Gaming
Detroit: Become Human review: Create-your-own-adventures are back
This is your story
Throughout video game history, the element of choice has never factored prominently towards a game’s progress. Even with an abundance of gameplay elements, video games always corral you to its own desired ending.
With Detroit: Become Human, developer Quantic Dream completely leaves that option to you. Besides a unique cinematic experience, Detroit brings a complete create-your-own-adventure set inside a near-future sci-fi world.
Welcome to Detroit
Like its predecessors Heavy Rain and Beyond: Two Souls, Detroit: Become Human mixes its plot seamlessly with its gameplay. Because both are so intertwined, it becomes impossible to talk about one without the other.
Detroit brings us to its eponymous city in 2038. Despite being set two decades into the future, the Motor City doesn’t differ greatly from how it is now. Cars, houses, and clothing styles strangely look the same. However, for all its similarities, the Detroit (and everywhere else) of the future differs in one crucial aspect: artificially intelligent androids exist.
As predicted, humanity has invented compliant and intelligent robots that can do our bidding as servants, companions, and even occasional lovers. Unfortunately, things aren’t as smooth as they seem. Everywhere, androids have started to rebel against their masters. Humanity would call them “deviants.”
In Detroit, you control three androids portrayed through their own respective points of view. Connor is a prototype police android tasked with investigating why androids are turning deviant. Kara is a housewife managing an abusive father’s house and his daughter. Markus is a companion robot caring for an aging artist.
Three-in-one
With three characters, Quantic Dream created three distinct perspectives to separate each story from the other. Besides three collaborative ones, each chapter takes on a different tone and theme.
From gameplay elements to the soundtrack, each perspective is its own story. Even if you isolate them as separate stories, they can still exist individually as an adequately drawn game.
For the most part, every character is isolated in its own world. Detroit successfully created different moods for each story. Connor’s story and gameplay takes on a CSI vibe. Kara’s story has a more familial vibe. Finally, Markus’ story has a more revolutionary tone.
Sigh-filled sci-fi
A well-written science fiction story is always an excellent medium to depict a cautionary tale of the future a la Black Mirror. Like that show, Detroit starts off with an optimistic, well-rounded vision of the almost-near future. In that vision, androids have elevated humanity into new technological levels.
Unfortunately, this breath of fresh air eventually degrades to an on-the-nose civil rights story. From the onset, Detroit already hints that android rights lack the same modicum of respect that human rights do.
While civil rights stories shine in the spotlight today, Detroit hammers it down a little too much. Case in point, the story’s android rights movement uses too much historic taglines like “we have a dream” and “we think therefore we are.” Despite its create-your-own nature, Detroit really wants you to care about its androids.
For what it’s worth, its background worldbuilding excels. Through in-game magazines and TV screens, the game explores other facets of 2038’s world — politics, sports, interpersonal relationships, and transportation.
Do choices really matter?
Thankfully, yes. As with Quantic Dream’s other games, Detroit features a vast river of branching paths. Every decision — whether major or trivial — affects future chapters. Even missing a single slip of paper in one scene blocks you from significant decisions in future scenes.
Despite the allure of unlocking every option possible, the game naturally blocks you from achieving — or at least, unlocking — every option. Some scenes even lock users into time limits, both explicitly shown and hidden.
Further, developers have also highlighted the game’s permadeath options. A persistent worry, however, is if Detroit will have copouts when it deals with death. Thankfully, death is a real option in the game. In my first playthrough, a key character didn’t make it to the end credits. While there are some copout moments, permadeaths for both side and main characters remain a possibility throughout.
Fortunately, Detroit shows you which branches and options you’ve unlocked during your playthrough. The developers adamantly encourage gamers to finish a playthrough first before backtracking into new branches. However, the temptation to replay a chapter is always there.
Press X to pay respects
Unlike most games, Detroit does not have a standard verb set. Besides the traditional movement stick and some interfaces, there are no dedicated run, use, and shoot buttons. Random prompts often appear to perform certain actions.
Usually, this isn’t a problem. In a laidback investigation portion, prompts are easy enough to decipher. However, as is the norm with Quantic Dream, the game also includes nerve-wracking quick-time events (QTEs) to get through action and chase scenes. While this is the best use of the janky controls, it’s not the best way to tell a story. The harried pressure to press the right button in time often takes away from the game’s cinematic element.
Realistic dolls in an empty dollhouse
The video game industry has come a long way from the polygonal character designs of yesteryear. Detroit pushes that boundary even further with its motion-captured performances. From cinematic cutscenes to trivial fidgets, Quantic Dream created extraordinarily realistic characters. The three main characters even share an uncanny likeness with the actual actors who play them.
Unfortunately, Detroit’s background visuals are less desirable. With interactable elements scattered throughout a scene, the game often plays out like an old-school point-and-click adventure game. However, they lack the random charm of those lovable games. Besides the actual objectives, Detroit’s backgrounds feel blank and empty. Even if they’re filled with details and background actors, neither Connor, Kara, nor Markus can interact with them other than just walking past. For a game that puts the premium on character design, Detroit falls short on delivering a thriving physical world.
Regardless, with its choice-driven narrative and superb character design, Detroit: Become Human marks a turning point for video games. It opens the industry as a medium for cinematic but interactive storytelling.
Despite its flaws, Detroit: Become Human is still a loving homage to the choose-your-own-adventures and point-and-click games of before.
SEE ALSO: Step into androids’ shoes in Detroit: Become Human
Bandai Namco Entertainment Asia and Square Enix have announced that FINAL FANTASY X | X-2 HD Remaster is now available on Nintendo Switch 2. Physical copies are also on sale across Southeast Asia.
The collection brings together FINAL FANTASY X and FINAL FANTASY X-2, two of the most celebrated entries in the long-running RPG franchise. Both games feature enhanced HD visuals while preserving their original stories and gameplay.
Two classic adventures in one package
In FINAL FANTASY X, players follow Tidus, a star blitzball athlete whose journey becomes intertwined with the summoner Yuna as they travel across the world of Spira to confront a devastating threat.
Its direct sequel, FINAL FANTASY X-2, takes place two years later. Players take control of Yuna alongside Rikku and Paine as they uncover ancient mysteries and face new enemies.
The release also coincides with the 25th anniversary of the original launch of the game in Japan, giving longtime fans and newcomers another opportunity to experience the pair of RPG classics at home or on the go.
Bandai Namco notes that physical edition availability may vary by country across Southeast Asia.
Watch the launch trailer below:
About the FINAL FANTASY series
The FINAL FANTASY franchise has entertained players for more than 35 years. Known for its cinematic storytelling, memorable characters, imaginative worlds, and technical innovation, the series has sold more than 212 million copies worldwide.
The NBA 2K27 cover athletes have been revealed as pre-orders have become available.
San Antonio Spurs all-star Victor Wembanyama has been unveiled as the cover athlete for the NBA 2K27 Standard Edition.
Meanwhile, WNBA star Caitlin Clark is gracing the Deluxe Edition cover.
Rounding out the trio is 2011 NBA MVP and Chicago Bulls legend Derrick Rose for the Ultra Edition.
The game will launch worldwide on September 4 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and Steam. Early access is available by August 28.
First-look images of the game showcases some of NBA’s younger stars, like Cooper Flagg and Cade Cunningham.
Also shown for the first time is Jaylen Brown in a Philadelphia 76ers jersey, ahead of his debut with his new team after being traded from the Boston Celtics for Paul George.
Pre-orders are now open, and availing of any edition early entitles customers to a 10,000 VC bonus.
The Standard Edition is priced at US$ 69.99.
Pre-ordering the Deluxe Edition (US$ 99.99) enables players to unlock these perks:
- 100,000 VC
- Up to 7 days early access
- MyTeam content: Full ’27: Series Team 1 Selection, Triple Threat Park Free Agent Pack, 5x ’27: Series 1 Packs, 2-Hour 2XP Coin
- MyCareer content: 25x 6 Types of Skill Boosts, 25x 3 Types of Gatorade Boosts, 2-ahour 2XP Coin, Victor Wembanyama Jersey, Caitlin Clark Jersey
Meanwhile, in addition to the perks under the Deluxe Edition, those who pre-order the Ultra Edition (US$ 149.99) shall also get:
- 135,000 VC (instead of 100,000)
- Season 1 Pro Pass + Summer Pass
- NBA 2K27 Ultra Edition MyTEAM Player Cards (via The Exchange): Guaranteed 98 OVR by Dec 2026, guaranteed Invincible by May 2027
- Roses Oversize Hoodie
Gaming
Call of Duty, Aston Martin unveil Dreadnought for Modern Warfare 4
A mobile fortress available to locate in key areas
Call of Duty and Aston Martin revealed the Aston Martin Dreadnought, a bespoke, in-game SUV concept specially created for Call of Duty: Modern Warfare 4.
Developed by Aston Martin’s design team in collaboration with the game’s developers and publishers, the Dreadnought pairs supercar-level performance and a full-blooded V12 engine with a military-grade armored exterior.
This configuration makes it the most aggressive all-wheel drive vehicle in the title.
Built as a mobile fortress rather than a joyride, it is designed to push objectives, save teammates under fire, and drive straight through contested ground while its armor plating absorbs heavy incoming damage.
Ground in the physics of the Modern Warfare universe, the unapologetic, uncompromising tactical SUV delivers a stunning exploration of extreme visual language. At the same time, it brings an engaging and dynamic player experience.
Its striking form has been imaged for elite tactical performance, with optimized aerodynamics and fully integrated digital command interfaces.
The exquisite design details emphasize the Dreadnought’s high luxury heritage. There’s the herringbone weave of the exterior carbon fiber, as well as the Oxford Tan leather dashboard, door panel details, and metallic gold gear lever.
Players will be able to locate the Dreadnought in key points of interest within both DMZ and Call of Duty: Warzone modes.
Fans got to see a full-size physical interpretation of the Dreadnought at Fanatics Fest NYC, ahead of its in-game debut on 23 October.
In other news, Call of Duty movie director and co-writer Peter Berg revealed that the film will be set in the Modern Warfare universe.
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