Gaming

Forget PS4 and Xbox cameras, NBA 2K17 will allow you to scan your face using your phone

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As hoops fans patiently await the arrival of NBA 2K17 on September 20 (or September 16 for those who preordered), developer 2K Sports has dropped major news about a new and exciting feature that will take basketball’s video game darling to unprecedented heights.

For the first time ever, NBA 2K17 will allow gamers to scan their own faces into the game using a smartphone app. Forget about creating a random with a generic face, this is as good as it gets until VR arrives, and players find themselves playing pick-up ball in a Lakers uniform against virtual LeBron James.

Also: Goodbye and good riddance to using a console camera or that depth-sensing Intel camera that’s only available on a minority of laptops. We always thought that the pursuit of the best version of our faces should start with a smartphone sporting a top-notch selfie camera, rather than a tethered console accessory that isn’t designed for narcissistic tendencies.

The free MyNBA2K17 companion app will be available on Android and iOS devices starting September 8, giving users ample time to play around with the feature before tip-off. But c

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reating a person’s likeness isn’t the only thing the app is meant to accomplish; MyNBA2K17 also includes a mobile card game and a virtual closet that houses gear for console or PC avatars, and using it can earn players digital currency for NBA 2K17.

Face-scanning was introduced in NBA 2K15 but required a PlayStation camera or an Xbox One Kinect camera to use. A year in development didn’t do it any good, as the feature was panned by the NBA 2K16 community. Interestingly, EA’s NBA Live 16 featured a similar face-importing process, but it relied on smartphone cameras for creating cyberfaces.

NBA 2K17 will be released on the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC.

Source: Forbes

Computers

NVIDIA launches the new RTX 2000 series

Promises movie-like quality for games

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Throughout the years, video games have slowly edged closer to movie-like picture quality. As of late, cinematic video games — like The Last of Us — have begun their long renaissance. Now, NVIDIA has unveiled a new series of graphics cards that pushes that boundary even further.

The newly launched GeForce RTX 2000 series leaps miles apart from NVIDIA’s long-reigning GTX 1080 video card. Specifically, the series comes in three variants — the RTX 2070, RTX 2080, and RTX 2080 Ti.

Powered by the Turing architecture, the new series attempts to solve the industry’s problems. Most importantly, the RTX 2000 series highlights ray tracing, a feature missing from video cards before now.

Traditionally, video games have trouble rendering lighting. Usually, games fall into two categories: terribly drawn lighting which clashes haphazardly with stunning textures, or power-hungry graphics that tank your frames-per-second rate to single digits.

Ray tracing vastly improves how light interacts with surfaces. With the feature, the series brings professional-level graphics to a mass market. In terms of performance, the RTX 2000 cards promise six times the capabilities of the previous GTX 1080.

For starters, the RTX 2070 comes with 2304 CUDA cores and 8GB GDDR6 RAM. The midrange RTX 2080 offers 2944 CUDA cores and the same amount of RAM. Finally, the flagship RTX 2080 Ti boasts 4352 CUDA cores and 11GB GDDR6 RAM.

Already, the series promises support for upcoming games: Battlefield V, Metro Redux, Shadow of the Tomb Raider.

Upon launch, the RTX 2070 retails for US$ 499. The midrange RTX 2080 sells for US$ 699. Finally, the RTX 2080 Ti sells for US$ 999. All three cards will also come with Founders Edition variants selling for US$ 599, US$ 799, and US$ 1,199, respectively. The series will officially launch on September 20.

SEE ALSO: NVIDIA Titan V breaks benchmarks and banks

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Gaming

ASUS ROG Zephyrus S is the slimmest gaming laptop available today

But doesn’t compromise performance

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Alongside the 17-inch ROG Scar II, ASUS has announced a new ROG device that they claim to be world’s slimmest gaming laptop. The ROG Zephyrus from last year was already thin by gaming laptop standards, but the new ROG Zephyrus S is 12 percent thinner with updated specs.

The ROG Zephyrus S (GX531) still has the look and feel of the original Zephyrus but it’s now only 14.95 to 15.75mm thick. Those numbers might not sound as sexy as other super-slim notebooks, but the Zephyrus S has desktop-grade gaming performance with either an NVIDIA GeForce GTX 1070 Max-Q or GTX 1060 GPU inside its chassis.

Powering the Zephyrus S is a six-core Intel Core i7-8750H processor with up to 16GB of DDR4 memory and storage option of up to a 512GB NVMe SSD.

The laptop’s display is a 15.6-inch 1080p panel with a 144Hz refresh rate, 3ms response time, and 100 percent sRGB coverage. It’s definitely not the sharpest laptop display, but it’s one of the fastest for smooth gameplay. The display has a thin-bezel design as well, so the footprint of the laptop is just a bit bigger than your typical 14-inch notebook.

ASUS uses their Active Aerodynamic System (same as with other Zephyrus laptops) which opens a vent at the bottom of the laptop when the lid is lifted, and the vent stretches across the entire back of the body. This improves airflow by 22 percent over a conventional design as per ASUS.

Another distinct trait of the Zephyrus S is the keyboard. It’s still on the front of the device, which helps with cooling, but it might not be everybody’s cup of tea. The keys have 1.2mm of travel, N-key rollover, and RGB lighting via Aura Sync over four zones.

As for I/O, it has two USB-C ports (Gen1 and Gen2), two USB 2.0 ports, one USB 3.0 port, HDMI 2.0 at the back, and a headphone jack.

The ASUS ROG Zephyrus S (GX531) will become available starting September in the US and in October for the UK and Asia. Pricing starts at US$ 2,099 for the GTX 1060 model, while the higher-end GTX 1070 is priced at US$ 2,199.

SEE ALSO: ASUS’ new ROG Strix Scar II is world’s most compact 17-inch gaming laptop

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Gaming

ASUS’ new ROG Strix Scar II is world’s most compact 17-inch gaming laptop

Thanks to its super-slim bezels!

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After going hands on with the ROG Strix Scar II and reviewing the Hero II in full, we wondered what else could be done to improve this second-generation lineup. Well, it looks like ASUS just gave us the answer.

Discreetly launched today, the new 17.3-inch ROG Strix Scar II (model name GL704) is the most compact gaming laptop of its kind, according to ASUS. It’s basically a supersized variant of the already-available 15.6-inch version but with an even badder screen.

It may be worth the wait, because the color-accurate 17.3-inch 1080p display is able to fit into a chassis designed for 15.7-inch panels, effectively providing it a width of less than 400mm thanks to the slim bezels.

The wide keyboard and Aura Sync RGB lighting make a return, along with the fast 144Hz refresh rate and 3ms response time of the display.

In terms of specs, it can go up to an Intel Core i7-8750H processor with 16GB of memory and an NVIDIA GeForce GTX 1060 graphics chip. A 256GB SSD plus 1TB SSHD combo maintains the speed and fluidity of the system.

It’ll be available by the end of September in official ROG stores. Pricing begins at US$ 1,699.

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