From Software is the game developer behind the widely popular Bloodborne and Dark Souls series. Two years after their last release, Dark Souls III comes a fresh new game: Sekiro: Shadows Die Twice.
If you’ve been in the gaming world for some time now, you would know that the Dark Souls and Bloodborne games have quite a cult following. Referred to by fans as the “Soulsborne” games, they are known for their difficult, stress-inducing gameplay and fans expect nothing less from the company’s newest addition, Sekiro.
And boy, did they get more than what they were expecting.
Travel back in time
Set in what seems to be a fantasized version of a war-torn, 16th century Japan, you are a shinobi tasked to rescue your master, Kuro the Divine Heir. He was kidnapped by the Ashina Clan because Kuro’s bloodline is believed to carry magical properties. This is what the Ashina clan want to use to win the war. In a fight to save Kuro from being kidnapped, your shinobi loses his arm and is left for dead.
You awaken at a dilapidated temple in front of a sculptor who appears to have saved you and fitted you with a prosthetic arm. It is with this and your sword that you journey and fight through this eerily beautiful version of Japan to save Kuro.
I started playing this game leaving all expectations behind and I was immediately overwhelmed. To say that Sekiro is a difficult game would be such an understatement. It’s been a while since a game has made me rage quit but I don’t take this against the game. It honestly made playing so much more fun and rewarding.
In a world of add-ons, DLCs, and micro-transactions to enhance your character or game, Sekiro depends on skill; every flinch, tap, or evade matters in battle. It’s akin to a dance with swords and weapons with the slightest misstep causing you to die a brutal death.
The price of dying
Because you were blessed by Kuro with his blood, you’re able to resurrect. But at a price. Each death takes away your skill points (which you use for the skill tree) and money — making unlocking skills with higher skill point requirements and buying items a strategy all to itself.
From time to time, you will receive the blessing of Unseen Aid which will preserve these. But in addition to losing your points and money, there is also the possibility of inflicting a disease called Dragon Rot onto the world. It not only burdens your conscience but also lessens the chance of getting Unseen Aid. Don’t worry, the Dragon Rot can be healed so you won’t have to carry this “guilt” throughout the whole game.
Proper posture
In Sekiro’s world, there’s a new battle system that makes use of Posture and Posture Breaking. You and your enemy both have Posture bars that increase as you attack, parry, and counter. Once the bar is full, you can perform a stylish kill called a Deathblow. And while you can whittle away at your opponent’s health bar, the Posture system is so much more effective and definitely more satisfying to watch.
Not attacking your enemy causes their posture to recover, making the battle longer. It’s a challenge to find the correct balance between offense and defense; I had to adjust to each enemy and boss I found. There is no one strategy. You may think you’re getting good at the game and then it throws this new boss at you and you’re back to square one.
Prosthetic prowess
As you journey forth, you’ll find parts and raw materials to upgrade your prosthetic arm. Protip: You shouldn’t give up exploring despite this not being an open-world game. There were many times early in the game that I would miss important items because I wasn’t aware that some summits were accessible. Do not disregard the environment. What may seem like backgrounds may actually be climbable mountains and cliffs that may hold precious items or people with information.
Each upgrade to your arm will not only give you more ways to fight but will also give you advantages on some specific enemies. The firecracker upgrade, for example, will help you scare beasts that enemies use. On the other hand, the use of your arm, apart from your grappling hook, is limited. Spirit tokens dictate how many times you can use a specific skill. Some skills require more tokens than others so, again, it’s a matter of skill and strategy on how to use them.
Final thoughts
It’s hard to put into words how much I enjoyed playing Sekiro: Shadows Die Twice. Despite its steep learning curve and frustratingly difficult battles, it was a game that gave me such fulfillment and pride. The feeling of achievement after dealing the final Deathblow on a boss that I repeated for who knows how many times is so satisfying, it literally made me jump up and down.
If you’re not a hardcore player, I still believe it’s a game worth picking up. Be patient and play the game knowing that there is a possibility that you may not finish it or that it may take you days to get past the first few bosses. It’s a game with a beautifully rendered world, haunting stories and characters, and a fresh combat system that will leave you feeling rewarded with every deathblow and perfect parry.
Sekiro: Shadows Die Twice distanced itself from the Soulsborne games just enough that it created something that is both familiar and new, amassing a number of fans, new and old. This will definitely be a game that will be talked about through the years.
Sekiro: Shadows Die Twice was released on March 22, 2019 and is available for the PS4, Xbox, and PC.
Gaming
Call of Duty drops the PlayStation 4 starting with its next game
Is this the beginning of the end for the PlayStation 4?
When can we declare that a console is officially dead? Is it as soon as the launch of the next generation? Is it when games no longer come out on the console? Recently, Call of Duty has confirmed that the next game will not be available anymore on the PlayStation 4, which presents an important question: Is the PlayStation 4 officially dead?
Call of Duty is one of the most persistent gaming franchises today. The last entry, Black Ops 7, is still available for the PlayStation 4 and the Xbox One. Both consoles were launched over twelve years ago. (If that doesn’t make you old, the current generation was launched almost six years ago.)
As such, the franchise is one of the last stalwarts keeping the past generation alive. This week, Call of Duty, via a post on X, confirmed that the next game will not arrive on the PlayStation 4. Presumably, this also means the Xbox One.
Not sure where this one started, but it’s not true. The next Call of Duty is not being developed for PS4.
— Call of Duty (@CallofDuty) May 4, 2026
Currently, we don’t have details about the upcoming game yet. But a new entry is confirmed to arrive later this year.
With the departure of the Call of Duty franchise, it’s fair to ask what will become of the old generation moving forward. Over the years, developers have started shying away from the PlayStation 4 and the Xbox One. Since the franchise still maintains a steady fan base today, a lot of PlayStation 4 users might be forced to make an upgrade to play the latest entry.
SEE ALSO: PC Game Pass gets cheaper, but Call of Duty delays are coming
Gaming
Stranger Than Heaven is a Yakuza prequel with Snoop Dogg
The story spans different eras and regions across half a century in Japan.
In my review of Yakuza Kiwami 3, I groaned about how every new entry in the Yakuza and Like a Dragon franchise — original and remake — looked identical with each other. I ended that playthrough hoping desperately for a new era. Thankfully, those hopes did not fall on deaf ears. In its first trailer, the upcoming Stranger Than Heaven showed off an interesting reimagining of the Yakuza universe. Oh, and Snoop Dogg is in it.
First announced back in late 2024 as Project Century, Stranger Than Heaven has now confirmed itself as a prequel to the prequel to the Yakuza games. It didn’t start that way, though. When it was announced, there was hope that the then-untitled game featured a new story disconnected from Yakuza. It looks like the final game is making the best of both worlds.
Stranger Than Heaven chronicles the rise of the infamous Tojo Clan. Unless this is decidedly different from the Tojo Clan in the Yakuza series, this is the clearest sign that this is, in fact, a prequel.
Makoto Daito, a Japanese boy living in Chicago, escapes America to forge a new life in Japan. Along the way, he meets Orpheus, a smuggler played by Snoop Dogg, who drags Makoto into the criminal underworld. Eventually, Makoto decides to do things his own way by creating a new crime family called the Tojo Clan.
Unlike other games in the series, Stranger Than Heaven spans different eras and regions in Japan, starting with Fukuoka in 1915 and ending with Kamurocho in 1965. It will also have different fighting mechanics by mapping the left and right bumpers/triggers to left and right attacks.
Off the bat, Stranger Than Heaven looks like a new era for the series. It launches winter this year for all major platforms.
SEE ALSO: Now Playing: Yakuza Kiwami 3 & Dark Ties
Star Wars: Galactic Racer is set to launch on October 6, 2026, bringing a new high-speed twist to the Star Wars universe. The game is published by Secret Mode and developed by Fuse Games. It arrives on PS5, Xbox Series X|S, and PC with support for up to 12 players.
Pre-orders are now open across Standard, Deluxe, and Collector’s Editions. Pricing starts at $59.99 for the Standard Edition, with both digital and physical versions available depending on platform.
A different kind of Star Wars story
Set in the lawless Outer Rim, the game introduces the Galactic League—an unsanctioned racing circuit where skill matters more than destiny. You play as a mysterious pilot named Shade, navigating a single-player campaign built on rivalries, alliances, and unfinished business.
There’s no Force or prophecy here. Instead, the focus is on build strategy and racing mastery. Players can customize three types of repulsorcraft and even take on classic podracers, blending familiar Star Wars elements with a more competitive, arcade-style edge.
Multiplayer supports online races where players can test their builds and driving skills against others.
Pre-order bonuses and editions
All pre-orders include a bonus livery usable across vehicles, with platform-specific colors, plus a Player Banner background for multiplayer.
The Deluxe Edition adds three extra vehicles, exclusive Arcade events, a livery pack, and cosmetic upgrades like new player banners and insignias. It also includes a digital art book featuring early designs of characters, locations, and vehicles.
Collector’s Edition for dedicated pilots
For collectors, the physical Collector’s Edition bundles a model of the Kor Sarun: Darc X landspeeder, themed patches, a printed art book, and a steel case housed in premium packaging. It also includes all Deluxe Edition digital content.
Star Wars: Galactic Racer launches on October 6, 2026, for PS5, Xbox Series X|S, and PC, with pre-orders now available.
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