Reviews

iPhone SE review: A huge step forward

2020’s flagship killer?

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What happens when you take an old iPhone and give it new parts? You get the most affordable iPhone ever.

Is Apple going backwards by releasing an “old” phone in 2020? Did Apple make a flagship killer? We have just as many questions about the new iPhone SE, and we’ll answer all of them in this review.

Design

Just like how the original iPhone SE took the tried and tested design of the iPhone 5S, the new iPhone SE reuses the chassis of the iPhone 8 including its frosted aluminum frame and glass back. It comes in 3 colors: black, white and Product (RED).

This same design means the phone is water and dust resistant and support wireless charging. It also features stereo speakers — a combination of bottom firing grills and an earpiece that doubles as a speaker also.

Subtle design changes were made, too. The Apple logo on the back of the phone is now centered and the face on the white iPhone SE is black. The gold and silver iPhone 8’s were white up front.

This familiar face is something we’ve seen since the iPhone 6 from 2015 — thick forehead and chin making enough space for that iconic circular home button.

The phone looks old, but when you buy an iPhone SE you don’t buy it for its revolutionary new design; you buy it for its price. It costs US$ 300 less than the iPhone 11, and at least US$ 400 off any Android flagship for that matter.

Its size is another point of contention. My buddy The Mr. Mobile says he wishes Apple would have kept the original SE’s form factor — that 4-inch display.

It’s probably a cult favorite by now. And from a nostalgic point of view I think that would really have been a hit in 2020.

I wonder though, if its LCD HD display would be too small for the things we do on phones these days. One question I got asked a lot was if Apple was also planning on selling a larger model — the same size as the iPhone 8 Plus.

Since the iPhone 11 Pro Max is my daily driver, the new iPhone SE feels really small. I have to remind myself it’s almost the same size as the iPhone 11 Pro.

Its large forehead and chin notwithstanding, I didn’t feel like I am using any less of an iPhone — just a smaller one.

A13 Bionic

I think an important jump off point following our discussion on design is addressing the perception that this is an old iPhone, which is why I wanna talk about the A13 Bionic Chip next.

This processor that’s on the iPhone SE is the same one that powers the flagship iPhone 11, 11 Pro and 11 Pro Max. So while it is appropriate to see the iPhone SE as Apple’s budget or midrange offering, unlike any budget or midrange Android phone, the chip that powers the new SE is powerful and top of the line.

So whether you’re playing graphics rich games like Sky: Children of Light, learning about the Corona Virus in AR on JigSpace, making the most out of quarantine by studying a new language using my favorite language app Memrise, or editing that 4K footage you just shot, both the CPU and GPU that’s on the A13 Bionic Chip have enough raw power to handle these tasks.

Cameras

The third component of this system-on-a-chip is the neural engine — 8 cores on the A13 Bionic vs 2 cores on the A11. It’s what the new iPhone SE uses to get a camera performance boost despite having the same hardware as the iPhone 8 and iPhone XR.

All 3 phones have the same single 12MP wide angle camera with an f/1.8 lens on their rear, and a 7MP camera with an f/2.2 lens up front.

On the iPhone 8 – a single camera system meant no portrait mode. On the iPhone XR, Apple used technology called Focus Pixels to create a depth map to enable portrait mode. On the new iPhone SE Apple says it harnesses the neural engine for real time machine learning — a process called monocular depth estimation.

So the new iPhone SE has six portrait lighting features: natural light, studio light, contour light, stage light, stage light mono, and high key mono. Apple has come a long way since it introduced the Beta Version of Portrait Lighting on the iPhone 8 and 8 Plus.

I found that during the day even during sunset through to blue hour, the iPhone SE held its own vs the newer iPhone 11 and 11 Pro Max.

Take this shot for example. All 3 phones have Smart HDR, so they preserved highlights and shadows on the face keeping it natural looking, while also preserving details in the background.

In all of these other examples the results are very similar.

If I were to nitpick, the iPhone 11 and 11 Pro just produce more vibrant colors and in some cases are sharper with more detail.

Other times it was almost impossible to tell the difference.

While the phone did a good job at cutouts, blur on the higher end models looked more like they were taken with a DSLR. Take a look at my arm too; on the iPhone SE’s photo that part is a bit blurry as well.

Some camera features that don’t make their way to the new iPhone SE are deep fusion and night mode. So in low light scenarios where night mode will automatically kick in on iPhone 11 and 11 Pro Max, on the iPhone SE it doesn’t.

I took a photo of these colored pencils in a dimly lit room. The iPhone 11 and 11 Pro engaged a 1 second exposure so the shots came out brighter with less noise and very accurate colors. The iPhone SE produced a decent photo. But the subject was softer and there was definitely more noise.

When the lights go out, that’s where the results are most obvious. While night mode relies on the power of the A13 Bionic Chip, it also relies on the larger image sensor on the iPhone 11. A bigger image sensor lets in more light and night mode uses multiple shots to create better results.

This is just my speculation but without that larger and better image sensor, I don’t think the results would have been the same so Apple probably made the decision to exclude the feature.

It also supports 4k video at 24, 30 and 60 fps.

Selfie camera

Apple uses the same tech to deliver portrait mode using the selfie camera. As this is a slower lens with less megapixels, the results are different but good enough.

Here are some selfie portraits taken across various shooting conditions.

Speaking of that selfie camera, another question I got was with regards to Memoji. The iPhone SE does not have the true depth system used for Face ID, so face tracking isn’t possible, but you still get access to Memoji and Animoji stickers.

SEE ALSO: 9 new Memoji stickers and what they mean in the time of coronavirus

Touch ID

Having used Face ID for around 3 years now, Touch ID took some getting used to, but it’s as fast and accurate as I remember.

At times like these where I often have to wear a mask, it’s good to have an option to easily unlock my phone or pay for things at the store.

Battery

Apple promises about the same amount of battery life as the iPhone 8. In my week with the phone I found that to be true. The iPhone SE’s battery lasted a day on a single charge with average use.

The phone ships with a 5W charge, similar to that on the iPhone 11. A 30-minute charge will get you to 25%, 60 minutes to 47%, and 90 minutes to 69%. A full charge takes over two hours.

Is the iPhone SE your GadgetMatch?

If you’re an iPhone user who have been holding on to your iPhone 6, 7, or even 8, and haven’t upgraded for many different reasons — maybe that’s how long you hold on to a phone, or you just didn’t want to let go of Touch ID, or you’re not willing to spend more than US$ 600 for a new iPhone — the new iPhone SE is your GadgetMatch.

If you’re a parent and already an iPhone user who’s looking to purchase an inexpensive iPhone for your child — so you can FaceTime and iMessage, track them with Find My, and share a Family account for apps and services like Apple Arcade and TV Plus — the iPhone SE is perfect for you, too.

If you already own an iPhone X or 11 Series, you’ll want to wait till the end of the year for Apple’s next flagship.

If you want to buy an iPhone today, but want more than one camera, shoot a lot of night photos, and prefer a more current looking device with an edge-to-edge screen and features like FaceID, my recommendation is the iPhone 11. If you really wanna go all out, get the iPhone 11 Pro or Pro Max.

Should you get the iPhone XR in 2020? Priced at US$ 200 more, I can see why anyone would consider this, especially since the iPhone SE and iPhone XR share the same camera system.

Let me start with pros for the XR. It’s a larger phone with a bigger display. It’s got a larger battery that will last longer. It has FaceID for quick and secure unlocking of your phone.

The iPhone SE has an updated processor which gives its camera an edge — things like next generation smart HDR and better depth sensing. This also gives it software improvements like six portrait lighting effects instead of four, as well as quick take using both the front and rear cameras.

If you ask me, I wouldn’t buy the iPhone XR in 2020. My suggestion is to get either the iPhone SE or spend more for the iPhone 11.

There’s also no point in getting the iPhone 8 over the SE. Apple already stopped selling it. Before the new iPhone SE went on sale, the iPhone 8 retailed for US$ 449. The iPhone SE costs US$ 50 less, but with updated hardware and will get you at least 5 years worth of iOS updates. So even if you could still buy the iPhone 8 from 3rd party resellers, I’d pick the new iPhone SE — no brainer.

I don’t usually compare iPhones and Androids; they’re just two completely different ecosystems with their own pros and cons. But because I get questions about the OnePlus 8 versus the iPhone SE a lot, I’ll answer it. The OnePlus 8 starts at US$ 699 that’s a full $300 difference. If that’s how much you’re willing to spend on the phone — I’d get the iPhone 11 over the non-pro OnePlus 8 any day.

Having said that if you’re an Android user who’s been thinking about switching but didn’t wanna break the bank on an iPhone, now is the time to take the plunge. In the Android world only Google’s Pixel 3a comes close — and while they are a good match when it comes to photos — the iPhone SE is made of premium materials and comes with top of the line specs. The Pixel 3a is made of plastic and comes with a mid-range processor.

At a time where more and more Android phones are hitting that thousand dollar mark, who would have thought that Apple would be the one to create a flagship killer? Okay, maybe that’s hyperbole.

It’s probably not a flagship killer, but it is the best value iPhone Apple has ever sold — an easy recipient of the GadgetMatch seal of approval.

Its sub-400-dollar price tag means Apple is going to sell even more iPhones. Sure, they’ve sold an iPhone for US$ 399 before — the original iPhone SE — but that was in 2016 when phone prices were very different.

If you take into account how much phones cost in 2020, it’s easy to justify calling the new iPhone SE the most affordable iPhone of all time.

And I say this over and over again — there’s more to owning an iPhone than just hardware. It also means you can enjoy the entire Apple ecosystem — a wealth of apps and services, and seamless integration with many other different Apple product.

The cheapest iPhone ever sold means that more people can take part in this experience. And if you ask me, Apple is not going backwards with the iPhone SE, but making a huge step forward.

Gaming

Marvel’s Wolverine review: When the claws come out

A brutal, cinematic superhero adventure

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Mravel's Wolverine

There’s a very specific thought that came to mind the moment I finished Marvel’s Wolverine.

“Damn, we finally have a pretty darn good Wolverine that’s not Hugh Jackman.”

I have nothing but respect for what Hugh Jackman has done with the character over the past two decades. His portrayal has shaped how a lot of people see Wolverine. But after all that time, it’s refreshing to see another actor take a proper swing at James Logan Howlett.

Liam McIntyre is fantastic here.

This isn’t exactly a live-action adaptation, but it’s about as close as you can get to having an actor perform Logan and Wolverine without putting a camera in front of him. And my god, does he perform.

McIntyre gives Logan a range of emotions that I wanted to see from the character. He isn’t just a dude acting all tough. He’s a man piecing together broken memories, balancing found-family relationships, and trying to be kind and helpful without ever becoming sappy.

For a story-driven action game like this, that’s important. Your lead can’t be insufferable when you’re going to spend more than 20 hours with him.

Thankfully, Logan is someone you can root for while he’s being a total badass.

That’s really what Marvel’s Wolverine is: a blockbuster you get to play.

A formula that works

Marvel's Wolverine

When I first started playing Marvel’s Wolverine, I wasn’t convinced it was particularly great.

It felt familiar. Formulaic, even.

But then, after a while, I couldn’t put the controller down. That changed my mind pretty quickly.

I’m a binge watcher. If a narrative is engaging, I’m hooked. This is why I gravitate toward story-driven games, especially the kind of games that have become the money-makers for PlayStation.

Marvel’s Wolverine scratches that exact itch.

The story pulled me forward. The characters kept me invested. The combat was fun. And the set pieces are absolutely bat-shit insane.

It’s a perfect blend of all of those things.

The 21-hour campaign didn’t feel like a 21-hour campaign. It felt like I was binging an interactive, movie-quality TV series with hour-long episodes. I kept telling myself I would stop after a chapter, only to find myself wanting to see what happens next.

There were nights when I stayed up longer than I normally would just to make sure I reached a natural break point.

That’s a pretty good sign.

The funny thing is that I could still see the formula while playing it.

There are story beats you can probably figure out ahead of time. If you’ve played Insomniac’s Marvel’s Spider-Man, you might even recognize some of the ways the studio likes to structure its stories. As someone who’s been exposed to plenty of superhero stories, there isn’t much here that I would call life-changing or groundbreaking.

But it doesn’t really need to be. The execution is what makes it work.

Insomniac understands how to make these games feel like movies that you play. It understands compelling storytelling, character work, proper pacing, and dynamic gameplay.

More importantly, it understands when to let you breathe.

Knowing when to slow down

Logan and Raven (Mystique) at a bar in Madripoor

The rhythm of Marvel’s Wolverine is one of its biggest strengths.

You’ll go through a quiet character moment. Then you explore a little. There’s some dialogue. The action picks up. A fight escalates. And suddenly you’re in one of the game’s massive set pieces.

Then it lets you breathe again.

That sounds simple because it is. But getting that rhythm right is harder than it looks.

There were moments when I thought a fight was going to go on forever. Then it would stop right when I started thinking that.

The game knows when you’ve had enough.

That matters because Wolverine’s combat can get pretty intense.

But because the combat sections are spaced out properly, I was almost always looking forward to the next group of enemies I could mow down.

The quiet moments are just as important. I absolutely loved them.

They give you a breather from the violence, but they also help steady you on where the story is going. The action, violence, character work, and jaw-dropping set pieces all serve each other.

It’s a balance Insomniac executed fantastically.

This is Wolverine as a combat fantasy

If there’s one thing I think Insomniac absolutely nailed, it’s the feeling of unleashing Wolverine in combat.

Playing as Spider-Man in Insomniac’s games gives you an especially strong connection to the character because his traversal is so unique. Swinging through New York is such a huge part of what makes you feel like Spider-Man.

Wolverine doesn’t quite have that.

He’s more ground-bound, and that means some of the experience feels closer to playing a traditional hack-and-slash character.

But when the fighting starts, it’s a different story.

I felt like a savage force of nature wailing on enemies.

Rage

The game gets the important parts of Logan’s physicality right. His aggression. His durability. His healing factor. His claws.

Even the Rage system makes sense.

I particularly love how Rage feeds into his healing factor. That gameplay loop feels like a fantastic implementation of his mutant abilities. You’re building Rage, using it to stay in the fight, and generally making Wolverine feel like the nearly unstoppable force he’s supposed to be.

I do wish Rage felt a little more feral, though.

Wolverine is still pretty much in control when Rage kicks in. You deal more damage, but I was hoping for something that made it feel like Logan was losing control a little bit.

Maybe that’s asking for too much. I’m no game developer.

But it would have been an interesting way to express what Rage means for Wolverine beyond simply making him stronger.

Getting better feels good

The combat has enough going on to support a campaign that stretches beyond 20 hours.

Techniques become instrumental in making you feel like you’re getting better at combat. Adaptations let you build Logan around how you actually play.

I’m not particularly good at dodging and parrying, so I leaned into a tankier build. I equipped Adaptations that helped me absorb hits and extended the parry window because parrying is an important combat mechanic.

And whenever I successfully pulled off a parry, I felt like a complete badass.

That’s a good feeling to have several hours into a game.

The combat loop itself can naturally become repetitive. You’re fighting enemies, building Rage, using Techniques, and mixing up your combos.

But I never really got tired of it.

The one exception was a wave-based challenge that asks you to fight through a ridiculous number of enemies. Getting to the highest rank takes around 45 waves, and I could already feel my hands hurting around Wave 30.

That’s the kind of challenge you need to prepare for. Take it on, then take a break.

Thankfully, that was the only part of the combat that felt genuinely tiring to me.

And yes, if you’re here for the blood and gore, you will not be disappointed.

I’m not even that big a fan of excessive violence, but it works here.

There’s a famous Wolverine line about being the best at what he does, even if what he does isn’t very nice. The violence in this game supports that idea to a tee.

Marvel’s Wolverine earns its M for Mature rating.

Logan’s story is more personal than it looks

Marvel's Wolverine

Wolverine being a superhero is the draw.

But underneath all the claws and mutant powers, this is really a story about a man trying to figure himself out.

It’s important to know going in that this is a pre-X-Men story. The game doesn’t immediately throw you into the familiar X-Men setup you might expect.

Instead, Logan is piecing together who he was, who he’s been, who he is, and ultimately who he wants to be.

It just happens to take place in a world where mutants exist.

I was never the biggest Wolverine fan. In fact, I hated how the live-action Fox movies treated him as the X-Man when the X-Men have always been an ensemble to me.

I say this as a Cyclops fan.

God bless Hugh Jackman and everything he has done for Wolverine, but his portrayal inevitably shaped the character’s place in popular culture.

Insomniac’s Logan feels a little different  — and maybe the fact that he’s canonically a “short king” here makes him seem more appropriate.

He’s a man trying to do right by the people around him while also trying to figure out how to do right by himself.

He’s broken. His memories are fragmented. He has people around him that he cares about. And underneath the rough exterior is someone who is simply trying his best to make sense of his present reality.

That made him surprisingly easy to root for.

Jean Grey is having a moment

Marvel's Wolverine

Best Jean Grey in modern media?

And then there’s Jean Grey.

I did not expect Jean to become one of my favorite parts of Marvel’s Wolverine.

But here we are.

I think a lot of people primarily know Jean through a few familiar ideas. The love triangle between Scott and Logan. The Phoenix. Getting overwhelmed by her powers.

The 1990s animated series had plenty of moments where Jean felt weak, while the live-action movies eventually speed-ran toward the Phoenix side of the character.

Marvel’s Wolverine gives her room to simply be Jean.

She’s headstrong. She can take care of herself and the people around her. She has her own motivations and a steadfast desire to protect her found family of mutants.

She can hold her own in a verbal spat just as easily as she can throw down with her mutant abilities.

She could just as easily have been marketed as the second lead of this game.

She’s fantastic.

Easily one of my favorite versions of Jean Grey.

And I think she’s about to get a lot more fans.

Between Sadie Sink’s Jean in Spider-Man: Brand New Day and this version from Insomniac, Jean Grey is suddenly having a moment.

I just don’t think we’ve gotten enough versions of Jean where she gets to be her own person.

Here, she is.

And she’s also incredibly charming.

A world that doesn’t need to be open

One thing I appreciate about Marvel’s Wolverine is that it doesn’t feel like Insomniac looked at its previous games and decided everything had to become bigger.

This isn’t an open-world game and that’s perfectly fine.

Not everything needs to be openworld.

The structure actually reminds me more of Ratchet & Clank: Rift Apart than Marvel’s Spider-Man. You move through contained environments, but they don’t feel like one long tunnel.

The locations are distinct. There’s room to explore. There are things to find. And the optional activities are tied to gameplay mechanics, which makes them feel more useful than simple checklist items.

Madripoor was especially memorable to me.

Part of that is because it’s a Southeast Asian-adjacent location, and that’s where I’m from. I’d love to see a more fully explorable version of Madripoor someday.

The game’s global structure also reminded me a little of how Captain America: Civil War handled its different locations.

The game also has plenty of little X-Men winks that made me go, “I understood that reference.”

The Mission Replay screen also recreates that famous meme of Logan lying on his bed and staring at a framed photo. 


These touches never feel like they’re there just for the sake of checking a box. They add personality to the world and make it feel like Insomniac understands the character and the people who have grown up with him.

It makes the adventure feel bigger without forcing the game to become a massive open-world playground.

That’s the right choice for this particular story.

The blockbuster moments

The set pieces are where Marvel’s Wolverine really goes for it.

There are plenty of moments where you might just stop and think, “Woah.”

The action is high-octane. The spectacle is ridiculous. And there are sequences that genuinely made me want to shout at the screen.

The motorcycle sections are probably what I’ll remember most.

I sucked at them but they were fun as hell.

They should make the motorcycle sections playable separately.

That’s a pretty good description of a lot of the game’s biggest moments. They’re designed to make you feel like you’re inside a giant action movie, and they succeed.

What’s important is that the spectacle never felt disconnected from the rest of the game.

The quieter scenes prepare you for the big moments. The story gives them context. The combat gets you there.

Everything serves everything else.

And after 21 hours, I wasn’t thinking about which individual feature was the most innovative.

I was thinking about the experience as a whole.

A complete package

Another thing Insomniac gets right here is what happens after the credits.

Marvel’s Wolverine feels complete.

You can replay missions and go back for objectives you missed. There’s Photo Mode. There’s New Game Plus available right away. There’s optional content waiting for you.

You have plenty to do even after the credits roll.

That’s especially notable because the lack of New Game Plus and limited post-game content were among the major criticisms of Marvel’s Spider-Man 2. Wolverine addresses those concerns from day one.

Personally, I want to go back through the other missions before jumping into another full playthrough. And when I do replay the game, it won’t necessarily be because I want to discover some completely different combat experience.

I just want to experience the story again.

That’s something I tend to do with Insomniac’s games.

Not groundbreaking. Just really, really good.

Omega Red

If I had to point to the biggest weakness of Marvel’s Wolverine, it’s predictability.

Nothing here feels particularly groundbreaking or new.

The story doesn’t have a lot of twists that genuinely surprised me. There are plenty of story breadcrumbs that make it possible to figure out where certain things are heading.

But by the time I reached the end, I didn’t really care.

The execution was good enough that I was hooked regardless.

And the game leaves plenty of room for what Insomniac could potentially do next.

I can’t say much more without getting into spoiler territory.

Let’s just say I’m a thousand percent excited.

The one character I genuinely wish had gotten more to work with is Lady Deathstrike.

Her hatred for Logan makes sense within the story, but she felt too one-note to me. Her background suggested there could have been more there, and I don’t think the character quite got the material she deserved.

That’s about as far as my major complaints go.

Combat can be repetitive because combat is naturally going to be repetitive. The game isn’t reinventing the genre.

But nothing became egregious enough for me to point at and say, “This is a problem.”

That’s because Marvel’s Wolverine is remarkably consistent.

Wolverine knows what it wants to be

Marvel's Wolverine

Marvel’s Wolverine isn’t the game that will fundamentally change how we think about superhero games.

It doesn’t need to be.

It’s a pretty darn awesome action game that feels like a movie.

More importantly, it’s a game that understands the character it’s trying to portray.

When you’re watching Logan piece together his memories, trying to understand the people around him, or figuring out what kind of person he wants to be, the game gives you room to care about him.

When the claws come out, it lets you become a savage force of nature.

Then, when you’ve had enough, it gives you a quiet moment to breathe.

That’s the formula. It’s familiar. It’s predictable. And it works. Really, really well.

I started Marvel’s Wolverine thinking it was simply another polished PlayStation blockbuster.

By the time the credits rolled, I had spent 21 hours completely hooked.

I sat for about two hours afterward just taking the whole thing in and sorting through my thoughts.

Whew.

What an experience.

Marvel’s Wolverine reminded me why I keep coming back to story-driven action games in the first place. It doesn’t need to reinvent the formula. It just needs to execute it well enough that you forget you’re playing a game and get completely swept up in the experience.

That’s exactly what it did to me.

Marvel’s Wolverine isn’t groundbreaking. It doesn’t need to be. It’s just damn good at being the kind of game I want to play.

GadgetMatch verdict: Swipe Right.

Marvel’s Wolverine is one of the very best at what it does. And what it does is pretty astonishing.  It delivers a polished, cinematic, character-driven experience that makes it very easy to lose 20-plus hours to it.

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Lifestyle

Setting your bedsheets ablaze with the Lovense Solace Pro

The closest proxy I could find where I’m guilty as sin

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For almost a decade, I’ve reviewed gadgets. I used to tell people some of them are easy to evaluate. Switch them on, test what they can do, decide if they’re worth your money.

A few years ago, I dabbled in the intersection of pleasure and technology. I hadn’t thought about testing another intimate device until the Lovense Solace Pro was offered to me during a trip to London.

Writing about it felt unexpectedly difficult. It’s a piece of technology built explicitly around intimacy, and I had just parted ways with someone I loved deeply.

It feels surreal to write about physical pleasure when your heart is somewhere else entirely. In between panic attacks, I found myself seeing visions, longing for trysts without ever touching his skin, indulging in fatal fantasies that gave way to labored breath.

No one warns you how grief blurs the line between wanting to be touched and refusing it entirely. I craved connection; I just couldn’t bring myself to ask for it from someone real.

In a moment of raw vulnerability, I reached out to the Lovense Solace Pro. It was the closest proxy I had to an experience I genuinely wanted with someone who was no longer there.

Guilty as Sin?

This wasn’t my first time testing technology built around intimacy. I still remember when placing a Bluetooth chip inside a sex toy felt like a novel concept.

Back then, app connectivity just meant adding remote controls to something that already worked on its own. Sex technology has grown considerably more sophisticated since, and Lovense has continually pushed that evolution forward.

The Solace Pro shows how far their ecosystem has extended beyond basic app controls. It combines connected devices, interactive patterns, content synchronization, and artificial intelligence.

The AI-powered thrusting stroker is designed for hands-free use and comes with a sturdy desk mount. Holding the 1.2kg device during a session tires your hands fast, which makes the mount a necessary addition, not a bonus.

The mount lets you adjust the angle up to 180 degrees. Hands-free works only when the alignment actually matches your body.

Mounting the toy to my office desk and adjusting my chair height worked well enough. But I no longer have the reckless enthusiasm of an eighteen-year-old who can indulge anywhere.

The bedroom remains my sacred space for intimacy.

One slip and falling back into the hedge maze

The standalone hardware gives you plenty of built-in controls to adjust stroke speed and intensity in small increments.

But opening the Lovense Remote app unlocks a much higher level of personalization. Pleasure is deeply subjective, so having room to experiment matters.

The app lets you explore various patterns and build your own sequences. It’s built to let you discover what suits your body, rather than forcing your body to adapt to the hardware.

The AI Sync feature stands out. It pairs the device’s movements with interactive content or livestreams through VibeMate, an AI browser that syncs using audio cues.

During a 36-minute session watching my favorite creator, Titus Low, the tracking stayed smooth and lag-free. The feature works just as well in practice as it sounds on a product page.

Beyond video sync, AI Play and Game Mode offer more interactive options. The real appeal isn’t replacing human intimacy.

It’s making solo routines feel less repetitive, giving your senses dynamic stimuli to respond to.

What if the way you hold me is actually what’s holy?

Lovense rates the Solace Pro at up to 300 strokes per minute. I couldn’t, as a matter of fact, count how many strokes there were when pleasure enveloped my whole body.

The soft TPE sleeve does a lot of the work here. It keeps the experience feeling supple, not rigid, despite the heavy hardware around it.

Ambient sound shapes the mood too. The device is rated at 63dB, about the volume of an ordinary conversation. The mechanical noise gets more noticeable at higher intensity.

I get distracted by the sound, so I turn up whatever I’m watching to compensate. Earbuds work even better if you want the sensation to lead, not the machine’s hum.

Battery life is respectable. Lovense rates it at 14 hours of use, 120 hours on standby. Two months in, I still haven’t drained it, and I haven’t charged it since.

You’re unlikely to use it continuously anywhere close to 14 hours, though. But keeping that in mind, that kind of battery life still means plenty of sessions between charges.

They don’t know how you’ve haunted me so stunningly

Like most devices from the brand, the Solace Pro supports partner syncing for long-distance play.

Releasing control of my pleasure to a partner sounds intoxicating in theory, yet having a feature designed for someone you love feels haunting when that person is no longer in your life.

The device became something to lean on through the grief, stepping in during moments when I longed for the touch of my former partner.

It highlighted the strange borderland between fantasy and reality, where you try to keep these longings locked inside a vault while your imagination does everything it can to break the door down.

In those quiet moments, the fantasy alone is enough to make my bedsheets feel ablaze. There are nights when I have screamed his name into the silence, feeling the longing building up like waves, crashing over my grave.

Beyond the emotional weight, the practical side of owning an intimate device is also emotionally taxing. It requires proper maintenance.

Keeping the toy clean and completely dry is simple ’cause you remove the inner sleeve, rinse it, and let it drip-dry. And the sleeve is easily replaceable, meaning, the entire unit remains useful over time.

Amidst all this grief and longing, who needs a boy when you can have a toy? At least this one isn’t going to make you cry while you’re 30,000 feet up in the sky.

Is the Lovense Solace Pro your GadgetMatch?

At US$399, the Lovense Solace Pro is a premium intimate device. The question, then, isn’t whether its connected technology justifies the price. It’s whether you actually want all that technology wrapped around the experience.

Swipe Right if you’re looking for a premium solo experience with smart features, hands-free control, and enough customization to keep things from feeling repetitive. Get it here.

If you’re looking for a simple stroker that you can pick up and get the job done, consider this a Swipe Left.

The Solace Pro makes sense for someone who wants to explore physical pleasure without asking themselves to be emotionally available to another person before they’re ready.

It gives you control over how you experience pleasure, whether that means letting the app dictate the rhythm, experimenting with different patterns, or simply finding your own pace.

Honestly, technology cannot replicate the feeling of being wanted by someone you love. It cannot replace their hands, their presence, or the connection that makes intimacy mean something. Instead, it gives you agency over your own experience.

The Solace Pro cannot replicate the person I want. It cannot make me forget him, either. What it can do is give me somewhere to put the longing when it gets too loud.

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Now Playing: Elden Ring Tarnished Edition

Is the Switch 2 port worth the price?

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Elden Ring

How do you review one of the greatest games of all time?

Elden Ring is one of those games that needs no introduction. Launched in 2022, the difficult fantasy RPG rapidly skyrocketed into the year’s top spot. Then, it got even better with 2024’s Shadow of the Erdtree, a sizable DLC that packed in a new map with new challenges. Now, I’ve reviewed both and found them well worth the price of admission. So, what else is there to say?

Well, late last month, Elden Ring launched its much-awaited port for the Switch 2 through a Tarnished Edition, a bundle that conveniently pairs the base game with the DLC in one package. In an instant, there are now two new things to talk about: How well does the game perform on a Switch 2? What does the Tarnished Edition add?

Is Elden Ring worth getting for the Switch 2?

Compared to the original Switch, the second Switch features a way better processor. Games aren’t locked to the limitations of yesteryear: 720p resolution, 30fps. However, the Switch 2 still isn’t the best console for chasing performance. Personally, I’ve been using it almost exclusively for first-party Nintendo games and older (and smaller) titles.

That said, Nintendo has grandiose dreams for its latest console. Starting with Cyberpunk 2077, the console wants to be a home for modern games, too, and Elden Ring is the perfect candidate for that.

Naturally, a Switch 2 port can fill fans with consternation especially after they’ve experienced the legendary game on more powerful consoles. Is the Switch 2 a good match?

Yes, if you don’t mind playing at 30fps. Unfortunately, Elden Ring is locked to only 30fps on the console. Though a good chunk of the population is clearly fine with the framerate, it’s a bit of a struggle for me especially in handheld mode.

Maybe it’s my aging eyes, but having a game so close to my face but locked at 30fps doesn’t make for a good time. I got dizzy pretty quickly. It also didn’t help that the handheld mode had several stutters.

As with other games on the platform, docked mode had significant improvements. Sure, it’s still locked at 30fps, but a consistent framerate is much better than a stuttering one. Despite the downgrade, the Switch 2 can handle the game well.

Is the Tarnished Edition worth getting?

Most FromSoftware games will get a complete edition eventually. All of the Dark Souls titles got one, and Elden Ring is no exception.

The biggest difference here is that the Tarnished Edition is technically exclusive to the Switch 2. It’s the only package available for the console. It includes the base game, the expansion pack, two new starting classes, new skins for Torrent, and new armors. It’s the most comprehensive way to play the entirety of Elden Ring, excepting Nightreign.

If you’re on another platform, the Tarnished Edition updates — the new classes, skins, and armors — are available only through a Tarnished Pack purchased separately. Is it worth the price?

The most exciting part of the update is the addition of two new classes: Heavy Knight and Idus Knight. For me, I prefer the Heavy Knight, a hardy class focused on heavy armor, endurance, and strength. It’s a very straightforward class for those who prefer direct damage. Idus Knight, on the other hand, focuses on dexterity and faith, if you prefer playing with quicker attacks and miracles.

The rest, in my opinion, is just cherry on top. The new armor and customization options are nice to have, but I don’t have a strong feeling that it’s worth the price of an extra DLC.

Is Elden Ring Tarnished Edition your PlayMatch?

As I said, it’s hard to review the special edition or a port of a universally acclaimed game. Focusing on the minutiae of performance and slight upgrades doesn’t feel like it does Elden Ring justice. The game earned 2022’s Game of the Year for a reason.

That said, I can’t recommend Elden Ring and Shadow of the Erdtree enough. If you haven’t played it yet and only have a Switch 2, the Tarnished Edition gets a Swipe Right and a Super Swipe.

However, if you’ve already finished the game and have no intention of playing it elsewhere (especially on a potentially weaker platform), this gets a Swipe Left. You can shell out a few bucks for the Tarnished Pack, though, if you really want to support the game.

SEE ALSO: Elden Ring review: Should you play the hardest game of 2022?

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