In 2015, I set myself up for failure. I faced the self-imposed, Sisyphean task of convincing everyone that Bloodborne was the best game of the year. I was like a preacher, doomed from the very start.
At the time, FromSoft, the game’s developer, was only slowly growing out of its cult following of gamers hunting for extremely difficult games. Before Bloodborne, the studio was more notorious for birthing the iconic Dark Souls franchise, a series that casual gamers traipsed evasively. With a controversial history, peddling the developer’s new, equally difficult game was more than a challenge.
Difficult as it is, I managed to convince one person to try it out: my gym instructor. After some cajoling, he bought the game to see how long he would last. Spoiler: he didn’t. After just a week, he sold his copy. He said the game was garbage because it was too hard.
Today, it’s a funny anecdote I tell my friends. Unbeknownst to me at the time, however, it foreshadowed a moment in 2022: when FromSoft and its hardcore fans managed to convince thousands and thousands of unassuming gamers to play its next difficult challenge, Elden Ring.
Though a lot of the initial hype has died down, you might be hearing the same conflicting opinions as I had in 2015 about Bloodborne. While some are glorifying Elden Ring as the best game of 2022, a good number are decrying how misleading the hype was. Fooled into comparisons with Horizon Zero Dawn, God of War, or Skyrim, the latter group quickly found out that Elden Ring wasn’t easy.
It was, in fact, torture. Elden Ring is, at its core, a Dark Souls game. Now, with two opposing sides pulling the game apart, it’s time to ask that one question probably lingering in your mind. Should you play Elden Ring?
Let’s discover together
When the first Dark Souls came out, the meager few who played the game didn’t have a wealth of guides to ease them through the challenging experience. Since social media wasn’t as prominent as it is now, a lot were even communicating through email. I wasn’t part of that lucky group, but I can imagine how surreal it was to discover an unknown world together with nary an idea of what awaits just around the corner.
Now, Elden Ring is in the middle of a similar moment. It’s a fresh canvas for explorers. Plus, being FromSoft’s first open-world game, the map is filled with tantalizing uncertainty. Less than a week since the game’s launch, players are consistently finding new discoveries about the game including ultra-rare loot, bosses that only come out at night, and obscure questlines.
A lot of gamers today aren’t used to this approach. Most open-world games consistently hold the player’s hand throughout the experience. Their maps are giant collect-a-thons filled with objectives. Of course, there is a natural joy in checking off objectives one-by-one, similar to popping bubble wrap or filling in a coloring book.
Then again, there is also an intense awe with discovery, especially since it is an open world. More than 40 hours into the game, I was still finding new enemy types, bosses, and environs to gawk at. FromSoft was never a developer to hold your hand throughout a game. Yet, I never felt lost. Every corner held something new.
An interactive fantasy book
If all you’ve heard about Elden Ring is its difficulty, then you might have missed the other big name attached to the title: George R. R. Martin. Though it’s still unclear which parts he worked on, the Game of Thrones author had a hand at creating the rich lore for the game.
As expected, Elden Ring plays like an interactive dark fantasy book. Instead of just fighting for victory screens, each boss fight is a clamber for more story. It’s a compelling one, too.
Because it’s a FromSoft game, Elden Ring has similar plot lines to the Dark Souls series. Namely, a higher god-like power (the eponymous Elden Ring) breaks down into smaller pieces taken by a smattering of demigods and lords. You, a lowly human, travels across different worlds to collect these pieces and usurp the throne as the next higher power.
Traditionally, FromSoft hides its more obscure plot elements, refusing to spell out the entire story to the player. Though the overarching story is relatively concise, more detailed elements — who the demigods are, who you are — are hidden behind item descriptions and enigmatic storytelling. As a result, the games have a sub-community dedicated to deciphering its labyrinthine lore.
The near-undecipherable story is a draw for some, for sure. Elden Ring is different. From the get-go, your goal is clear: beat the demigods and become the Elden Lord. For casual gamers, that’s enough. For those who prefer more lore, the game still has that. It’s a best-of-both-worlds approach that won’t alienate one group from the other.
You died
With that, let’s address the elephant in the room: death, death, and more death. The one thing that’s preventing casual gamers from finishing the game is its immense difficulty. Since the Dark Souls series, FromSoft has prided itself with enemies and hazards that show gamers no mercy. Mistime your attacks? You die. Not looking where you’re going? You die.
It’s unforgiving. Naturally, a lot of people find that unsatisfying. With only 24 hours in a day, who can blame them for ditching Elden Ring for an easier game?
However, the game’s perception as an unforgiving game does little to underline the flip side: Elden Ring’s fairness. Elden Ring isn’t hard for the sake of being hard. Most of the time, a seemingly unbeatable boss wants to teach you something. For example, if spamming the attack button is ineffective against a boss, the game is likely teaching you to balance attacks with rolling and evading. Great game design hinges on learning.
It’s not just about learning, though. While most bosses focus on teaching, all of them, as a whole, have one specific lesson in mind: patience. Dying and loss are important to the game. In fact, the game’s very first enemy, an almost unbeatable behemoth, will force most players into their first deaths already.
The key is not giving up even if you spend hours or days on a single boss. Just like real life.
Though it’s just a game, Elden Ring (and others like it) can teach gamers something critical about life in general. You can spend your time bashing your head on the wall, smashing controllers, or reselling the game, sure, but the true measure of progress is maintaining your composure and tackling the problem head-on.
It’s not an easy lesson to learn. Experience is the harshest teacher. It took me months just to finish Bloodborne. However, I wouldn’t trade those months for an easier game. It taught me that losing is a normal part of life.
I have already died dozens and dozens of times in Elden Ring. Still, I push on. Why? Because the battle is never futile. Nothing compares to the ecstasy of winning after a difficult fight.
Though it might not seem like it, FromSoft wants you to win. That’s what separates Elden Ring from both easy-peasy and hard-for-the-sake-of-being-hard games. The game is difficult but almost always has a fair solution. And the reward? Sweet victory and the irreplaceable virtue of patience.
Should you play Elden Ring?
Thousands of gamers today are realizing the same truths through Elden Ring. Many are discovering their limits and tolerances. Some have given up. So, should you go through the same experience and play Elden Ring?
Honestly, only you can answer that. As a reviewer, I can definitely say that Elden Ring is one of the best games this year, full stop. Although, as a gamer, I can’t force others into an arduous journey of painful self-discovery. There will be people who don’t have the luxury of time to pore over difficult boss fights, and that’s fine.
However, if you do find yourself in the Lands Between, I have one tip: give it a good try. I promise, it’ll be worth it.
The spice must flow, and this September, it flows into consoles for the very first time. Fresh off its standout feature during PlayStation’s State of Play, the highly anticipated open-world survival epic Dune: Awakening is officially launching on PlayStation 5 and Xbox Series X|S on September 22.
Funcom also premiered the first PlayStation 5 gameplay footage at Sony’s event, giving players a first look at the console experience ahead of its late-third-quarter launch.
Brought to the region in collaboration with Level Infinite, this major console release promises to deliver an unforgiving, cinematic sci-fi experience directly to your living room.
A full single-player adventure
While Dune: Awakening is set in a massive shared world, solo players won’t be left out in the heat. Players can experience the entire game flawlessly as a deep, single-player journey.
You can choose to survive the brutal desert, build your legacy, and experience the dramatic grand finale of Book One entirely on your own terms.
Step into the cinematic universe
Created in close collaboration with Legendary Entertainment, the game is directly inspired by Denis Villeneuve’s blockbuster films.
Players can expect movie tie-in content right out of the gate, seamlessly blending the film’s distinct aesthetic and massive scale with deep survival gameplay.
The journey continues on the Polar Cap
The journey doesn’t end when the credits roll at launch. Funcom has already promised ongoing massive updates to keep the experience fresh.
A brand-new survival region called The Polar Cap will arrive later this year as a completely free content update, bringing a shifting, icy pole full of hidden secrets to Arrakis.
Additions, improvements
New players on both PC and console will also get to enjoy a refined experience with a massive wave of additions and improvements.
Funcom has fundamentally shifted how the game plays based on community feedback, starting with the introduction of optional PvP.
In multiplayer, the entire game can now be played in full PvE, which extends even to the vast, open Deep Desert and participation in faction-versus-faction conflicts.
The endgame has also received a massive overhaul. The late-game loop has been rebuilt from the ground up to provide a much more balanced, immersive, and content-rich experience.
Moreover, players no longer have to worry about losing their hard work during extended breaks. Thanks to the newly implemented vehicle backup tool and base reconstruction tool, your progress remains safe.
Lastly, rounding out the updates are self-hosted servers for PC players. These allow anyone to host and fully customize their own server without rental fees.
Countless quality-of-life improvements have also been integrated, including character re-customization and the total removal of in-game taxes, making life on Arrakis just a little more manageable.
Square Enix has officially unveiled Final Fantasy VII Revelation, the third and final entry in the Final Fantasy VII Remake trilogy. The game launches in Spring 2027 for PlayStation 5, Nintendo Switch 2, Xbox Series X|S, and PC via Steam, Epic Games Store, and Xbox PC.
Revealed at Summer Game Fest Live
The announcement debuted during Summer Game Fest Live. Director Naoki Hamaguchi and Vincent Valentine voice actor Matt Mercer also showcased the game’s first trailer and an extended gameplay presentation.
Revelation picks up as Cloud Strife and his allies race to stop Meteor and prevent the destruction of the planet. Sephiroth stands closer than ever to godhood, while the party takes flight aboard the iconic Highwind airship for the trilogy’s final adventure.
For the first time in the Remake series, players can freely explore the entire world using the Highwind. They can parachute into locations, tackle objectives in different orders, and make decisions that affect parts of their companions’ stories. The hybrid combat system also returns with new playable characters and expanded abilities.
Major locations revealed
The gameplay showcase revealed several major locations, including Wutai, Mideel, and the Northern Continent. Vincent Valentine and Cid Highwind will also join the playable roster. A new FITS system lets players equip outfits that unlock different abilities inspired by classic Final Fantasy jobs such as Black Mage and Warrior.
Producer Yoshinori Kitase described Revelation as the culmination of 30 years of Final Fantasy VII storytelling. Director Naoki Hamaguchi added that the game’s central theme is “resolve” as Cloud and his companions move toward the battle that will decide the planet’s fate.
Remake and Rebirth available in multiple platforms
Players can prepare for the finale by playing Final Fantasy VII Remake Intergrade and Final Fantasy VII Rebirth, both of which are already available across current platforms. Save data from those games will also unlock bonus summon materia in Final Fantasy VII Revelation.
Final Fantasy VII Revelation launches in Spring 2027.
The FINAL FANTASY VII REBIRTH physical edition for Nintendo Switch 2 is now available in Southeast Asia.
As previously announced, the award-winning, critically acclaimed RPG made its way to the Nintendo Switch 2, Xbox Series X|S, and Xbox on PC (complete with Xbox Play Anywhere and Xbox Cloud Gaming support).
The new physical release brings the massive adventure to retail shelves across the region.
And with FINAL FANTASY VII REMAKE INTERGRADE already available on the platform, the physical and digital arrival of REBIRTH means the first two entries in the remake trilogy are now available across all modern platforms.
No matter where they play, fans can catch up and prepare for the third installment — which is currently in production.
To make diving into the massive sequel easier, Square Enix has highlighted the optional “Streamlined Progression” feature. Originally introduced in REMAKE INTERGRADE, this option allows players to focus entirely on the narrative without worrying about the grind.
When toggled, it grants players unlimited HP (hit points), MP (magic points), limit breaks, and a constantly maxed-out ATB gauge during combat.
It also boosts attack power to a flat 9,999 damage and simplifies weapon ability acquisition. For those who want a smoother ride, the feature is also available on the PlayStation 5 and Steam versions via a free update.
Free demo
For players still on the fence, a free playable demo is available on Nintendo Switch 2 and Xbox. This demo covers Chapters 1 and 2 of the main game.
Players can control a younger Cloud Strife alongside the legendary war hero Sephiroth during the infamous Nibelheim incident in Chapter 1.
Afterwards, Chapter 2 opens up into the expansive Grasslands region, offering several hours of open-world exploration, hidden treasures, side quests, and early matches of the popular Queen’s Blood card mini-game.
Best of all, all progress made in the demo seamlessly carries over to the full game.
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