Reviews

Samsung Galaxy S10+ Review

A product of years of perfecting

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This year marks one decade of Samsung Galaxy. And so, coming into 2019, the expectations were very high for the next Galaxy S. But the 10th-anniversary Galaxy is a two-part, two-phone story — one that represents the future and one that represents today.

A refined masterpiece that’s a product of years of perfecting, the new Galaxy S10+ is not mind-blowing or revolutionary. Neither is it perfect, but there’s something so satisfying about a product that’s well thought out and done right, and excellent in every aspect and angle.

There much to love about the Galaxy S10+ and I’m just gonna dive straight in.

After years of trial and error that saw them go from plastic, to leather, to glass, and then many tweaks and adjustments around curved glass, this is the moment that all these years have led up to and it’s glorious.

It’s the perfect mashup between the Galaxy S9 and the Note 9. And I like it. The design ID is still clearly Samsung: curved displays, rounded corners. I can’t quite put a finger on it — maybe it’s because the trim around the phone is more rounded and not as sharp, but whatever these changes are, they’ve made the S10+ a phone that I enjoy picking up. That, for me, is always an indicator of good design.

The official color of my review unit is called Prism White, and it has this pearlescent quality to it that changes from an iridescent blue to pink depending on the light. It’s really beautiful.

Of course the other big change is in front. After avoiding the notch trend completely for a good two years, Samsung’s finally embraced the all-screen display, laser cutting a hole (or two on the S10+) for the selfie cameras. The industry calls it a hole punch; Samsung calls it Infinity-O.

After much deliberation, I think I like this better than the notch. When watching videos, I don’t mind it as much. Maybe because it’s tucked away in one corner instead of in the middle. YouTube videos are usually 16:9 so they’ll have thick black bars on both sides. But you can punch out to fill the screen with a tiny crop.

Apps like Netflix refuse to fill beyond the area where the hole punch is. If it’s really not your cup of tea, you can go into settings and tick “Hide Front Camera” that gives the display a rather large forehead.

Samsung’s default wallpapers are purposely darker in the upper-right corner to hide the hole punch as much as possible. But I say, embrace it. We have been rocking an assortment of cheeky wallpapers that really tell you it’s there. If you want to download any of these, you can check this link. Samsung also has an “Embrace The Cutout” selection of S10 wallpapers you can buy from the Galaxy Themes Store.

It’s not all aesthetics. There’s also some functionality built in too, like when you take a selfie with the timer on, a lighted timer will travel around the cameras giving you a visual countdown, and showing you where to look.

I have many thoughts about smartphone displays, but mainly two of relevance here: One, display tech has gotten so good, that comparing displays requires a lot of nitpicking; and two, tech reviewers like me are so spoiled by the best displays, that we’re sometimes harder to please. But at the end of the day, having a good or great display isn’t what defines a smartphone.

Having said that, when it comes to the creme dela creme of display tech, it really doesn’t get better than this. Samsung’s Dynamic AMOLED panel is in a league of its own: color, vibrancy, highlights, shadows, crispness. View-ability outdoors under bright sunlight, gentleness to your eyes when it’s dark — you name it.

Underneath it is an ultrasonic fingerprint scanner. Two years ago, many had expected Samsung to be the first to introduce an under-display fingerprint scanner, but they didn’t. That honor went to Vivo, followed by the likes of Huawei and OnePlus. But if you ask me, it’s been worth the wait.

The S10’s in-display fingerprint scanner is powered by Qualcomm’s 3D Sonic technology that’s a step up from the optical scanners used in other products. Instead of using a camera under the display to take a photo and determine a match, Qualcomm’s tech uses sonic sound waves to scan your pores and make a 3D image that’s used to identify you.

With the most recent update, I’ve found this tech to be almost as fast as physical scanners, and much, much quicker than current optical type in display scanners. You just have to quickly tap and not tap and hold for a second. If that’s not your cup of tea, face unlock is very fast but it’s not as secure. In fact, I was able to unlock the phone using a video clip on my iPad. Samsung previously offered a more secure iris scan face unlock, but ditched that tech on the S10.

So, if not display, what makes or breaks a smartphone? For me, the two most important things are battery life and camera performance. In these fronts, the S10+ is a big improvement from its predecessor.

I’ve used the S10+ as my daily driver for a couple of weeks now. My use is probably heavier than the average user. I’m always on my phone, watching YouTube videos, scrolling through social media, and taking photos. And because I review other phones, oftentimes when I’m out, it’s also a portable hotspot.

That said, battery life on the S10+ has been impressive. Based on my real world use, most users will get a whole day with more than average use. It’s not as long-lasting as say the Huawei Mate 20 Pro, but it’s noticeably longer-lasting than previous Samsung phones I’ve used.

The S10+ comes with a fast charger that can get you from zero to 100 percent in just over an hour and 40 minutes. There’s also reverse wireless charging, a feature we first saw on the Mate 20 Pro last year. While it’s cool to be able to charge another phone on the back of yours, charging is a slow trickle at best and is really just designed to charge smaller accessories, like Samsung’s new wireless buds or a Qi-compatible smartwatch.

Those who’ve watched my videos over the years know I prefer a zoom lens to wide-angle, but three weeks traveling with the S10+ have changed that. This phone has three rear cameras, featuring both an ultra-wide angle and zoom lens. I love that I don’t have to pick between the two, and to be honest, when you’re traveling, nothing beats an ultra-wide.

Whether you’re shooting outdoors or indoors, the S10+ shoots beautiful photos. But it isn’t the low-light champ it used to be. If I were to nitpick, the phone has the tendency to favor highlights, so photos are sometimes unnecessarily brighter than they need to be — sometimes almost overexposed.

There’s a new AI-based Scene Optimizer that can can adjust settings based on what it thinks is best for a shot. I leave it off because the phone does a good job otherwise. But it needs to be turned on for Night Mode to work. You know the long exposure night shot that we’ve seen on many phones recently? It’s on the S10, too. But, there’s a catch.

The phone has to think the scene needs night mode and it chooses to turn on. But oftentimes, it doesn’t think night mode is warranted. It can be frustrating, and would have been nice to get a button to turn it on when you need it. Maybe Samsung can fix this in an upcoming update.

My review unit is the S10+ which means instead of one front camera, there are two. The other is mainly for measuring depth. Even though there’s a toggle that makes it seem like there’s a second wide-angle camera, this is not the case. The other just crops in closer. I don’t like selfies taken with the S10+. I think they are too soft. I don’t mind a good skin softening filter that I can turn on or off. On the S10+, it doesn’t even look like that. It looks too soft, almost blurry.

Where the S10’s cameras do a great job at is shooting video. It is the first of its kind to support HDR10+ video capture. Of course, you need a display that supports it, and that does not include the S10. Video stabilization is great, however.

There’s plenty else to like about the S10+. I really like the changes they’ve made to their UI. One UI is cleaner, simpler, and well thought-out. Dark Mode is great and it helps save battery, too. My only peeve is the way the app drawer works. You swipe up to reveal it, but have to swipe to the left to see your second page of apps.

It’s backed up with the highest of specs. Including Qualcomm’s Snapdragon 855 chip here in the US and Samsung’s Exynos 9820 elsewhere in Asia. There’s still a headphone jack, support for up to 1TB of external storage, and water and dust resistance. Of course it’s all not sugar plums and unicorns.

Apart my from camera complaints, I’m not a fan of the power button being so high up. And speaking of buttons, the dedicated Bixby button can finally be reassigned to something else — except Google Assistant, which is a bummer. Bixby is a con in and of itself. I’ll leave it at that.

Is the Samsung Galaxy S10+ your GadgetMatch?

If you’re looking for one of the best Android phones that you can get almost regardless of where you live, the Galaxy S10 is on top of our list. Some might argue that many of its new features have been seen before on other smartphones; that’s true, and that doesn’t look good on Samsung’s report card as an innovator.

However, in some cases, while late, Samsung has gone out and done it better. And while objectively, the Galaxy S10+ isn’t the best at anything, it’s so well balanced a smartphone, that it’s hard not to recommend. It does things right, and does things good. From where it stands at this point in the year, it’s set a high bar for the rest of the industry to follow.

Undeniably, the Galaxy S10+ deserves the GadgetMatch Seal of Approval. If you’re in the market for a new Android smartphone and are willing to shell out the US$ 1,000 asking price, then we give you our blessing.

For Samsung fans wanting to save a few hundred bucks, I’d consider the more affordable Galaxy S10e which we’ll review separately. You can also avail of a trade-in offer from your carrier. T-Mobile, for example, is offering up to US$ 390 off for qualifying phones including the Galaxy S8 and S9. That brings the price down to a more reasonable US$ 605.

If that’s still a lot to pay, check out the OnePlus 6T if you’re in the US. And if you’re elsewhere in the world, I’m also a big fan of the new Xiaomi Mi 9.

Reviews

5 games with the nubia Neo 5 GT 5G

Niche device, but is worth the price?

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nubia has gone with an interesting direction for their latest midrange gaming line.

While other brands continue to blur the line between what is a “gaming-centric” smartphone and a reliable all-around device, the brands’ nubia Neo 5 series has been made even more aggressively for gaming.

And in 2026 where smartphone prices are skyrocketing and consumers are looking for the best value proposition before spending, that doesn’t seem to be the brightest route to go.

nubia Neo 5 GT

The nubia Neo 5 GT is the series’ top-of-the-line variant, with up 512GB of storage and a Dimensity 7400 processor.

The biggest highlight of the new series is the built-in cooling fan and Vapor Chamber cooling system.

This eliminates the need for a physical cooler, which you usually get for free anyway but have to attach to a magnetic phone case and power with a USB-C wire.

I think taking away that hassle of a set-up allows users to concentrate on gaming itself, as what this device is chiefly intended for.

And the cooling system does what it is solely asked to quite well: keep the phone’s temperature a lot cooler.

Moreover, if you’re playing for hours, this comes in helpful for bypass charging (branded as “Charge Separation” by nubia) to keep the temperature low.

The same purpose can be leveraged for quick charging, as the device’s 6,120mAh battery supports 80W charging.

Now of course, I’ve exhausted the device for about a month, playing my usual go-to mobile titles. Here’s how the phone performed with each game.

Mobile Legends: Bang Bang

As expected, MLBB is one of those titles that ran on the device without any problems. I can play multiple rounds even without the cooling fan turned on, and with the performance mode set to Eco.

Dunk City Dynasty

My time with this device also allowed me to revisit the NBA and NBPA-licensed Dunk City Dynasty.

I spent a lot of time on this multiplayer 3-on-3 title. Performance went generally smooth, although I had some connectivity issues.

This was a letdown since I needed to compete in real-time with other players. Nevertheless, I was able to chalk up several wins with characters like Jordan Clarkson and DeMar DeRozan.

Call of Duty Mobile

CODM was perhaps the first real test for this device, and this is where the cooling fan and a balanced performance setting came in handy.

Panning went without hiccups, allowing you to focus on just shooting. The graphics look more refined, specially with the phone’s 6.8-inch display. And fitting enough, the device did stay relatively cooler (I played mostly indoors).

Battery drain, of course, was somewhere in the 12% to 15% range, and even higher when playing with mobile data. The network was somewhat stable during the sessions I played.

Wuthering Waves

I felt the nubia Neo 5 GT also excelled in distributing the resources for heavier mobile titles like Wuthering Waves. 

Especially during combat, I didn’t experience any stutters nor frame drops with the fast-paced battles, which involved slashing, flying, and sliding, among other mechanics.

Taps felt responsive as well. If anything, I enjoyed playing this title again on this handset.

For reference, here’s the graphics settings I went with:

Honkai Star Rail

Lastly, HoYoverse’s space fantasy RPG also worked wonders on the device. That’s with the high-performance mode (Rise) on and the cooler again aiding the experience.

Visual effects definitely looked crisp and smooth, at a high frame rate setting. At 439ppi, the nubia Neo 5 GT’s pixel density ranks among the highest in its class, for refreshed graphics.

The 512GB storage capacity is definitely a plus. Just downloading assets for the two RPG titles will cost you about 100GB of space already.

Look, OS

The nubia Neo 5 GT retains the familiar mecha-inspired finish, with a glossy back as if it has a glass cover. The lighting effects look a bit more toned down.

What’s good about the exterior design language is it took into consideration mobile gaming habits.

Even the tip of the USB-C charger was designed so that it doesn’t interfere when a user holds the phone in landscape mode.

The phone also has a completely flat back so you can just place it on a surface while playing or streaming.

The biggest adjustment is the placement of the volume buttons and power button on the right-hand side of the phone. That’s because of the cooling system’s exhausts.

And when I started using this phone, I did commit a lot of errors, tapping on the volume down button instead of the power button.

Going old school

New to the series are integrated playable wallpapers, which throw you back to the good old days of playing Snake and Tetris.

There’s also a 2048-inspired game but instead of numbers, you’re dealing with ball sports. The smaller balls (i.e. billiards, golf) combine to form larger ones (baseball, football) and you’ll have to make the most out of the space.

Admittedly, this took a lot of my time every day and even had some competitive runs with my partner as we tried to overtake each other’s high score.

Connectivity

As I’ve mentioned, on the downside, the device has had its unstable Wi-Fi and mobile data moments.

I experienced this especially with Dunk City Dynasty and the phone suffered amidst real-time head-to-head combat.

I do have a feeling my sessions just coincided with Holy Week, and networks may have been congested.

Still, it’s something to ponder, especially if you’re considering purchasing it for other purposes like in the case of TNVS or delivery riders.

Camera

Onto the camera system, the nubia Neo 5 GT’s main camera is a 50MP shooter. I mostly just had captures of myself, food, and the street view.

For a device of this caliber, the camera does feel intended for such everyday moments. Lighting is a most definitely a friend, and colors can be off sometimes.

There are no violent reactions overall, but I have seen better and more capable camera systems on similar-priced devices.

Here are some samples:

Anything else?

Outside of gaming, I have been able to utilize this device pretty much as how it is intended to be used.

I browsed social media, watched basketball highlights, spoke with people through messaging apps, used Gemini, checked the maps, and everything else in between.

I would say loading times are a little better compared with extremely cheap handsets. The audio quality, however, sounds flat and cheap for music and gaming.

You do get the nubia Buds GT with early purchase, although the sound quality is too bass-leaning and not much of the mids and highs.

Is this your GadgetMatch?

The nubia Neo 5 GT is a Swipe Left. The addition of a built-in cooler and some OS add-ons make it enticing at first.

But for its price, you can already get a topnotch Infinix NOTE series device, or even a numbered series mid-ranger from the likes of HONOR, Redmi, or realme.

It’s understandably a niche device, but the value proposition feels off without a definitive punch and “all-around” offering.

At a time where consumers need more from manufacturers to justify price hikes, nubia went zagging with a more gaming-centric tool that doesn’t punch above its weight.

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Convenient Smart Home

Giving up counter space for reverse osmosis: Living with Waterdrop M6H in NYC

A 7-stage filtration system

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Waterdrop M6H

Living in New York City means two things when it comes to the kitchen: constantly negotiating with counter space and having the best drinking water in the country.

That’s exactly where a countertop reverse osmosis system like the Waterdrop M6H finds its place. It fits into apartment life surprisingly well, though not without tradeoffs.

Peace of mind

New York City is known for having some of the best drinking water in the country, and for most people, straight-from-the-tap is perfectly safe and dare I say: tastes the best, too. 

But using a reverse osmosis system isn’t necessarily about fixing bad water. It can also take already good water and filtering it down to a much finer level.

The Waterdrop M6H uses a 7-stage filtration system, which goes beyond basic filtration to remove things like heavy metals, chlorine, PFAS, and microplastics, which you might not think about daily but are still present in trace amounts. It also has UV sterilization, adding another layer of protection by targeting bacteria that may not be caught in filtration alone.

That extra layer of filtration becomes especially helpful when you have guests or family visiting. My parents, for example, have more sensitive stomachs, so even small differences in water quality can matter.

One tradeoff with reverse osmosis is that it also removes naturally occurring minerals like calcium and magnesium. In practice, it shouldn’t be a major concern for most people. Food, not water, should be the primary source of these nutrients.

Built for apartment living

One of the biggest advantages of the Waterdrop M6H is how easy it is to set up. There’s no installation, no need to touch your plumbing, and if you’re renting: no back-and-forth with a landlord. 

It sits on my counter like any other appliance. It’s roughly the size of my super automatic coffee machine, which makes it feel familiar and non-invasive. And just like my coffee machine, I get access to great drinking water with just a few presses.

For apartment dwellers like me, that plug-and-play design is a huge win. I could be living in my current home for years, but will likely still need to move out at some point. That means I can take the M6H with me no matter where life takes me.

Compact is both good and bad

That small footprint is what makes it viable in a city kitchen, but it also introduces the biggest inconvenience. 

Because the unit is compact, the water tank isn’t huge, and neither is the wastewater capacity. The built-in 135oz water tank capacity is large enough to get you through a good portion of the day. 

In practice, that means you’ll be refilling clean water and emptying the waste tank regularly, sometimes more than two times a day depending on usage. 

It’s not difficult, but it’s definitely more hands-on than a built-in system that runs continuously in the background.

Eats up precious counter space

Beyond just physically occupying counter space, the machine changed how I use my kitchen. 

The spot it takes is often the same area I would use for prepping food, whether that’s chopping vegetables, rolling or kneading dough, and plating meals. It’s also the same spot I use for putting dirty dishes before they get washed.

So while it technically fits, it reduced my working surface in a noticeable way. In a New York kitchen, losing even a small section of prep space can have a huge impact on one’s daily routine.

Bottle compatibility can be hit or miss

Another noticeable drawback of its compact size is the height clearance under the spout. If you tend to use taller insulated bottles, especially the narrow ones, they won’t always fit comfortably underneath.

I have a combination of tall and short ones, and so that means having to tilt the taller ones or filling them in stages, which interrupts an otherwise convenient experience.

Well thought-out experience

Where the Waterdrop M6H really stands out is in how easy it is to use. The touchscreen is intuitive without feeling overdesigned, and the preset buttons for coffee and tea temperatures are more than welcome. Thanks to its instant heating, I’m never waiting around for hot water when I want a comforting cup of tea after a chilly day out.

One of my favorite features is the ability to customize how many ounces of water you want dispensed. You can set it, place your glass or bottle underneath — as long as it fits — and walk away while it fills because it stops on its own. It’s a small detail that makes drinking clean water convenient.

It’s just a bonus that I’m more conscious of the amount of water I’m drinking on a daily basis.

The detachable glass pitcher is another thoughtful touch. You can take it off and pour directly to your vessel of choice, store it in the fridge for cold water, or use it directly for cooking.

Better than a filter pitcher

If you’ve used a standard filter pitcher before, the difference is immediate. 

With something like a Brita, you’re constantly refilling and waiting for water to slowly drip through the filter before you can use it. The Waterdrop M6H produces purified water much faster and on demand.

Even though I have to refill the tank daily, it’s still far less frequent, and far less tedious, than topping off a pitcher multiple times a day. 

Cost-wise, it also evens out over time. Instead of repeatedly buying smaller filters, you’re replacing one larger filter less often, with a more advanced level of filtration to show for it.

Is the Waterdrop M6H your GadgetMatch?

Even in a city with excellent tap water, a reverse osmosis system like the Waterdrop M6H can be helpful. It makes the most sense if you’re renting but still want better-than-tap filtration without dealing with permanent changes. 

While not as inconvenient as a Brita pitcher, it still requires daily maintenance. It is not the best fit if you’re already tight on counter space, cook frequently and rely heavily on your prep area.

A permanently installed reverse osmosis system will always win when it comes to pure convenience, and Waterdrop has great options for that. It runs continuously, requires less day-to-day interaction that you just forget about it, and it doesn’t take up precious counter space. 

For my current setup, the Waterdrop M6H is a practical middle ground. It delivers many of the same benefits in a flexible, renter-friendly form.

The Waterdrop M6H retails for US$429 before tax. Maintenance is straightforward: the replacement filter costs $79.99 and lasts about 12 months or roughly 1,100 gallons of water.

It isn’t cheap, but you can think of it as a long-term investment in your health. Its benefits aren’t immediate or obvious day-to-day, but something you’ll likely appreciate over time and thank yourself for later.

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Gaming

Saros review: Returnal’s difficulty is back and better than ever

Although, it loses the memorable storywriting.

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In 2012, Housemarque worked on the Angry Birds Trilogy compilation, the quintessential experience of throwing things at a wall and seeing which one will break it. In 2021, the studio developed Returnal, once again a quintessential experience of frustratingly throwing things at a wall. Now, in 2026, the studio is back with Saros, an experience with more of the same but with more flair and the accessibility to more easily break down those walls.

Turn back time over and over again

Like Returnal, Saros is a roguelike shooter. Players start every run from almost-scratch, earning Lucenite along the way. Upon death or winning the run, Arjun Devraj, the playable character, returns to the starting hub and spends his earned Lucenite to unlock meaningful (and permanent!) upgrades for the next run.

Along the way, Devraj finds an armory of available weapons and powerups that subsist through a single run, adding enough variability to ensure that no two runs are completely the same. Coupled with tangible upgrades, Saros creates an ever-changing experience but ensures that you feel stronger with every consecutive run.

It’s also a visually stunning game with designs that border on Lovecraftian. Enemies are so well designed that it’s impossible not to stop and stare at how detailed the monsters are.

A smoother, hypnotic fight

Saros plays like butter. Normally, shooters played on a controller are too finicky for me, but Saros just works. The game features a good number of auto-aiming weapons that help you focus on dodging projectiles. Even the native aim assist on non-automatic weapons is useful enough for making shots.

There’s also Power Weapons, or high-damage attacks that use consumable Power. There are a handful, and all of them are powerful enough to help win a difficult battle.

Fighting, then, is simply fluid. It didn’t take long for me to breeze through runs without focusing on muscle control. This makes for an easier game overall. Whereas Returnal has players beating their heads against the wall for hours, Saros is more accessible. It wants you to win. It wants you to get stronger.

As mentioned, each permanent upgrade is palpable. Devraj does get stronger. You can feel it when you rush past the starting area in no time. There are caps, but each cap is unlocked when you first beat a boss.

That said, the game still offers a challenge. Often, bosses take a few runs to master. Sometimes, you’ll get bodied by a surprise barrage from behind.

Variability that eventually runs out

The key to making a great roguelike rests on how different every run is. Some even have game-breaking combinations with ultra-rare pickups that wreck all of the game’s challenges.

At the start (especially before everything is unlocked), Saros does feature enough variability that invites you to discover everything that the game has to offer.

However, it does become clear that this variability has a limit. Once I had everything unlocked, I was defaulting to only a few combinations: a smart rifle (with auto-aim) with powerups that improve health and Lucenite drops. Plus, since I already had rerolls unlocked, I could just reset every drop until I got what I wanted. Experimentation doesn’t seem like a major draw for players; instead, it’s more about discovering the combination that works for you and grinding until you find it in every run.

Additionally, the map doesn’t really change. Though there are miniscule changes, none of which alters the experience that much. Each room features different terrain, but they’re all essentially identical to one another: fight the horde that spawns in and collect the reward afterwards.

Despite being treated as a major change to the map, even the self-imposed eclipse mode (from which the game derives its title) doesn’t add much besides the corruption status effect. At first, there’s a sense of dread going into the eclipse, as the game says that enemies are more powerful and unpredictable, but it will eventually teach you that eclipses are just part of the level design. There is zero tradeoff.

Every run has a lingering sense of sameness to it. This should be appealing to some, especially since it helps make the game more accessible. However, this approach will naturally run into a wall, particularly after you spend 2.5 hours on a run only to die on the final boss.

What story?

Saros is an exercise in Lovecraftian worldbuilding. Like all stories of the same bent, the game’s plot focuses more on the insanity of its world, rather than its characters.

The game does not say much about the story besides the bare brushstrokes. Devraj is part of the Echelon IV expedition to the planet of Carcosa. While his main mission is to find the past expeditions, he has a secret motivation to find Nitya, a member of Echelon III and his lover.

Similar to The King in Yellow by Robert W. Chambers, the game features allusions to madness because of “the Yellow”. Both previous expeditions and members of his own team succumb to the madness. However, the game never gives players enough time with any of these characters, so when they reveal themselves as victims of the same religious insanity, it’s never treated with the gravitas it deserves. People die, but you’ll barely miss them.

The same, unfortunately, goes for Devraj himself. Despite the world descending into cosmic horror around him, he stoically continues his mission to find Nitya. He doesn’t seem too affected by death. And, as such, he doesn’t really have a lot of qualities to latch on to, as a player who should be invested in the development of their playable character.

It’s atypical for a first-party PlayStation game to prioritize world-building over character writing. Most of the platform’s titles have incredibly memorable characters, but Saros just doesn’t. That said, the world-building is phenomenal; I just don’t want to spend hours reading through journal entries to find out what’s wrong with this world.

Is Saros your GameMatch?

If you found Returnal too difficult, Saros is a lot more approachable. It didn’t take me long to reach the game’s latter parts. If anything, the difficulty is finding two hours to go on an extended run. With the substantial progression system, it feels meaningful to restart and go again. Fans of roguelikes will easily Swipe Right on this game.

However, if you’re looking for a meaningful story to sink your teeth into, the game heavily prefers environmental storytelling. Prepare to spend hours just poring over lore. Even then, you won’t really get a sense of which characters to root for. For that, it’s a Swipe Left.

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