Spider-Man 2 Spider-Man 2

Gaming

Spider-Man 2 review: Twice the Spidey, twice the fun

Comes out swinging

Published

on

WARNING: POTENTIAL MILD SPOILERS AHEAD FOR MARVEL’S SPIDER-MAN 2.


Marvel’s Spider-Man 2 is a balancing act that Insomniac Games could have easily fumbled. Instead, what we get is another carefully weaved web of set pieces, heart-wrenching moments, and bombastic action. 

Like usual, our Spider heroes find themselves in situations where being the hero gets in the way of their everyday lives. What ensues is an epic adventure that will likely live rent-free in the minds of web-heads across the world.

Falling… with style 

Spider-Man 2

Let’s start with the most exciting addition to traversal — the Web Wings. As shown in previous gameplay and cinematic trailers, moving through the expanded New York map in Spider-Man 2 is now aided by Web Wings which both Peter and Miles have. And yes, it really is just falling with style (credit: Buzz Lightyear). 

While in the air, you simply press the triangle button and deploy the Web Wings. Navigating can be tricky at first. By default, you pull the left stick down to gain altitude, and you push it up to dive down. You can change this on the settings, of course, but I decided to stick with the default. 

Spider-Man 2

Using the Web Wings is a lot slower than swinging. But there are certain moments and areas in the map where it just makes more sense to glide than swing. It’s also integrated in how fast travel works and is a really clever implementation. 

As you play, you’ll get more traversal options to extend your gliding. I found it a really chill way to get around town. More than what it does in this game, Insomniac might have unlocked a “flight mechanic” they can implement in other titles, perhaps with other marvel heroes with that ability. 

Swinging felt as good as it did as the previous two games. In fact, it feels like you swing further and faster even when you haven’t unlocked those skill boosts yet. 

Yes, you can turn down the swing assist. I personally didn’t enjoy that experience especially when I tried it during main story missions. You’re already juggling a lot as it is. I didn’t want to add worrying about swinging to that list, especially while under a deadline. 

Frenetic, kinetic, dynamic

Spider-Man 2

As strong as Spider-Man is, the character is more known for guile and agility in battle. That’s even more true in Spider-Man 2 than in the two previous games. Here, you’ll encounter mobs after mobs of enemies, each needing to be dealt with in different ways. 

In many enemy encounters, you’ll be forced to use all the combat mechanics. That includes dodging, air launching, web-swinging, and the newest one — parrying. 

Parrying is the newest combat mechanic added to the game. Some enemies can be dealt with much more easily when you learn to parry their attacks. The parry window is generous, what makes things tricky is the enemies come at you all at once. You’ll find yourself needing to parry just right after dodging an enemy whether up close or from a distance. 

It’s a fun addition and adds a deeper layer to an otherwise simple combat experience. 

Gadgets and gizmos not as plenty

Unlike the first game where you had a gadget wheel, you’re reduced to four gadgets in Spider-Man 2 that’s shared between Peter and Miles. Well, five if you count normal webbing which is upgradeable in the menu. 

While fewer, the gadgets are efficient and mostly help with crowd control. My personal favorite is the Web-Grabber (a pre-order freebie). It pulls multiple enemies to a single spot, making them vulnerable to melee attacks or special Spidey abilities. 

The other gadgets launch enemies to the air, blow them away, and webs-up multiple enemies dealing webbed and melee damage. All are great tools for managing waves of enemies coming at you. 

The gadgets can be accessed by pressing R1 and then the corresponding face button. Meanwhile, the special spidey abilities are triggered by pressing L1 plus any of the face buttons.

Special spidey abilities 

 

We already know Miles has venom powers (not to be confused with Venom the character). To level the playing field, Peter now has the Spider Arms, likely inspired by his tussle against Doc Ock. It’s never explicitly mentioned nor addressed. They’re just there. 

While the gadgets are made for crowd control, the abilities focus on dealing damage. Both Spider-Men possess abilities that deal massive damage to a single enemy, launch enemies to the air, apply stun, and at least one for dealing with multiple enemies. 

Knowing which ability to use with which gadget, timing your dodges and parries, and unleashing a barrage of punches and kicks mixed with finishers help keep the combat engaging all throughout the campaign. 

Miles stronger? 

I’m not entirely sure if this is intentional or even accurate, but during the start of the game, Miles feels slightly stronger than Peter. It feels like Peter needs to land more hits before taking an opponent down. 

And this changes when Pete gets access to the symbiote suit. Again, I’m not entirely sure if this is true. But from my experience, it felt that way at least. It’s a cool way to showcase power scaling.

Set pieces, boss fights, and moments in between

Spider-Man 2

The first-ever gameplay trailer showcased the river chase scene involving The Lizard as well as the Hunters. That already looked action-packed and you can expect to experience plenty of that in this game. 

There is absolutely no shortage of breathtaking action moments. There’s a good mix of going around the city or exploring/navigating certain enemy strongholds. 

Won’t spoil anything but I can certainly say the boss-level fights in Spider-Man 2 easily blow the previous two games out of the water. Insomniac did a good job of incorporating existing combat mechanics and adding another layer to them during certain boss fights. 

You’ll find yourself leaning on the skills you learned taking down mobs as well using your environment, when dealing with the many, many, many boss fights in the game.

The moment-to-moment action is exhilarating, but Insomniac did a good job of inserting slower, quieter gameplay beats to keep the pace balanced. 

Some of those moments include skippable mini-games. But these are much better crafted than they used to be and are not placed during odd moments in the story that you wouldn’t mind playing through them. 

You also get plenty of time to do open-world things in-between the story beats. And they happen during moments in the story when things don’t seem as dire.

My tip is to tick off as many open-world and side quests as you can before progressing to the main story. Experienced gamers should be able to tell immediately where these sections are. Like a Spider-sense, you’ll also know instinctively when to tackle the main story. 

The pace of this game is really good and there are few if none-at-all moments and quests that you would think are misplaced. 

Heal the world

The trailers revealed so far give you a pretty good idea of how the story will go. But what Insomniac did masterfully in crafting the story of Spider-Man 2 is how the build-up to some of the moments already revealed make them a worthy pay-off. 

That’s incredibly hard to pull-off. There’s nothing here that will pull the rug under you. However, all of it is done so well, written so expertly, and executed with so much care that you’ll find yourself immersed in the story and invested in the characters. 

Now, I’m not saying there are no surprises. There are. But they happen in ways that make sense for the story that Insomniac Games is trying to tell. 

From the very first moment that Peter interacts with Harry, you kind of get a general idea on what will happen eventually. But none of it will prepare you for how things actually happen. And some of these moments, I believe, will be etched in the minds of players for a long time. 

Quick zips 

Sharing some quick observations below that didn’t exactly fit the article’s flow.

MJ Missions. Yes, there are still MJ Missions, but they’re infinitely more fun to play thanks largely to the Symkaria trip MJ and Pete went on (as mentioned in Spider-Man: Miles Morales). Oh and there are more playable characters than Pete, Miles, and MJ. 😉

Previously On. There’s a recap video that you can access at the start menu. It’s Pete and Miles recounting what happened in the previous two games told in a way only Pete and Miles can. 

Dense open world. The New York City featured in Spider-Man 2 feels a lot more dense and lived in. Truly a city that never sleeps vibe. And open-world encounters open you up to team-ups — both expected and unexpected.

Where’s the cat? Felicia fans, know that your favorite feline thief is indeed in the game. And the mission featuring her confirms the involvement of a few strange things. 

Platinum. You can get the platinum trophy in a single playthrough. For what it’s worth, I completed the game, platinum trophy and all, after 35 hours of play time. 

So many Suits. But Insomniac left plenty out that can be added either later on or on what feels like an inevitable Part 3 to the game.

Easter Eggs. There are plenty. Whether it’s directly Spidey-related or just references to pop culture, there’s plenty of nods here and there that will give you a chuckle.

DLC? There’s no confirmed news as of writing, but there’s definitely potential for another set of “The City that Never Sleeps” DLC here based on a couple of side missions. 

Be Greater. Together.

Spider-Man 2

Marvel’s Spider-Man 2 by Insomniac Games is easily one of the best story-driven, action games out there. Playing the game is like playing through an expertly crafted, high-budget Spider-Man television series. 

The gameplay and story keeps you engaged. The action is exhilarating but gives you properly timed beats to catch your breath. And the boss fights can be punishing but with enough moments of reprieve. 

Two Spider-Men in one game could have been a recipe for disaster. But Insomniac Games navigated it with the cleverness, wit, perseverance, and sense of duty that any Spider-Man would have. 

Once again, we’re treated to a Spider-Man piece of entertainment that’s about as Spidey as it can get.


Our review copy was provided by Sony PlayStation. All images are also c/o Sony PlayStation.

Gaming

Kingdom Hearts IV gets new trailer, confirms Switch 2 release

Collection [I~III] launches October 8

Published

on

Kingdom Hearts IV

Square Enix has released a new trailer for Kingdom Hearts IV, offering another look at Sora’s next adventure and confirming the game is coming to Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC.

Alongside the update, the company announced that Kingdom Hearts Collection [I~III] will launch on October 8, 2026 for Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and Windows PC. Pre-orders are now open, while a free Nintendo Switch 2 demo for Kingdom Hearts III + Re Mind is available starting today.

Kingdom Hearts IV returns

The new trailer offers another look at Quadratum, the mysterious city first revealed when Kingdom Hearts IV was announced.

According to Square Enix, Sora will encounter new characters, visit new worlds, and awaken new powers as the next chapter of the long-running action RPG series unfolds.

The publisher did not announce a release date for the game, saying more details will be revealed in the future.

Kingdom Hearts IV will launch for Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC.

Collection bundles the series’ major releases

Square Enix also confirmed that Kingdom Hearts Collection [I~III] brings together Kingdom Hearts -HD 1.5+2.5 ReMIX-, Kingdom Hearts HD 2.8 Final Chapter Prologue, and Kingdom Hearts III + Re Mind in a single package.

The collection includes Kingdom Hearts Final Mix, Kingdom Hearts Re:Chain of Memories, Kingdom Hearts II Final Mix, Kingdom Hearts Birth by Sleep Final Mix, Kingdom Hearts Dream Drop Distance HD, Kingdom Hearts 0.2 Birth by Sleep, Kingdom Hearts III, and the Re Mind DLC, alongside several movie and cutscene compilations.

The release marks the arrival of native versions of these titles on Nintendo Switch 2. Previously, the games were available on Nintendo’s platform through cloud versions.

Free demo available now

Players can download a free Nintendo Switch 2 demo for Kingdom Hearts III + Re Mind starting today.

The demo includes the opening portion of the game through Olympus, with save data carrying over to the full release. It also features a separate section set in Toy Box, the Toy Story-inspired world, although progress from that segment will not transfer.

Players who purchase the collection or Kingdom Hearts III + Re Mind will receive platform-exclusive Keyblades. Nintendo Switch 2 players get Long Night, PlayStation 5 players receive Midnight Blue, while Xbox Series X|S players receive Phantom Green.

Digital pre-orders on PlayStation 5 and Xbox Series X|S also include 48-hour early access for Kingdom Hearts Collection [I~III] and Kingdom Hearts III + Re Mind.

Continue Reading

Gaming

Final Fantasy fans have two big reasons to look forward to 2026

HD remasters and HD-2D

Published

on

Final Fantasy X-X2 | Final Fantasy Resonance

The latest Nintendo Direct delivered a pair of announcements for Final Fantasy fans, with Square Enix confirming the arrival of classic remasters on Nintendo Switch 2 and unveiling an all-new HD-2D adventure.

First, Square Enix announced that Final Fantasy X HD Remaster and Final Fantasy X-2 HD Remaster are coming to Nintendo Switch 2 on July 23. Both physical and digital versions will be available.

The release coincides with the 25th anniversary of the original Final Fantasy X launch in Japan. It also gives longtime fans and newcomers another way to experience two of the series’ most beloved RPGs at home or on the go.

Square Enix also released a new trailer alongside the announcement.

Final Fantasy Resonance launches this October

The bigger surprise from the showcase was Final Fantasy Resonance. It is the first HD-2D title in the Final Fantasy series.

The game launches on October 22, 2026 for Nintendo Switch 2, Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC. The Steam version arrives a day later on October 23.

Square Enix will also offer a Digital Deluxe Edition with the base game and additional in-game items.

A Collector’s Edition is planned as well. It includes the game, an artbook, a soundtrack, and a promotional Final Fantasy Trading Card Game card.

A modern take on a classic Final Fantasy formula

Square Enix describes Final Fantasy Resonance as a celebration of both classic and modern Final Fantasy. The game combines retro-inspired HD-2D visuals with a strategic turn-based battle system that adds modern mechanics to the traditional formula.

Players can expect familiar series staples including chocobos, espers, and airships. The game will also feature appearances from iconic characters such as Cloud Strife, Tidus, and Warrior of Light.

While Resonance draws from the first story arc of Final Fantasy Brave Exvius, Square Enix says it is far more than a direct port. The title has been extensively rebuilt into a full-fledged console RPG experience.

More details about Final Fantasy Resonance will be revealed closer to launch.

Continue Reading

Gaming

Dragon’s Dogma 2: Dark Arisen to launch on October 9

A massive expansion and a two-phase roadmap revealed

Published

on

Capcom has officially announced Dragon’s Dogma 2: Dark Arisen, a massive new expansion slated to launch on October 9.

Arriving as a complete bundle, the title will mark the franchise’s highly anticipated debut on the Nintendo Switch 2, while simultaneously launching as separate expansion DLC for players on PlayStation 5, Xbox Series X|S, and PC via Steam.

The Dark Arisen expansion aims to enrich the base game’s dynamic fantasy world with three goals in mind: enhanced gameplay, expanded adventures, and enticing value.

Update roadmap underway

To prepare the realm for the expansion, Capcom has laid out a comprehensive, two-phase update roadmap for the base game:

  • Title Update 3.1: Focuses heavily on immediate quality-of-life improvements, most notably more significantly accessible map traversal through highly requested Eternal Ferrystone.

  • Title Update 3.2: Shifts focus toward system and engine adjustments; patch will deliver crucial performance and frame rate improvements, introduce additional save slots, implement system-level save adjustments, alter Dragonsplague mechanics, and further refine pawn and enemy actions.

Three major additions coming

When the expansion officially drops in October, players will be able to dive into a wealth of brand-new content built to push the Arisen to their limits:

  • Forsaken Dominion: Players will travel to Norgan, a frozen, long-abandoned northern region of Vermund blanketed in heavy snow. Home to savage hordes and creatures of immense power, the Arisen must team up with an enigmatic figure named Eir to uncover the dark secrets of an undying Fallen Dragon.
  • The Relic System: Defeating monsters and exploring the icy wastes of Norgan will yield powerful, hidden spoils of war known as relics. Taking these back to the Norgandian Settlement for appraisal unlocks high-tier gear boasting enhanced offensive and defensive capabilities.
  • Lost Rites Dungeons: For those looking to truly test their mettle, the expansion introduces 12 unique dungeon challenges. Overseen by the Pathfinder, these trials task players with clearing deadly gauntlets to reclaim legendary, dormant treasures once wielded by past Arisens.

The robust character creator is also receiving an update with a fresh wave of hairstyles and tattoos via Meszeteres Cosmetics, giving players even more ways to personalize their Arisen and Main Pawn.

Pre-order bonuses and editions

Dragon’s Dogma 2: Dark Arisen will be available in both digital and physical formats. The standalone Switch 2 release will include both the base game and expansion content right out of the box, while existing owners on PS5, Xbox, and PC can simply purchase the separate expansion DLC.

Players who pre-order the digital version or secure an early physical copy will receive the Explorer’s Camping Kit, the Dragon’s Dogma Music & Sound Collection, and the exclusive Norgan Fashion Set: Northern Attire.

Continue Reading

Trending