Gaming

GameSir Kaleid Flux review: Give your hands a treat

Game in style

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Let me introduce you to the world of third-party controllers. As comfortable as a few of them are, first-party controllers — that is, the default ones you get from buying a new console — have their own flaws. Some are too heavy, lack customization, or are unpleasant to hold, for example. Enter: the GameSir Kaleid Flux.

GameSir is mostly known for creating ergonomic controllers for mobile gamers. However, the company also makes regular controllers for consoles. The new Kaleid Flux is the latest to grace GameSir’s lineup, and it’s definitely the prettiest.

Gaming in style

Adorned in black and gold, the Kaleid Flux looks regal. When powered, the controller lights up in white and gold, by default.

While the regular Kaleid revels in a more multicolored profile, the Flux’s more limited colors are a far cry from the usual trappings of gamer culture. It’s not a controller that you’d feel ashamed rocking at a party.

Despite offering a less ostentatious color profile, the controller still knows its market well. Most of the controller’s front is encased in transparent plastic. Underneath, you’ll find a swirly, Damascus-like pattern. The effect adds style to the usual sleekness of being able to see inside a device’s inner workings.

Feels as if nothing’s there

For a while now, I was used to the PlayStation’s DualSense. It was ergonomic and comfortable. However, the Kaleid Flux quickly changed my mind.

The PlayStation controller weighs approximately 280 grams. Meanwhile, the Kaleid Flux weighs only around 218 grams. Comparing the two, the DualSense just feels like a brick. The Flux feels absurdly light. I had no issues using it in any position during a gaming session.

Additionally, your grip will rest on smooth matte, rather than the glossy portion of the controller. Ergonomically, your index fingers rest on a sweet spot between the bumpers and triggers, and your middle fingers on two customizable back buttons. It feels comfortable.

Precise gaming

Compared to other controllers, the Kaleid Flux has a more tactile bite. Each button press comes with a louder “clack”. Inputs feel more intentional.

Personally, I play a lot of platformers and RPGs. These games usually rely on timely, precise inputs. Besides the different button layout, I faced no issue converting to the Kaleid Flux from a DualSense controller. Latency wasn’t a problem, and I could still beat the same bosses just as easily.

It also helps that the controller is easily programmable with the GameSir Nexus app. Everything — from inputs to the level of vibration — can be controlled. Oh, and if you’re tired of the default white and gold, you can also change the colors of the lights.

It also comes with hall effect sticks, which are designed to prevent drift issues. On the bottom, there’s a 3.5mm audio port, too.

The buttons, on the other hand, are membrane. While it’s not switches, I didn’t feel a whole load of difference.

Wired versus wireless

The Kaleid Flux comes in only a wired configuration. Unfortunately, this might be a pain point for some gamers. Thankfully, it does come with a lengthy and durable cable. If you’re playing on a console, the controller is perfect for the couch.

Playing on the PC, however, does come with length-related issues. You’ll need to use the Velcro strap to reel in most of the cable. Alternatively, you can use a shorter cable, but the durability of the default one feels unmatched.

Is this your GadgetMatch?

The Kaleid Flux stands at only PhP 2,900. It’s still a pricey controller, but it’s definitely a step improved from the price of a standard console controller.

For the style alone, you’ll get the worth of the price tag. However, you’re also getting a lighter and more customizable controller. If you want a better controller for your Xbox or your PC, the Kaleid Flux is a worthy choice.

Gaming

HoYoverse’s first life sim, Petit Planet, opens Stardrift Test sign-ups

Closed beta begins April 21st, introduces more features

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HoYoverse is expanding to the life sim genre with Petit Planet, and sign-ups for their Stardrift Test are now open.

This new round of closed beta testing is available on PC, iOS, and Android. It will start on April 21, and will introduce new Neighbors, enhanced Starsea Voyage experiences, and additional Galactic Bazaar activities.

The title blends the joy of creation, companionship, and community-driven experiences, transforming the universe into a canvas of infinite possibilities. To sign up, simply visit the website here.

HoYoverse has also dropped Petit Planet’s latest trailer:

In the game, players take on the role of Planet Tender, stepping into the vast Starsea with a planet to call their own.

As planets connect to form galaxies, new stories begin to unfold. Here, you can live however you like. There’s farming, fishing, beachcombing, cooking, and more activities.

You can spend relaxed and fulfilling days on your planet alongside fuzzy Neighbors, and let your imagination run wild by decorating your home and shaping your landscapes.

Moreover, you can explore the Starsea to forge connections with people and things at the Galactic Bazaar.

Each bond formed weaves into an ever-growing web of connections that keeps the universe flourishing. Luca, the vitality that flows through all things, also shapes new landscapes and brings wondrous changes to the world as the bonds deepen and the planets thrive.

In the new closed beta, new Neighbors make their debut. Players can hop on their vehicles at the Starsea Map and set off to explore a variety of vibrant Islets.

Beyond the exploration remains a lively social hub where players can gather for coffee, relax by the bonfire, or even try fortune-telling or dancing with friends.

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Forza Horizon 6 already hits the mark

And it’s only just the preview build in the Tokyo area

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Up next on the Forza Horizon World Tour is a place filled with rich history. And an even richer cultural background. Tradition blends exceptionally well with the modern worldview, whether it’s the environment or the cars available on the terrain. For the first timers, it sounds like a riveting experience. For the returning players, it feels like a trip down a familiar path even if they’ve never been to the place at all.

When Playground Games announced Forza Horizon 6, I just knew that I needed to play it for a variety of reasons. From the trailer alone, there are things to be excited about, especially with how they will carry over the Horizon system of gameplay to a more car-centric cultural location in Tokyo. The driving, the cars, the sights, and even a preview of the Horizon events — all these are gearing up for a grand release on May 19.

And the special preview from Xbox alone has already surpassed initial expectations in my book!

Hot like rising sun

Right off the bat, the game wows you with the breathtaking scenery and the equally cool-looking cars to match. Even as someone who has never been to Japan in this life, I felt that they perfectly captured the hustle and bustle of Tokyo. Including highly visited tourist spots. The developers wanted to reflect a more realistic feel of the city. And I appreciate that a lot.

As you immediately jump into action, the familiar mechanics start kicking in. Simply put, Forza Horizon 6 didn’t change too much in terms of how you play — from the controls in races to the customization. If anything, they mostly applied clarifications to previous descriptions of existing mechanics. Furthermore, real-world feel for the cars still exists especially when you take cars only meant for city driving off-road and into harsh areas.

Of course, the Forza Horizon experience wouldn’t be complete without the free-driving across an entirely vast area, exploring nooks and crannies and engaging in all the quests. Similar to previous releases, the Horizon events were tailored referencing car culture in the country they roll in, which they nailed even in this preview. Also, they added even more breakable elements to collect and work towards potentially earning more cars, spendable credits, or other cosmetics.

Exploring Tokyo with ease

Even with keeping things roughly the same in game feel, Forza Horizon 6 felt substantially different, catering to both new and returning players. For starters, they divided the entire map of Tokyo into their own regions, each with a designated checklist. Instead of aimlessly wandering about the roads, you actually get an idea of what you should be looking for this time.

Second, remember ANNA, your guide to Horizon? Well, she got several significant upgrades that help out content creators immensely. One of which is adding in a Drone Mode. This allows exploration without driving and can help with video recordings on Xbox. The other is having a dedicated Auto Drive Mode. It takes inspiration from Waymo and Tesla in driving routes for you. Though, I still think that they need to work on the automatic driving just a bit. Sometimes the cars would just take the weirdest routes to get to your destination.

Finally, though there wasn’t access to the Buy and Sell market in the preview, you could get other cars in the overworld called Aftermarket Cars. These basically replaced Forza Horizon 5‘s car barn-hunting by basically just showing you the car, and it’s sold at a much lower rate. I love that some of these cars truly represent some of the more famous brands in Japan, both for casual travel and intense races. Hopefully they add a lot more in the final build, especially vintage Japanese car models!

A furious Tokyo drift over the horizon

So far, Forza Horizon 6 promises to be another exhilarating edition of a franchise that prides itself in celebrating car culture to the fullest. Playground Games kept everything mostly intact for overall gameplay yet fully poured in the effort to perfect the environments and activities well. It’s obvious that they did justice to Tokyo as a whole, to the point that even someone who hasn’t been there will enjoy the experience very much.

Hopefully, they continue to work on some of the wonky mechanics like Auto Drive and apply a deeper integration of the four seasons into accessible events. Also, it would help out immensely if players get better rewards for clearing all the hazards – similar to what was present in previous games. Overall, there are a ton of things to be excited about with Forza Horizon 6 when it finally gets released on May 19 for the Xbox Series X|S, Steam, and as a Day One Release for Xbox Game Pass subscribers.

So, time to dust off those racing wheels and, maybe, hold off on booking that flight to Tokyo for now!

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Gaming

PlayStation can now scan you and put you inside a game

The limited feature will be available for Gran Turismo 7 for now.

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Gran Turismo 7

A staple of sports simulation games like the NBA 2K series, one of the most interesting developments in gaming today is the ability to scan faces and import them into an avatar. The feature lets players fully live out the fantasy of being inside their favorite sport. It has since made its way to more genres, such as in Where Winds Meet. Now, PlayStation wants to add its own native face- and body-scanning technology — called The Playerbase — into its repertoire.

Announced today, The Playerbase will bring PlayStation’s dedicated fans into cyberspace. It’s more than just uploading a face into a game’s files, too. PlayStation will fully scan a fan and import their entire body into a game.

Being more rigorous than just a facial scan, The Playerbase’s uses are still very limited today. PlayStation will start by importing a selected fan into the world of Gran Turismo 7.

Interested fans from selected markets all over the globe can sign up starting today for a chance to be featured inside the racing game. Once selected, the lucky fan will participate in video interviews before being scanned into the game in Los Angeles.

The player’s avatar will be available in a limited-time basis, but their livery, which they will design, will be a permanent fixture in the game going forward.

Afterwards, PlayStation will look to add more of its studios into the initiative tailored for their specific worlds. As of now, it’s meant as a special thank you for its dedicated fans, rather than an easily available feature for all of their games.

SEE ALSO: PlayStation will stop releasing its games on PC

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