Gaming
Kunitsu-Gami: Path of the Goddess is a dance of its own
Action, strategy, fighting, tower defense all rolled into one
Early feedback for Kunitsu-Gami: Path of the Goddess spoke highly of the game’s uniqueness in terms of its gameplay system, 18th century Japan-inspired character art, and a lot more in between. Even its ratings on Steam proved to be impressively high in the first month or so.
Indeed, Capcom’s 3D action-strategy-fighting hybrid piqued my interest. Many noted its “tower defense” element. I’ve had my fair share of tower defense games on tablets to kill boredom during my college days. They typically involved fending off hordes of zombies or placing missile-firing towers to destroy heavy artillery.
I always saw tower defense titles as a means to challenge my thinking while also providing an entertainment factor. That’s what really pushed me to try Kunitsu-Gami: Path of the Goddess. This, along with the game’s straightforward story of purging Mt. Kafuku’s defilements from evil spirits through 17 stages of sword-dance combat, made up for an absolute adrenaline rush.
Reviving a stained land

For the unacquainted, the game is set in the once lush Mt. Kafuku that serves as the home of the Goddess. However, an ominous black substance has since engulfed the mountain and turned it into a shadow of its former self.
This evil has defiled the Torii gates spread across the mountainside. Worse, it has also stolen the 12 masks containing the Goddess’ power. This event has likewise thrown villagers in turmoil — a sad, pestilent state called Amatsutsumi.
To stop the havoc, players must step in to command villagers, assign them roles, purge the defilement, and bring everything back to normal.
This is the game’s simple premise. For game completion, there are 17 stages and 10 boss fights, with Mt. Kafuku being the last stage.
Simple mechanics

Players play Soh, a bad-ass, samurai-wielding protagonist who does the heavy lifting while protecting the Maiden (who purifies the paths) each step of the way. In defeating the Seethe, they restore the mountain back to its lush and lively form.
The in-battle mechanics are quite simple. On a Legion Go, the combinations are just X-Y, X-X-Y, and X-X-X-Y. These combos allow Soh to hack and slash incoming Seethe, all while twisting and turning in the air (hence, the flying sword dance).
It takes anywhere from three to five rounds of Seethe to finish the stage, before moving on to the stage’s boss. Players get rewards for completing each stage, in the form of musubis which can strengthen villagers through upping their overall HP, durability, and attacking capabilities.
In a way, that straightforwardness is why some who’ve tried this game say it has tower defense elements. That kind of no BS progression where you just finish the round, earn rewards, and move on to the next one does remind me of the usual tower defense or zombie survival titles I’ve tried on a tablet before.
Night and day

Furthermore, gameplay is divided into night and day. The actual battles happen at night. During daytime, Soh explores the surroundings where he purifies defilements and collect more credits to assign roles to villagers. Roles include Woodcutter (melee), Archer (ranged), and Ascetic, to name a few.
After completing each stage, players also enter a screen wherein the areas in Mt. Kafuku covered by that stage gets repaired. Again, Soh will assign villagers to finish the repairs to gain points. There is also a tent there which serves as the hub where Soh can view the game progress or equip Mazo Talismans which gives him a power-up in battle.
Awesome art

What else can we say? The 18th century Japan-inspired character art was absolutely stunning. The Seethe came out really disgusting and filthy-looking. The outfits of the villagers were simple yet all the details were appropriate for the theme, like their hats, tops, and bottoms. The overall color palette of the game’s surroundings also proved to be art gallery-worthy to the eyes.
I’m no hiking enthusiast either but Mt. Kafuku reminds me of my college days where I stayed at a dorm located well into a forestry area on the foot of a real-world mountain. The surroundings have a vibrant and lively vibes, and the colors make up for an appealing and picturesque look.
Challenging bosses, maldistributed difficulty?

I found the progression during the first couple of stages quite doable. You’d spend a few “days” in the game per level to advance the path.
Where I got stuck was in Stage 3, where the boss, Gakinyudo, is an annoying giant caterpillar who simply refused to die. I tried beating this level for about 50 times (no exaggeration). I tried to follow all tips and tricks I found online and also tried my own approach.
Fittingly, I did read that some players pointed out how the difficulty level of each boss in Kunitsu-Gami sort of felt randomly distributed, instead of the usual progression you’d expect where it would get a lot harder in the latter stages.
Curiously, on Steam, this level was only accomplished by 60% of players, meaning as early as Stage 3, it proved to be challenging for almost half of those who tried — myself included.
Final thoughts
Kunitsu-Gami: Path of the Goddess is a challenging puzzle that involves a lot of action and fighting, minus the exploration from action-adventure genres. It’s a unique action-strategy blend of its own with a linear story progression that will serve you your dose of adrenaline-pumping, brain-puzzling gaming sessions.
If you have what it takes to star in the tale of the Kami, this is a title worth trying. As for me, I’ll stick to actual strategy games that involves more thinking rather than action. That’s on me.
It’s been a while since the last time we got a FromSoftware game. Elden Ring Nightreign felt like an age ago, even if it was launched just last year. Plus, the title isn’t even a new one, technically, since it’s just building off of Elden Ring. Unfortunately, our wait for a new FromSoftware game has to go on for a little bit longer. FromSoftware has delayed the launch of The Duskbloods to 2027.
The Duskbloods is an interesting addition to the FromSoftware oeuvre. Compared to the usual fare, the Switch-exclusive title is a multiplayer extraction game with a distinctly Bloodborne-like feel. If you’re used to FromSoftware’s usual formula, The Duskbloods represents a huge change.
But it’s a welcome one, nonetheless. If the recently released Elden Ring port of the Switch 2 is any indication, FromSoftware does have a handle of what performance looks like on the console.
Sadly, the new title needs a bit more time in the oven. Citing “final adjustments to game rules and balancing,” FromSoftware is delaying the launch of the game to 2027. According to the studio, this is in response to the successful network test a while back.
The delay shouldn’t come off as a surprise. Though the studio promised a 2026 launch for the title, most of the year has passed without a definite launch date. That was already a telltale sign that a delay was coming.
At the very least, the delay comes with the benefit of launching the game farther away from Grand Theft Auto VI and the Ocarina of Time remake, which will surely dominate holiday gaming this year.
Gaming
Demon Slayer: The Hinokami Chronicles 2 launches on Switch 2
Demon Slayer arrives on Switch 2
SEGA has released Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 for the Nintendo Switch 2. The new edition delivers enhanced graphics, smoother 60 FPS gameplay, and additional playable characters through the Infinity Castle Character Pass.
Developed as the latest entry in the Demon Slayer: Kimetsu no Yaiba action game series, The Hinokami Chronicles 2 lets players follow Tanjiro Kamado’s journey in Story Mode. Players can also take their favorite characters into online and offline battles.
The game series has sold more than six million copies worldwide across physical and digital releases, including deluxe editions.
Switch 2 version runs at 60 FPS
The Nintendo Switch 2 Edition takes advantage of the newer console’s hardware to improve visual quality and performance over the original Nintendo Switch version.
The game runs at 60 FPS, with enhanced graphics that bring character expressions and special attack animations into sharper detail. SEGA also promises more responsive controls for its fast-paced battles.
The Switch 2 Edition includes 54 playable characters, with seven fighters from the Demon Slayer: Kimetsu no Yaiba Infinity Castle Character Pass. These are Tanjiro Kamado, Zenitsu Agatsuma, Giyu Tomioka, Shinobu Kocho, Doma, Akaza, and Kaigaku, all featuring their respective Infinity Castle-related versions where applicable.
Players can fight locally with up to two players or compete online. The game also supports battles between Nintendo Switch 2 and original Nintendo Switch players. However, cross-generation online matches run at 30 FPS.
Those who already own the Nintendo Switch version can upgrade to the Nintendo Switch 2 Edition for free by downloading the Upgrade Pass from the Nintendo eShop. The free upgrade does not include the Infinity Castle Character Pass, which requires a separate purchase.
Ultimate Edition also available
Alongside the Switch 2 launch, SEGA has released The Hinokami Chronicles 2 Ultimate Edition for PlayStation 4, PlayStation 5, Nintendo Switch, Xbox Series X|S, Xbox One, and Steam.
The new bundle offers another option for players looking to jump into the series or expand their existing collection.
About Demon Slayer
Based on Koyoharu Gotouge’s manga, Demon Slayer: Kimetsu no Yaiba follows Tanjiro Kamado, whose family is killed by demons. After his younger sister Nezuko becomes a demon herself, Tanjiro joins the Demon Slayer Corps in search of a way to restore her humanity.
The manga ran for 23 volumes in Shueisha’s Weekly Shonen Jump and has sold more than 220 million copies worldwide. Its anime adaptation, produced by ufotable, premiered in April 2019 and has since expanded across multiple television arcs and theatrical releases.
The latest major installment, Demon Slayer: Kimetsu no Yaiba Infinity Castle, began its three-part theatrical finale in Japan on July 18, 2025.
With its expanded roster and improved performance, the Nintendo Switch 2 Edition gives players another way to experience Tanjiro’s demon-slaying adventures.
PlayStation is bringing back the see-through aesthetic with the Prism Collection, a new lineup of transparent DualSense controllers and PlayStation 5 console covers.
Announced on October 28, the collection features three colorways: Flare Orange, Emerald Green, and Graphite Gray. Each combines translucent materials with a glossy finish, offering a glimpse of the hardware beneath the exterior.
The collection takes inspiration from the transparent electronics trend of the late 1990s, giving the PS5 and its accessories a retro-inspired look with a more contemporary design.
Three colors, one transparent design
The Prism Collection applies the transparent treatment to both the DualSense wireless controller and matching PS5 console covers.
The three color options are:
- Flare Orange: A vibrant orange finish with subtle rosy tones where the transparent materials overlap.
- Emerald Green: A deep green finish that gains visual depth through its translucent exterior.
- Graphite Gray: A cool-toned gray design with a more understated appearance.
The DualSense controllers feature a high-gloss transparent finish across the back, revealing parts of their internal components. A metallic finish on the center cover adds contrast to the design.
The collection revisits an aesthetic popularized by consumer electronics in the late 1990s, when transparent plastic casings let users see the technology inside their devices.
According to PlayStation designer Leo Cardoso, the goal was to revive that look while keeping it consistent with the PS5’s design.
PlayStation Prism Collection price and availability
The Prism Collection will launch starting February 4, 2027, with preorders opening on November 10, 2026, at 10 AM local time in supported markets.
The DualSense controllers will be available globally, while the matching console covers will be sold directly through PlayStation in supported regions and in limited quantities through select retailers elsewhere.
Here’s how much the accessories will cost in select markets:
| Accessory | US price | UK price | Europe price |
|---|---|---|---|
| Prism Collection DualSense controller | US$84.99 | £74.99 | €84.99 |
| Prism Collection PS5 console cover | US$74.99 | £64.99 | €74.99 |
Actual retail prices and availability may vary by region.
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