In 2015, I set myself up for failure. I faced the self-imposed, Sisyphean task of convincing everyone that Bloodborne was the best game of the year. I was like a preacher, doomed from the very start.
At the time, FromSoft, the game’s developer, was only slowly growing out of its cult following of gamers hunting for extremely difficult games. Before Bloodborne, the studio was more notorious for birthing the iconic Dark Souls franchise, a series that casual gamers traipsed evasively. With a controversial history, peddling the developer’s new, equally difficult game was more than a challenge.
Difficult as it is, I managed to convince one person to try it out: my gym instructor. After some cajoling, he bought the game to see how long he would last. Spoiler: he didn’t. After just a week, he sold his copy. He said the game was garbage because it was too hard.
Today, it’s a funny anecdote I tell my friends. Unbeknownst to me at the time, however, it foreshadowed a moment in 2022: when FromSoft and its hardcore fans managed to convince thousands and thousands of unassuming gamers to play its next difficult challenge, Elden Ring.
Though a lot of the initial hype has died down, you might be hearing the same conflicting opinions as I had in 2015 about Bloodborne. While some are glorifying Elden Ring as the best game of 2022, a good number are decrying how misleading the hype was. Fooled into comparisons with Horizon Zero Dawn, God of War, or Skyrim, the latter group quickly found out that Elden Ring wasn’t easy.
It was, in fact, torture. Elden Ring is, at its core, a Dark Souls game. Now, with two opposing sides pulling the game apart, it’s time to ask that one question probably lingering in your mind. Should you play Elden Ring?
Let’s discover together
When the first Dark Souls came out, the meager few who played the game didn’t have a wealth of guides to ease them through the challenging experience. Since social media wasn’t as prominent as it is now, a lot were even communicating through email. I wasn’t part of that lucky group, but I can imagine how surreal it was to discover an unknown world together with nary an idea of what awaits just around the corner.
Now, Elden Ring is in the middle of a similar moment. It’s a fresh canvas for explorers. Plus, being FromSoft’s first open-world game, the map is filled with tantalizing uncertainty. Less than a week since the game’s launch, players are consistently finding new discoveries about the game including ultra-rare loot, bosses that only come out at night, and obscure questlines.
A lot of gamers today aren’t used to this approach. Most open-world games consistently hold the player’s hand throughout the experience. Their maps are giant collect-a-thons filled with objectives. Of course, there is a natural joy in checking off objectives one-by-one, similar to popping bubble wrap or filling in a coloring book.
Then again, there is also an intense awe with discovery, especially since it is an open world. More than 40 hours into the game, I was still finding new enemy types, bosses, and environs to gawk at. FromSoft was never a developer to hold your hand throughout a game. Yet, I never felt lost. Every corner held something new.
An interactive fantasy book
If all you’ve heard about Elden Ring is its difficulty, then you might have missed the other big name attached to the title: George R. R. Martin. Though it’s still unclear which parts he worked on, the Game of Thrones author had a hand at creating the rich lore for the game.
As expected, Elden Ring plays like an interactive dark fantasy book. Instead of just fighting for victory screens, each boss fight is a clamber for more story. It’s a compelling one, too.
Because it’s a FromSoft game, Elden Ring has similar plot lines to the Dark Souls series. Namely, a higher god-like power (the eponymous Elden Ring) breaks down into smaller pieces taken by a smattering of demigods and lords. You, a lowly human, travels across different worlds to collect these pieces and usurp the throne as the next higher power.
Traditionally, FromSoft hides its more obscure plot elements, refusing to spell out the entire story to the player. Though the overarching story is relatively concise, more detailed elements — who the demigods are, who you are — are hidden behind item descriptions and enigmatic storytelling. As a result, the games have a sub-community dedicated to deciphering its labyrinthine lore.
The near-undecipherable story is a draw for some, for sure. Elden Ring is different. From the get-go, your goal is clear: beat the demigods and become the Elden Lord. For casual gamers, that’s enough. For those who prefer more lore, the game still has that. It’s a best-of-both-worlds approach that won’t alienate one group from the other.
You died
With that, let’s address the elephant in the room: death, death, and more death. The one thing that’s preventing casual gamers from finishing the game is its immense difficulty. Since the Dark Souls series, FromSoft has prided itself with enemies and hazards that show gamers no mercy. Mistime your attacks? You die. Not looking where you’re going? You die.
It’s unforgiving. Naturally, a lot of people find that unsatisfying. With only 24 hours in a day, who can blame them for ditching Elden Ring for an easier game?
However, the game’s perception as an unforgiving game does little to underline the flip side: Elden Ring’s fairness. Elden Ring isn’t hard for the sake of being hard. Most of the time, a seemingly unbeatable boss wants to teach you something. For example, if spamming the attack button is ineffective against a boss, the game is likely teaching you to balance attacks with rolling and evading. Great game design hinges on learning.
It’s not just about learning, though. While most bosses focus on teaching, all of them, as a whole, have one specific lesson in mind: patience. Dying and loss are important to the game. In fact, the game’s very first enemy, an almost unbeatable behemoth, will force most players into their first deaths already.
The key is not giving up even if you spend hours or days on a single boss. Just like real life.
Though it’s just a game, Elden Ring (and others like it) can teach gamers something critical about life in general. You can spend your time bashing your head on the wall, smashing controllers, or reselling the game, sure, but the true measure of progress is maintaining your composure and tackling the problem head-on.
It’s not an easy lesson to learn. Experience is the harshest teacher. It took me months just to finish Bloodborne. However, I wouldn’t trade those months for an easier game. It taught me that losing is a normal part of life.
I have already died dozens and dozens of times in Elden Ring. Still, I push on. Why? Because the battle is never futile. Nothing compares to the ecstasy of winning after a difficult fight.
Though it might not seem like it, FromSoft wants you to win. That’s what separates Elden Ring from both easy-peasy and hard-for-the-sake-of-being-hard games. The game is difficult but almost always has a fair solution. And the reward? Sweet victory and the irreplaceable virtue of patience.
Should you play Elden Ring?
Thousands of gamers today are realizing the same truths through Elden Ring. Many are discovering their limits and tolerances. Some have given up. So, should you go through the same experience and play Elden Ring?
Honestly, only you can answer that. As a reviewer, I can definitely say that Elden Ring is one of the best games this year, full stop. Although, as a gamer, I can’t force others into an arduous journey of painful self-discovery. There will be people who don’t have the luxury of time to pore over difficult boss fights, and that’s fine.
However, if you do find yourself in the Lands Between, I have one tip: give it a good try. I promise, it’ll be worth it.
Gaming’s worst kept secret is finally out. After months of rumors and speculations, Ubisoft will officially reveal its upcoming Assassin’s Creed Black Flag remake on April 23.
In March, the company first confirmed the game’s existence through the first concept art for the title. The upcoming remake will be officially called Assassin’s Creed Black Flag Resynced, which definitely states that it’s going to be a remake, rather than just a remaster.
Today, Ubisoft has announced that the worldwide reveal will happen on April 23. The showcase should clear the air as to how the remake will handle the franchise’s most successful outing to date.
When it first came out, Black Flag rightfully claimed itself as the quintessential pirate life simulator in the modern era. Rather than a straightforward stealth and assassination game, the title featured Edward Kenway, a vagabond pirate turned reluctant assassin. It was a worthy next step coming from the Desmond Miles trilogy, which concluded with Assassin’s Creed III.
Now, the studio isn’t done with the title. Assassin’s Creed Black Flag will ideally see the pirate game built again from the ground up. However, it’s still a bit unclear how much of the game will actually be rebuilt. Thankfully, the wait isn’t long at all.
For now, the franchise is still thriving with its latest new outing, Assassin’s Creed Shadows. It is also gearing up for the next mainline entry, currently called Codename Hexe.
SEE ALSO: Ubisoft confirms Assassin’s Creed: Black Flag remake
Gaming
007 First Light reveals title sequence, Lana Del Rey leads theme song
New Bond game sets the tone ahead of its May 2026 launch
IO Interactive and Amazon MGM Studios have unveiled the official title sequence for 007 First Light, giving players their first look—and listen—at the game’s cinematic direction ahead of launch.
The reveal took place during the BAFTA Game Awards in London, where the studios confirmed that Lana Del Rey performs the game’s title track. She co-wrote and composed the song with David Arnold, marking Arnold’s return to the Bond franchise.
007 First Light launches on May 27, 2026 for PlayStation 5, Xbox Series X|S, and PC, with a Nintendo Switch 2 version arriving later in Summer 2026.
A modern take on a classic Bond tradition
The title sequence follows the long-standing James Bond tradition of stylized opening credits that establish tone and identity. Here, IO Interactive leans into a mix of modern visuals and classic Bond motifs, reflecting the game’s reimagined origin story.
This version of Bond is younger, less experienced, and at times reckless, as he begins his journey into espionage. The sequence ties those themes together through cinematic imagery, anchored by Del Rey’s signature vocals and Arnold’s orchestral influence.
It also marks a notable moment for the franchise, signaling Bond’s return to gaming after more than a decade.
A deeper dive into the game’s music
Alongside the reveal, IO Interactive released a new episode of its “Beyond the Light” series, focusing on the game’s soundtrack.
The episode features insights from Dominic Vega, Missions and Audio Director on 007 First Light, as well as The Flight, the duo behind the game’s score. They discuss the creative process behind shaping the sound of this new Bond era and the challenges of working within such an iconic franchise.
Pre-orders now live with early access perks
Pre-orders for 007 First Light are now open across supported platforms. Players who pre-order will receive a free deluxe upgrade, which includes 24-hour early access for digital editions.
Nintendo Switch 2 pre-orders, however, are limited to physical editions only.
More details are available on the game’s official website and IO Interactive’s press channels.
Gaming
PRAGMATA launches with dual-character sci-fi action
Capcom’s long-awaited lunar adventure blends hacking and combat
CAPCOM has officially released PRAGMATA, a new sci-fi action-adventure title now available on PlayStation 5, Xbox Series X|S, and PC via Steam.
Set on the moon in the near future, PRAGMATA follows an unlikely duo navigating a lunar station overrun by hostile robots. Players take control of spacefarer Hugh and android Diana. Each one is equipped with distinct abilities that must be used in tandem to progress.
The single-player experience leans on a mix of action and strategy. Combat pairs with hacking mechanics. It requires players to switch between characters and coordinate their skills. These are necessary to overcome enemies and environmental challenges.
A Nintendo Switch 2 version is scheduled to arrive in Southeast Asia on April 24, 2026, with pre-orders now open.
Southeast Asia availability
PRAGMATA is rolling out across platforms with the following release schedule:
- PlayStation 5 — April 17, 2026 (Physical & Digital)
- Xbox Series X|S — April 17, 2026 (Digital)
- Steam (PC) — April 17, 2026 (Digital)
- Nintendo Switch 2 — April 24, 2026 (Physical & Digital)
Physical edition and early bonuses
Physical Standard Editions are available for PlayStation 5 starting April 17, followed by Nintendo Switch 2 on April 24.
Players who purchase from participating retailers in Southeast Asia may receive limited bonuses, including a Chibi Diana memo pad and an A4 clear folder with exclusive artwork. These are available on a first-come, first-served basis.
Digital editions and extras
Digital Standard and Deluxe Editions are available now for PlayStation 5, Xbox Series X|S, and PC. The Nintendo Switch 2 version arrives on April 24.
The Standard Edition includes the base game, while the Deluxe Edition adds the Shelter Variety Pack. This bundle includes additional outfits for Diana and Hugh, extra background music tracks, gestures, a weapon skin, and a collection of in-game artwork.
Soundtrack rollout
Six tracks from the PRAGMATA original soundtrack, including the main theme “Memories Are You,” are now available on major streaming platforms ahead of the full release.
PRAGMATA is now available on PlayStation 5, Xbox Series X|S, and PC, with the Nintendo Switch 2 version launching next week in Southeast Asia.
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