Throughout video game history, the element of choice has never factored prominently towards a game’s progress. Even with an abundance of gameplay elements, video games always corral you to its own desired ending.
With Detroit: Become Human, developer Quantic Dream completely leaves that option to you. Besides a unique cinematic experience, Detroit brings a complete create-your-own-adventure set inside a near-future sci-fi world.
Welcome to Detroit
Like its predecessors Heavy Rain and Beyond: Two Souls, Detroit: Become Human mixes its plot seamlessly with its gameplay. Because both are so intertwined, it becomes impossible to talk about one without the other.
Detroit brings us to its eponymous city in 2038. Despite being set two decades into the future, the Motor City doesn’t differ greatly from how it is now. Cars, houses, and clothing styles strangely look the same. However, for all its similarities, the Detroit (and everywhere else) of the future differs in one crucial aspect: artificially intelligent androids exist.
As predicted, humanity has invented compliant and intelligent robots that can do our bidding as servants, companions, and even occasional lovers. Unfortunately, things aren’t as smooth as they seem. Everywhere, androids have started to rebel against their masters. Humanity would call them “deviants.”
In Detroit, you control three androids portrayed through their own respective points of view. Connor is a prototype police android tasked with investigating why androids are turning deviant. Kara is a housewife managing an abusive father’s house and his daughter. Markus is a companion robot caring for an aging artist.
With three characters, Quantic Dream created three distinct perspectives to separate each story from the other. Besides three collaborative ones, each chapter takes on a different tone and theme.
From gameplay elements to the soundtrack, each perspective is its own story. Even if you isolate them as separate stories, they can still exist individually as an adequately drawn game.
For the most part, every character is isolated in its own world. Detroit successfully created different moods for each story. Connor’s story and gameplay takes on a CSI vibe. Kara’s story has a more familial vibe. Finally, Markus’ story has a more revolutionary tone.
A well-written science fiction story is always an excellent medium to depict a cautionary tale of the future a la Black Mirror. Like that show, Detroit starts off with an optimistic, well-rounded vision of the almost-near future. In that vision, androids have elevated humanity into new technological levels.
Unfortunately, this breath of fresh air eventually degrades to an on-the-nose civil rights story. From the onset, Detroit already hints that android rights lack the same modicum of respect that human rights do.
While civil rights stories shine in the spotlight today, Detroit hammers it down a little too much. Case in point, the story’s android rights movement uses too much historic taglines like “we have a dream” and “we think therefore we are.” Despite its create-your-own nature, Detroit really wants you to care about its androids.
For what it’s worth, its background worldbuilding excels. Through in-game magazines and TV screens, the game explores other facets of 2038’s world — politics, sports, interpersonal relationships, and transportation.
Do choices really matter?
Thankfully, yes. As with Quantic Dream’s other games, Detroit features a vast river of branching paths. Every decision — whether major or trivial — affects future chapters. Even missing a single slip of paper in one scene blocks you from significant decisions in future scenes.
Despite the allure of unlocking every option possible, the game naturally blocks you from achieving — or at least, unlocking — every option. Some scenes even lock users into time limits, both explicitly shown and hidden.
Further, developers have also highlighted the game’s permadeath options. A persistent worry, however, is if Detroit will have copouts when it deals with death. Thankfully, death is a real option in the game. In my first playthrough, a key character didn’t make it to the end credits. While there are some copout moments, permadeaths for both side and main characters remain a possibility throughout.
Fortunately, Detroit shows you which branches and options you’ve unlocked during your playthrough. The developers adamantly encourage gamers to finish a playthrough first before backtracking into new branches. However, the temptation to replay a chapter is always there.
Press X to pay respects
Unlike most games, Detroit does not have a standard verb set. Besides the traditional movement stick and some interfaces, there are no dedicated run, use, and shoot buttons. Random prompts often appear to perform certain actions.
Usually, this isn’t a problem. In a laidback investigation portion, prompts are easy enough to decipher. However, as is the norm with Quantic Dream, the game also includes nerve-wracking quick-time events (QTEs) to get through action and chase scenes. While this is the best use of the janky controls, it’s not the best way to tell a story. The harried pressure to press the right button in time often takes away from the game’s cinematic element.
Realistic dolls in an empty dollhouse
The video game industry has come a long way from the polygonal character designs of yesteryear. Detroit pushes that boundary even further with its motion-captured performances. From cinematic cutscenes to trivial fidgets, Quantic Dream created extraordinarily realistic characters. The three main characters even share an uncanny likeness with the actual actors who play them.
Unfortunately, Detroit’s background visuals are less desirable. With interactable elements scattered throughout a scene, the game often plays out like an old-school point-and-click adventure game. However, they lack the random charm of those lovable games. Besides the actual objectives, Detroit’s backgrounds feel blank and empty. Even if they’re filled with details and background actors, neither Connor, Kara, nor Markus can interact with them other than just walking past. For a game that puts the premium on character design, Detroit falls short on delivering a thriving physical world.
Regardless, with its choice-driven narrative and superb character design, Detroit: Become Human marks a turning point for video games. It opens the industry as a medium for cinematic but interactive storytelling.
Despite its flaws, Detroit: Become Human is still a loving homage to the choose-your-own-adventures and point-and-click games of before.
Mobile Legends: Bang Bang roles and the best ones
A quick guide, in case you’re just starting out
Mobile Legends: Bang Bang (MLBB/ML) is a mobile multiplayer online battle arena (MOBA) developed by Moonton. There are roles or classes in Mobile Legends that have their own distinct specialty. This ultimately affects the effectiveness and functionality of the team you and your teammates construct.
A role or class is a category that your hero plays throughout a game of MLBB. There are a total of 85 heroes you can choose from six roles: Tank, Fighter, Assassin, Mage, Marksman and Support. Some of these heroes fall into two roles sometimes; each of them having their own unique abilities, skills, and stats that work to both their advantages and disadvantages. It depends from hero to hero.
How well you can manage a hero and their role as well as their specialty depends on your familiarity to the hero as well as your capacity to be willing to learn to play other heroes, the more you play ML.
As mentioned before, heroes have their own set of skills, abilities, and stats that inevitably help a team win a game. Think of roles as the basic facets your hero has and through it, you can determine your hero’s specialties and limitations.
Tanks are naturally bulkier. What I mean by bulky is that they have higher Health Points (HP), armor, and magic resistance. On the other hand, their attacks don’t hurt as much on their own.
If you like being buff and beefy, then try the tank role. They’re the walking shield of your team. They can take a beating from the enemy team so other roles can do the wrecking for them. Tanks can do Crowd Control (CC) with stuns, slows, hooks, and barriers which help save teammates and trap enemies.
Sometimes having a tank in your team can make or break a game. Most other roles have attacks that hit harder but if all of your teammates have naturally lower HP, it won’t take long for the opposing team to target you one by one and wipe your team out.
If we’re being realistic though, if you’re the person who prefers sticking to the meta and everyone picks marksmen, you’re the kind soul that worked on getting good at playing this role and probably more. Tanks are essentially the guys and gals who protecc, while his/her team attacc. Yes, with two c’s because remember, tanks and crowd control.
Fighters are melee heroes who have a good balance of HP, armor, magic resistance and attack damage. They usually attack by jumping into and out of enemy range.
Fighters are semi-tanks. They have significant attack damage while racking up a good amount of magic resistance, HP, and armor. This role often takes the jungle and can single-handedly accomplish objectives within the game.
Not every team needs a fighter, but it can help to have someone who has a good balance between attack damage and the damage they can take. It can be a little daunting to play fighter if you’re non-confrontational since they’re melee heroes.
If you think being tank is a little too tough since the role relies on teammates for damage, you can take the fighter role. Basically, if you like hitting hard, surviving hits, and also dealing significant damage yourself, use a fighter.
Assassins are pretty much the role you’d think an assassin would take. They’re quick and deal a painful amount of damage. Assassins normally roam and jungle, but they essentially take marksmen and mages down when they linger with low HP or overextend.
As the name of the role would imply, they like to catch people off-guard by sneaking and roaming around the map and making sure they punish any overextensions, secure kills and maybe sometimes steal skills from other teammates. Assassins are often equipped with multiple blinks and flashes — sticking true to their name and their role.
Remember: Assassins have mobility, stealth and damage at their advantage, but they can falter with not as much armor, magic resistance, and HP.
If you like roaming around the map, dealing significant damage to enemies, and sneaking in and out of clashes to execute the killing blow or prevent yourself from dying, play the assassin role. They’re slippery heroes that are tough to deal with.
This is the role you’re taught to play from the get go. ML let’s you play Layla, a marksman, to learn the basic mechanics of the game so it doesn’t seem to be a difficult role to place. But what does a marksman have over other roles? Marksmen have high attack damage, high changes of critical hits, and range.
Marksmen are similar to Assassins with damage and attack speed but the marksman has range and skills with an Area of Effect (AoE). These default abilities and skills for heroes under this type enable them to hit hard, fast, and from far.
Marksmen are often referred to as Attack Damage Carry (ADC) heroes. They’re heroes that hit hard which, by default, allow them to rack up a good number of kills in the game. Although they do stack up a ton of damage, marksmen can be soft.
They have the advantage or range, but if someone gets up close, they don’t have that much HP, magic resistance, and mobility to often save themselves alone. If you’re the type to push and deal a ton of damage yet have the capacity to feel out when you’re being targeted and stay reasonably cautious, play marksman.
Mages are ranged heroes like marksmen but, instead of physical damage, they deal a painful amount of magic damage. They are similar to a marksman with their disadvantages: mobility and low HP.
They do find their strengths in the same category: attack damage or for mages, magic damage. On top of that, instead of solely magic damage, mages have a variety of spells, stuns, and slows that cripple both selected enemy targets and any area of effect they cast their spells on. Their spells depend on mana so mages preserve mana until they can burst spells down on an enemy target.
A fair warning though: if anyone so much as sneezes your way, you are absolutely done for. Mages hit hard but are soft. They are also significantly slow. Almost anything that can chase mages down and nibble at its HP is it’s kryptonite.
They are good at crowd control and mages do well when asserting their dominance by consistently harassing their opponents and by bursting them down with spells.
Supports are often healers. Think of them as medics in your team. They help heroes heal, as well as increase their chances of survivability in a fight. Their varied skills can often stun, slow down, and throw targets back but unlike mages, supports don’t often prioritize their attack damage.
Support roles efficiently partner with roles that are disadvantaged with HP, magic resistance, and mobility to help heroes farm and take kills.
Supports are an essential part of team dynamics, but they aren’t necessarily crippled of attack damage or magic damage. Many supports are capable of tanking kills. Although it isn’t their primary objective, they can still take kills and rack up quite a number themselves.
If working around your teammates, cheering them on, and healing them is what you’d like to do, play a hero under the support role.
What is the best role to play in Mobile Legends: Bang Bang?
That’s a trick question. The answer is all of them and none of them. If you and your teammates work on synergy, cooperation and teamwork, all of the roles are the best. A game like Mobile Legends: Bang Bang can foster the importance of diversity in teamwork when working towards winning.
Each role has its strengths and weaknesses but that is ultimately why it’s important to have a healthy mix of different roles in your team. If your team were to play the same role, you’ll find the role’s and their heroes default weaknesses become amplified — making it easy for enemy teams to win.
If you’re just starting out playing Mobile Legends: Bang Bang, ease into one role and maybe expand your skill set little by little. It’ll help you grasp the significance of each role and what they can give to the larger objective of the game: teamwork, fun, and practice.
ASUS TUF Gaming FX505DU Hands-on: An immersive experience for less
Striking a balance between performance and affordability
We’ve got our hands on the ASUS TUF Gaming FX705 and the TUF Gaming FX505DY so you’re probably familiar with how the TUF Gaming series positions itself as the middle ground that offers premium features but with a more affordable asking price.
Another model from the same series has reached our headquarters. This time it’s the TUF Gaming FX505DU which is a newer model in the family. That single letter difference in the model name (DY to DU) suggests that it’s almost the same, with slight differences here and there. Let’s check out what those are.
It’s done with a polycarbonate body
ROG DNA is present
Sports the same 15.6-inch IPS-level 120Hz display
Keyboard is backlit
There are distinct WASD keycaps as well
Loudspeakers are located at the bottom
All the ports remain on the left
A little subtle on the design, but…
The FX505DU, like its siblings, isn’t as flashy as the company’s more expensive ROG laptops, but it still looks like a gaming rig nonetheless. The lid is plain and straightforward but with that ‘X’ pattern that suggests it’s no common office laptop.
Once you open the lid, the brushed metal design seen on the body makes it look premium. It still has a large chin, but it isn’t much of an eyesore as the slim top and side bezels surrounding its Full HD display will catch your attention right away.
There’s also a webcam for video calls positioned on top so that’s a good thing. When it comes to typing, we don’t have any major qualms about it but I personally could use a bit more travel for the keys. It comes with two USB 3.0 ports, a single USB 2.0, an HDMI, and a 3.5mm audio jack.
Overall, build quality is something that I like about this model as it has been certified to pass military-grade stress tests. Factor in the cool RGB backlighting and its edgy design and you have a good-looking yet tough gaming laptop.
Play wherever you go
Inside, it packs an AMD Ryzen 7-3750H which is then partnered to NVIDIA’s GeForce GTX 1660Ti. Together, they are a combo for fast and satisfactory performance while its 8GB RAM proved sufficient for day-to-day tasks. If needed, the memory could be modified up to 32GB for even snappier performances.
It runs Windows 10 Home out of the box and as for storage, it comes with a 1TB HDD plus a 256GB SSD.
We’ve tried a couple of games on it like Assassin’s Creed: Origins and battle royale titles like Fortnite and CS:GO — just like we did with the previous FX505DY. We’re happy to report that it could handle them easily but noticed a few lags here and there especially when there was a lot of movement happening. Not enough to affect the gaming performance, though, but we thought we’d just let you know.
The built-in loudspeakers sound decent and come with DTS Studio Sound to tweak and make the quality better. Still, it might not be for players looking for high-quality audio and you’d still be better off with dedicated gaming headphones plugged in.
Is this your GadgetMatch?
It’s true that more expensive gaming rigs provide better gaming experience, but what ASUS is going for here with their TUF Gaming series is to strike the balance between performance and affordability.
With the FX505DU and its PhP 71,995 price tag, it offers a competitive gaming experience with 120Hz display, slim bezels, more premium materials, and internals that will ensure you have what you need to be able to have immersive gameplay wherever you go.
Sony has new PS4 Pro bundles featuring God of War
The best time to play is now with a new PS4 Pro bundle featuring two popular gaming titles
Sony has new PlayStation 4 Pro bundles that is too hard to ignore, especially if you’ve been dying to get your hands on a PS4 Pro. It will include two popular gaming titles from Sony itself.
From August 16 to September 8, Sony is bundling the PS4 Pro with popular game titles The Last of Us (Remastered) and God of War. It will be available on all PlayStation authorized dealers. The PS4 Pro bundle will come with two DualShock 4 wireless controllers. All in all, the bundle is worth PhP 24,990, which is a considerable markdown from its regular price of PhP 32,718.
All PS4 Pro will come in a jet black color and 1TB of HDD. There is also 2 years of warranty for every gamer’s peace of mind.
Other PS4 Pro bundles on offer
Apart from this bundle, Sony will also offer these PS4 Pro bundles:
- PS4 Pro God of War Bundle (1TB HDD) with free Marvel’s Spider-Man (worth PhP 2,349) and free mini messenger bag — PhP 23,990
- PS4 NBA2K19 Bundle Pack (500GB HDD) with free DualShock 4 Wireless Controller (worth PhP 2,990), free Marvel’s Spider-Man (worth PhP 2,349) and free mini messenger bag — PhP 19,990
The bundled mini messenger bag is a sling bag featuring the motifs of the iconic PlayStation shapes and the PlayStation family logo. It is only available while stocks last.
All the bundles are purchasable in all PlayStation authorized dealers.
The PlayStation 4 Pro is a gaming console released by Sony in 2016. It is a follow up to the popular PlayStation 4, featuring a much refined gameplay. It comes in either 500GB, 1TB, or 2TB of HDD storage.
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