefulness, especially in an environment ravaged by overwhelming threats.
However, what really drives Days Gone home is its bold approach to the plot and character development of Deacon. I felt that if anything was going to differentiate this game from all the others, it boiled down to its plot. Most of your actions and missions all throughout make sense in the grander scheme of the game’s storyline. Couple that with almost realistic gameplay, and I honestly believe that the game has delivered on its promise.
Days Gone will be available exclusively on the PlayStation 4 on April 26.
Nintendo quietly updates the original Switch with a beefier battery
Will sell for the same price
Last week, Nintendo announced the Nintendo Switch Lite. Compared to the original Switch, the upcoming Lite version will focus on handheld gaming. It will feature a smaller screen and non-detachable Joy-Con controllers. Sacrificing its home console capabilities, the Switch Lite will hopefully update Nintendo’s on-the-go gaming lineup.
Naturally, the Switch Lite leaves us with a burning question: what will happen to the original Switch? With a docking mode, the original Switch is still Nintendo’s number one choice for a home console. However, the Lite’s hype is leaving the original trailing in the dust. Thankfully, Nintendo is quietly launching an updated version of the beloved original.
In a few weeks, the gaming company will out a revised Switch. The new Switch will come with a beefier battery, reportedly packing around two more hours of battery life. The new battery will last between 4.5 to 9 hours, depending on the game. (For reference, the original battery plays between 2.5 to 6.5 hours.) According to tests, The Legend of Zelda: Breath of the Wild can play for up to 5.5 hours on a full battery — up from a paltry three hours.
Much like the Switch Lite, the updated Switch is a huge boost for handheld gaming. Gamers can take their consoles out for longer periods of time. Of course, the update can still feature new hardware on launch. Besides a bigger battery, Nintendo can effectively increase battery life with more efficient chipsets and storage options.
All in all, the new Switch is still a mystery before its launch date. One thing’s for sure: it’s not a completely new Switch. This isn’t a Switch Pro. On launch, the new Switch will cost the same — US$ 300 — as the old Switch.
Besides the revised Switch, Nintendo is also launching the Switch Lite later this year. Also, the company is reportedly working on a gamier Switch Pro for the future. It’s a great time to buy into the Switch ecosystem.
The Nintendo Switch Lite is coming
For on-the-go gaming!
It has long been rumored that Nintendo will launch a more affordable version of the Nintendo Switch and now, the company has more than confirmed that the rumors are true. Enter the Nintendo Switch Lite. It’s a smaller less featured-filled version of the hit console from Nintendo.
The Nintendo Switch Lite is smaller and lighter. It sports a 5.5-inch touch screen display against its big brother’s 6.2-inch display and is projected to last a little longer at three to seven hours of playtime.
The primary difference though is that it is a handheld only console. Which is why it doesn’t support Joy-Con controllers. It also doesn’t come with a Switch Dock. You can essentially play most titles available on the Switch, but there’s no option for you to play on a bigger screen.
Pricing and availability
The Nintendo Switch Lite will launch on September 20 and will retail for US$ 199.99. It will come in three colors: Yellow, Gray, and Turquoise. Are you gonna get one?
A non-Potterhead’s verdict on Harry Potter: Wizards Unite
Use your phone, Harry!
More than a week has passed since the global release of the mobile game Harry Potter: Wizards Unite and we’re ready to give our thoughts. As the title states, I’m not into the franchise that much although I’m a big Pokémon Go player. It basically has the same gameplay as they’re under the same developers — Niantic, Inc.
That being said, I won’t be diving too much on the lore and will instead focus more on gameplay and its overall experience.
For those unfamiliar, Harry Potter: Wizards Unite is a location-based AR game that requires you to go out of the house in order to get more experience points, unlock special items, and advance in the game. The same goes for Pokémon Go and the game before that, Ingress. While PoGo, in the real world, has PokéStops that give out PokéBalls, HP:WU has Inns that you get Spell Energy from. This is then required so you can cast spells and return Foundables to their rightful place and time (the game’s version of catching different Pokémon in the wild).
During the first day of release and being curious as to how the game works, I went out and tried to “catch” as much Foundables as I can and just like PoGo, it gets you in the momentum of just wanting to go around and get as much as you can. I initially noticed the wider array of different “species” you can come across with on HP:WU as compared to when PoGo first launched. I remember all I did back then was to catch Pidgey and Rattata because that was pretty much everything that was available. This was also the main reason why most players quit back then.
Back to Wizards Unite, the similarities it has with PoGo made it easy for me to get a grasp of its general gameplay even though I have no idea who most of the characters are. The idea is to basically level up by grinding for experience points in the most efficient way. This means planning where to go and making sure the place is populated by in-game stops and spawns — usually parks and shopping malls are good choices.
While it parallels Niantic’s other games in many levels, Wizards Unite brings its own charm through its visuals. The environment of HP:WU is simply more immersive than PoGo‘s and even the encounters have more detail in them. It could get distracting at times since there are more elements in HP:WU, but is overall nicer to look at.
A unique aspect from the company’s games is that unlike other multiplayer games where you meet your friends online, you actually play with them in real life and this is also the case for Wizards Unite. These games basically build a community that helps each other accomplish in-game tasks that are usually challenging to accomplish alone. What HP:WU did better, though, is to go for a more immersive gameplay by making you trace different patterns on your screen as if waving your wand as compared to the tapping mechanics of PoGo.
Overall, Harry Potter: Wizards Unite could be a more enjoyable game for some players who are not big fans of the Pokémon franchise. I personally enjoy it enough to switch between HP:WU and PoGo whenever I play out. It will keep you walking around drawing on your screen and pretending to wave your make-believe wand.
It’s a game that’s far more complete than Pokémon Go at launch, that’s for sure. Although, it’s still far from reaching its full potential since there are things that could still be added to the game like a dueling system, for example.
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