Let me introduce you to the world of third-party controllers. As comfortable as a few of them are, first-party controllers — that is, the default ones you get from buying a new console — have their own flaws. Some are too heavy, lack customization, or are unpleasant to hold, for example. Enter: the GameSir Kaleid Flux.
GameSir is mostly known for creating ergonomic controllers for mobile gamers. However, the company also makes regular controllers for consoles. The new Kaleid Flux is the latest to grace GameSir’s lineup, and it’s definitely the prettiest.
Gaming in style
Adorned in black and gold, the Kaleid Flux looks regal. When powered, the controller lights up in white and gold, by default.
While the regular Kaleid revels in a more multicolored profile, the Flux’s more limited colors are a far cry from the usual trappings of gamer culture. It’s not a controller that you’d feel ashamed rocking at a party.
Despite offering a less ostentatious color profile, the controller still knows its market well. Most of the controller’s front is encased in transparent plastic. Underneath, you’ll find a swirly, Damascus-like pattern. The effect adds style to the usual sleekness of being able to see inside a device’s inner workings.
Feels as if nothing’s there
For a while now, I was used to the PlayStation’s DualSense. It was ergonomic and comfortable. However, the Kaleid Flux quickly changed my mind.
The PlayStation controller weighs approximately 280 grams. Meanwhile, the Kaleid Flux weighs only around 218 grams. Comparing the two, the DualSense just feels like a brick. The Flux feels absurdly light. I had no issues using it in any position during a gaming session.
Additionally, your grip will rest on smooth matte, rather than the glossy portion of the controller. Ergonomically, your index fingers rest on a sweet spot between the bumpers and triggers, and your middle fingers on two customizable back buttons. It feels comfortable.
Precise gaming
Compared to other controllers, the Kaleid Flux has a more tactile bite. Each button press comes with a louder “clack”. Inputs feel more intentional.
Personally, I play a lot of platformers and RPGs. These games usually rely on timely, precise inputs. Besides the different button layout, I faced no issue converting to the Kaleid Flux from a DualSense controller. Latency wasn’t a problem, and I could still beat the same bosses just as easily.
It also helps that the controller is easily programmable with the GameSir Nexus app. Everything — from inputs to the level of vibration — can be controlled. Oh, and if you’re tired of the default white and gold, you can also change the colors of the lights.
It also comes with hall effect sticks, which are designed to prevent drift issues. On the bottom, there’s a 3.5mm audio port, too.
The buttons, on the other hand, are membrane. While it’s not switches, I didn’t feel a whole load of difference.
Wired versus wireless
The Kaleid Flux comes in only a wired configuration. Unfortunately, this might be a pain point for some gamers. Thankfully, it does come with a lengthy and durable cable. If you’re playing on a console, the controller is perfect for the couch.
Playing on the PC, however, does come with length-related issues. You’ll need to use the Velcro strap to reel in most of the cable. Alternatively, you can use a shorter cable, but the durability of the default one feels unmatched.
Is this your GadgetMatch?
The Kaleid Flux stands at only PhP 2,900. It’s still a pricey controller, but it’s definitely a step improved from the price of a standard console controller.
For the style alone, you’ll get the worth of the price tag. However, you’re also getting a lighter and more customizable controller. If you want a better controller for your Xbox or your PC, the Kaleid Flux is a worthy choice.
Can you believe that it’s been over eight years since Bethesda announced The Elder Scrolls VI. Since then, we’ve seen neither hide nor hair of the upcoming title. Today, the studio has mercifully revealed a tiny bit more about the game including its title and setting.
Historically, the Elder Scrolls franchise is not known for its numbering. It’s not The Elder Scrolls III, IV, and V; it’s Morrowind, Oblivion, and Skyrim. Now, we know what The Elder Scrolls VI will be called — Sentinel.
The name is also a huge clue as to where the game will take place. Besides being the name of the game itself, Sentinel is also the capital of Hammerfell, a region in northwest Tamriel. The teaser, which shows a sword being uncovered from a pile of sand, confirms this. After all, the Alik’r Desert is one of the region’s highlights.
Now, Hammerfell is not a new region for players. The region, especially the titular Sentinel, was previously featured in The Elder Scrolls II: Daggerfall. Obviously, not a lot of gamers would have played this classic game before, so a return will introduce the region to a lot more modern players.
Unfortunately, despite throwing us a bone with the name and the setting, Bethesda did not reveal when the title is coming. Given that Grand Theft Auto VI is launching very soon, the time is ripe for the launch of another much-awaited title.
SEE ALSO: The Elder Scrolls IV: Oblivion Remastered is out now
Riot Games is celebrating the return of virtual K-pop group K/DA with new music, exclusive skins, and major gameplay updates in League of Legends: Wild Rift Patch 7.3.
After a six-year hiatus, K/DA returns with FIRESTARTER, the group’s newest track and the title track of an EP featuring three additional songs. The release marks a new chapter for the virtual group, which brings its latest musical era to the mobile MOBA through the new HEATBRINGER skinline.
To celebrate the comeback, Riot Games hosted FIRE IT UP: The K/DA Comeback Party in the Philippines. The event brought fans together for a listening party featuring music from across Riot Games’ virtual acts, live Wild Rift gameplay, community activities, and exclusive photo opportunities.
Attendees also experienced live AAA ARAM matches featuring gameplay disruptions and augments inspired by Riot Games’ musical universe, including HEARTSTEEL, Pentakill, and TRUE DAMAGE.
K/DA returns with new HEATBRINGER skins
The K/DA comeback introduces the HEATBRINGER skinline, featuring new looks for the group’s four original members: Ahri, Akali, Evelynn, and Kai’Sa.
The skins give the champions a new visual identity inspired by K/DA’s latest musical era, with fiery red and white elements that bring their stage presence to the Rift.
The collection also includes Prestige K/DA HEATBRINGER Evelynn.
The new skins are exclusive to Wild Rift and are scheduled to launch on November 4, 2026.
The comeback extends beyond the cosmetics. With FIRESTARTER and its accompanying EP now available on major music streaming platforms, K/DA’s return brings together Riot Games’ music and gaming communities.
Wild Rift Patch 7.3 overhauls marksmen and item builds
Beyond the K/DA celebration, Patch 7.3 introduces significant gameplay changes that reshape champion builds, jungle strategies, and objective control.
One of the biggest changes targets marksmen, giving critical-strike builds more room to scale. Base critical-strike damage increases from 175% to 200%, while the attack-speed cap rises from 2.5 to 3 attacks per second.
Several marksmen also receive individual adjustments, including Ezreal, Kai’Sa, Twitch, Lucian, Caitlyn, Draven, Miss Fortune, Samira, Zeri, Jinx, Vayne, and Ashe.
The item system gets an overhaul to support these changes. Players can explore new or redesigned options, including Hexoptics, Yun Tal Wildarrows, Fiendhuler Bolts, Stormrazor, Rapid Firecannon, and Immortal Shieldbow.
Lifesteal also receives changes intended to support basic attacks, on-hit damage, and abilities treated as basic attacks.
Support items are part of the update, too. Echoes of Helia is positioned toward offensive supports who want to convert damage into healing, while Ardent Censer, Staff of Flowing Water, and Harmonic Echo also receive changes.
Jungle changes reward efficient farming
Patch 7.3 also changes how junglers approach the early and mid-game.
The updated jungle system rewards consistent camp clearing with bonus gold and introduces a catch-up mechanic for junglers who fall behind. This reduces the pressure to constantly gank and encourages players to balance farming with opportunities to assist their teammates.
Clearing camps also progresses Ecosystem Protection stacks, allowing Smite to scale from 600 to 1,000 and eventually 1,400 true damage.
These changes make efficient farming more important when preparing to secure major objectives such as Baron Nashor, Rift Herald, and Dragons.
Epic monsters also adjust to the pace of each match, scaling according to the average player level rather than simply growing stronger as time passes.
Turrets receive substantial changes as well. Plating now extends to outer, inner, and inhibitor turrets and remains permanently. The new Crystalline Overgrowth mechanic lets turrets accumulate crystals that champions can detonate with their first basic attack.
Together, these changes place greater emphasis on lane pressure, defensive positioning, and coordinated pushes. Winning team fights remains important, but teams must also turn their advantages into meaningful objective damage.
Hwei, Sylas, and Rek’Sai join the roster
Patch 7.3 expands the champion roster with three additions: Hwei, Sylas, and Rek’Sai.
Hwei, the Visionary, brings a flexible set of abilities to the mid lane. His Subject: Disaster, Subject: Serenity, and Subject: Torment ability groups give him tools for dealing damage, supporting allies, and controlling opponents.
Sylas offers explosive damage and crowd control. His kit includes an ability that pulls enemies into a stun-to-knock-up combination, while Kingslayer restores health based on his missing health. His ultimate lets him steal an enemy champion’s ultimate ability.
Rek’Sai brings another approach to initiating team fights. Her Unburrow ability knocks up nearby champions, while her ultimate helps her track nearby enemies before striking.
These additions give players more options for adapting their team compositions and strategies.
Ranked play and game modes get updates
Competitive players also get changes to Ranked and Legendary Ranked.
The S/A and MVP scoring systems now evaluate performance according to a player’s lane and champion role instead of relying on a single universal metric. Strong performances can also yield more Ranked energy.
Legendary Ranked receives adjustments to its seasonal entry requirements for former Grand Masters, alongside a new trial format designed to help top performers advance from Legendary Commander Rank.
Players looking for something different can also try Rift Rumble, a new 3v3 mode played on a symmetrical map. Teams battle for kills and compete to capture ultimate stones that can change how their champions secure eliminations.
Meanwhile, AAA Realm continues to evolve with a music-themed season and new augment cards. These include Sonic Waves, which draws inspiration from Riot Games’ musical acts, including HEARTSTEEL, Pentakill, and TRUE DAMAGE.
A new era for K/DA and Wild Rift
With FIRESTARTER, the HEATBRINGER skins, and a sweeping gameplay update, Patch 7.3 connects Riot Games’ music and gaming communities through a shared celebration.
K/DA’s return gives fans a new soundtrack and fresh looks for their favorite champions, while the gameplay changes introduce new ways to approach champion builds, jungle farming, and map control.
Players can follow Wild Rift Philippines’ official social media channels for updates on the latest patch, champion releases, and in-game content.
K/DA returns with FIRESTARTER.
HoYoverse will launch Petit Planet, its first cozy galactic life simulation game, on December 4, 2026. The game will be available on PC, iOS, and Android, with a Nintendo Switch 2 release planned for 2027.
The announcement was made during the Petit Planet Pre-Launch Special Program on November 1. HoYoverse also revealed more details about the game’s characters, gameplay features, and launch events.
Build a planet and meet new Neighbors
In Petit Planet, players take on the role of Planet Tenders who travel across the Starsea with Oumuamua, a Starsea Spirit said to listen to people’s wishes.
Each player starts with their own planet, where they plant a Luca Seed that grows into a Luca Arbor. This tree gradually shapes the planet’s landscape, seasons, and ecosystem.
Players will also meet various Neighbors, including Planet Coordinator Mobai and Starsea Racer Elsasani. Getting to know these characters allows players to develop friendships and discover their individual stories.
Beyond their home planets, players can explore scattered Islets across the Starsea. They can also visit the Galactic Bazaar to play games, participate in auctions, and share their creations with others.
Launch events offer free rewards
HoYoverse has prepared several events to celebrate the game’s launch.
Players can enter a pre-registration lucky draw through the official website for a chance to win prizes. Regular gameplay will also offer more than 1,000 clothing and furniture items for free.
The Besties, Made to Match! event rewards players who invite two friends to pre-register. Each participant will receive an exclusive clothing item.
Starting November 1, the Launch a Planet event will let players design their own planets through the official event website. Participants will also have a chance to win surprise grand prizes.
The first Petit Planet Seasonal Creation Event will begin alongside the game’s launch. Selected fan creations can win cash prizes, in-game rewards, and official merchandise.
Players can also visit the game’s official X account after the special program to receive a Moving Guide and join a giveaway featuring a suitcase, gift cards, and an exclusive luggage tag.
Pre-register for Petit Planet
Petit Planet is now available for pre-registration on the Apple App Store, Google Play Store, and Epic Games Store. Players can search for the game on these platforms to pre-register and receive a notification when it launches.
The game arrives globally on December 4, 2026, for PC, iOS, and Android. A Nintendo Switch 2 version is scheduled for 2027.
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